Athanasios Posted December 17, 2005 Share Posted December 17, 2005 Judging from the current small trailers released at LEC site, i think buildings have to be a bit bigger than units. If you noticed, a troop is just the height of the barrack's ceiling, while a torpedo launcher is as high as the head-quarters. We've been told that ATATs look "towering" to troops, and this is true judging from the trailers, but what about the rest scaling among units-buildings? Just a poll, whether you think the scaling should be further increased or not, in other words, if units should be made smaller to buildings' size, or buildings bigger to units' size or both. PS: (off topic) Those anti-infatry turrets fire a lot better than FC's ones; a turret to be afraid of aproaching on foot. Link to comment Share on other sites More sharing options...
Jmaster3265 Posted December 17, 2005 Share Posted December 17, 2005 Judging from the current small trailers released at LEC site, i think buildings have to be a bit bigger than units. If you noticed, a troop is just the height of the barrack's ceiling, while a torpedo launcher is as high as the head-quarters. We've been told that ATATs look "towering" to troops, and this is true judging from the trailers, but what about the rest scaling among units-buildings? Just a poll, whether you think the scaling should be further increased or not, in other words, if units should be made smaller to buildings' size, or buildings bigger to units' size or both. PS: (off topic) Those anti-infatry turrets fire a lot better than FC's ones; a turret to be afraid of aproaching on foot. If memory serves me right, then we are lead to believe that they do or did this to show you a better idea of the graphics, drawing, shape, etc. basically for video and trailer purposes. Link to comment Share on other sites More sharing options...
Athanasios Posted December 17, 2005 Author Share Posted December 17, 2005 They did zoom on most trailers, but scaling is not affected by the zoom ability, it is adjusted to all zoom scales. Link to comment Share on other sites More sharing options...
Darth_Extas Posted December 17, 2005 Share Posted December 17, 2005 Besides by the Trailers the Scale looks O.K. to me because what else would be wrong with the scale. Usually in a RTS game there is no zoom in it. In EaW I believe the Cinema mode will suite that need. Link to comment Share on other sites More sharing options...
Jmaster3265 Posted December 17, 2005 Share Posted December 17, 2005 They did zoom on most trailers, but scaling is not affected by the zoom ability, it is adjusted to all zoom scales. Actually Delphi said that you can adjust the scale size.... Link to comment Share on other sites More sharing options...
Darth_Extas Posted December 17, 2005 Share Posted December 17, 2005 That is Interesting... Hmm I wonder what the Levels of the scales you can adjust to will be? Link to comment Share on other sites More sharing options...
Athanasios Posted December 17, 2005 Author Share Posted December 17, 2005 Well, if he said that, then the poll is over, as far as the scale we see in trailers is not the smallest one. Obviously, smaller scale will demand more texture/details on buildings (same textures on smaller size) so, more system power. Well, i don't worry about my system, so it's ok Link to comment Share on other sites More sharing options...
THrawn((9 Posted December 17, 2005 Share Posted December 17, 2005 i voted yes although i think that even though we cannot see scale i think that the Turrets should be bigger they were after all designed to handle at least one infantry soldier. Link to comment Share on other sites More sharing options...
Athanasios Posted December 17, 2005 Author Share Posted December 17, 2005 Jmaster, maybe you mean that we have diffrent "graphic detail" option? This is ofcourse confirmed, it exists on all games. Also, there's confirmed i think that we can change the speed of them (also common in RTS, like Cossacks). Yet, i don't know a game with different scale options. Post a link of the thread where Delphi confirmed this if you can. Btw, i see that opinions are 50-50 here... Link to comment Share on other sites More sharing options...
darthfergie Posted December 17, 2005 Share Posted December 17, 2005 To be realistic they would need to rescale most of their units quite a bit. But I believe early on EAW devs said something to the effect that they didn't want to do this. They didn't want to make it where at AT-AT took up your whole screen and you couldn't find that darn hero unit the size of a pixel on your screen. So they scaled everything to a nicely playable size. It may not look entirely realistic, but honestly, I think you'll thank them. Same with the starfighters. In rebellion fighters were just little specs or pixels moving around and rightly so. In this iteration though, Petro knew that fans wanted to see eye candy with their starfighters darting in and out of formations of the enemy, thus that is what we get. To do so though they had to scale up the fighters size to make it more playable and still getting the eye candy needed. Link to comment Share on other sites More sharing options...
