Jabbas WhOr3 Posted January 24, 2006 Share Posted January 24, 2006 Hello all, I was wondering what is everyones order of destruction they take on, when attacking a space station and/or enemy craft. I usually start with the shield generators (if the craft has one) and then move onto the ion weapons, the next part is sometimes different for me, either the hanger or the turbolasers get it, then lastly the missile launchers, because they never really seem to annoy me at all. So.... what does everyone else like blowing up first? Link to comment Share on other sites More sharing options...
Gnrl_Tempest Posted January 24, 2006 Share Posted January 24, 2006 I go shields, then missles/protons, then what ever is left. The missles/protons bypass shields from what ive noticed, and those really get anoying when they strip your own weapons off. As for those Vile Mon Cal rebel ships(pure satanic evil, with their no shield gen point). I just use bombers to strip them to death. Link to comment Share on other sites More sharing options...
Droce Posted January 25, 2006 Share Posted January 25, 2006 Shields, then depending on size of ship and how many tie fighters it deployed, the hanger or the ion weapons, then lasers. Link to comment Share on other sites More sharing options...
wedge2211 Posted January 26, 2006 Share Posted January 26, 2006 Taking down shields makes ship vulnerable quickly...but when going against Star Destroyers or other Imperial cruisers, I make the hangars a high priority so I don't have waves and waves of TIEs scrambling to take down my bombers. Link to comment Share on other sites More sharing options...
Dirk Pitt Posted January 27, 2006 Share Posted January 27, 2006 shield generator, Engines, missles/torpedoes, ion cannons, turbo lasers, lasers, everthing else Link to comment Share on other sites More sharing options...
Thondorr Posted January 27, 2006 Share Posted January 27, 2006 I love a good space battle so I destroy everything and leave only the hangar intact. Then I move all my ships except for fighters away and set it on cinematic. Link to comment Share on other sites More sharing options...
Kurgan Posted January 27, 2006 Share Posted January 27, 2006 For the space station, this is what I had to do, or it glitched up for me: Shield Generator, Supply Dock, Hangar, then the order doesn't matter, but usually the Communications Array goes down last. With regards to Imperial cap ships, I go for the Shield Generators first, then Hangar or weapons, depending upon how I'm doing otherwise. Link to comment Share on other sites More sharing options...
Dirk Pitt Posted January 27, 2006 Share Posted January 27, 2006 on a unrealted not if you destroy engines they do not stop completely, if you listen the ship will say, out main engines are down, meaning the y have some sort of back up engines Link to comment Share on other sites More sharing options...
Darth_Extas Posted January 27, 2006 Share Posted January 27, 2006 For me It was, Hangar, Sheild generator, Supply Dock, This is interesting, but I do always like to kill the hangar early to get rid of the ties that come out, for some reason I always end up killing the communications array or the main laser turrets last. In terms of Cap ships(Imperial), I go for the hangar first, weapons or sheild generators, then engins to prevent escape, then the order wont matter that much... If it is an old accelmator assault ship then I would got for the weapons first, then engins, then generators after that the order does not matter. Link to comment Share on other sites More sharing options...
Apocalypse|TFL Posted January 27, 2006 Share Posted January 27, 2006 I've used; Shields (a must) then hangers where i find them. You'll find the ships will target other hardpoints over general hull anyway. Then i concentrate as much fire on anti fighter ships or missile ships/hardpoints. Link to comment Share on other sites More sharing options...
PrivateMiles Posted January 30, 2006 Share Posted January 30, 2006 I would send in my all of my fighters to attack the other fighters and send in bombers to take out the shields. Then i would use my heavy ships to attack the rest starting with the hangar so no more fighters can get out. Then the engines, cannons, torpedos, then lastly the ion cannons if any. Link to comment Share on other sites More sharing options...
Some guy Posted February 1, 2006 Share Posted February 1, 2006 I do it like that: Stations: (if Imperial)-> Shields, Supply Dock, Hangar, Missles, everything else (if Rebel)-> Shields, Hangar, everything else Ships(if Imperial)->:vsd:Shields, Hangar, Missles, everything else (if Rebel)->:x-wing:Everything Link to comment Share on other sites More sharing options...
rderveloy Posted February 14, 2006 Share Posted February 14, 2006 If I'm fighting something with a hanger, I swarm my bombers at that first while using fighters and any hero fighters (aka han or boba) to keep the enemy fighters away from the bombers. Bombers bypass shields anyways, so taking out that makes sure your bombers can roam relatively safely. Nothing worse than having all your bombers killed by fighers. At the same time, I have capital ships focus on the gunboats and missle cruisers. After the hanger is destroyed or if there was no hanger in the first place, the shield generator is next followed by the missile launchers and turbolasers. Gunboats target any remaining fighters and bombers while missle cruisers provide fire support for the bombers Link to comment Share on other sites More sharing options...
