Jump to content

Home

Mod Requests Thread (#4)


T7nowhere

Recommended Posts

Originally posted by Gsccc

A good idea would be to just make the master chief helmet model, then reskin the ubsese trooper model and make it an armor.

 

Hrrm.

 

I can't model for crap. But I can sure photoshop simple changes.

 

I'll mess around with Kotor Tools and see if I can extract the texture for the trooper/ubsese.

Link to comment
Share on other sites

  • Replies 574
  • Created
  • Last Reply

Well managed to slap some color on right.

 

The glass front was a little bit of a pain, had to dodge it first.

 

I've got the files. I don't know how to put them in game though...

 

If anyone wants to help me out with that, or if someone would like me to send them the files PM or email me.

Link to comment
Share on other sites

and not every modder has the time to take off of their projects to do so I've even turned some of my requests into mods and others into projects even though I can't do your request try it on your own and look at the tutorials if you get stuck

Link to comment
Share on other sites

um i only posted it twice cause it had been a good while and it wasnt even acknowledged and i know they dont have to do was only posting to see if i could at least get a no those models are some of the last two peices needed for a mod i have been working on a for a long good while and am currently trying to port over to tsl

and i have tried it myself jedi chaiz.2da knows that

Link to comment
Share on other sites

Originally posted by KaoruSoulreaper

um i only posted it twice cause it had been a good while and it wasnt even acknowledged and i know they dont have to do was only posting to see if i could at least get a no those models are some of the last two peices needed for a mod i have been working on a for a long good while and am currently trying to port over to tsl

and i have tried it myself jedi chaiz.2da knows that

Yup ;)

 

BTW, I'm assuming my PM didn't go through or I prematurely deleted the tracking (which I guess deletes the actual post to you as well)... :fist:

 

The Fenris Blade is my "next" project :) (well, it's in the works at least). Though the saber I completely forgot about (sorry). I can try my hand on that one as well, but it'll take some time... I hadn't anticipated that one...

 

As soon as I finish up my current project, I can start on yours. But, while I'm here, so you do want it ported to TSL?.. You can PM me the answers and any other details you'd like... especially about the 'other' item that we made awhile back. I won't give away your mod secrets, but I need to know if you need it ported as well :D

Link to comment
Share on other sites

Originally posted by jedigoku

ok a mira for DS mod

 

Um, check for a thread called "I want Mira, no matter my alignment" or something like that, it should be on the first page.

 

The link: http://www.lucasforums.com/newreply.php?s=&action=newreply&postid=1801624

 

And the script:

 

Originally posted by Tupac Amaru

The scripts you need to modify are a_miraconv and a_hanharrconv in the module 303NAR. Compile these two scripts and put them in the override. You should only meet Mira near the entrance of the docks and no Hanharr.

 

//a_miraconv.nss in 303NAR

#include "k_inc_utility"

void main() {   
   if (GetGlobalNumber("351NAR_G0T0_Ship") > 0)
       return;     

   // ST: Commented out global variable cutoff
   // if (GetGlobalNumber("303NAR_Hanharr_Side") > 0)
   //  return; 

   if (!GetIsPC(GetEnteringObject()))
       return; 

   // ST: Commented out darkside alignment cutoff.
   // if (IsDark())
   //  return; 

   if (GetGlobalNumber("300NAR_Bounty_Attack") < 1)
       return;             
   if (GetGlobalNumber("300NAR_Bounty_Attack") > 2)
       return;

   object oWP = GetObjectByTag("WP_MIRA"); 

   if (!GetLocalBoolean(OBJECT_SELF, 31))
       CreateObject(OBJECT_TYPE_CREATURE, "p_mira", GetLocation(oWP));

   object oMira = GetObjectByTag("Mira");
   object oTrigger = GetObjectByTag("tr_miraconv");

   if (GetIsObjectValid(oMira) && !GetLocalBoolean(OBJECT_SELF, 31)) {
       SetLocalBoolean(OBJECT_SELF, 31, TRUE);
       object oGran = GetObjectByTag("Rod_Jekk");
       object oTran = GetObjectByTag("Tran_Jekk");
       object oDoor = GetObjectByTag("tr_jekkdoor");

       DestroyObject(oGran);
       DestroyObject(oTran);
       DestroyObject(oDoor);

       AssignCommand(oMira, ClearAllActions());
       AssignCommand(oTrigger, ActionStartConversation( GetFirstPC(), "MiraBoun", FALSE, CONVERSATION_TYPE_CINEMATIC, TRUE ));
   }
}

 

Edit: Lots of unneccessary code removed in the above script by stoffe-mkb-.

