Yufster Posted July 24, 2005 Share Posted July 24, 2005 Testing games all day long, eh? Pretty awesome job I've got right here. Yeap. Link to comment Share on other sites More sharing options...
DrMcCoy Posted July 24, 2005 Share Posted July 24, 2005 ...Hmm, don't think so... I you would write the games, however... Link to comment Share on other sites More sharing options...
Thrik Posted July 24, 2005 Share Posted July 24, 2005 Assuming you mean the design, then yes, writing games would be great. If you mean the programming, you ought to be shot a dozen times in the face. ; Where are you testing for, Yufster? Anywhere interesting? Hoping it'll lead onto a more prominent industry position? Do you get a little snack tray on Fridays? Link to comment Share on other sites More sharing options...
DrMcCoy Posted July 24, 2005 Share Posted July 24, 2005 Originally posted by Thrik If you mean the programming, you ought to be shot a dozen times in the face. ; :/ ...Of course I mean the programming, I'm a coding geek, after all... Naturally, in my eyes, the programming is the most important, most valuable part of creating a game or application... So shot me if you want to suppress the one and only truth, it won't work anyway! Link to comment Share on other sites More sharing options...
Yufster Posted July 24, 2005 Author Share Posted July 24, 2005 Nowhere particularly interesting. It's great, 9.30am - 6pm, you get your own little desk and PC and console and you're allowed mess it up as much as you want, drink coffee and eat pizza all day long wooo. Pay is good, people are fun, Brighton rules. Best part is that my little brother now thinks I'm god The games aren't great, although they're mainstream games and stuff... it's made fun by testing in multiplayer mode and things like that. Even with boring games, we spend enough time taking the piss out of them so that we have a good time. It has taken its toll on my sanity though. In conclusion, I like it a lot. Link to comment Share on other sites More sharing options...
Alien426 Posted July 24, 2005 Share Posted July 24, 2005 RedBedlam? Babelmedia? Link to comment Share on other sites More sharing options...
Yufster Posted July 24, 2005 Author Share Posted July 24, 2005 Man at first Redbedlam looks like an anagram of babelmedia. See that's what this place does to you. Link to comment Share on other sites More sharing options...
Joshi Posted July 24, 2005 Share Posted July 24, 2005 Originally posted by DrMcCoy :/ ...Of course I mean the programming, I'm a coding geek, after all... Naturally, in my eyes, the programming is the most important, most valuable part of creating a game or application... So shot me if you want to suppress the one and only truth, it won't work anyway! Yeah, programming's important and stuff, but dear god is it dull... and irritating, mind numbingly irritating. Yuf, nice job on the...job, looks like you've got a pretty sweet deal there. Link to comment Share on other sites More sharing options...
RicardoLuigi... Posted July 24, 2005 Share Posted July 24, 2005 Speaking of jobs, I have an "audition" on Tuesday at Cold Stone Creamery, an ice cream place where like everyone I know works...I really hope I don't have to sing. Apparently, you're supposed to sing little songs from time to time for the most pointless things..."Thanks for the tip! Thanks for the tip! Blah blah blah...*something that rhymes w/tip*"...or some sh*t like that.... Anyway...ya. Link to comment Share on other sites More sharing options...
DrMcCoy Posted July 24, 2005 Share Posted July 24, 2005 Originally posted by Joshi Yeah, programming's important and stuff, but dear god is it dull... ...That depends on what you're coding, the things I code are never dull... Often they are quite mad, for example, I'm currently implementing Bioware's Aurora engine file, so that I someday (hopefully) have a working NWN toolset under Linux... Bioware's GFF file format is pure madness, I tell you... Originally posted by Joshi and irritating, mind numbingly irritating. ...That also depends, but mostly, it's pure logic, I don't see anything irritating there... Unless you've failed to correctly deliver function arguments, because you've got a messed up stack caused by different definitions of off_t in strange libs... ...Anyway, I love programming... As long as it isn't python... Or java... Or haskell... *shudders* Link to comment Share on other sites More sharing options...
Joshi Posted July 24, 2005 Share Posted July 24, 2005 Originally posted by DrMcCoy ...That depends on what you're coding, the things I code are never dull... Often they are quite mad, for example, I'm currently implementing Bioware's Aurora engine file, so that I someday (hopefully) have a working NWN toolset under Linux... Bioware's GFF file format is pure madness, I tell you... Again, dull Originally posted by DrMcCoy ...That also depends, but mostly, it's pure logic, I don't see anything irritating there... Unless you've failed to correctly deliver function arguments, because you've got a messed up stack caused by different definitions of off_t in strange libs... ...Anyway, I love programming... As long as it isn't python... Or java... Or haskell... *shudders* Which is just totally illogical. Link to comment Share on other sites More sharing options...
