Mono_Giganto Posted October 24, 2005 Share Posted October 24, 2005 Not at this time... though things might change pending a model animation breakthrough. Well, from my point of view, to get a body with the Malak animations to have normal animations would just require weighting the mesh in question to the normal skeleton (Only Enlarged) instead of Malak's. Not too fun a job. Weighting sucks. Chances of getting it to export and retain those animations are low to none, but not many people have the time on their hands to try, nor could I blame them. Example: The Darth Revan Models and their non-animated cape, getting that cape to be animated is one of our longest desired but impossible to do mods. Maybe not impossible, might be able to fake it with some clever weighting, just, who would do it? Not many modellers here with knowledge of weighting. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted October 27, 2005 Share Posted October 27, 2005 it is great indeed but i have to ask the stupid questions: Can it be used In K1 aswell? (Hence some files from K1 are compatibile with TSL and vice versa) Are you planning doing K1 version? Link to comment Share on other sites More sharing options...
The Doctor Posted November 4, 2005 Share Posted November 4, 2005 I don't think it can be used in K1. I could be wrong, though. Link to comment Share on other sites More sharing options...
RedHawke Posted November 5, 2005 Share Posted November 5, 2005 I don't think it can be used in K1. I could be wrong, though. You aren't Doc! The model formats are different between the 2 games. Link to comment Share on other sites More sharing options...
Darth_Pegasus Posted November 11, 2005 Share Posted November 11, 2005 DS/LS transition, 'but it can be done by making a default Anakin character (I think, that there are few average at pcgamemods, and it will cause no problems with a animation at the start of the game) and at the second transition just make him permanently equip such armor by Canderous-kind-of script... This would be GREAT, but it needs lot of work, will broke other characters and it's just an idea - nothing more. =| i like that idea...lol make a ep 3 anakin for the first ds transition and a normal one for the neutral...hmm...also there are no LS transitions just neutral. Link to comment Share on other sites More sharing options...
Darth_Pegasus Posted November 11, 2005 Share Posted November 11, 2005 sorry about this double post...but...when i try to start a game as vader(selecting the guy in new game mode) when i go to portrait....cant skip that...it just closes...any ideas on what to do? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted November 11, 2005 Share Posted November 11, 2005 Edit button is your friend. Link to comment Share on other sites More sharing options...
Darth_Pegasus Posted November 21, 2005 Share Posted November 21, 2005 ok an idea for the updated version avol...would you make it compatible with oldflash's Jedi_armor mods? edit: currently haveing both makes the vader armors icon look like one of the modded Jal Shey modifyed armors. and the actual armors helm turns a greyish color. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted January 26, 2006 Share Posted January 26, 2006 hmmm... what about Force powers? this suffers the same problems of Darth nihilus.... cause it's from his module that you edited it right? Great job however, it made my dream come true, finally vader! EDIT: however you should fix some animations... like Vader running when low on health, he stands still but moves! you should give him the basic running animation! Link to comment Share on other sites More sharing options...
Darth Zodiac Posted June 5, 2006 Share Posted June 5, 2006 This Darth Vader mod is awesome! However, I'm sad to see that it can only be used in TSL. Is it possible to get a version of this for the first KOTOR? Link to comment Share on other sites More sharing options...
EnderWiggin Posted June 5, 2006 Share Posted June 5, 2006 Not by Avol probably... the last time his profile says he was on the forum was 04-14-2006 almost two months ago. _EW_ Link to comment Share on other sites More sharing options...
Shem Posted June 5, 2006 Share Posted June 5, 2006 This Darth Vader mod is awesome! However, I'm sad to see that it can only be used in TSL. Is it possible to get a version of this for the first KOTOR?No. Because it's based off of Darth Nihilus' model, and that model does not exist in K1. Link to comment Share on other sites More sharing options...
Darth Zodiac Posted June 6, 2006 Share Posted June 6, 2006 No. Because it's based off of Darth Nihilus' model, and that model does not exist in K1. So, is there a way I could extract the Darth Nihilus model from KOTOR 2: TSL and import it into the original KOTOR? Link to comment Share on other sites More sharing options...
