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What you'd like in KOTOR III..


witchfinder

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I would also want to see an UNARMED combat system like the one in GTA:SA. Only for UNARMED COMBAT though.

 

and what would that be, forgive me for my ignorance...

 

maybe a lightsaber system where if you use one form a lot it detracts power from the others but increase it likew if you had 300% percent to spend on force forms. if you use one i add percent until your out while detracting percent from the others.

 

all force skill being used in conversations and influence mind and mind trick being combine with this. maybe all atribute affection conversations aswell (i.e constitution granting you more time to convince a captor to release you from a torture chamber.) but intelligence should still be the most influential atribute followed be wisdom.

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REAL customizaiton. not just picking your head and stats >_>

we need to be able to choose what RACE we are, would rule to be a Ithorian, so we can be Rodian, but unlike JA not have all the same sounds, its stupid having a Rodian speak good english basic. and being able to choose your starting clothes, and to choose your hair and headshape aswell as just your head.

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OK well first off let me start off by saying. I did NOT read the first 5 pages of the thread so I have no idea if anyone has thought this up yet BUT here's what I'd like to see :D

 

You the main character start off in a Jedi Counsil meeting with other members of the Jedi discussing what aspects of the newly repaired republic could they better strengthen to assure its lasting another 1,000 years.

 

A message could come through about an oddity in space in the Korriban sector. It would of course be Revan The Great returning from his quest to seek the original Sith with success. Fierce they would be. Force masters all! They would have unheard of powers like Stoffe's Force Destruction :D

 

ALL of the republic would have to unite to stave the new Sith threat that was on the horizon. You'd have to do the normal TSL and KOTOR planet visiting type stuff BUT only for experience, mini quests and picking up party members. Party members would include a very odd old Cathar type character like Kreia is in TSL named Juhani. Back from her own exile she and a new "personal padawan" Mission Vao who is now an all grown up very sexy and kewl looking side character. Not taking away from the 3 party thing but adding like TSL's remote does.

 

Then for the ending you could actually fight through fighter waves, pilot a star destroyer type ship during a huge battle having to deal with both outside and inside of ship issues and problems like attacks ;) Then when you fight through the initial invasion force designed to retake the gateway planet (Korriban) you could then visit a new distant galaxy where the original sith were now coming from. It could have maybe 3 new planets.

 

The original lineup for planets that you'd pick up party members from could be: Kashyyaak SP (The Wookie Planet) ;) , Illum, Yavin, Alderan, Corusant, Dantoonie, Tatoonie and lastly Korriban.

 

I'd also like to see the improvements Holowan Modders have done (idea wise at least) put into the game such as their answer to a few sabers being replaced by a massive selection of the most realistic hilts and such :thumbsup: Stoffe's pretty much amazed us all with High Level Force Powers.

 

Well that's my wish list :D

 

:ben:

General Kenobi

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Okay let's begin:

 

First of all: Make the game harder and the story longer (some 300 hours wouldn't be bad :xp: [Just don't give me that "It'll ruin the story rant" :xp: ] )

 

Second: Make Revan the main character.

 

I would like to see more animations, not just 3 new ones; but a whole lot of new animations. It owuld be also nice to have the ability to weild boht ranged and melee weapon at the same time.

 

How many years (or games), will I have to live through, to have the main character have a VOICE?! I mean, in EVERY SINGLE RPG (which are WAY more popular than FPS, plus the story is better), the main character is a MIME. I am SICK and TIRED of the main character keeping his mouth shut the whole game. And how come they can't spend a several hundred thousand dollars (which would be replaced by several HUNDRED MILLION dollars) to have the main character have a voice (Argument on "How will the main character say his name" : There is a technology which can imitate voices). Why even bad FPS's have voice-acting for the main character, so why can't a good RPG have voice-acting for the main character.

 

I go into nature, the map is the size 2x2, you can't get lost, and all you can do is go to quest places and kill animals!??? What kind of an RPG is THAT?! Other RPG's are sometimes consisted of exploring ruins, unlocking puzzeles, climbing mountains and you could even get lost in that enviorment. How about inserting more interaction with the enviroment. Also, vehicles to explore the nature.

 

The story should start with Revan losing all his Force Powers due to something that has been sweeping everything for a long time. He meets up with Dorian (Obi-Wan type of character) and the Exile (Ryan Pano [Clone of Pierce Brosnan]). They escape the planet into Known space, find out that the Galaxy is a Sith Empire now and that there is only a Sith Order now.

 

They gather all KOTOR 1 and 2. Then you can either join the Sith, fight them in the strugle for power or rebel against them. If you Rebel against them, you make a base of operations on a less known planet, recruit soldiers, train them, command them; make weapons, upgrae weapons, design weapons, buy weapons; make ships, design ships, buy ships, upgrade ships, control and pilot them (exploring them would be also nice, as well as interacting with the crew which does random things); make starfighters, design starfighters, upgrade starfighters, buy starfighters and fly them.

 

You could invade worlds (ground and space combat), sabotage factories, save people, do good deeds; Oh, do what the HELL you like there, you could even choose dark side options at the light side end, it WILL make a difference.

