MagnaGuard Posted December 3, 2005 Posted December 3, 2005 What is the maximum amount of kills you've earned in a round before it overheats? And remain constantly firing without stopping. Mine's 4 (shot em' all in the head.)
zerted Posted December 3, 2005 Posted December 3, 2005 I picked five and up. I do my best to stop firing before the chaingun overheats. This way, you don't have to wait as long to start firing again. Overall, you get more firing time.
droidekaslayr Posted December 3, 2005 Posted December 3, 2005 4, i use it with cation most times, but i have been know to charge chain-gun blaring i got 4 when i was on tantive IV down a coridor
The Eyes Posted December 3, 2005 Posted December 3, 2005 5 on Tantive IV, usually 4 on most other levels.
Commander Obi-Wan Posted December 3, 2005 Posted December 3, 2005 I picked five and up. I do my best to stop firing before the chaingun overheats. This way, you don't have to wait as long to start firing again. Overall, you get more firing time. Â I also tend to do the same. More efficient.
MagnaGuard Posted December 4, 2005 Author Posted December 4, 2005 I picked five and up. I do my best to stop firing before the chaingun overheats. This way, you don't have to wait as long to start firing again. Overall, you get more firing time. Â How many though without letting the firing button go and letting it overheat.
zerted Posted December 4, 2005 Posted December 4, 2005 Max, I'd have to say about six. This was on a single player mission on Elite. I had all the three awards too. I think I normally get about 2, but I don't play the unit often. I try to pick units off one at a time instead of going up aganist a loarge group.
Darth Alec Posted December 4, 2005 Posted December 4, 2005 Its five and up. I get that on the Death Star, 750 reinforcements, 32 bots and only one command post for them. And to make it worse for the enemy, it was on two player. Two commanders firing at the same time, the results, 27 dead bots!
ParanoidAndroid Posted December 4, 2005 Posted December 4, 2005 Two, I have horrible luck with the clone commander, it seems every time I spawn as him I am always sniped by some droid before I can get above 2 kills, I avoid the unit by instinct now...
Redtech Posted December 5, 2005 Posted December 5, 2005 Don't really use the commander. I don't get that high either. It's mainly because I'm not used to the charge-up time on the cannon. By the way, anyone notice that it isn't a chaingun? The barrel doesn't rotate in 3rd or first person!
zerted Posted December 5, 2005 Posted December 5, 2005 Nope, didn't notice. Another place set aside by the graphic developers. Maybe the external frame doesn't rotate, but something inside does.
Redtech Posted December 5, 2005 Posted December 5, 2005 Kinda ruins the idea of a chaingun though. Could have been a heavy assault rifle for all it matters.
Darth Covetous Posted December 5, 2005 Posted December 5, 2005 I've gotten 7 (at least) on Kamino. Was running towards a CP and looked down a ramp and there were tons of Bots standing there firisng at something else. I just opened fire, its easy when they're all in a line and they don't move.
MandaloreBIC Posted December 6, 2005 Posted December 6, 2005 your right!!! the barrel doesn't spin!!!!omg! they really should fix that... anyway the most kills i got was 3, and that was when like 4 other bots were shooting at the enemies too at close range, it was on Utapau, at the y cross place near the reb/rep main spawn...
biny Posted December 6, 2005 Posted December 6, 2005 I've gotten four because sometimes it's like a firing sqaud and the 4 droids are standing in a nice little row. But not for long... Â :)
Master William Posted December 7, 2005 Posted December 7, 2005 Oh, yes, they should really fix the barrel gun instead of all the bugs and whatnot. You don't even know if it's an error or if the gun actually works that way. Â As for the Commander weapon, I've only killed two or three in one load.
Redtech Posted December 7, 2005 Posted December 7, 2005 Well, I'm sure the Elite Beam rifle is meant to only hurt at pistol range, or that every weapon looks like a shotgun if it isn't a machine gun. Â Attention to detail is why everyone loves Halo. I mean, the damned sniper rifle has a viewable TV screen!
MagnaGuard Posted December 10, 2005 Author Posted December 10, 2005 I'm pretty dissapointed with how the chaingun looks (looks more like the Imprial Shocktrooper's rocket laucher to me.) *sigh*
Redtech Posted December 10, 2005 Posted December 10, 2005 Nah, the chaingun is a unique model. Look carefully, it does have barrels. The rocket launchers look okay to me. Shame everyone has the same grenade launcher, or that the Magnaguard shoots misiles from a HAND PISTOL!!
PoiuyWired Posted December 10, 2005 Posted December 10, 2005 Well, how about the same model for anything from rifles to shotguns to flamers?
Redtech Posted December 13, 2005 Posted December 13, 2005 Each side has individual machine guns, but everything else is duplicated to some extent. LAZY MODDLERS!
MachineCult Posted December 13, 2005 Posted December 13, 2005 Why exactly is there suddenly loads of chainguns in Battlefront II the only projectile weapons I remember from the movies were Zam Wessells and the Tusken Raiders rifles, and they aren't even chainguns.
zerted Posted December 13, 2005 Posted December 13, 2005 I don't see loads of chainguns. Only two units have them.
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