T7nowhere Posted February 3, 2005 Share Posted February 3, 2005 This Tutorial is still under review In this tutorial you will learn the basics of Ngon modeling, UVW mapping and useing the replacer function in cchargin's MDLops. I wrote the tutorial in word so you can open the document in wordpad or MS Word. Download: Building a new Lightsaber To follow along with this tutorial you will need these tools: Gmax This is a free program is used to make 3d models. You can also use 3ds NWmax This is a plug-in that was designed to import NWN models, but it works to import KotOR models as well. IF your useing 3ds you will need to Download the 3ds version of NWmax. cchargins MDLops 4.1 This app is used to convert the models from KotOR to ascii.mdl so that you can import the model into Gmax by useing NWmax. This app will also compile the model after you export your model from gmax. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 3, 2005 Share Posted February 3, 2005 Sweet! New Toys! *snatch* whoa.... pictures too... I see I've been 'skipping' some steps already... Fantastic step-by-step tutorial T7! If this were any more in-depth, you'd be sitting in front of my computer making the saber for me! Outstanding! Link to comment Share on other sites More sharing options...
Darth333 Posted February 3, 2005 Share Posted February 3, 2005 Thanks even modelling n00bs like me can now attempt to make a new saber (only thing I have to find now is an idea for a new model...and time) Link to comment Share on other sites More sharing options...
cchargin Posted February 3, 2005 Share Posted February 3, 2005 Thanks T7! I was just beginning to think that replacer created more confusion than it was worth! Now we have something that will clear away the confusion! Link to comment Share on other sites More sharing options...
RedHawke Posted February 3, 2005 Share Posted February 3, 2005 Very nicely done tutorial T7! Like Darth333 said, with pics, even modeling newbies like us can understand this... Thanks! And, once again, thanks also to Cchargin for making it possible! Link to comment Share on other sites More sharing options...
Mav Posted February 4, 2005 Share Posted February 4, 2005 Hey, Hey, awesome tutorial T7, I'll give it the full go-over this weekend when I start work on my second saber model. Thanks again for mapping my first model, now with this tutorial, hopefully I can map my own models, lol. Yeah for modeling newbs...lol Link to comment Share on other sites More sharing options...
Darkkender Posted February 4, 2005 Share Posted February 4, 2005 Thank you T7. With this and seps uvmap release I guess My paint by numbers ability might actually put something decent out. Especially since you show me how to paint by numbers in this. Link to comment Share on other sites More sharing options...
Mav Posted February 5, 2005 Share Posted February 5, 2005 T7, I just finished doing a full run-through of Part 1, the modeling part, and wow modeling is a lot funner now...lol. Great tutorial. Link to comment Share on other sites More sharing options...
T7nowhere Posted February 6, 2005 Author Share Posted February 6, 2005 Originally posted by maverick187 T7, I just finished doing a full run-through of Part 1, the modeling part, and wow modeling is a lot funner now...lol. Great tutorial. whew! thats good to hear. Remember if there is any part thats unclear please post so I can see about amending the tut. Link to comment Share on other sites More sharing options...
svösh Posted February 6, 2005 Share Posted February 6, 2005 Excellent tut T7 I’m really glad you did this. I hope it helps clarify 3d , get to know the program before you jump in and decide to model a 800 poly saber. Knowing the tools makes any job easier. *A note of caution going back and forth in the modifier stack can cause the program to crash and to completely loose your unwrapped UV So save before you do this each time to be safe, and choose the option [HOLD YES] Or detach the model to separate elements after modeling it. Then apply the mapping unwrapping modifiers and you won’t have to go back down in the stack when Unwrapping. svösh Link to comment Share on other sites More sharing options...
Darth Stryke Posted February 6, 2005 Share Posted February 6, 2005 Great tutorial, will certainly help anyone who wants to model new stuff but is having a hard time learning. Link to comment Share on other sites More sharing options...
kay338 Posted February 21, 2005 Share Posted February 21, 2005 could you rotate the camera with gmax? Link to comment Share on other sites More sharing options...
