clydeski Posted October 24, 2005 Share Posted October 24, 2005 i just download this and i am having the same exact problem as Viscerus. i start KGFF, the click file/open, then i browse to the character utc file i want to open and i click it, and KGFF stays just as it was when i started it, with no trace of my utc file displayed at all. help! Same problem as Simbacca and Viscerus. Execute kgff, select file/open, pick a gff file and nothing happens. All the display fields in kgff remain blank. title bar says the file is open but nothing happens. I have mainly tried opening someof redhawks light saber utis. Link to comment Share on other sites More sharing options...
Fred Tetra Posted October 25, 2005 Share Posted October 25, 2005 Did you try moving the left/right panel split point? Look on the lower left of the K-GFF window for a small box. I you mouse over the vertical line it sits on, you should see the horizontal resize cursor ( <---> ). Drag the split point to the right and you should see the treeview. I had the same problem... Link to comment Share on other sites More sharing options...
clydeski Posted October 25, 2005 Share Posted October 25, 2005 Thanks Fred and TK. Problem solved. Only have to do it once. Looks like a neat tool. Link to comment Share on other sites More sharing options...
mjpb3 Posted December 3, 2005 Share Posted December 3, 2005 KGFF stopped working for me I used it fine for a couple of projects, but now when I try to use it ...the exact same way I was using it before... opening a file, I get a tiny window that pops up for a split second then closes and I can't 'catch it' to resize it... And if I open KGFF and use it to locate and open a file, I get a blank window somewhat like what was described above... I am using version 224 anyone know what could be the problem? Link to comment Share on other sites More sharing options...
clydeski Posted December 3, 2005 Share Posted December 3, 2005 MJPB3 - Are we talking about KGFF? When I checked this morning at http://www.starwarsknights.com/tools.php , 1.1.5 is the most recent version. If it is KGFF, try the following: Did you try moving the left/right panel split point? Look on the lower left of the K-GFF window for a small box. I you mouse over the vertical line it sits on, you should see the horizontal resize cursor ( <---> ). Drag the split point to the right and you should see the treeview. I had the same problem... The kgff.ini file is in c:\windows, you may be able to manually change some of the parameters in it to solve your problem to. Link to comment Share on other sites More sharing options...
Darth333 Posted December 3, 2005 Share Posted December 3, 2005 And if I open KGFF and use it to locate and open a file, I get a blank window somewhat like what was described above... For some reason, in the latest version of K-Gff i have to go to the view menu and click refresh once I loaded a file in order to view it. Link to comment Share on other sites More sharing options...
mjpb3 Posted December 3, 2005 Share Posted December 3, 2005 MJPB3 - Are we talking about KGFF? When I checked this morning at http://www.starwarsknights.com/tools.php , 1.1.5 is the most recent version. Oh CRAP! Sorry about that, I was looking at dlgeditor_224.exe... That's what I get for making posts at 2 in the morning... sheesh... Anyway, what I meant was that I have KGFF version 1.1.5.0 Link to comment Share on other sites More sharing options...
mjpb3 Posted December 3, 2005 Share Posted December 3, 2005 For some reason, in the latest version of K-Gff i have to go to the view menu and click refresh once I loaded a file in order to view it. Oh my word... Darth333, that worked... Well, now isn't that weird, it worked fine before... huh... Anyway, thanks! That did the trick Link to comment Share on other sites More sharing options...
The Source Posted March 6, 2006 Share Posted March 6, 2006 Hey TK, I was wondering what the differences are between the original GFFEiditer and the K-GFF Editer. Link to comment Share on other sites More sharing options...
tk102 Posted March 6, 2006 Author Share Posted March 6, 2006 There are a couple things. - KGFF supports Field Type Orientation (value: 16) and Field Type Vector (value: 17) which were not part of the GFF specification at the time GFFEditor was created but were used in KotOR. GFFEditor would corrupt these fields, most notably, the CameraList in the .git files. This was the primary reason KGFF was made. - KGFF displays CExoLocStrings as having child nodes for each localized string. This allows there to be more than one string per CExoLocString. - KGFF supports the importing and exporting of Binary data. - KGFF can read TLK files to interpret the resrefs of CExoLocStrings. - KGFF's Copy/Paste functions use XML and the Windows Clipboard to do the transferring, allowing you copy and paste between two instances of KGFF or even pasting to notepad and back again. - KGFF has a couple other features like the Search functions, Revert, Fold/Expand Tree Link to comment Share on other sites More sharing options...
The Source Posted March 7, 2006 Share Posted March 7, 2006 There are a couple things. - KGFF supports Field Type Orientation (value: 16) and Field Type Vector (value: 17) which were not part of the GFF specification at the time GFFEditor was created but were used in KotOR. GFFEditor would corrupt these fields, most notably, the CameraList in the .git files. This was the primary reason KGFF was made. - KGFF displays CExoLocStrings as having child nodes for each localized string. This allows there to be more than one string per CExoLocString. - KGFF supports the importing and exporting of Binary data. - KGFF can read TLK files to interpret the resrefs of CExoLocStrings. - KGFF's Copy/Paste functions use XML and the Windows Clipboard to do the transferring, allowing you copy and paste between two instances of KGFF or even pasting to notepad and back again. - KGFF has a couple other features like the Search functions, Revert, Fold/Expand Tree Intresting. It sounds like it is time to upgrade. Thanks TK! Link to comment Share on other sites More sharing options...
