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What you'd like in KOTOR III..


witchfinder

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I had a dream a few nights ago that I was playing KOTOR 3.....my mind created such a mouth watering game it was unbelievable!

 

This was the story line......

 

1. You are a force sensitive who trains as a Jedi

2. You meet another Jedi and fall in love.....

3. Your loved one is taken by a Sith Lord......

4. Character struggles with loss of the person they love. This can lead to the dark side......

5. Now the main story line wasnt to find the one you love. However it was to find and destory the Sith..........however with constant lure to dark side

6. Whatever path you take.....there is a MAJOR FINAL BATTLE. This is on the lines of Star Wars movies and KOTOR1........In the final battle you fight and kill off what you think is the Sith Lord who has captured the one you love. However only to find out there is a REAL sith lord waiting for you.......

 

 

FINAL BATTLE.....

 

The Sith Lord manages to cut off both of your arms......you are on your knees as the Sith Lord comes over to be-head you.......your light saber is a few metres away....however you are helpless without arms......or are you?

 

{snip}

Sounds a little bit like a K1 on roids <_<

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hmm, kill carth, nice idea, unfortunately by the end of KOTOR 2, as a result of his actions in KOTOR 1, admiral onasi probably now commands an entire republic fleet, definitely going to need that for KOTOR 3

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I think you should start as a Jedi Padawan or dark Jedi Padawan. You do some official Jedi business for a bit, but while you are doing this you learn of the new threat from the outer rim where Revan and the exile went. Against your masters instruction you seek them out.

 

Along the way through dialogue and stuff you establish if Revan was light or dark and if the exile was light or dark, and maybe establish what they looked like.

 

During your search to find where they went you get the two droids and maybe a few returning characters from the first 2 KotOR games. I’d really like to see Jolee Bindo!

 

You finally meet up with Revan and the exile who have gathered many Jedi and dark Jedi to them to face this new threat. You defeat the new threat and the KotOR series is over.

 

*Play Star Wars Theme*

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I think you should start as a Jedi Padawan. You do some official Jedi business for a bit, but while you are doing this you learn of the new threat from the outer rim where Revan and the exile went. Against your masters instruction you seek them out.

Its a pretty good idea, but its missing something... I still like it.

 

Along the way through dialogue and stuff you establish if Revan was light or dark and if the exile was light or dark, and maybe establish what they looked like.

It would be hard to establish what they look like. How would you do this?

 

During your search to find where they went you get the two droids and maybe a few returning characters from the first 2 KotOR games. I’d really like to see Jolee Bindo!

I must say I agree, I'd love to see Jolee and the droids in kotor 3.

 

You finally meet up with Revan and the exile who have gathered many Jedi and dark Jedi to them to face this new threat. You defeat the new threat and the KotOR series is over.

Unless you play as the Exile, I don't think you will meet him or her. Maybe Revan because he'll be in his suit/armour, but people wouldn't like it if the exile didn't look like theirs did from tsl.

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I don't think you'll be ale to play as Revan again because he's such a figue head now and too much has happen

 

@ chainz 2.da

no "kewl points" for you or the other non-believers then ... hehehe....

 

I like Jolee espically when he said he likes you at the end i was like "Jolee likes me" :redbounc::sbdance:spin:

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Maybe you see them in a force vision and your masters ask to discribe what they looked like. This opens up the character creation thingy where you can choose.

Well, that is a good idea... But as cool as it sounds, I don't think they'll do that. I just don't think you'll see the exile unless you play as him/her.

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Yeah, well this is the "what you'd like to see in kotor III" thread and I sure would like to see it:)

Don't get me wrong, I'd love to see something like that too. I just tend to rule out ideas that I know won't happen. But who knows, maybe I'm wrong...

 

 

 

 

...wait, no. I'm never wrong :)

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Don't get me wrong, I'd love to see something like that too. I just tend to rule out ideas that I know won't happen. But who knows, maybe I'm wrong...

