FroZticles Posted January 29, 2005 Share Posted January 29, 2005 Why Empire would use Tie Crawlers hmmmm here are a few reasons cost and more agile. As for the prequal thing they are ignoring it because it is still brand new. They can make tons of games based on it in another 30 years time. You have Republic Commando and Episode 3 the game coming this year thats 2 games based on Prequals and probably more to be annouced. Link to comment Share on other sites More sharing options...
lonepadawan Posted January 29, 2005 Share Posted January 29, 2005 If you have to get inside a shield before your shots count, how do you take down X-Wings and Y-Wings? Perhaps for the capital ships and ground defences your idea is workable, but since it would be better to have a single model for all shields in the game I think the added rechargable hit points system is the only way to go. I was thinking of the ground shields mainly... The rechargable hitpoints system is DULL. Imagine in ESB if Darth Vader had said "Oh they have a shield generator. That means they'll have more HP. Bombard the shield generator to destroy it, kill all the rebels and then we can go home for tea." Besides... in the preview they mentioned shields stopping orbital bombardments and blocking certain weapon types. Thinking further along the lines of capital ships going out of control and stuff I thought of somthing else: Blast damage. A star destroyer should do damage to surrounding units when it blows up. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted January 29, 2005 Share Posted January 29, 2005 Vostok the TIE Crawler also doesn't make that much sense because it was a bad design to start off with and it's performance was hardly spectacular. They would be far better off giving them the Chariot LAV speeder, it's a fairly light vehicle designed before walkers were and still used because it's fairly cheap isn't vulnerable to some of the traps walkers fall into. It's quite effective at least until you could get walkers but not a unit that would be made obsolete by them. Whoever said MC 90 doesn't know their timelines the MC 90 doesn't come into service to well after Endor that's why the MC 80 Model B was released as a stop gap measure. I agree with Vostok on account of sheilds though perhaps we'd need to see more information on them before we could make definite decisions, I personally in favour of different type of Sheild Generators like Ray sheilding and particle sheilding and the like. I of course ignore his laws as pointless but it's something that keeps hi happy so I'll leave it at there:p I think though that the Empire should get the TIE Phantom as a fighter used in covert operations since Imperial Intelligence was certainly an effective bunch on par with the bothans. They should also get the TIE Defender though make them very expensive and so you would reserve them for important operations and cherish the few they have, they shouldn't be in mass service or replace the TIE Fighters or Interceptors they were too expensive at the timeline the game looks at and nor where they in mass service at that time either, that comes at least 20 years later. Link to comment Share on other sites More sharing options...
SirPantsAlot Posted January 29, 2005 Share Posted January 29, 2005 I think though that the Empire should get the TIE Phantom as a fighter used in covert operations since Imperial Intelligence was certainly an effective bunch on par with the bothans. The empire's only weakness is their inability to stay undetected. Giving them this would destroy the balance. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted January 29, 2005 Share Posted January 29, 2005 Originally posted by DK_Viceroy I think though that the Empire should get the TIE Phantom as a fighter used in covert operations since Imperial Intelligence was certainly an effective bunch on par with the bothans. Note Covert Operations it wouldn't be a fighter you use in frontline duty it would be used for intelligence operations like a scouting mission or a raid on a rebel research facility or in general where a mission calls for the Empire's hand to remain invisible, and they can do it after all the Rebel Alliance didn't find out Palpatine allowed them to know about Endor until afterwards when Luke undoubtedly told them. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 29, 2005 Share Posted January 29, 2005 He means that they should have no means of spying or doing covert missions whatsoever. The Empire should rely on overwhelming the enemy only. If you give them Rebel abilities, it starts to becom unbalanced. Link to comment Share on other sites More sharing options...
BeBop Posted January 29, 2005 Share Posted January 29, 2005 Diplomacy would be nice. As the Empire you could threaten to attack a neutral party if they didn't join. (Might not always work of course) Or you could persuade them as rebels. I really want campaign to be turn based. To a degree, I disagree with the empire having no covert. Probably not nearly as much as the Rebellion, and easier to uncover. But they had things that were done in secret. But I can see how it could be unbalanced.... hmmm... I want a Homeworld type space battle system, but I don't think they are going to do that from the recent previews. Oh and Radius damage would be good too. (well for the larger ships) Link to comment Share on other sites More sharing options...