Mav Posted February 21, 2005 Share Posted February 21, 2005 Yup you sure can: click me Link to comment Share on other sites More sharing options...
kay338 Posted February 21, 2005 Share Posted February 21, 2005 yay! thnx i was getting tired of not seeing whats behind my lightsaber lol Link to comment Share on other sites More sharing options...
kay338 Posted February 21, 2005 Share Posted February 21, 2005 ok i dont get one part, really confusing me. "So we’ll start with the blade emitter (this is not a part of the hilt that will be seen much in-game but I like to add the detail to it anyway). Start selecting the polys of the of the top face of the emiter" ok i selected them.(its the top of the saber right?) then i get lost at this "Once all the polys of the top of the emitter is selected , open the UV editor and hit Planar Map with averaged normals checked. What will happen is those selected polys will be centered over the texture in the editor. But you don’t want it to take up the entire map so you will need to scale them down to a more manageable size and then position it in the corner of the map." and everything under that can anyone help Link to comment Share on other sites More sharing options...
kay338 Posted February 21, 2005 Share Posted February 21, 2005 error occured heres the image i took of it. www.ass.chicago-clan.com/File/HelpMe.JPG Link to comment Share on other sites More sharing options...
kay338 Posted February 22, 2005 Share Posted February 22, 2005 now it wont export i did a second saber everything worked until the export. Link to comment Share on other sites More sharing options...
KillerWave Posted April 21, 2005 Share Posted April 21, 2005 I followed the tutorial to the point of exporting the model in mdl format, but when I export the geometry, it only exports he original, not the new saber model. How do I get it to export the new model to the mdl ascii format? Thanks Link to comment Share on other sites More sharing options...
T7nowhere Posted April 21, 2005 Author Share Posted April 21, 2005 you need to make certain that the old hilt has been unlinked and the new model linked to the old hilts Parent(Blue box helper to the side of the saber blades. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 21, 2005 Share Posted April 21, 2005 Originally posted by kay338 error occured heres the image i took of it. www.ass.chicago-clan.com/File/HelpMe.JPG I know what you're problem is (happened to me the first time I tried modeling)... When you export your model from MAX, it overwrites your original binary model (cuz' the name is the same)... look in your folder and notice the time/date... it'll shock ya' Keep your existing .mdl (the one exported from MAX)... goto KotOR Tool and re-extract a lightsber model (extract, don't convert)... preferably to a different folder than your ascii model... Now, re-name the model you just extracted from KT (add something like "copy" to it).. then place the re-named file into your folder along with your ascii model and MDLOps... now, for your binary model (in replacer), use the "copy" file... and in your ascii field, use your exported MAX model... should work From now on however, before you begin modeling... when you first extract a model to be converted.. make a "copy" of it so you don't run into the problem again Hope this helps! Link to comment Share on other sites More sharing options...
KillerWave Posted April 21, 2005 Share Posted April 21, 2005 Originally posted by T7nowhere you need to make certain that the old hilt has been unlinked and the new model linked to the old hilts Parent(Blue box helper to the side of the saber blades. Im sure id did it...well, let me try it again. Link to comment Share on other sites More sharing options...
KillerWave Posted April 21, 2005 Share Posted April 21, 2005 Maybe I am not really exporting it? It's the "export all or selected" button or nwmax, or that's wrong? Link to comment Share on other sites More sharing options...
stoffe Posted April 21, 2005 Share Posted April 21, 2005 Originally posted by KillerWave Maybe I am not really exporting it? It's the "export all or selected" button or nwmax, or that's wrong? You should do it like this: (Referring to numbers in picture above) 1) Select the AuroraBase object 2) Click on the Modify (bent pipe thing) tab in the sidebar 3) Make sure the AuroraBase is selected in the list 4) Set the path to where you want the ascii file to be saved when exporting. 5) Click the "Export Geom Only" button. Link to comment Share on other sites More sharing options...
KillerWave Posted April 21, 2005 Share Posted April 21, 2005 I get a "SanityCheck failed for w_lightsbr_001. Push YES to continue export" error. If iI choose yes, it doesnt export anything as far as I can see... MY SanityCheck is failing I got both hilt models i wanted to get in-game and saved in max format in the hope it can be resumed once its figured why I cant export. Could someone take a look at this? Also, i saw references that led me to believe that lightsbr_001 is the blue lightsaber. If I want to have this hilt available for all lightsaber colors, I have to convert one model for each of the colors? Btw, id hope to get a those models as unique hilt, that only my character has them. Don't want to just replace the original, because that way, all lightsaber hilts would look the same. Link to comment Share on other sites More sharing options...
KillerWave Posted April 23, 2005 Share Posted April 23, 2005 I tracked the SanityCheck error. It is because of the new hilt model itself, although I have no idea to why it causes it. Someone know how to fix it, if possible? Link to comment Share on other sites More sharing options...
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