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Darth InSidious' WIP


Darth InSidious

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Woo! I finally started one o' these! :D

 

So...things I am working on.

 

1) Rhen Var (TSL)

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Since looking at the awesome job Darth333 is doing on her learning-the-force mod, I have re-thought this mod yet *again*. Now, you will land at the Rhen

Var spaceport, and be given the task of finding what happened to the expedition to Ulic's tomb sent by the University of Koros Major/Cinnagar (is that right?). Other than that, things will proceed as previously planned, 'cept something rather different with the people you'll meet, and I intend to re-assemble the tomb using different rooms from different modules (most of them from 711KOR, if I can position them right). This should speed the mod up a little (in theory).

Screen one of the new re-skinned tomb

Screen two

Older screenshots:

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http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot15.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot14.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot13.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot12.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot11.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot10.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot8.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot7.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot6.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot2.jpg

http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot1.jpg

2) Recruit Darth InSidious version 2.0

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Numerous bugfixes, increased dialogue, and a new sidequest + weapon planned.

 

3) Weapon Packs for KotOR and TSL

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Take a look and see:

TSL

KotOR

The gladius in the second screenshot is a WIP at the moment...

I know there's not a lot of weapons there, but since I'm modifying stock models it's very difficult to come up with inspiration. I was thinking about combining the sets of weapons to create a bigger one for each game, but that's probably porting, so I'm chairy about doing it until I've been told categorically that it doesn't count.

 

4) Korriban Duelling Arena

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I did a little work on this some months back, but not much since. I should get back to work on it at some point. Probably once (if!) Rhen Var is finished.

 

5) Nar Shadaa for KotOR

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Brainstorming still. I'm thinking of using the Taris Slums/Undercity/Davik's estate/swoop track etc to build it.

 

6) Drumond Kaas for TSL

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Again, still in brainstorming. The Dxun modules would be re-used for it.

 

7) Jedi Academy Coruscant (TSL)

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VERY iffy about doing this. If i *DID* do it, it would probably comprise 262TEL, 950COR and 610DAN. Still thinking about it, I make no promises about this mod.

 

And here's one of my favourite silly screenshots, which I call "SUPERMALAK!":

SUPERMALAK.jpg

:D

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Good luck on the recruit mod. Way back I tried to make a recruit me mod, and in TSL it was tough to do. Of course I was even worse at scripting than I am now, so I had numerous problems with spawning, etc.

 

Anyways, mods sound awesome. Especially the reskinned tomb, I'm looking forward to it :)

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I see :) Well I never actually finished a recruit mod from either game, but from what I could tell from fooling around with it, making recruit mods for KotOR is much easier than TSL, and it's easier to fit the character in with the storyline.

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Thanks!

 

On the landing pad, at that point I'd only just started work on it. Now (as I work on the placeables...The horror!), I'm onto my fourth day of work on it. Does anyone know the names in the drop-down box for the octagonal cylinder and the plasteel cylinder, or the name for the hexagonal doors used on the Droid Planet? Ta.

 

I'm having real problems with my attempts to add another room to this module, namely 711kore. In theory it should work, but whenever I load the module in-game, the walkmesh isn't there, even though its in the override folder.

 

Some more screenshots for y'all:

The landing pad before latest update

The landing pad after latest update

Before...

...After

...After, slightly different shot

A top-down shot of the landing pad.

HK-47 posing.

 

The tomb, empty

The tomb, with furniture, looking in

The tomb, with furniture, looking out

A fight with a ghost (also showing off RedHawke and Maverick's masterful Prestige Class Item Pack [apologies])

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Thanks!

On the landing pad, at that point I'd only just started work on it. Now (as I work on the placeables...The horror!), I'm onto my fourth day of work on it. Does anyone know the names in the drop-down box for the octagonal cylinder and the plasteel cylinder, or the name for the hexagonal doors used on the Droid Planet? Ta.

 

I'm having real problems with my attempts to add another room to this module, namely 711kore. In theory it should work, but whenever I load the module in-game, the walkmesh isn't there, even though its in the override folder.

If you are not using Fred's KotOR Tool to edit your moduels, I suggest you use "GFF Editor" and "Where am I Band". TK102 and Darth333 worked hard on these items, and I would suggest them to anyone.

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