Darth_Extas Posted February 14, 2006 Share Posted February 14, 2006 In Terms of attacking order on curtain hardpoints on ships and star bases, I would say this. My largest capital focus on holding the fire against the lower-class capitol ships, to make way for the bombers to attack the distracted ships. I as well would use the fighters to focus on the hero(es)[if any] otherwise the fighters would go a fighter vs. fighter/hardpoint(primarily the hangar as my highest priority, then Shield Generator after that goes the engines ending with the weapons). My Missle cruisers will focus on fighters/bombers as well frigates/capitol ships. I will have frigates take on the fighters and/or blockade runners/missle cruisers. In terms of star bases I would go for the hangar and/then Supply Dock next would go the concussion missle launcher, after that the sheild generator(this might appear any places in the other times before if I have enough forces to), the rest of the weapons and ending with the communications array. Link to comment Share on other sites More sharing options...
Darth Alec Posted February 19, 2006 Share Posted February 19, 2006 I take out any shield bypassing weapons first, then overpower the rest (I play imps:)). Link to comment Share on other sites More sharing options...
Rust_Lord Posted May 24, 2006 Share Posted May 24, 2006 I concur.....target torps first then its safe to bring in cap ships to take down the rest, starting with stopping reinforcements. Link to comment Share on other sites More sharing options...
Darth Anarch Posted May 28, 2006 Share Posted May 28, 2006 If I play Rebels, I always go for the hangars first. With the TIEs out of the way my Y-wings can play havoc with the larger Imperial ships while my own capital ships hammer the Tartans. If I play Empire I go for shield generators first. Those pesky Rebels and their "Reinforce Shields"-ability... Link to comment Share on other sites More sharing options...
Thrawn3.14 Posted July 3, 2006 Share Posted July 3, 2006 I normally eliminate hardpoints in this order: Shields Turbolasers Missiles Hanger Ion Cannons I then disable the engines and leave only one hardpoint operational, rendering the ship useless to my opponent and harmless to myself. The Pop Cap the disabled ship occupies prevents my opponent from bringing in a new ship from reserve. Link to comment Share on other sites More sharing options...
Darth MD Posted July 3, 2006 Share Posted July 3, 2006 if it's a ship i destroy its shield,engines and attack it from the rear. if it's a space station i destroy its shield then the hangar,and then all the rest... Link to comment Share on other sites More sharing options...
Verbatin Posted July 3, 2006 Share Posted July 3, 2006 I usually destroy in a ship everything except its engines (starting from the hangar) so that it is rendered useless. Usually I follow this order Hangar Turbolasers Ion Cannons Shield Generator Engines Link to comment Share on other sites More sharing options...
shadowsi Posted July 3, 2006 Share Posted July 3, 2006 For what the hell are Communications and Supply docks good anyway??? Imperial - Shields, hangar, engines, missiles / proton torp, lasers Rebel - Shields (exept Calamari), engines , everything else Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted July 4, 2006 Share Posted July 4, 2006 For what the hell are Communications and Supply docks good anyway??? Wild guess...Communicating with others and supplying the vessel? It's only a nice element of realism. Anyway, I usually target hangars first when up against the Imperials then the shields. When against a space station, I also aim at the hangar first then the proton torpedo launchers. Link to comment Share on other sites More sharing options...
Thrawn3.14 Posted July 4, 2006 Share Posted July 4, 2006 For what the hell are Communications and Supply docks good anyway??? Communications arrays provide information on the mini - map. Supply Docks provide a modest supply of credits. Link to comment Share on other sites More sharing options...
wrestler_905 Posted July 13, 2006 Share Posted July 13, 2006 might sound stupid but wat does the supply dock do. (in conquest) Link to comment Share on other sites More sharing options...
conmanguyler Posted August 3, 2006 Share Posted August 3, 2006 i find that if i am in GC (this is attacking a space station btw) then i always take down the hanger first to stop more stupid little ships popping up out of nowhere, but if in skirmish id go for shields Link to comment Share on other sites More sharing options...
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