Shem Posted June 6, 2006 Share Posted June 6, 2006 So, is there a way I could extract the Darth Nihilus model from KOTOR 2: TSL and import it into the original KOTOR?Porting is illegal and talking like that around here can get you into trouble. I see that you're new, so I assume you didn't understand that yet. Just keep that in mind in the future. Link to comment Share on other sites More sharing options...
Darth Zodiac Posted June 6, 2006 Share Posted June 6, 2006 Porting is illegal and talking like that around here can get you into trouble. I see that you're new, so I assume you didn't understand that yet. Just keep that in mind in the future. Well, the way I understood it was that extracting objects from one game and distributing it to be imported into another game was illegal. However, I thought that asking for an explanation on how I could personally extract the Darth Nihilus model from my own copy of KOTOR 2: TSL and importing it into my own copy of KOTOR for my own personal use would be perfectly acceptable. But if any kind of porting is illegal, then would it be possible for AVol's Darth Vader model to be edited so that it uses another model presently available in KOTOR? Perhaps Malak's model in KOTOR could be substituted for Nihilus's in KOTOR 2? I just really, really want to use this Darth Vader mod in both KOTOR games. Link to comment Share on other sites More sharing options...
RedHawke Posted June 7, 2006 Share Posted June 7, 2006 Well, the way I understood it was that extracting objects from one game and distributing it to be imported into another game was illegal. Correct... However, I thought that asking for an explanation on how I could personally extract the Darth Nihilus model from my own copy of KOTOR 2: TSL and importing it into my own copy of KOTOR for my own personal use would be perfectly acceptable. Incorrect, we do not even condone the discussion of these things here... See, we only exist at the whim of LA, Bioware, and OE they 'tolerate' us because we do not step on any toes. If we discussed these things they wouldn't take too kindly to that, so we don't tempt fate. Sorry no porting or discussions about porting. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted January 4, 2007 Share Posted January 4, 2007 I wonder if an update is coming out... I was wishing for a completed version... Link to comment Share on other sites More sharing options...
RedHawke Posted January 5, 2007 Share Posted January 5, 2007 Being that AVol hasn't posted here in a very long time I would say no. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted January 5, 2007 Share Posted January 5, 2007 damn it. I can only hope then that someone takes up his work and finishes it... Link to comment Share on other sites More sharing options...
Shem Posted January 5, 2007 Share Posted January 5, 2007 damn it. I can only hope then that someone takes up his work and finishes it...It's not that simple. You just don't go in and finish someone else's work. Link to comment Share on other sites More sharing options...
Ghost Down Posted January 5, 2007 Share Posted January 5, 2007 It's not that simple. You just don't go in and finish someone else's work. Yep, you need to have the modders permission! - Ghost Down Link to comment Share on other sites More sharing options...
Dark_Ansem Posted January 8, 2007 Share Posted January 8, 2007 I know. But what if Avol never comes back? Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 8, 2007 Share Posted January 8, 2007 Then the mod stays as it is, and that's all there is to it. Link to comment Share on other sites More sharing options...
Darkkender Posted January 8, 2007 Share Posted January 8, 2007 It is beta-version! Some problems with animation! You can use only one one-handed lightsaber! Game can be crash when you select your character! Are the following the things you are looking to get fixed? If so the first 2 likely can't/won't be fixed as we have yet to fully crack model animations for the game or to be able to change nihilus saber wield animations. The 3 glitch is caused by a hardcoded element within the engine and character selection and also cannot be fixed. Link to comment Share on other sites More sharing options...
Dark_Ansem Posted January 15, 2007 Share Posted January 15, 2007 I'm talking about running poses when you're low on health, for example. I know the third one cannot be fixed and about the lightsaber problem I don't care, I always use 1 lightsaber and that(apart from that there is a cool animation of Nihilus very similar of Darth Vader, he crosses his arms when standing. can you make nihilus alwas have it when he is staring at the sky? also, how can you make the player have it?) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.