 

 

 

 

...wait, no. I'm never wrong :)

 

I guess you’re what they call a realist. I don't see many of those living in my happy land of imagination, butterflies, popcorn, lollypops, and Jedi :D

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-New graphics engine

-SAME gameplay control (that makes the game in my opinion)

-SDK / toolset, support for modification

-better animations (they seem repititious and 'machine-like')

-More customizations for items (in appearance mostly)

-Play as Revan, 'crusading' across the Unknown Regions

-Final battle between Revan and the Exile (OE made them seem like opposites to me)

-A feeling of accomplishment for LS and power for DS

-A more upbeat feeling to it

-Your choices affect the galaxy for the whole game, (K2 only did that at the end in my opinion on 'Telos II') or at least you realize this when your character has a 'revelation', like how in K1 in the Malak cutscene on the Leviathan made you think of why Taris, ect. happened (in my opinion anyways)

 

I also think that Bioware and OE should do it, they both had good gameplay additions (In my opinion OE's most notable was the new GUI), and would serve to make the game better.

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Has it even been confirmed that there will be a KotOR 3? Anyway, here are my suggestions...

 

Keep playing as the Exile. Go off to find Revan, discover that he was slain by the True Sith and then you have to confront them yourself.

 

At some point, it'd be cool to summon the Republic/Mandalorian fleet to engage the Sith as they invade the Outer Rim.

 

Others have said it, but it's very important: alignment changes shouldn't just be about how many force points it costs to use a power. The character's personality and motivation should change.

 

It'd be cool if your character was captured by the Sith, and they tried to turn you. Similarly, if you go DS, you could be captured by the Republic (or better yet, your old comrades). In each scenario you could choose to surrender to their persuasions (after a series of scenarios or quests) or you could destroy them. If you think about it, most 'classic' Star Wars scenarios have already been played out in the KotOR games: training to be a jedi, fighting in a war, leading a rebellion, and so on. The only 2 that haven't been done are taking part in a space battle and going through a conversion attempt.

 

The Jedi/Sith are too powerful in the first two games. After a certain stage in the game, ranged weapons become meaningless. I find that this ruins the scifi/mystic balance of Star Wars (tends too far to the mystic). The game that got the balance right was Jedi Knight II, IMO.

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the more i think about the state of the galaxy at the end of K2 the more i think there will not be a third new character and that you play as revan or (hopefully) the exile. there are still no jedi left at the end of K2, the sith lords destroyed them all, so now there really is just revan, the exile, and if you trained them atton and mira and the rest, but there are no more lowly padawans learning the ways of the force because all the people that could teach them of the force are dead! of course there could be more jedi in hiding, but that was done in K2 and i dont think they'd repeat it again. plus i really liked K2's attitude toward jedi. first there was pretty much just you, you are the last jedi, second every one is angry with the jedi and distrust the jedi. You really have this "you against the galaxy" feel, like you had for luke and the rebels, i really hope K3 continues with this by making the jedi a dying breed. unlike with revan's story where the whole galaxy knew that they were at war, the exiles battle was not fought in the public eyes, probably nobody in the galaxy knew of the final confrontation on malachor v, or who the hell darth traya was, so in the galaxies eyes the jedi have not really redeemed themselves. K3 should not be about just saving the galaxy but saving the jedi order as well. i'd like to see a game where you can't just walk around waving you're lightsaber, make me hide the fact that i am a jedi. K2 touched upon this on dantooine, but that whole quest is broken, and no one cared if i was carrying a lightsaber unless i tried to talk to them. if you couldn't always rely on your lightsaber it would really change up your strategy and increase the value of ranged weapons. i really dont know where i'm going with this any more, so before i start to ramble (too late) i'll just end this post and come back to it when i have better ideas.

 

EDIT: One more thing, i want to see REAL MANDALORIAN ARMOR. when i heard there were mandalorians in kotor 1 i was all stoked, but when i saw my first one i was really dissapointed. then in kotor 2 they were exactly the same, more disapointment, but then i heard about mandalore! i thought for sure he'd have some real mandalorian armor, but no! wrong again! i really hope K3 finally gets them right (although i doubt they will)

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commas, was waiting for someone to bring up that point, availability of jedi.

here is a list of jedi that i think are still alive by the end of KOTOR 2, and how sweet would it be if all of these characters were to make an appearance in KOTOR 3, in some way or another

 

corusant-jedi consul

 

KOTOR

Master Vandar-Dantooine

Master Zhar Lestin-Dantooine

Dustin Onasi-Korriban ?