 

The planets could be: Corusant, Onderon, Nar Shadaa, Dantooine, Korriban, Tatooine, Mannan, Kasshyk, Telos, Yavin IV, Delaria, Bastion IV, Bespin, Zonju V, Talravin and so on.

 

Also, additional hilts, and some modding tools and tutorials.

 

Well that's my wishlist.

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It owuld be also nice to have the ability to weild boht ranged and melee weapon at the same time.

 

I tried to do this 3 minutes and fourteen seconds into the very first kotor game...

 

but any ways i think your ideas are good but 300 hours thats pretty step maybe if you could do grinding in a certain area or when your get a new skill you go into a tutorial sorta thing like the style they did in warcraft three (whenever a new unit or technology became available a tip would apear on the screen along with and anouncement then if the skill or unit was required to beat your oppenent it would give you a situation that could be improved significantlyby using this new ability (two good examples are when a party of soldiers were under archer fire and the captain activated his soldiers defend ability and you were advised to do the same the next example when your soldiers were being bombarded by flying beasts and a set of giant spiders come and entangle them in webs enabling your soldiers to attack them with ease while the creatures had reduced range and were quickly over whelmed.

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^^^^^

 

Great idea. I was thinking that maybe your party members or data-pads can give you information on soldiers, improve your skills in commanding and so on. The only problem there is about implantinng strategy in KOTOR (controlling, training and recruting troops) is how will it fit in with the RPG combat system and rules.

 

Any ideas how? :wazup::giveup:

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yeah about that advice idea, maybe your party members could advise you on how you might best defeat an enemy such as a force sensitive mechanic noting the power supply of a droid is extremly close to its targeting aparatus and the use of a heat weapon could over load it and make it atack freindlies and enemies. or maybe a party member who an armor smith and can identify an enemies weaknesses or stretghs by looking at them.

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^^^^^

 

Excellent idea! Maybe your party members can give you advice and skills on multiple grounds like: Piloting, tactics, how to increase morale, engeneering and so on. But the problem remains:

 

How to implant strategy into an RPG?

 

NOTE: There is a sucessful attempt (more sucessful acctuely). It's called Spell Force: Order of Dawn, it is a mix of RPG and RTS (and a very good one I must say).

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I would like to able to manipulate events on a wide scale. Look at Kreia in TSL she went around the whole game twisting people to help the exile. Only this should be a DS consellor option where you get people to do your bidding. How cool would it be to have sway over an entire planet. Palpatine managed to control a significant amount of the senate, having just a taste of that kind of corrupting power would be cool. It would be an extension of the whole corrupting your party members thing from TSL. Thanks right Atton, kill! :dev7:

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Great stuff there Lord Pickle. :) I would REALLY like this to happen.

 

Something else I've been thinking about. We all know that more force powers will more than likely be implemented in the next one so how about making some or all of the universal force powers something you don't have to select in the level up screen? You spend your level up point(s) on something LS or DS specific instead. Force push, force speed, etc. would progress over time like crush opposition does for the Sith Lord for example. Also, make force jump progressive for ALL starting classes. Not just for jedi guardian only.

 

Give me time and I will come up with some more. :D

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How about this...have double-bladed sabers that can be used with only one or both blades ignited depending on how the player wished to use it for combat like the way that Maul used his in Ep. 1.

 

I enjoyed it when you could do that on Jedi Academy. Sounds good to me. You should be able to choose your own hilt as well. Building your lightsaber is great, but what fun is it when they all look the same minus blade color?

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Yeah opening up the starship area would definitely rock, considering the system requirements for the base shell as it is, why not a 5 cd game?

A choice of say, three transports depending on your tastes. A new freighter, a courier-ship and a (very) light cruiser.

 

More interaction as a regular member of the Jedi Order would be good too. Getting missions from the Council. You don't even need one overall plot as such, just a series of missions increasing in complexity that collate to form an overall story. Say, the Incursion of Obroa-Skai, the Meeting at Ossus, the rallying of Wayland and then the Push to Phindar. Sidequests could be at alternate worlds, such as Bestine and Kuat for extra brownie points but don't need to be pivotal to the plot. Perhaps they could mould the final battles in terms of enemy strength however.

 

Prestige classes for non-Jedi. I like the multiclassing choice of Jedi class recruitment, but agree there should be one or two recruitments only, plus existing Jedi characters. Why not introduce the non-Jedi classes from RPG into NPC prestige classes, Force Adept for Scouts, Force Warrior for Soldiers and Spacer for Scoundrels, all would have a tiny handful of rudimentary powers and exclude any signature Sith/Jedi feats and powers (ie. universal powers only and minimal Force points gain/level, no Jedi feats).

 

A choice of NPC's, including only taking a couple. Say a choice from 12 but a maximum of 8 if you take the light cruiser (which might attract powerful Sith warships), 6 if you take the freighter (which is still likely to be interdicted by fighters and customs ships) and 4 if you take the courier ship (which can slip by most patrol vessels and overall costs less credits to get around with).

