Ch1cago88 Posted February 6, 2005 Share Posted February 6, 2005 They stopped patching it, the games dead. And their is still no remote admin or Linux server. ( which is pathetic ) Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted February 6, 2005 Share Posted February 6, 2005 What do you mean they stopped patching it? How many patches must come out it a short time lapse? This is no MMORPG. Patching is not constant, support is totally free. Patches come out when they'll come out. More patches came out for this game in a few months then BFV in the same amount of time. Link to comment Share on other sites More sharing options...
boranchistanger Posted February 7, 2005 Author Share Posted February 7, 2005 OK, here is the second version of the list to send to Luca$art$. I'm emailing it in two days, but it can be edited. Please give your input! OK, so, here's a list I've made dividing the suggestions which seem popular and actually reasonable and organized them. General * Create new game modes. -Capture the Flag -Deathmatch -Team Deatmatch * Fix bugs Single Player * Allow # of bots on each side to be adjusted in Instant Action mode. * Allow the reinforcement count to be adjusted in Instant Action mode. Multiplayer Hosting * Allow Linux dedicated servers. * Allow non-dedicated server's the ability to have adjusted numbers of reinforcements. * Allow both dedicated and non-dedicated servers the ability to adjust the number of bots on each side. * Increase the multiplayer framerate cap to 60 FPS. * Allow the host to pause the game and adjust the teams manually. * Allow for remote server hosting. * Punkbuster support. * Allow for host to enable or disable observers. Multiplayer Gameplay * Allow for a small amount of time after the game for conversation amongst the players. * Make players with spawn invincibility glow so that other players are aware that they cannot shoot them. * Voice communication support. * Pilots should be able to see everyone's health so they know when to give health. * There should be an award given for capturing the most bases. * A text message stating how you died when you die. For example, if Person A kills Person B with a mine, it should say Person A killed Person B- Mine. Balancing * Decrease hitpoints on all units to where 2 headshots with an assault rifle could easilly kill a unit (3 for wookies). * Increase the splash radius of the thermal detonators. * Increase sniper's firepower so that they can take out any unit with 1 hit in the head-heart-private area. Other Suggestions * A new map which would be similar to Battlefield 1942's "Battle of Britain" map like a Death Star map. Link to comment Share on other sites More sharing options...
Kangaroo Posted February 8, 2005 Share Posted February 8, 2005 another thing please add a console it would also be nice to be able to shoot whilst jumping Link to comment Share on other sites More sharing options...
ParanoidAndroid Posted February 8, 2005 Share Posted February 8, 2005 Definetly allow players to modify reinforcement numbers in instant action also Allow players to modify the number of players/NPC's on the map at one time, so you can have bigger and longer battles Maybe some sort of Invincible mode? where you have a set number of reinforcement points and your opponent has infinete, your goal is to see how long you can last against an invincible enemy Link to comment Share on other sites More sharing options...
Syzerian Posted February 9, 2005 Share Posted February 9, 2005 They need to make the controling of star fighters similar to the speeder bike so that turning sharply causes you to slide. This would make it a bit more realistic and help stop star fighters from taking down anything without a problem. Link to comment Share on other sites More sharing options...
italegion Posted February 12, 2005 Share Posted February 12, 2005 allow to watch players scores while waiting to be respawn.. Link to comment Share on other sites More sharing options...
Neon Posted February 12, 2005 Share Posted February 12, 2005 Spin moves with starfighters ... Add a wampa in the cave of hoth. Link to comment Share on other sites More sharing options...
ParanoidAndroid Posted February 12, 2005 Share Posted February 12, 2005 Make Timb bombs better, so they stick to ALL vehicles not just AT-AT's and AT-ST's and mebe make em deal more damage... i dunno just make them more useful Link to comment Share on other sites More sharing options...
TK-8252 Posted February 12, 2005 Share Posted February 12, 2005 Originally posted by ParanoidAndroid Make Timb bombs better, so they stick to ALL vehicles not just AT-AT's and AT-ST's They do stick to all vehicles... Link to comment Share on other sites More sharing options...