Kel Algwinn-Korriban ?

3 renegade students-Korriban ?

Master Yuthura-Korriban ?

Mekel-Korriban ?

 

Bastilla

Jolee Bindo

Juhani

Revan

 

KOTOR 2

 

Atton Rand

Bao-Dur

HandMaiden

Disciple(?)

Mira

Visas Marr

Atris

Exile

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Don't worry Commas, you know we're fixing that already. ;)

 

 

 

As for the playable character, I agree with you on the 'no more Jedi left' thing, that's where logic took me as well. We know there are Jedi left, butthey're all predesigned characters. THe only decent customizable one for the game IMO is the Exile again. We are pretty sure that the only people who go to Malachor with the Exile is T3 and Mira/Hanharr. For sure, T3. So, have the Exile on board the Ebon Hawk talking to T3, first determining Revan's info, a bit more subtley too, K2's was too forward. Then, have the Exile tell T3 about the confrontation with Traya. In doing so, explaining the course of the last game. (IE: I tried to redeem her./She is no longer in my way. Something along those lines.) Then, depending on how you decide the last game ended, you go through a tutorial level, either collecting parts to repair the Hawk on Malachor (DS), or perhaps making repairs on the Hawk itself (LS). Naturally HK and maybe Mandalore would be there, probably not Mandalore though, he'd have to regroup more Mandalorians. After that the player goes into the Unknown Regions to search for Revan.

 

As for Revan, he needs to be alive in this game. OE turned him into too important of a character to be killed off. I think the player should at least encounter Revan, if not recruit him. Scenario follows:

 

Player is in some dark tomb-like area. Player notices movement ahead, walks forward. Player sees two Sith or some other bad guys, and another figure. This figure has their back to the Player, and is wearing a heavy cloak (Brown is Revan was LS and black if Revan was DS), with the hood up. Due to this, Player cannot see the figure's head or skin color, or even gender due to the thickness of the cloak. The two Sith attack the figure. The figure extends a gloved hand, using Force Wave to knock back both targets, unknowingly knocking back the Player as well. As the two Sith regain their footing, they rush to attack the figure. The figure calmly extends their hand again, choking one of the Sith where they stand. By this time, the other Sith has reached sword-range of the figure, but suddenly the figure pulls out a lightsaber (Color can be determined by T3's beggining convo, or randomized.) And swiftly cuts down the other Sith. At this point, the Player struggles through the knockout pains and attempts to initiate conversation. "Who are you?" Or something to that effect. The figure says nothing, but calmy heals the damage they inflicted to the Exile with Force Heal.

 

Continues on from there.

 

Advantages to this scenario:

 

  1. Revan's appearance is still left unknown. A similar trick to Revan's suit in K1, but a little more original, not so obvious given the player's knowledge, and generally makes sense.
  2. Revan's class and style of fighting are left open. Throughout the fight, Revan uses the Force and the Lightsaber.
  3. Revan's side of the Force is not openly shown. Throughout this fight, Revan uses one DS power (Choke) one LS power (Heal) and one NE (Wave).

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ok well my comp was down and my account wouldn't work but im back now.

anyways i have a ton of ideas literally and to tell the truth a lot could suck and many could be awesome.

 

first:

What do you mean by "real Mandalorian armour"? Are you talking about Jango's/Boba's armour? If so, then I prefer the KOTOR version of Mandalorian armour!

you mean the armor that makes the mandalorians look like they are premature children with abnormaly smal heads? and i think boba fetts armor is a space suit but im not sure were i heard it.

 

now for the ideas

-strength doesn't govern any skill!!! make it govern intimadate and make intimadate a skill.

-get rid of WMDs, you know the attack spells that all inevitably become AOE ( lightning, force wave, scream, horror and stasis.

why not have SOME aoe attacks that have it as an advantage.

