ZeroX2 Posted November 20, 2005 Share Posted November 20, 2005 No comment on Mind Trick, I have to check its force costs. It uses 20 force points to toggle it on. Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 20, 2005 Author Share Posted November 20, 2005 And Force Seeing is the same, I believe. So, Abosrb, Mind Trick, and Heal vs. Grip, Drain and Lightning. (Protect and Rage aren't so useful as the others)This we have known about since JK3 came out. And yet, this is as far as we have gotten in this arguement. Nowhere. How ironic, in retrospect. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted November 20, 2005 Share Posted November 20, 2005 Regardless, you do not regenerate Force with Mind Trick active. So either way you wind up with less Force... So meh to Mind Trick, I'd rather regen my Force points than waste them using Seeing. Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 20, 2005 Author Share Posted November 20, 2005 Hello, attack-from-behind! Â I just had to say that. In the end, I suppose it all boils down to personal preference. I can't believe I'm saying this about my own thread, but it is due for closure. We've had our argument, and blown off steam... again. Link to comment Share on other sites More sharing options...
thehomicidalegg Posted November 21, 2005 Share Posted November 21, 2005 mindtrick is pretty useful if the server has jk2 kicks enabled, because it does not turn off when you kick, so it forces the opponent to use seeing Link to comment Share on other sites More sharing options...
ZeroX2 Posted November 21, 2005 Share Posted November 21, 2005 Or if you kick via the Saber Staff. Â I've had a lot of fun Mind-Trick-Kicking flag carriers around that are foolish enough to Force Speed in a straight line. ^^ Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 21, 2005 Author Share Posted November 21, 2005 I've got the flag! Lemme look for enemies! Â <.< Â >.> Â >.< Â Don't see anybody! *Runs* *Gets kicked, sabered* Â An all too common problem with n00bs. Â I like to mix kicks in with my saber attacks. If I succeed, I either Heal or Speed off. i don't do a finishing move b/c I get called a n00b. Oh, well... Link to comment Share on other sites More sharing options...
Kurgan Posted December 1, 2005 Share Posted December 1, 2005 One thing I realize I never thought about... can a Drain user regain health from an enemy with no mana left? I know you can use Drain on them, but will it do anything if there's nothing left to Drain? Link to comment Share on other sites More sharing options...
acdcfanbill Posted December 1, 2005 Share Posted December 1, 2005 yes, you can debate all the stratigies you want, but when it comes down to it, no light sider has ever defeated a darksider in competitive play, in fact, i've never even seen a good player even use lightside in FF duels. Link to comment Share on other sites More sharing options...
acdcfanbill Posted December 1, 2005 Share Posted December 1, 2005 One thing I realize I never thought about... can a Drain user regain health from an enemy with no mana left? I know you can use Drain on them, but will it do anything if there's nothing left to Drain? Â no you dont get any health from a person with 0 force, however, it normally occurs like this... Â you are draining someone and since your a good player, you've waited until you know you have more force than they do (based on actions you've both taken) and you toggle drain on (hold key or w/e). now that its on, it will run you down to ~20 force points and kick off, since you made sure you had more than the other guy, he will go down to zero. you will both regen a few points, until your drain kicks back on automatically (if your holding it, or toggled it) and will take his few (5-10) force points back away, giving you only a few health points (5 or so if i remimber right). any patient dark sider will keep just out of saber range and just in drain range til they are full health and go back to fighting, while being 20 force points up on the competition. Link to comment Share on other sites More sharing options...
StaffSaberist Posted December 1, 2005 Author Share Posted December 1, 2005 I thought if you were out of mana, it took your health. At least, I know that's happened to me a couple of times, when I was out of mana finishing a round of Absorb. Link to comment Share on other sites More sharing options...
RobQel-Droma Posted December 2, 2005 Share Posted December 2, 2005 Mostly I use lightside powers as a majority, with only Grip and Lightning for DS powers. As far as I am concerned, Rage and Drain are useless unless you have them rank 3; and by doing that, you lose points you could have spent on others that are better: Heal, Protect, and Mind Trick. Link to comment Share on other sites More sharing options...
Alkonium Posted December 2, 2005 Share Posted December 2, 2005 I master all the light powers, then master lightning, making me a nearly invincible Jedi, immune to the Force and physical attacks, and strong in both. Link to comment Share on other sites More sharing options...
StaffSaberist Posted December 2, 2005 Author Share Posted December 2, 2005 You can't be both alignments in MP unless you have an uber-jedi hack/mod. In SP the enemy is weak anyway, doesn't matter if you only have core force. But in MP, you gotta be a little tougher. Link to comment Share on other sites More sharing options...
RobQel-Droma Posted December 2, 2005 Share Posted December 2, 2005 Does anyone know how many force points and/or vitality points reborn have? Because they sometimes cast force powers so many times (rage) that it is impossible for them to not die, or to have enough force points. It seems like they cheat. Â I know, a bit off topic, but that always annoys me. Link to comment Share on other sites More sharing options...
