REDJOHNNYMIKE Posted September 9, 2005 Share Posted September 9, 2005 I was wondering, is there any possible way to do cell shading or have at least the characters done that way, black and white comic book kotor would be awesome, maybe even a noirish story mod? Link to comment Share on other sites More sharing options...
411 Posted September 9, 2005 Share Posted September 9, 2005 yes but i sure as hell aint doing it Link to comment Share on other sites More sharing options...
Lando Griffin Posted September 9, 2005 Share Posted September 9, 2005 yeah, that would take to long, u would have to reskin everything, and u need to make the dark colors black, light = white. I wouldnt want to do that. Take way too much time for a mod. Link to comment Share on other sites More sharing options...
Rifted Posted September 9, 2005 Share Posted September 9, 2005 Well, now you've motivated me to try my hand at that. When I get home I'm gonna start on one of the PC heads and see what I can come up with. It should be possible, just retexture with solid colors. If you're dedicated, then nothing should take too much time. Link to comment Share on other sites More sharing options...
The_Maker Posted September 9, 2005 Share Posted September 9, 2005 Actually theoretically if you wanted a "black and white" style mod you would just have to open up abour 1000 or so texture files in PS and change their mode to greyscale so they have no RGB data. Its actually easy to do the modifying but the amount of altering is what will discourage almost everyone <.< Link to comment Share on other sites More sharing options...
TemporaryTomato Posted September 9, 2005 Share Posted September 9, 2005 Look for "SmartShader" in the 3d options(where you force AA/AF) if you have an Ati card. Nvidia cards probably have something similar. I haven't really used them much, except for some black/white Mafia playing, but I'm pretty sure there's a cartoonish effect. Link to comment Share on other sites More sharing options...
411 Posted September 10, 2005 Share Posted September 10, 2005 lol just opening the 1000 files is long enough if the mod was atleast challenging,then i would do it Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 10, 2005 Author Share Posted September 10, 2005 But would just switching the colors to greyscale actually look good, without editing each one anyway to make it look more natural? And is it possible to actually do 2D characters? Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted September 10, 2005 Share Posted September 10, 2005 i don't think you could the 2D thingy in the kotor series which is a 3D game (any 3D game for that matter)... not sure what the greyscale would look like though... Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 10, 2005 Author Share Posted September 10, 2005 That's why I thought it would need tweaking to give it the right style, if you did that. It would have to look cooler, because just turning color of on your monitor looks stupid. Link to comment Share on other sites More sharing options...
Rifted Posted September 10, 2005 Share Posted September 10, 2005 All right, here's my silly attempt that I threw together in about twenty minutes, which is said to look like a "monster out of MS Paint." http://img225.imageshack.us/img225/349/cellshade4le.png Blaah. It looks /okay./ The robe doesn't look that grand because the textures are stretched out. Link to comment Share on other sites More sharing options...
shamelessposer Posted September 10, 2005 Share Posted September 10, 2005 I like the look to that character a lot... but it'd take an eternity to do that across an entire game. I know I wouldn't spend my time on it. Link to comment Share on other sites More sharing options...
Lando Griffin Posted September 11, 2005 Share Posted September 11, 2005 that looks horrible, i thought u were going to make them just black and white like in sin city. Link to comment Share on other sites More sharing options...
Rifted Posted September 11, 2005 Share Posted September 11, 2005 Thanks for your lovely comment, Lando. Ever read the forum rules? Now, now, if I wanted something like the Sin City movie, I would've just converted the original textures to grayscale, like The_Maker said. Pretty easy. But like the comic books? I would've just turned my reshaded textures to grayscale and upped the contrast. Have you ever seen cell-shaded games? That's the look that RED said he wanted to achieve, and I think I did a sort of good job in that. I didn't take the jump into solid black and white because color is sometimes present on the models from the area lights, for example, on Korriban. Link to comment Share on other sites More sharing options...
cry_of_paine Posted September 11, 2005 Share Posted September 11, 2005 That looks great. I have to admit that when I saw the original idea, my first thought was "why?". I don't normally like that style of graphic, except where it makes sense, like in a game based on a cartoon series. But I'm convinced. I doubt though it would be feasible. It would take way too much time. Although there is one possibility that could make it faster (don't know how good it would look though.) If you could make a macro in Photoshop that would open every file in a directory, and posterize it (which drops the color depth to a given amount) that could work. It would be extremely tricky though, because you can't be quite sure how many colors you'd need for any given model. Plus you couldn't be sure which colors it would pick. Actually, I just found another option. It would do the exact same thing as Photoshop, but you wouldn't need to know how to do Photoshop macros, and it can do all the files at once. There's a program called IrfanView. It's an image viewer, but it has some graphics editing capability. It has a batch conversion option, and under it's advanced options for that, it let's you change color depth. It's still an interesting idea though. Now I'm curious to see if it goes anywhere. Link to comment Share on other sites More sharing options...