DK_Viceroy Posted January 29, 2005 Share Posted January 29, 2005 Luke it would be unbalanced if the Empire had no covert ops since they definetly do not seem the type to raid they did after all say that big battles wern't the only way to decide a batle which hints at Covert Ops and it's unrealistic to think that the empire had no Covert Ops. Link to comment Share on other sites More sharing options...
SirPantsAlot Posted January 29, 2005 Share Posted January 29, 2005 Originally posted by DK_Viceroy Luke it would be unbalanced if the Empire had no covert ops since they definetly do not seem the type to raid they did after all say that big battles wern't the only way to decide a batle which hints at Covert Ops and it's unrealistic to think that the empire had no Covert Ops. Originally posted in GameSpot It's true that the Empire will generally begin the game in a very strong position, with many planetary holdings and the wherewithal to build huge armies. However, the Empire will, as noted, not be able to conceal its movements, nor will it have a firm grasp on exactly where its enemies lie or what they're up to. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted January 29, 2005 Share Posted January 29, 2005 that however does not mean when they know where their enemies are they cannot do covert operations nor does it say that they are incapable of finding those things out it merely says that compared to the rebels. Link to comment Share on other sites More sharing options...
sith4ever99 Posted January 29, 2005 Share Posted January 29, 2005 i think we do need confederacy and republic. and there could be a lot more units than people have said. Republic: Clones non clone troopers clone commandos AT-TE AT-XT (i think thats what it is) Fighter tank speeder bike Gunship Gunship vehicle transport V-19 torrent starfighter ARC starfighter from ROTS Accelmator assult ship Victory Star Destroyer star Destroyer from ROTS dreadnoght (spel?) Total: 15 CIS: battle droid/super/spider non droid soldiers mercinaries spider droid AAT MTT treaded tank(not sure what its called) MAF Droid starfighter droid starfighter droid bomber (from GB) Battledroid control ship droid landing ship various CIS crusiers from ROTS dreadnoght Total~17 these are just what i thought off the top of my head. there could be many more from other comics/ROTS/books. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 29, 2005 Share Posted January 29, 2005 Originally posted by DK_Viceroy Luke it would be unbalanced if the Empire had no covert ops since they definetly do not seem the type to raid they did after all say that big battles wern't the only way to decide a batle which hints at Covert Ops and it's unrealistic to think that the empire had no Covert Ops. They seem to be the type to overwhelm their enemy with big guns and big noise. I'm not saying there was no covert operations or sabotage done by the Empire in SW, I'm saying for the sake of gameplay, leave that to the Rebels. Gameplay>Realism nuff said. Link to comment Share on other sites More sharing options...
FroZticles Posted January 29, 2005 Share Posted January 29, 2005 The Empire are going to need some kind of scouting unit or ability to track down the Rebels. Otherwise they would never be found. Link to comment Share on other sites More sharing options...
DK_Viceroy Posted January 29, 2005 Share Posted January 29, 2005 now what oh what does the Empire send hordes of across the galaxy in episode 5 oh dearf me what could they be. They have Probots though they could have the TIE Scout Link to comment Share on other sites More sharing options...
FroZticles Posted January 29, 2005 Share Posted January 29, 2005 I know what scout units they have but Luke was saying that he thinks giving them scout abilities would make them unbalanced. They also have there speeder bikes. Link to comment Share on other sites More sharing options...
OverlordAngelus Posted January 29, 2005 Share Posted January 29, 2005 The Empire should have some scouting and intelligence gathering abilities but they should both be limited. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 29, 2005 Share Posted January 29, 2005 Covert Scouting Who said anything about them not having scouting abilities? Covert actions are a different thing then scouting. Covert would often imply sabotage, assassination, destruction of evidences, etc. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted January 29, 2005 Share Posted January 29, 2005 I agree with lukeiamyourdad. The Empire would be very limited in their covert operations, but that in no way implies limited scouting ability. The Empire is all about establishing presence, not sneaking around. That's why Stormtroopers wear white, so the enemy sees them coming and fears for their lives. To paraphrase Grand Moff Tarkin, fear is what keeps the enemies of the Empire in line, and establishing a huge presence and showing no fear themselves works well to that end. Of course the Empire needs scouting units though. Not just the Probe Droid, but when they have units called Scout Trooper and All Terrain Scout Transport you'd have to think they have some scouting ability. The way I see it working is that the Empire has to scout to locate their enemy, whereas the Rebels don't necessarily have to do the same. I think this is a great idea and really works to differentiate the two civs and accentuate their styles of warfare. Link to comment Share on other sites More sharing options...
