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New models???


Raven2001

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:eyeraise:

 

Dude, there's tons of mods with new models???

 

There's countless new saber models, some new guns by Mono_Giganto, and several heads coming out are being tweaked... not to mention several new melee weapons available. Achilles and myself have released 2 new melee weapons right-offhand...Maverick187 is experimenting with some new blades & there's a new blade in the making by MudRat_02...

 

http://www.lucasforums.com/showthread.php?s=&threadid=147886

 

and your comments about "skills" are laughable man :rolleyes:

 

I'd suggest searching a little harder before commenting on one's skills or inabilities...

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I didn't call anyone unable to do anything, nor I meant any kind of offense with my question... you got a wrong impression :)

 

Also, you're right about my browsing, but I mention this because I only browsed for new robes/armor, and I don't see anything...

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Yeah I already seen those, but my question still stands: robes and armor, is it possible, or is it that nobody bothered??

 

I'm asking this because I was thinking of making a mod featuring a lot of new robes models (provided anyone would make the textures for them, and scripting them into the game...), replacing all those reskin models TSL gives you...

 

But if it isn't possible, I won't do it...

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Originally posted by Raven2001

I didn't call anyone unable to do anything, nor I meant any kind of offense with my question... you got a wrong impression :)

 

Also, you're right about my browsing, but I mention this because I only browsed for new robes/armor, and I don't see anything...

That's groovy man...

 

we'll start fresh & anew.. :)

 

Welcome to the Forums! :D

 

As far as robes and such, you are correct, currently there's no 'new' models available, but svösh is working on a new "collared" Jedi robe that fixes the lame "shirted" look TSL gave us.

 

As for other models, it gets tricky as they contain "weighted bones" which makes it horibly difficult (if even possible) to correctly alter the look. Though I wouldn't doubt some of the more experienced modelers around here are experimenting with them...

 

Though it's hard to create or alter new armor, some "unused" models have been unearthed and may make it to the mod world soon enough :D

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Hmmm... I see, it is possible but hard, those wighted bones thingy, is it done on a 3d modeling package or is it only in the game engine (something like, a model converter is needed...)

 

Also, the capes floating around when the characters move, is it a pre-made animation, or the game engine sorts them out??

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Originally posted by Raven2001

Hmmm... I see, it is possible but hard, those wighted bones thingy, is it done on a 3d modeling package or is it only in the game engine (something like, a model converter is needed...)

 

Also, the capes floating around when the characters move, is it a pre-made animation, or the game engine sorts them out??

A little mix of it all. In order for us to alter or create models we have to use cchargin's MDLOps program. It converts TSL/Kotor models into an ascii format which allows us to import it into GMAX or 3dsMAX via a module plug-in...

 

The animations in the robes (and armors), from what I've gathered) is determined by the bones within the model itself factored with "weights". Though my description is really "simplistic". For hardcore details, you would need someone such as cchargin T7 or svösh (perhaps Fred??) to jump in the conversation to better explain it...

 

Plus. there may be limitations to what we can do due to our available tools (since LA has forgoed to provide us). All tools here were crafted and engineered by brilliant minds in order to allow us to do what we're currently able to...

 

Check out this thread for available tools and such available and descriptions on what they're used for...

 

http://www.lucasforums.com/showthread.php?s=&threadid=143421

 

For modeling however, you will need MDLOps and I'd suggest getting Fred's Kotor Tool if you haven't already :)

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Originally posted by Raven2001

Hmmm... I see, it is possible but hard, those wighted bones thingy, is it done on a 3d modeling package or is it only in the game engine (something like, a model converter is needed...)

 

Also, the capes floating around when the characters move, is it a pre-made animation, or the game engine sorts them out??

 

All of us have varying talents man and some model, some script, some do graphics, etc. Most of us though have 1 or 2 full time jobs and simply don't find the time to make a 40 + hr mod and the like. I'd tell you that yeah it is possible but that's a bit like saying "can someone just remake the whole game really quickly?" Most of us just simply don't have the time.

 

We mod for ourselves or our friends on here if they request something for the most part (at least that's me).

 

I'd remind you to keep in mind TSL has been out all of a couple of months and all the mods you see out right now are made within that time frame. Check back in a year and I'm sure the forums will be full of em'.

 

You will have to most likely read a bunch to find mods and the like since our posts are interactive and we put up something and others tell us what they think about it and the like.

 

So yeah it is possible but we aren't wonder wizards just give us some time ;)

 

AND I'll second that "Welcome to the forums"!

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Don't you dare bug em' !!! lol :D

 

No really though Fred is busy right now playin' TSL for the first time & he has earned it. T7 and Svosh of course are workin' on about the best sabers EVER in the Ultimate Saber Pack.

