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HK-47 with a Lightsaber?


mattcrowston

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Has anyone made a mod allowing HK-47 to wield a lightsaber? If not, why not? :) I would love to see one. I could try making it myself yes. But I haven't modded anything with Kotor yet.

 

If you know of one, point me in the right direction.(I hope its not right in front of me) If there isn't one and someone is interested in making it, I would gladly help however I can.

 

Other than that, I have found countless amazing mods about. By many different authors. Thanks alot everyone. I love the game. I know it could have been way better. But with all the mods out there now, I don't see myself putting it down for a long while.

 

 

Matthew

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I don't believe the droids (any) have the proper model animations to support wielding lightsabers (or melee weapons) :(

 

Though you may be able to get a weapon to be wielded, the animation in-game wouldn't show up...

 

EDIT: and what Lion54 said is right ;)

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Welcome Matt!!!

 

The reason there are no Hk-sabre mods is because at present, there is no way to create the animations. HK just dosen't move that way. Hopefully that makes sense.

 

EDIT: This always happens to me. Posted the same time as ChAiNz. What he said is right.

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i believe i already posted this about 10 days ago

http://www.lucasforums.com/showthread.php?s=&threadid=145243&perpage=40&pagenumber=11

 

but yeh its crap that it doesnt work. if only we had a way of creating animations wouldnt it work by just patching the games original animations file? im probably wrong and im sure you guys have already thought of that but incase you hadnt then thats what i think

 

Edit: its 11 days now :p

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yeh i was thinking about that but then i realised that HK wouldnt be able to use droid upgrades thus theres no point in doing this. otherwise it would be pretty easy just have a NPC with a HK-47 armour and HK-47 voice

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Originally posted by Rekoil

i believe i already posted this about 10 days ago

http://www.lucasforums.com/showthread.php?s=&threadid=145243&perpage=40&pagenumber=11

 

but yeh its crap that it doesnt work. if only we had a way of creating animations wouldnt it work by just patching the games original animations file? im probably wrong and im sure you guys have already thought of that but incase you hadnt then thats what i think

 

Edit: its 11 days now :p

 

The animations already exist in game to for weilding lightsabers and such. However the animations have to link to a coresponding portion of the model itself. If the model itself does not have the helpers and dummies built in to respond to the animation that is telling the model to move and act in a certain way. That is where the problem lies at with animations.

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so the problem isnt really with the animation its with the model itself. is it really hard to make a model that would move correctly for a droid?. coz if we could make one we could just put it in the override folder right?

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Originally posted by Rekoil

so the problem isnt really with the animation its with the model itself. is it really hard to make a model that would move correctly for a droid?. coz if we could make one we could just put it in the override folder right?

 

As of yet we are unable to make new models for any type of body be it droid or humanoid or alien. This is due to the current limitations of not being able to add animations into the model itself and then re-export. This is one of many things that cchargin has long strived to acomplish but with the lack of support from the game makers that means that many of these things have to be deciphered from byte code and the sort and then reimplemented back into a tool that can replicate the process. This is no easy task for a team of programmers much less one man doing it in his freetime.

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By the way Rekoil, if they do make a humanoid body that looks like HK, there is no reason he couldn't still use the droid upgrades. The droid upgrades don't use any special animations like melee fighting does.

 

For example, someone made a mod a while back that let human characters use the droid flamethrower.

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Originally posted by Bunk

By the way Rekoil, if they do make a humanoid body that looks like HK, there is no reason he couldn't still use the droid upgrades. The droid upgrades don't use any special animations like melee fighting does.

 

For example, someone made a mod a while back that let human characters use the droid flamethrower.

 

Actually that mod allowed people to have wrist flamethrowers like the droid flamethrower but it does not allow you to use the same item. This is due to item restrictions and scripted restrictions as well.

 

In reference to the usage of the humanoid body using the droid upgrades and armor that is driven by entries with the items uti file and within the baseitems.2da file.

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True. My point simply was that that droid items like that are not dependant on the character model or animations. As you say, the changes would only have to be made in the appropriate uti and 2da files.

 

I imagine that if someone really wanted to, they could rewrite Atton to use a droid equipment paperdoll and all droid equipment. Essentially he'd be a droid that looked like Atton.

 

I'm curious though, if you take a standard human NPC, and attach HK's model to the human's .uti - what actually happens when you try weilding a lightsaber? Does it crash the game?

 

I should test that when I get home..

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Originally posted by Bunk

I'm curious though, if you take a standard human NPC, and attach HK's model to the human's .uti - what actually happens when you try weilding a lightsaber? Does it crash the game?

 

I should test that when I get home..

 

Since HK47s model has no animations for lightsaber use, you'd probably just stand there doing nothing visually whenever the saber is ignited.

 

Ie. the same thing as if you try to use the Darth Nihilus look and give the character a double-bladed lightsaber, since that model uses Darth Malak's supermodel which lacks animations for a double-bladed saber. (He will just slide around in his "standing idle" animation. He'd still attack, but the character wouldn't show it.)

 

(On a tangent, if you look closely you'll see that Darth Nihilus shadow looks like Darth Malak and nothing like his own appearance. :) )

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I posted that on pcgamemods, and as far as my luck is coming, HK looks like he gained a few pounds. As far as changing a humanoid model's appearance, I can't think of anything wrong with that, you may even be able to just replace HK with another npc that can be changed to look and sound like HK. Here's a disguise I made for you though, but I haven't tested the animations:

 

http://www.geocities.com/jmac7142/jmac7142s_KotOR_Mods.html?1114830035888

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Well if done right YOU CAN have HK or anyone else wield sabers. ;) It's just a simple trick. BUT

 

BUT BUT BUT

 

Like my buddy ChAiNz said a few posts up "no animations" he can have them equipped and mine never even showed up even though he had them in his hands. :(

 

I agree man I'd love to see him doing a double saber power attack :D

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but a model is just a model. You can still set him up to be a droid and use droid upgrades can't u? Like the darksword mod made awhile ago. It was classified as a sword but it used lightsaber upgrade crystals. Same concept right?

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