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Scale size of units - buildings


Athanasios

Should the scaling of units-buildings size further increased?  

34 members have voted

  1. 1. Should the scaling of units-buildings size further increased?

    • Yes.
      19
    • No.
      15


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Judging from the current small trailers released at LEC site, i think buildings have to be a bit bigger than units. If you noticed, a troop is just the height of the barrack's ceiling, while a torpedo launcher is as high as the head-quarters.

 

We've been told that ATATs look "towering" to troops, and this is true judging from the trailers, but what about the rest scaling among units-buildings?

 

Just a poll, whether you think the scaling should be further increased or not, in other words, if units should be made smaller to buildings' size, or buildings bigger to units' size or both.

 

PS: (off topic) Those anti-infatry turrets fire a lot better than FC's ones; a turret to be afraid of aproaching on foot.

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Judging from the current small trailers released at LEC site, i think buildings have to be a bit bigger than units. If you noticed, a troop is just the height of the barrack's ceiling, while a torpedo launcher is as high as the head-quarters.

 

We've been told that ATATs look "towering" to troops, and this is true judging from the trailers, but what about the rest scaling among units-buildings?

 

Just a poll, whether you think the scaling should be further increased or not, in other words, if units should be made smaller to buildings' size, or buildings bigger to units' size or both.

 

PS: (off topic) Those anti-infatry turrets fire a lot better than FC's ones; a turret to be afraid of aproaching on foot.

 

If memory serves me right, then we are lead to believe that they do or did this to show you a better idea of the graphics, drawing, shape, etc. basically for video and trailer purposes.

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Well, if he said that, then the poll is over, as far as the scale we see in trailers is not the smallest one.

 

Obviously, smaller scale will demand more texture/details on buildings (same textures on smaller size) so, more system power. Well, i don't worry about my system, so it's ok ;)

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Jmaster, maybe you mean that we have diffrent "graphic detail" option? This is ofcourse confirmed, it exists on all games. Also, there's confirmed i think that we can change the speed of them (also common in RTS, like Cossacks). Yet, i don't know a game with different scale options. Post a link of the thread where Delphi confirmed this if you can.

 

Btw, i see that opinions are 50-50 here...

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To be realistic they would need to rescale most of their units quite a bit.

But I believe early on EAW devs said something to the effect that they didn't want to do this.

They didn't want to make it where at AT-AT took up your whole screen and you couldn't find that darn hero unit the size of a pixel on your screen. So they scaled everything to a nicely playable size. It may not look entirely realistic, but honestly, I think you'll thank them.

Same with the starfighters. In rebellion fighters were just little specs or pixels moving around and rightly so. In this iteration though, Petro knew that fans wanted to see eye candy with their starfighters darting in and out of formations of the enemy, thus that is what we get. To do so though they had to scale up the fighters size to make it more playable and still getting the eye candy needed.

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I was about to point out fighters too ;) .A simple fighter is at the size of a SD engine...

 

Indeed, what im saying is not scaling troops to pixels and ATATs to giga-pixels, but refix them a bit, as soon as units to buildings scaling is concerned.

 

Actually, all RTS i have played have problem in this scaling. Since buildings have many details (windows, firing holes etc), adjusting them exactly at the point where you can normally imagine a troop standing behind those details (at the interrior) is very difficult to be made.

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I noticed also that something was wrong with that Xwing, but i couldn't determine exactly what.

 

Anyway, the 50-50 struggle keeps up ;)

 

Maybe it is a older model, didn't the x-wing change over the years and episodes? I think that is because it is the first and original model. Think back to SWGB.

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Maybe it is a older model, didn't the x-wing change over the years and episodes? I think that is because it is the first and original model. Think back to SWGB.

 

You got a point here. And if the mission is taken from when rebs stole the prototypes, then it's most possible.........but what C3PO does in there? :)

 

Generally however, there are also more points to point out, as far as bad scaling is concerned.

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Nope, it can't be an older model.

 

In SWGB, you had 3 types of Rebel fighters: the Z-95 Headhunter, the "X-Wing" and the "Advanced X-Wing".

 

Oddly enough, perhaps it was some mistake, but the "Advanced X-Wing" should be the "regular X-Wing" and vice versa.

 

Besides, the "X-Wing" didn't look much like an X-Wing, more like a cross between an ARC-170 and a Z-95.

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Who said the rebels won in that movie? :D :D :D

 

All I saw was the rebels leaving/retreating. ;):p

 

 

LIAYD, then SWGB got it wrong.

If it was the ship you are describing, then it's an advanced Z-95, not an advanced X-Wing.

 

There was a few models at the end of it's production period that had S-foils attached to them instead of the regular fixed wings.

 

Anyone can provide a picture of this ship?

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in gb the best x-wing is the advanced x-wing, which is just a bigger x-wing that the devs through in. they should of put in the j class xwing or what ever it was called. though the advanced y-wings looked sweet.

 

i chose, let the building be small, because emagen how hard it is to navegate to camra obove the bace if its 10 times bigger, and still be able to select a trooper. and it takes up less map space

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