 

Hey Raven2001 have you checked out The Ultimate Saber pack? It is a fine example of modeling in game and contains around 38 sabers I believe so far. Check out the thread man I'm sure you'll love what they are coming up with. They surpassed the game by about 20 million times in being more realistic and better made.

 

Also if your looking for robe variations check out Prime's robe pack. Look on PCgameMODS and it's posted there for download. It contains a cloakless robe series that's beautiful.

 

Hope that helps a bit :) DM

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As far as I know you can edit armor models in only two ways, neither of which will produce drastically different results:

 

1. Using Taina's Replacer tool you can move vertices, but not add or delete vertices. (Currently the most popular thing to do with this tool is edit head models, but I believe it is also possible to edit body/armor models)

 

2. Edit the UVmap, just changing the way you can skin the model thats all.

 

As far as I know that is the only thing that you can do to body/armor models. The other thing is that once you change a body model you can't just add it into the game like a head, sword, or saber model, because, the body model is referenced in the appearence.2da file and there are only a limited number of columns avaliable for body models, so you would need to replace old body models, which would if drastically changed would require editing the games texture files to fit the new body models...

 

My rant in short.... a lot of hard work.

 

Mav

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Well, then it seems we need a converter tool for Kotor :)

 

I've done some modding for Freespace 2, IMHO the best Space Sim ever done, and I tell you folks, with time everything can be done in modding.

 

Just take a peek at Hard Light Productions (browse for it...) and take a peek at what they have done over the years and what they are doing now...

 

I havew faith that this community can achieve the same ends, so I'm up for it :)

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Originally posted by T7nowhere

Everything you need to know to get started in KotOR and TSL modeling can be found Here .

 

 

Edit btw does anyone look at those forums :rolleyes:

I do :D;)

 

Of course I have them all saved as standalone off-line pages so I can look over them as I'm modeling to answer any questions that "may arise" during a session...

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Hmm, btw, about the modelling new armors\robes and convert them to the game: has anyone tried to ask the Obsidian dudes for some insight on this kind of stuff?? Maybe they could help us understand it better... enough to make specialized tools for thid kind of modding...

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Well as Fred said once, its not like we have somoene's number or know someone on the inside to where we could get that kind of information, and Im not sure if they would like to be bothered with that kind of question. Though I'm not sure if anyone has tried.

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Originally posted by Gsccc

Well as Fred said once, its not like we have somoene's number or know someone on the inside to where we could get that kind of information, and Im not sure if they would like to be bothered with that kind of question. Though I'm not sure if anyone has tried.

 

Also the other great roadblock is that Obsidian and Bioware both have never actively or officially provided support to the modding community when it comes to KOTOR 1 & 2. Many of this may be due to gag orders by LucasArts or some sort of contract agreement.

 

It's funny but I was going through one of the old threads I think it was one of the stickies. In this thread somebody from Obsidian was trying to recruit modders to come to work for them before they anounced doing the sequel to KOTOR 2.

 

*edit* Found the Thread. Looking for Designers...

 

I guess more people should have taken note of this at that time, Darn.

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The problem with OE giving modding support is that they don't own any part of KotOR2:TSL. LA owns the game and they licensed the tools from Bioware.

 

The OE Devs can't just take it apon them selves to Divulge Bioware Trade secrets. So no matter how much they might want to help they would have to go through LA first and I'm sure we all understand how that goes.

 

This is not to say that something would not be possible in the near future. I'm pretty sure OE is aware about how much of an impact game communities can have.

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Originally posted by T7nowhere

Everything you need to know to get started in KotOR and TSL modeling can be found Here .

 

 

Edit btw does anyone look at those forums :rolleyes:

 

I do, but a large sum of that forum applies to lightsabers and armor models, so there's not much on guns. Of course, I am the only person here that I can think of who regularly models guns, since everyone else prefers their lightsabers, so that might explain why. No sense in writing a full tutorial for one person. :p

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Originally posted by Mono_Giganto

I do, but a large sum of that forum applies to lightsabers and armor models, so there's not much on guns. Of course, I am the only person here that I can think of who regularly models guns, since everyone else prefers their lightsabers, so that might explain why. No sense in writing a full tutorial for one person. :p

 

Well you could write a tutorial for Blasters ;)

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@Mono If there was a "full tut" on guns you wouldn't :D

 

I'd have me a Colt 45 (with gun shot sounds when fired) already :D

 

@T7 I think some do who really want to figure this stuff out and learn how to do it right. (During the EVIL Boba Rhett's april fools prank ;) ) I actually downloaded EVERY SINGLE tutorial on everything. I thought hell if they are closing it I'll just post my own and people can find em' through google (I guess where there's a will there's a way :D )

 

I do agree totally that MOST never read em' hence the odd new threads :(

 

I loved the one I saw the other day. A "how do I model a lightsaber?" post was right next to "The A-Z of Modeling A New Lightsaber...lol" Thought hemmm??? Look down :D

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