mattcrowston Posted April 29, 2005 Share Posted April 29, 2005 Has anyone made a mod allowing HK-47 to wield a lightsaber? If not, why not? I would love to see one. I could try making it myself yes. But I haven't modded anything with Kotor yet. If you know of one, point me in the right direction.(I hope its not right in front of me) If there isn't one and someone is interested in making it, I would gladly help however I can. Other than that, I have found countless amazing mods about. By many different authors. Thanks alot everyone. I love the game. I know it could have been way better. But with all the mods out there now, I don't see myself putting it down for a long while. Matthew Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted April 29, 2005 Share Posted April 29, 2005 I don't believe the droids (any) have the proper model animations to support wielding lightsabers (or melee weapons) Though you may be able to get a weapon to be wielded, the animation in-game wouldn't show up... EDIT: and what Lion54 said is right Link to comment Share on other sites More sharing options...
Bob Lion54 Posted April 29, 2005 Share Posted April 29, 2005 Welcome Matt!!! The reason there are no Hk-sabre mods is because at present, there is no way to create the animations. HK just dosen't move that way. Hopefully that makes sense. EDIT: This always happens to me. Posted the same time as ChAiNz. What he said is right. Link to comment Share on other sites More sharing options...
mattcrowston Posted April 29, 2005 Author Share Posted April 29, 2005 Thanks for the quick reply. That just plain sucks!! Matthew Link to comment Share on other sites More sharing options...
Rekoil Posted April 29, 2005 Share Posted April 29, 2005 i believe i already posted this about 10 days ago http://www.lucasforums.com/showthread.php?s=&threadid=145243&perpage=40&pagenumber=11 but yeh its crap that it doesnt work. if only we had a way of creating animations wouldnt it work by just patching the games original animations file? im probably wrong and im sure you guys have already thought of that but incase you hadnt then thats what i think Edit: its 11 days now Link to comment Share on other sites More sharing options...
Darkkender Posted April 29, 2005 Share Posted April 29, 2005 one of the modders who posts to pcgamemods with mods posted a idea of his in the comments section of one of his mods that he would try to recraft a humanoid body model to look like HK-47. I don't know what luck he has had yet though. Link to comment Share on other sites More sharing options...
Rekoil Posted April 29, 2005 Share Posted April 29, 2005 yeh i was thinking about that but then i realised that HK wouldnt be able to use droid upgrades thus theres no point in doing this. otherwise it would be pretty easy just have a NPC with a HK-47 armour and HK-47 voice Link to comment Share on other sites More sharing options...
Darkkender Posted April 29, 2005 Share Posted April 29, 2005 Originally posted by Rekoil i believe i already posted this about 10 days ago http://www.lucasforums.com/showthread.php?s=&threadid=145243&perpage=40&pagenumber=11 but yeh its crap that it doesnt work. if only we had a way of creating animations wouldnt it work by just patching the games original animations file? im probably wrong and im sure you guys have already thought of that but incase you hadnt then thats what i think Edit: its 11 days now The animations already exist in game to for weilding lightsabers and such. However the animations have to link to a coresponding portion of the model itself. If the model itself does not have the helpers and dummies built in to respond to the animation that is telling the model to move and act in a certain way. That is where the problem lies at with animations. Link to comment Share on other sites More sharing options...
Rekoil Posted April 29, 2005 Share Posted April 29, 2005 so the problem isnt really with the animation its with the model itself. is it really hard to make a model that would move correctly for a droid?. coz if we could make one we could just put it in the override folder right? Link to comment Share on other sites More sharing options...
Darkkender Posted April 29, 2005 Share Posted April 29, 2005 Originally posted by Rekoil so the problem isnt really with the animation its with the model itself. is it really hard to make a model that would move correctly for a droid?. coz if we could make one we could just put it in the override folder right? As of yet we are unable to make new models for any type of body be it droid or humanoid or alien. This is due to the current limitations of not being able to add animations into the model itself and then re-export. This is one of many things that cchargin has long strived to acomplish but with the lack of support from the game makers that means that many of these things have to be deciphered from byte code and the sort and then reimplemented back into a tool that can replicate the process. This is no easy task for a team of programmers much less one man doing it in his freetime. Link to comment Share on other sites More sharing options...
Bunk Posted April 29, 2005 Share Posted April 29, 2005 By the way Rekoil, if they do make a humanoid body that looks like HK, there is no reason he couldn't still use the droid upgrades. The droid upgrades don't use any special animations like melee fighting does. For example, someone made a mod a while back that let human characters use the droid flamethrower. Link to comment Share on other sites More sharing options...
