wedge2211 Posted December 30, 2004 Share Posted December 30, 2004 Here's a look at a map I've been working on now and then for upwards of a year. A showcase thread has been active for a while on Map Review, you may have seen shots there. In any case, the Bloodmine is a large capture-the-flag map designed around a vertical mine shaft, with the red flag base on the lowest level and the blue flag base on the top. First, some older shots to tantalize you and establish things, before I showcase the most recent (ie, done today) work: Link to comment Share on other sites More sharing options...
wedge2211 Posted December 30, 2004 Author Share Posted December 30, 2004 Now on to the new stuff: ___ The latest shot from the bottom of the main shaft. I've added distance fog for a dirtier, hazier look. Latest shot from the top of the main shaft. You can see some added machinery, which moves around and can alter the playing field to a limited extent. A piece of the aforementioned machinery, which tracks back and forth across the shaft. Moving upwards from the bare-rock areas, we have a control room with an experiment in fan-shadow-faking. A better look at Lasse's favorite passageway. A secondary control room on the topmost level of the mine complex. The glass panel in the foreground is an accurate map of the whole mine, collected from Radiant screenshots. I've yet to decide if the map will convey any useful CTF information... The control center/blue flag base. The flag will stand on the podium to the left, under which runs a passage connecting the cargo holding bay and the docking bay. More control panels and displays still to be added, along with cieling lights. The (rudimentary so far) docking bay, with cargo transport at the ready. I'm gonna add clutter to the floor. ___ Okay...that's about all for now. Enjoy the shots, my friends, please comment on them, and await the release of the map! I am hoping beyond hope to get it finished by the end of January. This map has been slowly eating at me for so long...and I expect it will be my Jedi Academy finale--but who knows, with this gone, I might be able to recover my mapping mood long enough to produce some small duels or something. (Probably not, but you never know.) Anyways...comments on the shots would be appreciated! Link to comment Share on other sites More sharing options...
lassev Posted December 31, 2004 Share Posted December 31, 2004 Jolly good work. The corridor shows real architectural genius Maybe you could allow some scripted (or just entity based) control of some of the machinery. Thus, a cunning player could wait near the controls and when a gullible player walks down the path, the wily player could doom him to a deus ex machina death. Link to comment Share on other sites More sharing options...
Nokill Posted December 31, 2004 Share Posted December 31, 2004 its so smal i can't see it so good O_O you got your resoluition on 20 X 21 or something? Link to comment Share on other sites More sharing options...
LightNinja Posted December 31, 2004 Share Posted December 31, 2004 Originally posted by Nokill its so smal i can't see it so good O_O you got your resoluition on 20 X 21 or something? have you tryed clicing over the screenshots? Link to comment Share on other sites More sharing options...
Ockniel Posted December 31, 2004 Share Posted December 31, 2004 wedge, you never fail to amaze and humiliate me great work Link to comment Share on other sites More sharing options...
Nokill Posted December 31, 2004 Share Posted December 31, 2004 ah i have to lose the _small and then there big =| why not yust the big one's like that? but ok it looks good Link to comment Share on other sites More sharing options...
GothiX Posted December 31, 2004 Share Posted December 31, 2004 They're thumbnails, you can click on them. It's called "saving bandwidth". Link to comment Share on other sites More sharing options...
Mongo05 Posted December 31, 2004 Share Posted December 31, 2004 I don't know, the lighting seems to be pretty random in some places, and the rock texture seems out of place, mabye try adding some architecture there like rocky walls or something. Good Job though. Link to comment Share on other sites More sharing options...
wedge2211 Posted January 7, 2005 Author Share Posted January 7, 2005 Which areas are you thinking of, Mongo? Link to comment Share on other sites More sharing options...
Mongo05 Posted January 7, 2005 Share Posted January 7, 2005 I'm talking about the first couple of shots where there is a rock texture that looks plain and is going in a circular way which is totally unrealistic and is out of place as well as random lighting. Link to comment Share on other sites More sharing options...
wedge2211 Posted January 17, 2005 Author Share Posted January 17, 2005 Well, you know, Mongo, mine shafts do tend to be rather circular. It's not a natural cave, it's been drilled. Note the boring marks on the rock texture... The lights in the central shaft are also regularly spaced on beams and struts, how much less random could I get? More shots: Some holding tanks Ore processing and packaging Air circulation and ventilation A small control room The cargo bay, now complete with cargo! The hangar bay, now more developed Link to comment Share on other sites More sharing options...
Mongo05 Posted January 18, 2005 Share Posted January 18, 2005 Looks good, but the rock part, I find it very odd for it to be perfectly smooth and circular and have depth in the texture when it is perfectly circular. Just add more architecture to it to make it look realistic. Link to comment Share on other sites More sharing options...
Zappa_0 Posted January 20, 2005 Share Posted January 20, 2005 Yea looks good, cant wait to see this map released! Link to comment Share on other sites More sharing options...
wedge2211 Posted January 30, 2005 Author Share Posted January 30, 2005 Minor update: I just placed powerups and spawn points, the map is about to enter beta testing. Expect a release soon. Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted February 4, 2005 Share Posted February 4, 2005 Before you release I strongly suggest that you start map construction threads on these two boards: http://www.firetrill.com/forums http://www.chopshopservers.com/forums >95% of the knowledgeable, experienced JA CTF players go to one or both of those boards. Mappers from within the CTF community have greatly benefited from the suggestions, criticisms, and testing that their maps have received. If you want input from players who play hard-core CTF and really understand issues like speed routes, bottlenecks, weapon spawn points, amount of health\shields\ammo on the map, etc. those are the places to go. Just be forewarned that they are a somewhat opinionated and rude bunch. You will have to have a thick skin. Be prepared for some "your map looks nice, but gameplay sucks" to just plain "this map sucks" comments. But then they will tell you how to make it better, and the feedback is invaluable. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 13, 2005 Author Share Posted February 13, 2005 Woah, wedge released a map--! http://www.pcgamemods.com/10328/ Go download and enjoy! Amidala, I appreciate the sentiment, but at this point I'm more interested in just getting the thing outta my hair - it's been sitting on my HD for over a year now and it's WAY beyond the point where new WIP threads could possibly be helpful to me. Unfortunately, you posted jsut after I started my closed beta. Hopefully, the map's good enough for many CTFers. Link to comment Share on other sites More sharing options...
ronbrothers Posted February 14, 2005 Share Posted February 14, 2005 Wedge, this is outstanding. The time you took with this map obviously paid off well, because you have a beautiful product now. Link to comment Share on other sites More sharing options...
mergatroid Posted February 14, 2005 Share Posted February 14, 2005 ANYONE READING THIS SHOULD GO AND DOWNLOAD THIS. IT'S AWESOME! no joke. Link to comment Share on other sites More sharing options...
demo-boy Posted February 16, 2005 Share Posted February 16, 2005 omg i love it i''m getting this on my clans server if i have to walk all the way to yell at our server guy Link to comment Share on other sites More sharing options...
ZBomber Posted February 24, 2005 Share Posted February 24, 2005 Can anyone say BEST.MAP.EVER? This is defintley a keeper, thanks! Link to comment Share on other sites More sharing options...
wedge2211 Posted February 25, 2005 Author Share Posted February 25, 2005 Why, thank you. Link to comment Share on other sites More sharing options...
Nokill Posted February 25, 2005 Share Posted February 25, 2005 realy inpressive i like the map a lot make more Link to comment Share on other sites More sharing options...
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