Darth InSidious Posted January 31, 2006 Share Posted January 31, 2006 Woo! I finally started one o' these! So...things I am working on. 1) Rhen Var (TSL) -------------- Since looking at the awesome job Darth333 is doing on her learning-the-force mod, I have re-thought this mod yet *again*. Now, you will land at the Rhen Var spaceport, and be given the task of finding what happened to the expedition to Ulic's tomb sent by the University of Koros Major/Cinnagar (is that right?). Other than that, things will proceed as previously planned, 'cept something rather different with the people you'll meet, and I intend to re-assemble the tomb using different rooms from different modules (most of them from 711KOR, if I can position them right). This should speed the mod up a little (in theory). Screen one of the new re-skinned tomb Screen two Older screenshots: ------------------- http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot15.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot14.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot13.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot12.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot11.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot10.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot8.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot7.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot6.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot2.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/rhenvarshot1.jpg 2) Recruit Darth InSidious version 2.0 --------------------------------- Numerous bugfixes, increased dialogue, and a new sidequest + weapon planned. 3) Weapon Packs for KotOR and TSL -------------------------------- Take a look and see: TSL KotOR The gladius in the second screenshot is a WIP at the moment... I know there's not a lot of weapons there, but since I'm modifying stock models it's very difficult to come up with inspiration. I was thinking about combining the sets of weapons to create a bigger one for each game, but that's probably porting, so I'm chairy about doing it until I've been told categorically that it doesn't count. 4) Korriban Duelling Arena ----------------------- I did a little work on this some months back, but not much since. I should get back to work on it at some point. Probably once (if!) Rhen Var is finished. 5) Nar Shadaa for KotOR ---------------------- Brainstorming still. I'm thinking of using the Taris Slums/Undercity/Davik's estate/swoop track etc to build it. 6) Drumond Kaas for TSL ---------------------- Again, still in brainstorming. The Dxun modules would be re-used for it. 7) Jedi Academy Coruscant (TSL) ------------------------------ VERY iffy about doing this. If i *DID* do it, it would probably comprise 262TEL, 950COR and 610DAN. Still thinking about it, I make no promises about this mod. And here's one of my favourite silly screenshots, which I call "SUPERMALAK!": Link to comment Share on other sites More sharing options...
90SK Posted January 31, 2006 Share Posted January 31, 2006 The reskinned tomb looks very impressive! I'm really looking forward to sweeing how this mod progresses. Keep up the good work! Link to comment Share on other sites More sharing options...
The_Maker Posted January 31, 2006 Share Posted January 31, 2006 Wow, Nice stuff you got there o_O. The Sith Academy Dueling idea has peaked my interest, as well as those really nice Mandalorian Blades Lookin good! Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 31, 2006 Author Share Posted January 31, 2006 Heheh. Thanks. Glad you liked the reskin + the mandalorian sword. That sword took forever, but I think it works quite well...After all, the Mandalorians and the Klingons don't think that differently... Here's a sneak preview of my recruit mod v2.0: The teeth the bite, the claws that catch..." Link to comment Share on other sites More sharing options...
bolsen Posted January 31, 2006 Share Posted January 31, 2006 you should reskin ulic's armor and put it in the tomb. BTW everything looks great Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 31, 2006 Author Share Posted January 31, 2006 Ulic's armour? Ohhh...Right. Yeah, definitely! Link to comment Share on other sites More sharing options...
The Source Posted February 1, 2006 Share Posted February 1, 2006 Pretty cool man! Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 1, 2006 Author Share Posted February 1, 2006 Thanks! I'm having trouble with some of the tomb's lightmaps...I'll hopefully have sorted them out sometime soonish...I need to check the lightmaps in the model again before giving up. Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted February 1, 2006 Share Posted February 1, 2006 oooooooo another that will goin my override directory cant wait screens look awsome great job and good luck Link to comment Share on other sites More sharing options...
Jeff Posted February 1, 2006 Share Posted February 1, 2006 Good luck on the recruit mod. Way back I tried to make a recruit me mod, and in TSL it was tough to do. Of course I was even worse at scripting than I am now, so I had numerous problems with spawning, etc. Anyways, mods sound awesome. Especially the reskinned tomb, I'm looking forward to it Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 1, 2006 Author Share Posted February 1, 2006 This one's for KotOR Link to comment Share on other sites More sharing options...