 

Introduce resupply and berthing costs for your vessel. Side quests running to a calculated "game clock" which allocates rest times you must retire to a hotel or your vessel to recouperate or begin losing attributes to fatigue. You have to pay accommidation/daily berthing fees so the longer you take with sidequests the more pressure is put on you in the form of credits expenditure.

 

I mean I realise this is all hardcore RPG stuff rather than classic hack and slash gaming, but then that's the point.

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Kotor isn't a hack and slash game. Hack and slash would be Diablo, Dungeon Siege, Drakan, Jedi Outcast, Jedi Academy and others.

 

At the same time kotor isn't micro-management hell either. And some of the stuff you describe here above is more PnP RPG stuff, those things don't work well in a computer rpg. It would drag down gameplay and at times bog you down in unnecessary, time consuming and un-entertaining... stuff. Stuff that work ok in a gaming group around a table but not in a computer game.

 

Star Wars is a fast paced action-adventure story. Kotor 1 captured that feeling best (so far, there is room for improvement though). Oh and add to that IMHO.

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I would like to able to manipulate events on a wide scale. Look at Kreia in TSL she went around the whole game twisting people to help the exile. Only this should be a DS consellor option where you get people to do your bidding. How cool would it be to have sway over an entire planet. Palpatine managed to control a significant amount of the senate, having just a taste of that kind of corrupting power would be cool. It would be an extension of the whole corrupting your party members thing from TSL. Thanks right Atton, kill! :dev7:

 

I like this idea.

 

They should give DS players a story within KOTOR III imo. In the previous games the DS storyline is the LS one but with a few more killings and a lot less gameplay.

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I like this idea.

 

They should give DS players a story within KOTOR III imo. In the previous games the DS storyline is the LS one but with a few more killings and a lot less gameplay.

 

I agree totally. Playing the DS should mean something more than being an a-hole. I would also like to see the influence system working properly.

 

I would really like to see K3 released by Christmas and LA going "SURPRISE!!!!! We've been working on this since before K2 came out". But I know that won't happen. Oh well...

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You don't even need one overall plot as such, just a series of missions increasing in complexity that collate to form an overall story.
JA tried that, and I found that it made for a less compelling story overall. I'd rather have a strong central plot.

 

Introduce resupply and berthing costs for your vessel. Side quests running to a calculated "game clock" which allocates rest times you must retire to a hotel or your vessel to recouperate or begin losing attributes to fatigue. You have to pay accommidation/daily berthing fees so the longer you take with sidequests the more pressure is put on you in the form of credits expenditure.
I know what you are trying to achieve, but that just sounds really tedious and potentially distracting from the overall focus of the game, i.e. saving/conquering the galaxy.
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My ideas for the game are simply thus, you play a new character but you start of as a kid in Civil war (ala Revan vs Malak) in coruscant you do your first trials (complete with training saber), you see how the civil war affected the galaxy, you reincounter the game 2 years later with the exiles time and you flee as there is no one to train you. So in fleeing for the first part of the game you try and descover what had happened and you discover where the exile and revan went and go off after them....

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Well I definitely want to see party starship choices. At least it'll give the impression of an inconstant galaxy.

And hilt choices, but those are less of a concern due to the modding community, but starships can't be reskinned (as far as I know).

Greater variation between LS and DS paths.

More planets with less plot controlled adventuring on them. Until you finally got to the StarForge, KotOR 1 had much more player freedom with their starship. It was clearly the end of the game when the plot fully took over. In TSL it feels like you're only about halfway through when you run out of planets and the next half dozen levels are all taken up in epilogues and plot scenes. You have to wait all the way through Peragus, then all the way through Citadel, then Telos before you finally get your character's destiny back to your own choosing, then you get three planets and it's all plot controlled again.

 

It means the only real player enjoyment you get is when you leave the Telos system, to go on three planet journeys. Then it's done, start a new game and wait through the tedious beginning again. K1 you're in control longer. I hope K3 brings that back and gives all new environments.

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They should give DS players a story within KOTOR III imo. In the previous games the DS storyline is the LS one but with a few more killings and a lot less gameplay.

 

I agree, why kill Kreia? Isn't she more useful alive? Same for Malak?

Why go to Malachor at all? Why not somewhere to kill a LS master?

Completely diferent DS storyline is a neccesity!

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What I want to see:

 

Definately the ability to choose your path through the game and you will gain a reputation through what you do and your appearance. There were too many times in tsl, like in khoonda in dantooine where I was dressed as a mandalorian with a heavy repeater, and the guy said i looked like a scavenger, not a mercenary.

Or times when you are refered to as a jedi, but you look nothing like one.

As for reputation, if you spent your whole time as a bounty hunter, killing bounties through the game, when you meet someone, they'll acknowlegde that and be weary of you, same if you were a psyco murderous dark jedi or a good persen etc.

 

You should be able to progress through the game as a non-jedi and there should be options throughout the game to reflect that, creating a pathway, not being forced to your destiny.

 

There needs to be begger world, like taris in KOTOR 1, that was the right size and there was so much background and story for it, so much going on and so much you could do.

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