DrMcCoy Posted July 24, 2005 Share Posted July 24, 2005 Originally posted by Joshi Again, dull ...Have you actually seen the format specifications? Originally posted by Joshi Which is just totally illogical. ...Nope, it was quite logical, while compiling that lib, autoconf decided I've need support for large files and added "#define _FILE_OFFSET_BITS 64" into the config.h, which made sys/types.h to typedef off_t as a long long. My program that used that lib didn't define _FILE_OFFSET_BITS, therefore sys/types.h typedefed off_t as a long. Then I had a function inside that lib taking a off_t as the third argument, which messed up the stack when called... Not quite plainly to see or notice, but logical nonetheless... Link to comment Share on other sites More sharing options...
Thrik Posted July 24, 2005 Share Posted July 24, 2005 It may surprise you to discover that many people find any kind of programming dull, regardless of what the context or content of it is. I mean, if I were given the choice between doing game art and game programming, I'd go with art every time. Programming just doesn't appeal to me at all, whilst art is something that I can become enthusiastic about. I'd imagine that the total opposite stands true for you. ; Link to comment Share on other sites More sharing options...
DrMcCoy Posted July 24, 2005 Share Posted July 24, 2005 Originally posted by Thrik I'd imagine that the total opposite stands true for you. ; ...Hmm, yep... ...I love programming, it's so logical and defined, while art (as in drawing and stuff) is so unprecise and random... Link to comment Share on other sites More sharing options...
Joshi Posted July 24, 2005 Share Posted July 24, 2005 Originally posted by DrMcCoy while art (as in drawing and stuff) is so unprecise and random... Which is why it's so appealing to people like Thrik and I, we get more freedom, we're not constrained by logical rules. Frankly, I'm doing a degree in programming and I still find it incredibly boring, I may find it slightly more interesting as time goes on (i've only done one year, and it's a computing degree, so it doesn't fully encompass programming), but it'll never replace my love for art. Originally posted by DrMcCoy ...Nope, it was quite logical, while compiling that lib, autoconf decided I've need support for large files and added "#define _FILE_OFFSET_BITS 64" into the config.h, which made sys/types.h to typedef off_t as a long long. My program that used that lib didn't define _FILE_OFFSET_BITS, therefore sys/types.h typedefed off_t as a long. Then I had a function inside that lib taking a off_t as the third argument, which messed up the stack when called... Not quite plainly to see or notice, but logical nonetheless... Now you see, about 10% of that paragraph made sense to me, and even that bored the hell out of me. Link to comment Share on other sites More sharing options...
Alien426 Posted July 25, 2005 Share Posted July 25, 2005 I think programming can be an art form. When everything comes together, the little bits and pieces work and you get what you want with nice, clean code... that's just nice. Most of the stuff I do in web design uses pretty few images. I think that all the chrome is often useless. You can make a fast and beautiful web page just using CSS and text. You can ask 10 programmers to write a program and each will go about it in a different way. I imagine in big programming projects a lot of the interface is not designed by the programmer, but in smaller ones it's the programmer's task to produce an intuitive and easy to use connection to the user. Link to comment Share on other sites More sharing options...
DrMcCoy Posted July 25, 2005 Share Posted July 25, 2005 Originally posted by Joshi Which is why it's so appealing to people like Thrik and I, we get more freedom, we're not constrained by logical rules. ...Oh, I get a lot of freedom, as long as I follow the logic, while with art, you've got no idea what's right and wrong whatsoever... Originally posted by Alien426 I think programming can be an art form. When everything comes together, the little bits and pieces work and you get what you want with nice, clean code... that's just nice. ...Hmm, you're right, you can see the structure of the code as some kind of art... When you see that the implementation really makes sense, when the code is clean and without any "dirty hacks", it's beautiful... Originally posted by Alien426 I think that all the chrome is often useless. You can make a fast and beautiful web page just using CSS and text. ...That's exactly how I see it... But try to tell that these flash-with-useless-dozens-of-megabytes-eating-"beautiful"-graphics lovers... Link to comment Share on other sites More sharing options...
Alien426 Posted July 25, 2005 Share Posted July 25, 2005 Originally posted by DrMcCoy flash-with-useless-dozens-of-megabytes- eating-"beautiful"-graphics That's why I don't like Ubisoft web sites: very playful, plenty of animations... but where's the content? How do I know which spot to click and where it'll get me to? I guess you could argue about the fun of exploring, but (maybe because I surf a lot of game sites for my Music Links) I like it when sites get to the point as quickly as possible. Link to comment Share on other sites More sharing options...