-multiplayer a very contriversial concept but with proper usage and exicution it turns even the weakest of games into party fun. In the future ill be photo shoping my ideas to convey the message of my visions*.

-craptosis, every one says that cortosis weave is a rare and valuable ingredient in fine vibroswords and other bladed weapons that would be okay with me... if it was rare come on! its on every melee weapon. WHY!?!?!?

in my opinion all swords should have a -damage and defense vs lightsabres

 

*all my ideas come in the forms of visions be it dreams epiphinys or inter-video game references.

 

more later i dont want to waste all my ideas in one post...

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now for the ideas

-strength doesn't govern any skill!!! make it govern intimadate and make intimadate a skill.

This goes against the purpose of Strength in the D20 system... Strength governs your ability to hit and applies extra damage to opponents in melee combat, and is one of the most powerful of the 6 PC attributes.

 

Intimidation comes not from sheer Strength, but it is done through appearance, bluffing, and threats (Charisma)...

-get rid of WMDs, you know the attack spells that all inevitably become AOE ( lightning, force wave, scream, horror and stasis.

why not have SOME aoe attacks that have it as an advantage.

No way, these powers are quite necissary as is especially for the Consular/Master/Lord classes who aren't as skilled in saber fighting, it is not the fault of the powers that the game lacked a little balance and polish time, especially toward the end. It is the NPC's and game settings that needed to be adjusted.

-multiplayer a very contriversial concept but with proper usage and exicution it turns even the weakest of games into party fun. In the future ill be photo shoping my ideas to convey the message of my visions*.

Because of the existance of SW Galaxies, the KOTOR series likely will remain a single player game only, LA does not want to possibly compete with their own products. ;)

-craptosis, every one says that cortosis weave is a rare and valuable ingredient in fine vibroswords and other bladed weapons that would be okay with me... if it was rare come on! its on every melee weapon. WHY!?!?!?

in my opinion all swords should have a -damage and defense vs lightsabres

That is a valid argument, one I also happen to agree with, but unfortunately the whole cortosis thing was invented simply because the game engine required it to handle saber vs blade fights... NWN had no saber weapons, so sabers were added in as just another melee weapon type, cortosis was added in to simply explain things.

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looks like ill have to spend this reply on my rebutle... I still appreciat youre critisism but i was hoping to spend this post on more of my ideas.

 

This goes against the purpose of Strength in the D20 system... Strength governs your ability to hit and applies extra damage to opponents in melee combat, and is one of the most powerful of the 6 PC attributes.

 

yes but i find that no matter what strentgh is useless in kotor i never use it instead of dexterity i find its only advantage is not being armor restricted but it doesn't mater because robes dont restrict dexterity. maybe its just a coincidence but it always suked to me. but about intimadate isn't a big 250 pound man with huge muslces gonna scare the crap out of you more that a jolly mr. peanut who is persuasive? why would a charming person scare you?

 

No way, these powers are quite necissary as is especially for the Consular/Master/Lord classes who aren't as skilled in saber fighting, it is not the fault of the powers that the game lacked a little balance and polish time, especially toward the end.

 

but more specialised skills would be more realistic (not in a real world sense) in the aspect that every attack becomes the same because of the aoe thing.

 

Because of the existance of SW Galaxies, the KOTOR series likely will remain a single player game only, LA does not want to possibly compete with their own products.

 

but star wars galaxies doesnt revolve around the d&D system I dont think that galaxies and kotor are close enough to compete with each other and there has been plenty of rpgs in LA that were more simialar than kotor and galaxies, but you havent seen the visions i have in my head they're are really spectacular in my opinion.

 

That is a valid argument, one I also happen to agree with, but unfortunately the whole cortosis thing was invented simply because the game engine required it to handle saber vs blade fights... NWN had no saber weapons, so sabers were added in as just another melee weapon type, cortosis was added in to simply explain things.