ParanoidAndroid Posted February 12, 2005 Share Posted February 12, 2005 No they dont , they dont stick to the Imperial Light tank, the speederbike or the rebel speeder ive tried and the timb bombs just fall through them Well at least on Naboo theed they don't can you list a map where they work on the Imperial tank? because i havent found one... they dont work on the ones at Rhen Var either... Link to comment Share on other sites More sharing options...
tommygunner Posted February 12, 2005 Share Posted February 12, 2005 yea... and like he just said they need to do more damage!!! Link to comment Share on other sites More sharing options...
TK-8252 Posted February 12, 2005 Share Posted February 12, 2005 Originally posted by ParanoidAndroid No they dont , they dont stick to the Imperial Light tank or the rebel speeder ive tried and the timb bombs just fall through them Well at least on Naboo theed they do can you list a map where they work on the Imperial tank? because i havent found one... No offense but apparently you have no clue how this stuff works. As a modder, I've read all the settings of the Time Bomb and know how it works. First of all, weapons are exactly the same on all the maps. Yes, this means the Time Bomb. They work the same on all the maps, not just Theed. Secondly, I modified the Time Bombs to be throwable like grenades at one time, and they stuck to all vehicles just fine. If you're having trouble getting them to stick, it's your fault, not the game's. Link to comment Share on other sites More sharing options...
ParanoidAndroid Posted February 12, 2005 Share Posted February 12, 2005 you are right i know nothing about modding or programming i just know what ive seen and on theed at least time bombs dont work on the vehicles, who knows maybe its just my own computers problem i just assumed it didnt work for everyone, oh well i guess its just my problem Being able to throw the timb bomb will definatly make it more useful though Link to comment Share on other sites More sharing options...
TK-8252 Posted February 12, 2005 Share Posted February 12, 2005 Originally posted by ParanoidAndroid Being able to throw the timb bomb will definatly make it more useful though Too useful. They were way more effective for anti-armor than the missile launchers, making the missile launchers almost completely useless. It took just two or three Time Bombs to take out your tank, so you couldn't go near enemy infantry because you'll be bombarded with Time Bombs. I had to get rid of them. Link to comment Share on other sites More sharing options...
ParanoidAndroid Posted February 12, 2005 Share Posted February 12, 2005 That sucks maybe you could reduce the number he carries? oh well its probably for the best... Link to comment Share on other sites More sharing options...
Kangaroo Posted February 14, 2005 Share Posted February 14, 2005 it would be really nice when in a vehicle to see the name of whoever else is in the vehicle with you - this would be at the top right of the screen by the dots that show you places available in the vehicle Link to comment Share on other sites More sharing options...
ParanoidAndroid Posted February 14, 2005 Share Posted February 14, 2005 Has anyone else wanted that tripod mounted machine gun thing shown in the empire strikes back in the game? they could make it a pick up weapon, when you spawn there would be a set number lying next to an ammo droid, you walk on it to pick it up, and it appears as a primary weapon. You press the primary weapon button to deploy it and and secondary to pack it up, then you press the man vehicle button to man it, like a turret only you carry it around with you, the downside is it would make you slow and a tempting target for snipers, and if its destroyed it spawns where you found it like a vehicle... Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted February 14, 2005 Share Posted February 14, 2005 The E-Web? I actually expected to see some form of E-web in the game. Instead, we got some crappy turrets... E-webs would be cool. Make it like the Droideka but with a faster rate of fire and without the shield. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted February 14, 2005 Share Posted February 14, 2005 Originally posted by TK-8252 curse you luke That's what you get for being late Link to comment Share on other sites More sharing options...
ParanoidAndroid Posted February 14, 2005 Share Posted February 14, 2005 E-web is that what there called? ive always wondered... I thought they were in the game too i mean you see a snow trooper blastin away on one on the cover!! but yeah as a kind of mobile gun emplacement i think that the E-web would be an awsome addition to the game, like a machine gun but without having to create a whole other class to use them Another cool thing would be using large mobile command posts as troop transports. so you can take the troops to a command post without having to worry about speeders or snipers. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted February 14, 2005 Share Posted February 14, 2005 The lack of purely transportation vehicle isn't much a problem since most of the maps are rather small but it would have been a nice addition. Even the Gunship, which is supposed to be used primarily has a transport is nothing more then a heavily armed flying gun turret. Link to comment Share on other sites More sharing options...