Lando Griffin Posted September 11, 2005 Share Posted September 11, 2005 sorry, but what are you tring to make,the character looks like its flat,like paper. Link to comment Share on other sites More sharing options...
Darth333 Posted September 11, 2005 Share Posted September 11, 2005 That's a very original idea It would change the whole "face" of Kotor. I would have never thought of that. I like it! Lando Griffin: Ever heard of constructive critisicm? Members are welcomed to give their feedback but there is no need for mean comments like "that looks horrible". Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted September 11, 2005 Share Posted September 11, 2005 sorry, but what are you tring to make,the character looks like its flat,like paper. Actually, i think thats kinda' what RJM had in mind... I was wondering, is there any possible way to do cell shading or have at least the characters done that way, black and white comic book kotor would be awesome, maybe even a noirish story mod? but i think his thread kinda' got off course a little i think Rifted's pic looks kinda' cool, looks like it was posterized or a colored chalk filter was applied to it... Link to comment Share on other sites More sharing options...
cry_of_paine Posted September 11, 2005 Share Posted September 11, 2005 sorry, but what are you tring to make,the character looks like its flat,like paper. Actually, that's about it. Cell shading is gaining popularity in video games. It's supposed to make the game look like a cartoon. As if it was made the same way that cartoons are - single images of a character painted onto a transparency (called cells), then shot over a background image. (a better definition is found here) Here's a site with plenty of examples. Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 12, 2005 Author Share Posted September 12, 2005 @Rifted, as a cell imitation, THAT LOOKS PERFECT!!! LOL it actually looks like all my finished non CS textures *snicker* Except sadly enough, still better than them:D I never actually saw Sin City, but that was what I had in mind, that's why I didn't like the greyscale idea, because I'd want to edit every texture for more "grit", not simply black and white. It would be awesome with this massive story mod I've been writing in my head at work, since it's really dark and sinister. And yes it is the flat paper stuff, I think there were several comic related games like that, notably the upcoming Spiderman, the best example I can think of is that Joe game for GC. Thanks D!, I'm not much for execution, but nobody's ever blamed me for not being a dreamer:D Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted September 12, 2005 Share Posted September 12, 2005 I know that for some game on PCGM (I think HL2 or UT) has cel shaders, but it's just a .dll file. Link to comment Share on other sites More sharing options...
FunSolo Posted September 13, 2005 Share Posted September 13, 2005 jus took a look at the screeny, and, man, it looks great. a bit like the typical animés, specially eyes n nose. keep it up, im curious how the game feels, seeing all characters like that just wonderin why u tryin this? i never thought of somthin like that just for the fact that it would take me ages to do it Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 13, 2005 Author Share Posted September 13, 2005 @jmac, I don't know what that means, but could it work with kotor? @funsolo, I want to make a story that is in parallel with and darker and more sinister than TSL, kind of what's really happening behind all of these events (Please don't take my idea everybody:( ) So another question, Has anyone ever used Night vision in Splinter Cell, the Xbox, because I saw the PS2 and it was crappy green, but is it possible to filter the video somehow to give it a grainier black and white look, that coupled with textures like Rifted's excellent example above might be close to what I'm trying to achieve. Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted September 14, 2005 Share Posted September 14, 2005 *.dll files are Windows application(*.exe) file extensions, and actually I think you would need the contents/pupose of the *.dll, then re-do the functions contained in it, so probably not for KotOR. Link to comment Share on other sites More sharing options...
REDJOHNNYMIKE Posted September 14, 2005 Author Share Posted September 14, 2005 Ok, so if cell shading won't work, will the filter idea ^^^ work? I know it's possible to do a blue version, because it's actually used ingame (any time you communicate with somebody via computer) can that be edited or substituted? Link to comment Share on other sites More sharing options...
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