 

it gladens me to see you dont loathe all of my ideas, but i dont think you understood what i meant, I meant that when fighting lightsabres swords would be at a disadvantage because most orthidox sword techniques would be useless against lightsabres and force the swordsman to focus on not destroying his weapon because of its vunerability to damge during lightsabre fights. my idea was that sword would experience a lowering in their attack power and defense vs lightsabres.

 

once more i appreciate your critisim it will make my ideas stronger as i search for solutions to problems.

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looks like ill have to spend this reply on my rebutle... I still appreciat youre critisism but i was hoping to spend this post on more of my ideas.

Please, don't take what I was saying as infringing on your ideas... ideas are a good and noble thing. :)

 

I was merely trying to educate not criticise. ;)

 

yes but i find that no matter what strentgh is useless in kotor i never use it instead of dexterity i find its only advantage is not being armor restricted but it doesn't mater because robes dont restrict dexterity. maybe its just a coincidence but it always suked to me.

Strength is most certainly not useless, your Dexterity has nothing to do with adding to hit or damage, only with certain Finesse feats does it even allow Dexterity to add to-hit for certain types of melee weapons... this includes sabers. Even with said Finesse Feats it is your Strength that still adds a damage bonus when you hit.

 

but about intimadate isn't a big 250 pound man with huge muslces gonna scare the crap out of you more that a jolly mr. peanut who is persuasive? why would a charming person scare you?

Let me elaborate further on how the D20 system works...

 

Strength has nothing to do with your appearance, you will not look like an intimidating character because of Strength, you need Charisma for that.

 

No matter what your characters actual Strength, Charisma indicates what your appearance is, so with a 16 or more your PC is a beefy and intimidating 100 Kilo muscle-bound Adonis, with a 8 to 15 you are just average looking fellow, or with an 7 or less your PC is just a homely big and un-intimidating guy named Bubba! :D

 

I know it sounds strange to those unfamiliar with the D&D system but your Charisma is the stat that tells how you look and how persuasive and intimidating you are... even if you want your PC to be physically monsterous and scary, but very convincing and manipulative, you will still need a high Charisma to pull it off... (Without using some "house rules" to make characters with low charismas have a fear/intimidation effect that is.) But "house rules" are not normally recognised by the game companies so they are usually not implemented in the game system.

 

This reason alone was why in the AD&D rules they added in Comeliness as a 7th Attribute one that simply indicated your PC's looks/appearance, to let Charisma be only for Leadership, Persuasiveness, and Intimidation. Much simpler this way IMO. ;)

 

but more specialised skills would be more realistic (not in a real world sense) in the aspect that every attack becomes the same because of the aoe thing.

Here you are actually confusing game mechanics... you are talking skills they have nothing to do with spells... and no matter what spells will be like this, spellcasters will have to continualy cast their attack spells over and over... it is the way of things from way back... and it is inherited here because of the D20 system. But even in the WEG D6 Star Wars RPG System you still would have to use your Force (spell) powers similarly, repeatedly using similar high-damage ones, to defeat your opponents and play through the game. It is the way of RPG's.

 

but star wars galaxies doesnt revolve around the d&D system I dont think that galaxies and kotor are close enough to compete with each other and there has been plenty of rpgs in LA that were more simialar than kotor and galaxies

Well, if you look at it from a purely marketing perspective, no matter what the systems the games use, you would not release a product that could take your audience from another of your products, especially one that nets you a monthly income. No matter what.

 

it gladens me to see you dont loathe all of my ideas,

:D

 

once more i appreciate your critisim it will make my ideas stronger as i search for solutions to problems.

I'm not trying to be critical honest! :D

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There is only so much you can do story wise with Star Wars.... in the end its always someone stuggling with dark/light, someone falling in love....someones hand coming off.....a big war in the stars.

 

How about adding a more bizzarre story line??? Something which adds homour as well.

 

Maybe show there is peace 10,000 years after the Final star wars movie........Jedi are still around as they are virtually galactic "police". The many years of peace has led to many Jedi being as good as an average Police Officer - handling off misdermeanours and the occasional thug/criminal/murderer.