Ray Jones Posted July 25, 2005 Share Posted July 25, 2005 See, that's why you people suck. ;D I mean being all specialized and things. XP I personally like both, the coding and the artwork. Also to me it appears to be kind of art to do a "beautiful" piece of code. Tse. Everyone can visual-blah-glue some stupid resourcewasting things they call programs. Just like everyone can simply use powerful Photoshop functions to do "impressive" things. Plus, what's the nicest artwork worth without a good coded engine, and vice versa? Link to comment Share on other sites More sharing options...
DrMcCoy Posted July 25, 2005 Share Posted July 25, 2005 Originally posted by RayJones See, that's why you people suck. ;D I mean being all specialized and things. XP ...Bothering with art means less coding, that's not acceptable... ...For mutual project/assignment, I'm perfectly happy with the other(s) doing that, as long as they don't tell me how to do my coding... Originally posted by RayJones Also to me it appears to be kind of art to do a "beautiful" piece of code. Tse. Everyone can visual-blah-glue some stupid resourcewasting things they call programs. ...You're right, I too pay attention that the code doesn't get "dirty"... Link to comment Share on other sites More sharing options...
Fealiks Posted July 25, 2005 Share Posted July 25, 2005 Originally posted by Das Mole Speaking of jobs, I have an "audition" on Tuesday at Cold Stone Creamery, an ice cream place where like everyone I know works...I really hope I don't have to sing. Apparently, you're supposed to sing little songs from time to time for the most pointless things..."Thanks for the tip! Thanks for the tip! Blah blah blah...*something that rhymes w/tip*"...or some sh*t like that.... Anyway...ya. lol stuff like "♫thanks for the tip... i look like a git.... and sound like a tit♫" after a while you'll bejust talking the tunes or grunting stuff like "thanks for the tip... no double it or no ice cream...." yyeeeap. you'll be a mean old git. most ice cream people are old and grumpy. uh... good luck though.... Link to comment Share on other sites More sharing options...
James Isaac Posted July 28, 2005 Share Posted July 28, 2005 Originally posted by DrMcCoy ...Hmm, yep... ...I love programming, it's so logical and defined, while art (as in drawing and stuff) is so unprecise and random... I agree . I find programming a lot of fun (most of the time, unless I'm stuck for a long time with a single problem). As DrMcCoy said, it's got great logic and structure, which makes it a lot of fun learning and applying new techniques. It's also pretty fun going through code you already made and optimising/rewriting it. But, I can understand why nearly everyone else finds it an extremely boring thing to do, and think that I must be crazy Link to comment Share on other sites More sharing options...
RicardoLuigi... Posted July 30, 2005 Share Posted July 30, 2005 So anyway, I had my audition on Tuesday, it went well. It was a little group thingy. I went in there and I sat down at a table. I saw Kayla, who I sat next to in math class, she was working when I came in. So she wished me luck and then had to leave cause her shift was over. And then this guy comes in, one of these guys that watches Family Guy all the time and stuff...pretty much like some of the people here. He looked like the comic book guy from the Simpsons, and he was one of those people that doesn't care what anyone thinks of him. And then this other girl walks in and she's wearing all pink and carrying her purse and her phone and stuff, just looking like someone that shops at A&F or Hollister a lot. So the manager comes out and talks to us and crap, and we pretty much sat there. And then they asked why we wanted the job and whatnot. And then at the end, we had to come up w/a little song about Cold Stone and we had to make a little dance to go w/it. So we did our thang and they were like "oh that was cute", so...yeah. Anyway, they said they'd call w/in 24 hours to let us know if we did or didn't get the job, but...they haven't called yet, lol. My other friend who works there, Shan, said "yeah, don't count on them to call any time soon", so...I dunno. I don't know if I should call and ask or not, b/c on one side of things, they might think I'm being too pushy, but on the other hand...they like outgoing people, and if I call, they might think better of me, so...I dunno. It's all a gamble. Link to comment Share on other sites More sharing options...
Joshi Posted July 30, 2005 Share Posted July 30, 2005 Call, it shows that you want the job and employers like that. Trust me. Link to comment Share on other sites More sharing options...
DrMcCoy Posted July 30, 2005 Share Posted July 30, 2005 ...So the old "don't call us, we call you"-trick-thing... Well, sux to be you... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.