Athanasios Posted December 18, 2005 Author Share Posted December 18, 2005 I was about to point out fighters too .A simple fighter is at the size of a SD engine... Indeed, what im saying is not scaling troops to pixels and ATATs to giga-pixels, but refix them a bit, as soon as units to buildings scaling is concerned. Actually, all RTS i have played have problem in this scaling. Since buildings have many details (windows, firing holes etc), adjusting them exactly at the point where you can normally imagine a troop standing behind those details (at the interrior) is very difficult to be made. Link to comment Share on other sites More sharing options...
THrawn((9 Posted December 18, 2005 Share Posted December 18, 2005 i think that some have noticed that the nose of the X-wing isn't long enough if you look at any photo of the ship the nose is about a metre longer than the cannons however it looks as though they are the same length in the game. Link to comment Share on other sites More sharing options...
shadowsfm Posted December 18, 2005 Share Posted December 18, 2005 thats what i ment. in the xwing video, the xwing is too short Link to comment Share on other sites More sharing options...
Athanasios Posted December 18, 2005 Author Share Posted December 18, 2005 I noticed also that something was wrong with that Xwing, but i couldn't determine exactly what. Anyway, the 50-50 struggle keeps up Link to comment Share on other sites More sharing options...
Jmaster3265 Posted December 18, 2005 Share Posted December 18, 2005 I noticed also that something was wrong with that Xwing, but i couldn't determine exactly what. Anyway, the 50-50 struggle keeps up Maybe it is a older model, didn't the x-wing change over the years and episodes? I think that is because it is the first and original model. Think back to SWGB. Link to comment Share on other sites More sharing options...
Athanasios Posted December 18, 2005 Author Share Posted December 18, 2005 Maybe it is a older model, didn't the x-wing change over the years and episodes? I think that is because it is the first and original model. Think back to SWGB. You got a point here. And if the mission is taken from when rebs stole the prototypes, then it's most possible.........but what C3PO does in there? Generally however, there are also more points to point out, as far as bad scaling is concerned. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 18, 2005 Share Posted December 18, 2005 Nope, it can't be an older model. In SWGB, you had 3 types of Rebel fighters: the Z-95 Headhunter, the "X-Wing" and the "Advanced X-Wing". Oddly enough, perhaps it was some mistake, but the "Advanced X-Wing" should be the "regular X-Wing" and vice versa. Besides, the "X-Wing" didn't look much like an X-Wing, more like a cross between an ARC-170 and a Z-95. Link to comment Share on other sites More sharing options...
Jan Gaarni Posted December 18, 2005 Share Posted December 18, 2005 Who said the rebels won in that movie? :D All I saw was the rebels leaving/retreating. LIAYD, then SWGB got it wrong. If it was the ship you are describing, then it's an advanced Z-95, not an advanced X-Wing. There was a few models at the end of it's production period that had S-foils attached to them instead of the regular fixed wings. Anyone can provide a picture of this ship? Link to comment Share on other sites More sharing options...
shadowsfm Posted December 18, 2005 Share Posted December 18, 2005 in gb the best x-wing is the advanced x-wing, which is just a bigger x-wing that the devs through in. they should of put in the j class xwing or what ever it was called. though the advanced y-wings looked sweet. i chose, let the building be small, because emagen how hard it is to navegate to camra obove the bace if its 10 times bigger, and still be able to select a trooper. and it takes up less map space Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 19, 2005 Share Posted December 19, 2005 Anyone can provide a picture of this ship? As you wish This is a picture of the Z-95 in SWGB Now here's one of the Advanced Fighter (Advanced X-Wing) Keep your eyes on the unit icon at the bottom: And finally, this is the "regular" X-Wing (Also look at the unit icon at the bottom): Link to comment Share on other sites More sharing options...
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