 

//a_hanharrconv.nss
void main() { return; }

Link to comment
Share on other sites

a saber mod request ,when you start the game kotor 2 ,why not get a saber from the medbay box or if you lose it ,when repairing the hyperdrive and use the star chart screen too peragus,you can get the saber (doublebladed for women /single for men) on perugus in the locked area where you have too blow up the door with a mine where the equipment is.

 

player is women

 

 

 

if you play as a sentinel (women) you will get a double bladed saber (yellow)

 

guardian (women) a blue double bladed saber

 

consular (women) a silvery green double bladed saber (viridian)

 

 

 

male (single hilt)

 

 

 

sentinal=yellow

 

guardian=blue

 

consular=silvery green(viridian)

 

 

ps one last thing why not add a red crystal too the boxe.s if you decides too play sith.

 

this would be a better start with saber mod,than the the other one ,when you find it on the miner corpse in medbay. no offence too other modders.

Link to comment
Share on other sites

Alrighty well here's another request by me: I'm making a new recruit mod and I want to use a certain head but I want it to look unique. Since I'm hopeless at skinning I was wandering if anyone could make this guy more unique. Something like different a skin tone and/or a beard, different hair and eye colour etc. Sorry I can't give any examples but I think people get the basic idea.

Link to comment
Share on other sites

Originally posted by sith_master2000

Alrighty well here's another request by me: I'm making a new recruit mod and I want to use a certain head but I want it to look unique. Since I'm hopeless at skinning I was wandering if anyone could make this guy more unique. Something like different a skin tone and/or a beard, different hair and eye colour etc. Sorry I can't give any examples but I think people get the basic idea.

 

Sure, I can do that. I'll PM you the results. I should be able to do that tonight.

Link to comment
Share on other sites

A couple of mod requests, but related.

 

Alien PC skins - there's a few Twilek females in the extra PCs pack on pcgamemods, but no males. Is it possible to just re-use other alien heads from the game (male Twilek (green), Bith, Rodian, etc) and make them avilable when you create? You only get called human a couple of times so I don't see how it would make any real difference to gameplay.

 

In a similar vein, could you change one of the Jedi Masters to an alien head? Since pretty much every Jedi you see is human, the order could do with a bit of spicing up.

Link to comment
Share on other sites

Originally posted by Darth Melignous

You can find at least one alien head on my website and it is ingame and can be used with robes and all that good jazz. Just go here: Click

 

 

BOT:

 

Has anyone thought about putting a new model "when your outside" in for the hawke? I'd like to see Tarren Enwar's ship from Star Wars Revelations.

 

Can't, the Hawk's a built in part of each model.

 

don't think of a ship that flies :D

 

To quote D333.

 

Once we can edit modules, maybe.

Link to comment
Share on other sites

Umm.....this request might seem a bit odd, but bear with me here, will you?

Hokay. Myself, I am very bored with the ingame armour appearances of the game. I mean, they just all look the same. So-oo.......

 

Could someone make a mod of Canderous' naked appearance as armour (so it's like clothes of it in a silver recolouration?), as this would look better than having the same dull looking armour.....:D

 

 

Also, would there be any legal restrictions on putting the music from dantooine from KOTOR into TSL? And could it be done?

 

Thx,

InSidious

Link to comment
Share on other sites

Originally posted by Ash Housewaares

is there any way i can get more attribute points when im leveling up?:(

 

nope that is hard coded into the exe sorry

 

there are haking utilities out there that will allow you to max out all your stats at the begining to 18

 

go here

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...