 

Jedi arent as powerful as they once were. Many are made Jedi's because they are merely force sensitive and never anything more. Most do so just as a "job". Some Jedi are better than others, some Jedi are still true to the cause albeit not as near as strong with the force as those in the years before.

 

Now this goes in line with what Kreia states in TSL. That many of the ancient Sith Lords were MUCH more powerful with the force and especially with the Light Saber.

 

This shows that over time while more people are connected to the force...the strength and technique is being watered down.

 

 

However after 10,000 years of peace something terrible happens.

 

A gigantic black hole appears near the Capital of the Galaxy. Many days go by and people are unaware as to what the cause is of this.

 

There is a large congregation around this black hole when suddenly thousands of Sith Ships appear. All jumping from out of the black hole.

 

The attack begins shortly after as the entire nearby planet is bombarded.

 

On one of the Sith Ships is a man, this character is you. Are you a Sith? Or are you a remaining Republic Soldier trying to warn people of what is to come......?

 

The story goes on to try and determing what the threat is, why it has attacked unprovoked.

 

What the story is......

 

There is a Sith Lord who's hate for the Republic and Jedi is so strong that he is willing to go back and destroy every Galactic planet. Not content with destroying a planet once, he is attempting to destroy history altogether. He also feels that the current Jedi are too weak and thus wants to face tougher and tougher Jedi and Sith Lords eventually proving that he is the most powerful ever.

 

While he is able to jump back to a different time in history, the only negative side is that he can only jump back a few hundred decades at a time and must wait weeks before being able to jump again.

 

While this seems bordering on the insane, there is only one way to save the destruction which has happened in the future.......and that is to save the past and present.

 

Will you aid the republic? will you aid the Sith??? How did the Sith create the time machine? How many years in the future was it created? How long have they been trying to go back in time. Is part of this time travel what is causing them to get more and more power???

 

Who will help you in your battle......

 

Along the way your character meets a Jedi whom is renown for his ability with the force....you are amazed that he is ......errrm a rather large man. :)

 

Well when one is so strong with the force, what use is there for peak physical conditioning?

 

I know the story has flaws...but its a little more original.....no love, no beautiful jedis and a violent story line.

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you mean the armor that makes the mandalorians look like they are premature children with abnormaly smal heads? and i think boba fetts armor is a space suit but im not sure were i heard it.

 

Haha yeah, I love that armour!

 

This is how I'd design the lightsaber system:

 

1. Short - limited to one handed use only, speed bonus/power penalty.

2. Single - two handed use, average all round/No penalties.

3. Dual Short - massive speed bonus/average power/defence penalty.

4. Double bladed - massive power bonus/minute speed bonus/large defence penalty.

 

^^What'd you guys think about that system? It would add a whole new element to lightsaber design, and you could gather the required parts to decrease the penalties.

 

Oh and what do you guys think about the lightsaber system I posted a few pages back?

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@ redhawk I didn't think that you were critizsizingeaadsdndvm (i forgot how to spell it so i got mad...) i prefer critisism to a bunch of yes men saying thats a good idea and contributing nothing. about the charisma intimadte thing tho... why is it that intimadate has options like intimadate/persuade and intimadate/lie if it is so simialar to persuade. and btw hi charisma intimadate makes me think about a siamese fighting fish bluffing to make it self look big.

 

and i ment to say spells not skills srry about that!

and you didn't say anything about cortosis and i got another idea; what if cortosis was still in the game but it was a rare ability on certain weapons only and negated the -damage vs. lightsaber?

 

and I like your sabre idea witch but i think it needs a lot more work to be applicable.

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@ redhawk I didn't think that you were critizsizingeaadsdndvm (i forgot how to spell it so i got mad...) i prefer critisism to a bunch of yes men saying thats a good idea and contributing nothing.

Cool! :D

about the charisma intimadte thing tho... why is it that intimadate has options like intimadate/persuade and intimadate/lie if it is so simialar to persuade.

Both those Intimidation options (Persuading, Lying) use the, Charisma based, Persuade skill to determine if you were sucsessful, and both of them are a form of Intimidation in the eyes of the D20 game systems rules. ;)

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