Achilles Posted May 16, 2005 Share Posted May 16, 2005 ...from PCGameMods....since my site is still frozen for a few more days. From the readme: "Disciple, Would You Please SHUT UP!" Mod by Achilles __________________________ *Author's Notes* __________________________ Disciple isn't such a bad guy. Sure his voice is kinda annoying but hey. What does drive me nuts are his extremely repetitive combat VO's. All I've done here is replace some of the more obnoxious VO's with Attack VO's. No longer do we have to endure "You have left me an opening!". __________________________ *Install/Uninstall* __________________________ THESE DO NOT GO IN OVERRIDE! I know it's a habit for most of us, but these files actually need to go in C:\Program Files\LucasArts\SWKotOR2\StreamSounds. You will be prompted to overwrite the existing files, so I suggest you back up the default VO's before installing. TO uninstall, replace these files with the default files that you backed up before installing (HINT: That means make sure you back up existing files before installing or you will have to reinstall the game ) __________________________ *Files Modified/Replaced* __________________________ p_disciple_bat1.wav p_disciple_bat3.wav p_disciple_bat5.wav p_disciple_bat6.wav p_disciple_crit.wav Link to comment Share on other sites More sharing options...
Jeff Posted May 16, 2005 Share Posted May 16, 2005 Great job Achilles! I always did think those combat sounds were annoying too. Link to comment Share on other sites More sharing options...
Keiko Posted May 16, 2005 Share Posted May 16, 2005 Thank goodness Nice Job! Link to comment Share on other sites More sharing options...
Glamador Posted May 16, 2005 Share Posted May 16, 2005 ugh...disciple...i hate him so...i'm glad you did something to lower his annoyance quotient but i must say infinite influence mod in order to get his story and i STOP even talking to him...ever Link to comment Share on other sites More sharing options...
RedHawke Posted May 16, 2005 Share Posted May 16, 2005 Thanks Achilles this will be most useful! Link to comment Share on other sites More sharing options...
General Kenobi Posted May 16, 2005 Share Posted May 16, 2005 Well done Achilles! Link to comment Share on other sites More sharing options...
Darth333 Posted May 16, 2005 Share Posted May 16, 2005 Although Disciple's voice is not as annoying as the Selkath's, this mod is very welcomed and will be permanently installed on my PC Link to comment Share on other sites More sharing options...
Mav Posted May 16, 2005 Share Posted May 16, 2005 Originally posted by Darth333 Although Disciple's voice is not as annoying as the Selkath's, this mod is very welcomed and will be permanently installed on my PC Agreed! especially those damn security cameras, thanks Darth333 Achilles outstanding job, as soon as the USM comes out and I play a couple more games I'll be making use of this Mav Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted May 16, 2005 Share Posted May 16, 2005 Thank the maker! .... of the mod hehe... perhaps now that no one has to listen to his "combat" sounds maybe, just maybe.. my Disciple saber might actually get used... as Darth333 said, this mod is permanently in my override Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted May 16, 2005 Share Posted May 16, 2005 Originally posted by ChAiNz.2da perhaps now that no one has to listen to his "combat" sounds maybe, just maybe.. my Disciple saber might actually get used... Nothing more to add after that :D Link to comment Share on other sites More sharing options...
PoM Posted May 16, 2005 Share Posted May 16, 2005 Sweet! This is...Very nice.. Altough i never used him in battle, i don't even know what his special ability is. He just stayed there, in the medical bay. Quietly. Never talked to him. Honestly! But like i said...Eh..Good job! Is Disciple useful at all? Anyway.. this mod is permanently in my override Stream sounds Link to comment Share on other sites More sharing options...
Achilles Posted May 16, 2005 Author Share Posted May 16, 2005 Well, he's remarkably easy to gain influence with, so you can train him right after he joins your party, if you want. You can also "meditate" with him after battle to replenish your FP, much the same way you can practice moving meditation with T3 to heal him after a fight. Similar to Jolee, he can make healing packs. He also has a dialog option for healing you, but doesn't appear to do anything (I've yet to open up his dlg to see if it's actually supposed to). Finally, he's a portable lab bench. Take T3-M4 and Disciple with you and you'll have a lab bench and a work bench with you at all times. Link to comment Share on other sites More sharing options...
Tupac Amaru Posted May 16, 2005 Share Posted May 16, 2005 Originally posted by Achilles Similar to Jolee, he can make healing packs. He also has a dialog option for healing you, but doesn't appear to do anything (I've yet to open up his dlg to see if it's actually supposed to). There are two bugs in this: He is only willing to heal you when you aren't wounded and when he does heal you, the script restores force points instead of vitality. Commentary: If you want to fix it: In disciple.dlg, entry 354 change the conditional to Not c_heal and in a_heal_pc.nss change EffectHealForcePoints( nHealAmount ) to EffectHeal( nHealAmount ). Edit: Sorry about the typo. That means I deserve a 'headbump, too. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted May 16, 2005 Share Posted May 16, 2005 Nice work Achilles, but are you sure it won't work in override? I recall sound files working in my override folder before. Link to comment Share on other sites More sharing options...
Achilles Posted May 17, 2005 Author Share Posted May 17, 2005 Originally posted by Tupac Amaru There are two bugs in this: He is only willing to heal you when you aren't wounded and when he does heal you, the script restores force points instead of vitality. Commentary: If you want to fix it: In disciple.dlg, entry 454 change the conditional to Not c_heal and in a_heal_pc.nss change EffectHealForcePoints( nHealAmount ) to EffectHeal( nHealAmount ). Thank for the info! If I may, the correct entry is actually 354 (not 454). Link to comment Share on other sites More sharing options...
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