ParanoidAndroid Posted February 21, 2005 Share Posted February 21, 2005 One cool addition would be to be able to use the doors to go inside buildings on the maps that have them (Mos Eisly, Kamino, and Bespin) They could make them like the jabbas palace doors and you could explore the buildings, maybe snipe from a window etc... Also maybe you could lock the doors so the enemy cant get in and each class has its own unique way of getting through the doors, like grenades will blow it open but it takes a lot, rocket launchers, and timb bombs will take it out with one hit and jedi can hack there way through it, maybe pilots could use there fushion cutters to open the lock... So is this a good idea? or would it just make the game to complicated? Link to comment Share on other sites More sharing options...
Syzerian Posted February 22, 2005 Share Posted February 22, 2005 Id really like to see a new level with elevators which will really incourage team play. I also think that rockets should travel faster when locked on to something but not turn as fast so that they can be dodged by starfighters. Link to comment Share on other sites More sharing options...
Guest Jed Posted February 22, 2005 Share Posted February 22, 2005 Originally posted by boranchistanger OK, here is the second version of the list to send to Luca$art$. I'm emailing it in two days, but it can be edited. Please give your input! OK, so, here's a list I've made dividing the suggestions which seem popular and actually reasonable and organized them. General * Create new game modes. -Capture the Flag -Deathmatch -Team Deatmatch * Fix bugs So you want to basically turn the game into something it's not? That's like asking BF1942/Vietnam devs to give a CTF/DM/TDM aspect. The game essentially is TDM, with command points. Single Player * Allow # of bots on each side to be adjusted in Instant Action mode. * Allow the reinforcement count to be adjusted in Instant Action mode. Sure, sounds good. Multiplayer Hosting * Allow Linux dedicated servers. * Allow non-dedicated server's the ability to have adjusted numbers of reinforcements. * Allow both dedicated and non-dedicated servers the ability to adjust the number of bots on each side. * Increase the multiplayer framerate cap to 60 FPS. * Allow the host to pause the game and adjust the teams manually. * Allow for remote server hosting. * Punkbuster support. * Allow for host to enable or disable observers. Only thing in this part I don't exactly support, which others seem to, is the observers while respawning, or just a spectator mode. The game can get laggy enough - why implement an almost useless feature to increase server strain? Multiplayer Gameplay * Allow for a small amount of time after the game for conversation amongst the players. * Make players with spawn invincibility glow so that other players are aware that they cannot shoot them. * Voice communication support. * Pilots should be able to see everyone's health so they know when to give health. * There should be an award given for capturing the most bases. * A text message stating how you died when you die. For example, if Person A kills Person B with a mine, it should say Person A killed Person B- Mine. All of that except the first two bits are really if they have time. You can use TeamSpeak/Ventrilo/etc for voice chat. The Pilot idea would actually be pretty swanky, actually. The last two are just kind of frills that would be nice, but not exactly necessary. However, the first two things I'm completely against. You wanna chat it up? Go for it, but not on my time. If that's something you'd really like them to add in, I hope they make it server optional. And glowing? Where on earth did that come from? There'd be no use to that, unless you're trying to save ammo and don't want to shoot someone that just spawned. Balancing * Decrease hitpoints on all units to where 2 headshots with an assault rifle could easilly kill a unit (3 for wookies). * Increase the splash radius of the thermal detonators. * Increase sniper's firepower so that they can take out any unit with 1 hit in the head-heart-private area. Like others have said, I don't know why any of this would be necessary. Other Suggestions * A new map which would be similar to Battlefield 1942's "Battle of Britain" map like a Death Star map. That sounds cool. Link to comment Share on other sites More sharing options...
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