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What excites you most about EaW?


Guest DarthMaulUK

What excites you most about Eaw?  

63 members have voted

  1. 1. What excites you most about Eaw?

    • The space battles
      15
    • Ground battles
      2
    • The ability to do both
      24
    • I just love Star wars
      10
    • ex Command/Conquer staff are working it
      12


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Guest DarthMaulUK

So far, for me, it has to be the space battles. They look amazing, all the action that you see in Return Of The Jedi - battle of Endor can be recreated here.

 

In Rebellion/Supremacy, the chance to set a trap was another superb feature that I reall hope makes it into this game.

 

DMUK

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Ground Battles. So far they look great (except for a somewhat over powered Darth Vader) seem to have alot of cool ideas being implemented.

 

The ability to do both almost ties with Ground battles, but space battles look great, but I'm very cautious right now since I never really liked a space RTS game that didn't use a true free 3D movement engine. Though maybe it will work out, I'll have to wait until I'm playing it to tell.

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  • 3 weeks later...
So far, for me, it has to be the space battles. They look amazing, all the action that you see in Return Of The Jedi - battle of Endor can be recreated here.

 

In Rebellion/Supremacy, the chance to set a trap was another superb feature that I reall hope makes it into this game.

 

DMUK

You cant recreate the battle of endor in space if you dont have the super star destroyer

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  • 2 weeks later...
Who cares about the Super Star Destroyer.... its not set in Endor timeframe anyways. Its set after RotS and before ANH.

 

The Super Star Destroyer is Vader's flag ship, it is in the battle of Endor. If I recall Admiral Ackbar in Return of the Jedi says, "We've got to give them more time, concentrate all firepower on that super star destroyer." You see the ship in Episode V, and VI.

 

Anyway, I think the fact ex-C&C programmers are working on this is the best cause all the C&C games were awesome, excluding renegade I never really liked that one.

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The ability to do both, so I don't need to buy two separate games! And it's total immersion.

I totally agree with you. Although I have been waiting for a Star Wars game with space combat, I mostly wanted the ultimate Star Wars galaxy-wide war experience. My excitement is therefore that you can move troops around and fight on land and fight space battles, with both in real time.

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This isn't an option on the poll but, I like the fact that you get persistent battles and the galaxy map. So finally the RTS genre is going places. I hate the old formula, and yes I know C&C came up with the formula and these are the ones doing EaW, of send a truck to collect resources and the spam the tank button so you can rush the guy in 30 sec. Finally there will be some depth to the strategy. It's sad to think of how many "strategy" games out there degenerate into a resource grab followed by a rush tactic.

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This isn't an option on the poll but, I like the fact that you get persistent battles and the galaxy map. So finally the RTS genre is going places. I hate the old formula, and yes I know C&C came up with the formula and these are the ones doing EaW, of send a truck to collect resources and the spam the tank button so you can rush the guy in 30 sec. Finally there will be some depth to the strategy. It's sad to think of how many "strategy" games out there degenerate into a resource grab followed by a rush tactic.

 

 

How many RTS games are there that arent like that?

You can probably count it on your fingers. :)

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Now that its been a while, I have to say I'm starting to like the fact that resources are not going to be the usual send your ore truck or villager or w/e and it will just come in automatically. At first I was uneasy about the idea but I think that was because im used to it lol. Although one thing im not too sure about it is how fast it will come in and all that. I have to admit the one thing I did like about ore trucks and villagers was you had direct control on how much resources came in. Im sure many of my concerns will be solved when more is revealed about the resource system.

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I'm still a little confused so how do you decide when both players are ready? Player 1 comes in with a fast army while player 2 only has a small force but was saving for stronger vessels but is owned because the guy came in stopping production and destroyed all his stuff before his more efficient units could be produced.

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