tk102 Posted March 7, 2006 Author Share Posted March 7, 2006 Small tweak to K-GFF to make it more KotOR Tool friendly. If you'd like to have KotOR Tool launch K-GFF instead of GFFEditor for editing of non-KT GFF files directly (eg: .are, .ifo, .git) you can do the following with v1.1.6. Extract KGFF.exe to your KotOR Tool folder. Rename KGFF.exe to GFFEditor.exe. Link to comment Share on other sites More sharing options...
brwarner Posted May 7, 2006 Share Posted May 7, 2006 For people editing gif files a good feature would be templates. Like lets say you wanted to add a new creature you could go Insert Struct template - Creature. This way there isnt a problem with not knowing all the parameters a struct should have, especially for ones with many parameters. Link to comment Share on other sites More sharing options...
tk102 Posted May 8, 2006 Author Share Posted May 8, 2006 Hmm, I like this idea. What makes it especially easy to do is the fact that K-GFF's Copy function actually stores the entire structure as XML. This could easily be pasted into a text document. All I would have to do is create something like Import Template to the File menu to make it easier to retrieve the template. Currently, KGFF doesn't allow you to Copy the Main node, or Paste a struct to the Main node. Thanks for the suggestion brwarner. Link to comment Share on other sites More sharing options...
Pavlos Posted May 27, 2006 Share Posted May 27, 2006 tk, I don't know why - I really can't explain it - but if I have the load file window open for long enough, the application seems to time out. It just closes; which can be annoying. It is not a big problem because I save my work after every change, I just thought I would point it out. Oh, and I'm using the latest version of your program. Link to comment Share on other sites More sharing options...
tk102 Posted February 1, 2007 Author Share Posted February 1, 2007 K-GFF v1.1.7 released Added support for copying and pasting the Main Struct of a GFF file. This can be helpful if you want to do your GFF editing in a text editor. To do this: Select the main struct of the GFF (the node labeled "[sTRUCT ID: -1]" ) and choose Edit: Copy Node or right-click and choose Copy STRUCT or simply press Ctrl+C. Next you can paste into a WordPad or other text editor and perform your edits using the text editor's functions. Be careful not to corrupt the XML tags. When you're done copy the entire text into your clipboard (Ctrl+A followed by Ctrl+C usually does the trick). Open up K-GFF and choose File: New. Select the root node labeled "New GFF File" and right-click, choose Paste MAIN STRUCT or choose Edit: Paste Node, or simply press Ctrl+V. Link to comment Share on other sites More sharing options...
Mikon Orod Posted March 3, 2007 Share Posted March 3, 2007 TK, the guys at swknights.com has to change the download link to your utility: now it points to a file called "http://www.starwarsknights.com/mtools/kgff_115.zip", and it does not exist anymore. If your try to force the same path to "kgff_117.zip", you can actually download the latest version of the editor. Link to comment Share on other sites More sharing options...
stoffe Posted March 3, 2007 Share Posted March 3, 2007 TK, the guys at swknights.com has to change the download link to your utility: now it points to a file called "http://www.starwarsknights.com/mtools/kgff_115.zip", and it does not exist anymore. This should be fixed and working properly now. Thanks for pointing it out. Link to comment Share on other sites More sharing options...
glovemaster Posted April 6, 2007 Share Posted April 6, 2007 For some reason, in the latest version of K-Gff i have to go to the view menu and click refresh once I loaded a file in order to view it. Has this been solved? I am having the same problems which is stopping me from applying "open with kgff" to files. Link to comment Share on other sites More sharing options...
tk102 Posted April 6, 2007 Author Share Posted April 6, 2007 ^^ I haven't been able to replicate this issue on my machine which makes it hard to troubleshoot. It's a peculiarity due to populating the treeview before the window is displayed. It's not a showstopper though, since you can press F5 to refresh the tree. I'm looking into workarounds right now, but it's difficult to know when I've found one since I'm not having the problem to begin with. Link to comment Share on other sites More sharing options...
glovemaster Posted April 8, 2007 Share Posted April 8, 2007 Well, i have an idea When you press right on a struct it expands it and when you press left it folds? Link to comment Share on other sites More sharing options...
tk102 Posted April 8, 2007 Author Share Posted April 8, 2007 But then I wouldn't be able to use the context menu that's currently used with right-click. Link to comment Share on other sites More sharing options...
glovemaster Posted April 11, 2007 Share Posted April 11, 2007 i meant right and left keys on the keyboard Link to comment Share on other sites More sharing options...
tk102 Posted April 12, 2007 Author Share Posted April 12, 2007 v1.1.8 released - Added better support for up/down and left/right keystrokes. Up/down will now keep the selection cursor and the selection anchor together and will not navigate into folded branches. Left/right will not move the selection cursor but will fold/expand the current branch. Thanks go to glovemaster for the suggestion. Link to comment Share on other sites More sharing options...
glovemaster Posted April 12, 2007 Share Posted April 12, 2007 Wow, this has also fixed the bug which forced me to press F5 when i open a file, for me anyway. Thanks Link to comment Share on other sites More sharing options...
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