StaffSaberist Posted December 2, 2005 Author Share Posted December 2, 2005 You can figure out their vitality in the SP game. Save your game and type:  playermodel reborn_new  You will become a reborn from JA and will have the same vitality, force, etc. But any former allies nearby will treat you as hostile, even if you go back by typing "playermodel player". So, load the save, and you can return to normal.  Wow, 1,000+ posts! Hat's off to you. I'm working on that. Link to comment Share on other sites More sharing options...
acdcfanbill Posted December 2, 2005 Share Posted December 2, 2005 I thought if you were out of mana, it took your health. At least, I know that's happened to me a couple of times, when I was out of mana finishing a round of Absorb. i'm pretty sure it works like that in SP, but in MP, i've never seen drain take hp, unless it was some mod your using. lots of mods tip the balance in lightsides favor, and i've seen many honor servers simply disable every darkside power except rage because they are 'lame'. so to note, everything i've stated is about basejka in MP Link to comment Share on other sites More sharing options...
Kurgan Posted December 2, 2005 Share Posted December 2, 2005 A lot of people get confused by Drain. Here is how it works (in basejka, as opposed to some wacky mod): Â SP: Steals enemy's health and gives it to you. (and you can grab them at close range!) Â MP: Steals enemy's Force mana and gives you health in exchange. (you can't grab them, period) Â Also, IIRC in MP, we discovered through testing that if you drain somebody that has Absorb on, you don't steal mana, and I'm fairly sure the person using Absorb does get mana back (assuming they have a high enough level to completely counter the power). Â I didn't really want to jump heavily into this debate since I'm not really much of a duelist, but when people say "bunny hopping" they mean rapid use of normal jump (not force jump) with strafing and running. So technically the act of "bunny hopping" itself doesn't use any mana. Link to comment Share on other sites More sharing options...
StaffSaberist Posted December 2, 2005 Author Share Posted December 2, 2005 i'm pretty sure it works like that in SP, but in MP, i've never seen drain take hp, unless it was some mod your using. lots of mods tip the balance in lightsides favor, and i've seen many honor servers simply disable every darkside power except rage because they are 'lame'. so to note, everything i've stated is about basejka in MP Â So has mine. But, if I am wrong, ok. I guess I confused MP with SP. Hopefully, it won't happen again, feel free to /amslap me if I say something stupid like: "Katas don't root you to the spot!" Â I didn't really want to jump heavily into this debate since I'm not really much of a duelist, but when people say "bunny hopping" they mean rapid use of normal jump (not force jump) with strafing and running. So technically the act of "bunny hopping" itself doesn't use any mana. Â *realizes that even the Staff, with it's limited range, can reach that S-O-B if he looks up and primary fires* Â That's kinda easy to counter, now that I think about it. And, if all else fails, hit 'em as they go up/come down. Link to comment Share on other sites More sharing options...
thehomicidalegg Posted December 2, 2005 Share Posted December 2, 2005 the point of bunnyhopping is to move extremely fast from 1 location to another - much faster than normal running, and unless you can strafe better than your opponent, you are not going to catch up and hit them when they come down. Link to comment Share on other sites More sharing options...
jedi_68 Posted December 3, 2005 Share Posted December 3, 2005 Good Morning everyone  -I have just played JA in SP mode. I'm for the lightside of the force.  -I have played both LS and DS. Don't use much of the force powers, F1 thru F4 are the quick buttons you have.  - also their is less jedi to fight on the LS in the SP mode.  Have a good day! Link to comment Share on other sites More sharing options...
StaffSaberist Posted December 5, 2005 Author Share Posted December 5, 2005 Good morning! (I hate it to all heck when User CP doesn't show replies) Â MP Force is a bit different, you know. Though I do agree to go LS. Â the point of bunnyhopping is to move extremely fast from 1 location to another - much faster than normal running, and unless you can strafe better than your opponent, you are not going to catch up and hit them when they come down. Â Or... Forward roll ahead of them, strafe, and hit them as they come at you. Not to mention, a quick Pull will bring them back to you, so you gan saber them. And, of course, if they are running away from you, you can whip out the Imperial Heavy Repeater, the Flechette, or any other gun to show them what happens to honorz saberists. Link to comment Share on other sites More sharing options...
acdcfanbill Posted December 5, 2005 Share Posted December 5, 2005 a roll is much slower, if you role, someone strafe jumping will go right past you. Link to comment Share on other sites More sharing options...
StaffSaberist Posted December 5, 2005 Author Share Posted December 5, 2005 Never noticed, I usally use Speed with rolls. Link to comment Share on other sites More sharing options...
mivoci1 Posted November 8, 2006 Share Posted November 8, 2006 I prefer Force Grip and then lightsaber throw.Grip is for true darksiders if that fails no matter if he has absorb on or off finish him with lightsaber my opinion but Force Lightning whoa that does damage my favorite power are grip lightning drain dark rage and destrucution Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.