Darkkender Posted April 29, 2005 Share Posted April 29, 2005 Originally posted by Bunk By the way Rekoil, if they do make a humanoid body that looks like HK, there is no reason he couldn't still use the droid upgrades. The droid upgrades don't use any special animations like melee fighting does. For example, someone made a mod a while back that let human characters use the droid flamethrower. Actually that mod allowed people to have wrist flamethrowers like the droid flamethrower but it does not allow you to use the same item. This is due to item restrictions and scripted restrictions as well. In reference to the usage of the humanoid body using the droid upgrades and armor that is driven by entries with the items uti file and within the baseitems.2da file. Link to comment Share on other sites More sharing options...
Bunk Posted April 29, 2005 Share Posted April 29, 2005 True. My point simply was that that droid items like that are not dependant on the character model or animations. As you say, the changes would only have to be made in the appropriate uti and 2da files. I imagine that if someone really wanted to, they could rewrite Atton to use a droid equipment paperdoll and all droid equipment. Essentially he'd be a droid that looked like Atton. I'm curious though, if you take a standard human NPC, and attach HK's model to the human's .uti - what actually happens when you try weilding a lightsaber? Does it crash the game? I should test that when I get home.. Link to comment Share on other sites More sharing options...
stoffe Posted April 29, 2005 Share Posted April 29, 2005 Originally posted by Bunk I'm curious though, if you take a standard human NPC, and attach HK's model to the human's .uti - what actually happens when you try weilding a lightsaber? Does it crash the game? I should test that when I get home.. Since HK47s model has no animations for lightsaber use, you'd probably just stand there doing nothing visually whenever the saber is ignited. Ie. the same thing as if you try to use the Darth Nihilus look and give the character a double-bladed lightsaber, since that model uses Darth Malak's supermodel which lacks animations for a double-bladed saber. (He will just slide around in his "standing idle" animation. He'd still attack, but the character wouldn't show it.) (On a tangent, if you look closely you'll see that Darth Nihilus shadow looks like Darth Malak and nothing like his own appearance. ) Link to comment Share on other sites More sharing options...
Rekoil Posted April 29, 2005 Share Posted April 29, 2005 is it hard to make a armour that looks like HK for a human NPC? Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted April 30, 2005 Share Posted April 30, 2005 I posted that on pcgamemods, and as far as my luck is coming, HK looks like he gained a few pounds. As far as changing a humanoid model's appearance, I can't think of anything wrong with that, you may even be able to just replace HK with another npc that can be changed to look and sound like HK. Here's a disguise I made for you though, but I haven't tested the animations: http://www.geocities.com/jmac7142/jmac7142s_KotOR_Mods.html?1114830035888 Link to comment Share on other sites More sharing options...
Glamador Posted April 30, 2005 Share Posted April 30, 2005 now I could swear somebody made a "make Mandalore and HK a jedi" mod on PCgamemods.com... Link to comment Share on other sites More sharing options...
Rekoil Posted April 30, 2005 Share Posted April 30, 2005 Originally posted by Glamador now I could swear somebody made a "make Mandalore and HK a jedi" mod on PCgamemods.com... then post us a link Link to comment Share on other sites More sharing options...
Keiko Posted April 30, 2005 Share Posted April 30, 2005 then post us a link His link is at Geocities Link to comment Share on other sites More sharing options...
Rekoil Posted April 30, 2005 Share Posted April 30, 2005 Originally posted by DarthSmallz His link is at Geocities i saw jmac7142's link im talking about glamador who reckons he saw a make HK a jedi mod at pcgamemods Link to comment Share on other sites More sharing options...
TheCorman Posted April 30, 2005 Share Posted April 30, 2005 http://www.pcgamemods.com/11987/ It was done by Jmac but it isn't actually on his site, the mod doesn't do anything about HK wielding a lightsaber though. Link to comment Share on other sites More sharing options...
General Kenobi Posted May 1, 2005 Share Posted May 1, 2005 Well if done right YOU CAN have HK or anyone else wield sabers. It's just a simple trick. BUT BUT BUT BUT Like my buddy ChAiNz said a few posts up "no animations" he can have them equipped and mine never even showed up even though he had them in his hands. I agree man I'd love to see him doing a double saber power attack Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted May 1, 2005 Share Posted May 1, 2005 I'm fairly close to finishing a humanoid-type HK skin, I just need to finish touching up the abdomen and details on the rest of him, maybe another week or so... Link to comment Share on other sites More sharing options...
Rekoil Posted May 1, 2005 Share Posted May 1, 2005 jmac even when you do finish this "humanoid skin" he will not be HK becouse he cannot equip droid upgrades Link to comment Share on other sites More sharing options...
Glamador Posted May 1, 2005 Share Posted May 1, 2005 but a model is just a model. You can still set him up to be a droid and use droid upgrades can't u? Like the darksword mod made awhile ago. It was classified as a sword but it used lightsaber upgrade crystals. Same concept right? Link to comment Share on other sites More sharing options...
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