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My mods are finally available in English


Tanesh

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It took a very long time, but finally, it's done! :D

 

First one:

Enhanced Sith Saber v1.2 (English / German)

 

This mod will replace the Sith Lightsaber you find on Korriban with a fully upgradable, uniquely skinned Sith Lightsaber with special properties. For this to work, you must not disturb the Sith Statue. Otherwise,you must start a new game.

The original mod "Enhanced Sith Saber v. 1.0" belongs to Shimaon, but he quit modding for KotOR (at least until KotOR II) and gave me permission to continue his work. So here it is.

 

Second one:

Mekel Recruitment Mod v1.1 (English / German)

New link download also includes the patch file for cjt0202's Carth Romance Fix 1.1.

 

With this mod, you can replace Zaalbar with the Sith-student Mekel on Korriban

 

* the earliest point to recruit Mekel is in the Tomb of Tulak Hord

* if you can't or don't want to recruit him right then, you can ask him to meet you later

* Zaalbar's personal quest must be completed before Mekel can join the group; however, he will wait for you at a meeting-place on Korriban until you have finished everything

* new Journal Entries!

* new Dialog!

* new Banter!

* modified dialogs (if Mekel is in your party, he won't sound like Zaalbar)

* new items (three quite powerful lightsabers and a robe; it depends on your behaviour how much items you will get from Mekel)

* source scripts included

 

The second mod is quite big, but I should have found and deleted most of the bugs (I hope). ;) Should you find one, please tell me. :)

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:mm1

 

Great job Tanesh! I can vouch for the depth and level of detail put into the Mekel recruitment mod. The banter by itself is worth its weight. Remember: Mekel isn't a very nice person and his character is fleshed-out a great deal by Tanesh. And unlike the other "bad" NPCs in the party (Canderous, HK-47), Mekel isn't afraid of antagonizing or even threatening the other party members.

 

And just like the other party NPCs, the more you talk to him, the better the information becomes.

 

All in all, a very high quality mod, and one that adds a great deal to the story.

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I hope you'll like it. It took me months (really) to complete it.

In my haste to upload everything before going to bed I completely forgot to thank tk102 officially for his help. This release was only possible because he took the time to check each of my translations for errors (poor guy).

 

Thank you, tk102! :)

 

And of course Darth333, who always gave me very helpful tips for scripting, especially when I took my first steps with modding back in June.

 

Thank you, Darth333! :)

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An excellent job on both mods, Tanesh.

 

BTW - you may want to check out my Holowan Laboratories report for today - you (and your mods, of course) are in it:

 

http://www.rpgdot.com/

 

or you can check it out here:

 

http://kotor.rpgdot.com/

 

(mmm - check it out AFTER I have filed my report for today - right now, I'm still working on it - as of 0937 AM EST *chuckles*)

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Originally posted by CDRSeadog

An excellent job on both mods, Tanesh.

 

BTW - you may want to check out my Holowan Laboratories report for today - you (and your mods, of course) are in it:

 

http://www.rpgdot.com/

 

or you can check it out here:

 

http://kotor.rpgdot.com/

 

(mmm - check it out AFTER I have filed my report for today - right now, I'm still working on it - as of 0937 AM EST *chuckles*)

 

Cool. :emodanc: I feel all important now. ;)

 

Originally posted by Darth333

Look great :thumbsup: I haven't played the mod yet but from our past discussions, I know you've put a lot of work in this mod and that there are many details. Will try it next weekend! :)

 

Thank you. I'm glad that you're finally able to see what I've learned from you (ok, and from some available source scripts from KotOR itself ;)), for I knew nothing about scripting before. :)

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Hmmm, I don't mean to be rude, but I'm curious: could someone who tested my mods give me feedback, please? There were so many downloads, but no feedback except one person at pcgamemods (ok, and tk102 who knows the dialogs). :(

They can't be so bad that no one wants to give me feedback, can they? :confused:

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I managed to play KotOR abit today and I have to say I really like it. So far the dialog is very good nice story I have only been able to play abit of it , but Mekal feels like a real character.