Jan Gaarni Posted January 30, 2005 Share Posted January 30, 2005 Originally posted by Admiral Vostok The way I see it working is that the Empire has to scout to locate their enemy, whereas the Rebels don't necessarily have to do the same. No, because it's pretty clear where the Empire is: everywhere. Link to comment Share on other sites More sharing options...
FroZticles Posted January 30, 2005 Share Posted January 30, 2005 I'm sure the Empire has done there fair share of assassinations and sabotage. Jan is right the Empire are everywhere thats why they don't hide to keep the galaxy pumped full of fear. The Rebels will be using alot of hiding and establishing small bases building a force then abandoning the base once the Empire has spotted them. Rebel role is to save as many as it can once found by the Empire until it has enough strength to face them. Empire seeks them out and wants to cause alot of casulties to stop there Rebellion from growing. Link to comment Share on other sites More sharing options...
Sithxace Posted January 30, 2005 Share Posted January 30, 2005 id like to see more planets than just 20, i wanna see like 40 or 50 planets Link to comment Share on other sites More sharing options...
lonepadawan Posted January 30, 2005 Share Posted January 30, 2005 ok. Make up names and map designs so they don't feel like carbon copies of each other. And possibly design new models and textures for the new terrain types for some of the new ones. Link to comment Share on other sites More sharing options...
Darth Windu Posted January 31, 2005 Share Posted January 31, 2005 luke - I never claimed that the game should be completely film units, EU units are needed for diversity. However, they should supplement cannon units, not replace them or do things better than them. Also, as for film units, they would include Empire 1. Infantry - Stormtrooper - Officer - AT-ST Pilot - AT-AT Pilot - Scout Trooper - E-web Team (the machine gun at Hoth) - Trooper on Dewback 2. Mechanised - Speeder Bike - AT-ST - AT-AT 3. Aircraft - TIE Fighter - TIE Interceptor - TIE Bomber - Lambda Shuttle - TIE Shuttle - Assault Shuttle (start of Ep4) - Darth Vader's TIE Fighter 4. Space - Star Destroyer - Super Star Destroyer - Death Star Mk.1 - Death Star Mk.2 Which comes to 21 units without resorting to EU. Rebels 1. Infantry - Trooper - Repeater Trooper (machine gun in the trenches on Hoth) - Officer - Commando - Trooper of Tauntaun 2. Aircraft - (Snow)speeder - X-wing - Y-wing - B-wing - A-wing 3. Space - Corellian Corvette - Escort Frigate - Mon Cal Cruiser - Home One Which comes to 14 units with no EU. Republic 1. Infantry - Clone Trooper - Jedi Knight - Clone Officer - Gunship Pilot 2. Mechanised - Speeder Bike (not in the films, but on the DVD) - AT-TE - SPHA-T 3. Aircraft - Gunship - Dropship - Jedi Starfighter - Clone Fighter (Ep3) 4. Space - Republic Assault Ship - Republic Cruiser So that makes 12 units. Confederacy- 1. Infantry - Battle Droid - Security Droid - Pilot Droid - Super Battle Droid - Droideka/Destroyer Droid 2. Mechanised - Battle Droid on STAP - Dwarf Spider Droid - Homing Spider Droid - AAT - Hailfire Droid - MTT 3. Aircraft - Droid Starfighter - Geonosian Starfighter 4. Space - Trade Federation Battleship - Rocketship So that comes to 15 units. Obviously, you need EU units to pad out these forces, especially in non-Rebel space forces. However, in terms of Imperial vehicles, the Speeder, AT-ST and AT-AT would work fine. I should also point out that if you combined the Republic and Empire, you would get a total of 27 completely film units. Link to comment Share on other sites More sharing options...
Jan Gaarni Posted January 31, 2005 Share Posted January 31, 2005 You forgot the second type of star destroyers seen in the films, the Mk II. Link to comment Share on other sites More sharing options...
swphreak Posted January 31, 2005 Share Posted January 31, 2005 Really? There were Mark IIs in the movies? I couldn't tell the difference. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.