Jeff Posted February 1, 2006 Share Posted February 1, 2006 I see Well I never actually finished a recruit mod from either game, but from what I could tell from fooling around with it, making recruit mods for KotOR is much easier than TSL, and it's easier to fit the character in with the storyline. Link to comment Share on other sites More sharing options...
The Source Posted February 1, 2006 Share Posted February 1, 2006 That scepter looks pretty detailed. Nice! Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 1, 2006 Author Share Posted February 1, 2006 Definitely. There's much less banter/plot stuff to deal with, for one thing Link to comment Share on other sites More sharing options...
Darth333 Posted February 7, 2006 Share Posted February 7, 2006 Looks very cool ...and your PM mailbox is full btw Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 8, 2006 Author Share Posted February 8, 2006 Thanks I've got another Rhen Var shot for y'all, this time of the Rhen Var Landing Pad. Unfortunately, I'm having a few problems orienting the skyboxes, but once I've done that, I should be back on track. One question, 'though for the uber-modders: Is it possible to change the hue/saturation of a lightmap? Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted February 8, 2006 Share Posted February 8, 2006 oh my goddddddddd that is freaking sweeeeeettttttttttt great job with the landing pad im not sure if you can though Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 8, 2006 Author Share Posted February 8, 2006 Another Landing Pad Shot, this time showing off the fixed skybox. For those who are interested, the order of the skyboxes around 801DRO are as follows: DRO_sky1 |_________| |__| |__| |__| /____\ /______\ /________\ DRO_sky2 \_________/ DRO_sky3 \______ / \ ___/ DRO_sky0 Link to comment Share on other sites More sharing options...
The Source Posted February 12, 2006 Share Posted February 12, 2006 Wow! That shot looks pretty cool. How long have you been working on this? Link to comment Share on other sites More sharing options...
Jeff Posted February 12, 2006 Share Posted February 12, 2006 Keep up the good work Darth, those screenshots are looking pretty nice Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 12, 2006 Author Share Posted February 12, 2006 Thanks! On the landing pad, at that point I'd only just started work on it. Now (as I work on the placeables...The horror!), I'm onto my fourth day of work on it. Does anyone know the names in the drop-down box for the octagonal cylinder and the plasteel cylinder, or the name for the hexagonal doors used on the Droid Planet? Ta. I'm having real problems with my attempts to add another room to this module, namely 711kore. In theory it should work, but whenever I load the module in-game, the walkmesh isn't there, even though its in the override folder. Some more screenshots for y'all: The landing pad before latest update The landing pad after latest update Before... ...After ...After, slightly different shot A top-down shot of the landing pad. HK-47 posing. The tomb, empty The tomb, with furniture, looking in The tomb, with furniture, looking out A fight with a ghost (also showing off RedHawke and Maverick's masterful Prestige Class Item Pack [apologies]) Link to comment Share on other sites More sharing options...
Lando Griffin Posted February 12, 2006 Share Posted February 12, 2006 Those look good, but u should reskin the landing pad to match its snow surroundings. Like a whitish blue coat, but the ice is good. Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 12, 2006 Author Share Posted February 12, 2006 Uh, I'm afraid I don't quite understand what you mean... Link to comment Share on other sites More sharing options...
90SK Posted February 12, 2006 Share Posted February 12, 2006 Looking great! What are your plans for the buildings around the landing pad? They're kinda fluorescent in your pics. Link to comment Share on other sites More sharing options...
The Source Posted February 12, 2006 Share Posted February 12, 2006 Thanks! On the landing pad, at that point I'd only just started work on it. Now (as I work on the placeables...The horror!), I'm onto my fourth day of work on it. Does anyone know the names in the drop-down box for the octagonal cylinder and the plasteel cylinder, or the name for the hexagonal doors used on the Droid Planet? Ta. I'm having real problems with my attempts to add another room to this module, namely 711kore. In theory it should work, but whenever I load the module in-game, the walkmesh isn't there, even though its in the override folder. If you are not using Fred's KotOR Tool to edit your moduels, I suggest you use "GFF Editor" and "Where am I Band". TK102 and Darth333 worked hard on these items, and I would suggest them to anyone. Link to comment Share on other sites More sharing options...
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