 

I hope you'll be around for to Make some TSL mods ;)

 

From what I have played, I really like it. Great job Tanesh :thmbup1:

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Yes! Feedback! :emodanc: I'm glad you like the mod. :)

There seems to be a glitch with the dialog in front of the Rakatan temple, though. It happens only if Juhani isn't with you (in other words: she was killed on Dantooine). I think I have fixed it, but it need some more testing. An update should be released around next Monday.

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  • 2 weeks later...

Finally, I finished the tests for the new version of my Mekel Recruitment Mod. There were some bugs that interrupted the dialogs during some cutscenes and in front of the Rakatan temple. It happened only if Zaalbar/Mekel (cutscenes) or Juhani (temple) weren't in your party.

I completely forgot it could be possible that Zaalbar is still on Kashyyyk and Mekel on Korriban during the cutscenes. Silly me. :rolleyes: Everything should work now. :)

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  • 1 month later...

I haven't played Kotor 1 for quite some time. This mod has me tempted to reinstall it. It sounds like you went all out, and you should be proud of yourself.

 

I am curious as to why you needed a translater. Just reading this tread, your English seems very good. I would like to see some Kotor 2 mods of yours though. If you work on them as hard as this one, you may become one of the top modders here. :cool:

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Thank you, I hope you like it. :)

 

My English is certainly good enough to post here, but I wanted to make my mod "perfect". ;) I still make grammar or spelling errors, and I wasn't sure how to translate some phrases I used in my mod, so I needed at least a beta-reader that made sure I didn't write any nonsense. :D tk102 didn't only correct the whole thing, he also made some improvements for some dialogs and descriptions. He was a great help. :)

 

I guess I will make a mod for TSL, too. If I need as long as I needed with this mod, expect it around September 2005. ;)

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  • 1 month later...

Hello,

 

I have a question that might be stupid. I'm trying to figure out how to get the enhanced sith saber. I'm in the tomb of Ajunta Pall, and I have the three swords from his tomb and when I place the correct sword on the statue that doesn't give an enhanced sith saber.

 

It's been a long time since I played the game through, so is it another statue that gives the enhanced sith saber?

 

Thanks for the help. By the way, I just told Mekel to go wait for me, and am looking forward to having him in my party.

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Originally posted by isaacson1000

Hello,

 

I have a question that might be stupid. I'm trying to figure out how to get the enhanced sith saber. I'm in the tomb of Ajunta Pall, and I have the three swords from his tomb and when I place the correct sword on the statue that doesn't give an enhanced sith saber.

 

It's been a long time since I played the game through, so is it another statue that gives the enhanced sith saber?

 

Thanks for the help. By the way, I just told Mekel to go wait for me, and am looking forward to having him in my party.

You get the Sith lightsaber when you to the "test" for the head of the academy. Seeing you haven't found the saber yet then you haven't done the "test" so I won't give you more info that could be spoilers.

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I received the upgraded sith lightsaber with no problem.

 

However, I can't seem to find Mekel. I tried talking to the pilots in the cantina like the quest log says, but they don't mention him at all. This mod sounds great, and I'm sure the error must have been mine, but I just thought I'd follow through with my feedback.

 

I am supposed to be looking for Mekel in the cantina on Korriban, correct?

 

Oh yeah, I've already finished the Wookie's personal quest already (albeit in a very evil fashion since I'm playing a DS Male.)

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Hmm, strange. You should have a new dialog option with either of the two pilots on your left when you enter the Cantina on Korriban if you have agreed to meet Mekel later. Did you use cheats or KSE? A player had a similar problem and it turned out that he used KSE to change many things and my mod didn't seem to like it. ;)

You could try to open your savegame (but don't forget a backup copy) with KSE or Kotor Tool and look for the global variable "mekel_waits". If you find it, change it to "1", then the dialog option with the pilots should be available. If not, I guess there was a problem with the waiting-script that should set the variable. You can send me your save and I'll try to fix it. :)

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