Ryebread Posted February 2, 2006 Share Posted February 2, 2006 Moving asteroid fields that can damage/destroy ships would be great. Large ones can even be targeted and when they break apart debris flies in all directions to causing damage. So a big asteroid could be used for defense to block incoming shots, but could be turned against you if it is blown up. Capital ships will automatically fire on incoming asteroids unless given other attack orders. When hit their shields will be reduced and once shields are down the hull takes damage. Fighters/bombers are destroyed immediately if hit but their manueverability usually keeps them safe. This would allow the Millennium Falcon to fly into an asteroid field to evade tie fighters just like in TESR. Link to comment Share on other sites More sharing options...
shadowsfm Posted February 2, 2006 Share Posted February 2, 2006 i ment give space an under water back ground, not have x wings in lakes in ground maps though, they did say you could mod in boats and subs, but how would you get them from the drop zone into the water? Link to comment Share on other sites More sharing options...
Matthes Posted February 2, 2006 Share Posted February 2, 2006 @shadowsfm: well, maybe by setting a drop zone in the water? or by amphibious abilities (able to move on land and on / under water) Link to comment Share on other sites More sharing options...
Ryebread Posted February 2, 2006 Share Posted February 2, 2006 With the exception of the Battle of Mon Calimari I don't think there are any large scale water battles to speak of in Star Wars lore. I'd prefer to see other enhancements before water battles are considered. Link to comment Share on other sites More sharing options...
Ali1392 Posted February 2, 2006 Share Posted February 2, 2006 what about stars i havent seen any i even on the campane map Link to comment Share on other sites More sharing options...
Slocket Posted February 2, 2006 Share Posted February 2, 2006 Make space conditions effect the effectiveness of ships weapons, speed, and missles. Similiar to how the planet land battle weather effect units for variety. Example, strong EM radiation from the sun causes missles to have have a horrible hit rate. Another is due to so much junk orbiting the space area, small fast fighters are impossible to launch (or must move very slowly). Another one, the sun gives off so much radiant heat, the hull on ship continously degrade while in battle. Or how about the planet's magnetic field is so strong, all laser fire is refracted away making them only 50% effective. Link to comment Share on other sites More sharing options...
shadowsfm Posted February 2, 2006 Share Posted February 2, 2006 space dust efecting accracy Link to comment Share on other sites More sharing options...
Slocket Posted February 2, 2006 Share Posted February 2, 2006 Hot Radioactive Zones that slowly kill off Hero Units, or just does not allow them on the map. (like all good 'politicians' they conviently excuse themselves from battle to let the grunts do the dirty work). Link to comment Share on other sites More sharing options...
Darth Alec Posted February 2, 2006 Share Posted February 2, 2006 An astoroid field that moves, just like in ESB. These could also be used for defensive porpuses, hiding behind an astorois field so that they have to go and get you..... Link to comment Share on other sites More sharing options...
Rok_stoned Posted February 3, 2006 Share Posted February 3, 2006 My ideas: First the Exploding asteroids: Popcorn , thats an aweesome idea (spelling error intended). too bad you beat me too it... second, what about big ol' asteroids that go rolloin' 'round the map bowling over any ship unlucky enough to cross its path. Also maybe these asteriods could be destroyed and or you can't see around them due to high concentrations of metals And black holes could be made in this. I know this can't happen in real life but... this is Star Wars, this is the universe where a group of religious monks use magic, laser bolts go slower than bullets (and theres such thing as a laser bolt) and sound travels through space. Link to comment Share on other sites More sharing options...
shadowsfm Posted February 3, 2006 Share Posted February 3, 2006 and star fighter manuver like jet fighters Link to comment Share on other sites More sharing options...
Admiral Sith Posted February 3, 2006 Share Posted February 3, 2006 How about for the exploding astroids you make them barely distinguishable from regular ones, that way if you forget to look for that trait, BOOM. "Okay lets evade them by going into that astroid field." "Yes, sir" *Imperial Pilots snicker* "We are almost there, Imperial pursuit breaking off" "Wait these astroids have a higher ma........................... Link to comment Share on other sites More sharing options...
Rok_stoned Posted February 3, 2006 Share Posted February 3, 2006 Oh. Oh. Oh. Iv'e got an idea: what if there was like an opposite of astroid field like one made of small shards of rock that hurt fighters but are too small to hurt C. ships Link to comment Share on other sites More sharing options...
shadowsfm Posted February 3, 2006 Share Posted February 3, 2006 magnetic fields and repulser fields Link to comment Share on other sites More sharing options...
boc120 Posted February 3, 2006 Share Posted February 3, 2006 too bad this topic didn't come up until just about the time that the game went gold. I think that many of these ideas are really good and would spice things up a bit in space. Hopefully either a patch or modders can incorporate some of these ideas Link to comment Share on other sites More sharing options...
Sashala Posted April 4, 2006 Share Posted April 4, 2006 I agree with rok, there should be two of them, but instead of making opposites, just sometimes bunch them together, like in ion nebulas the capital ships lose their shields? add the fighter one to that, and in normal ones the capital take damage Link to comment Share on other sites More sharing options...
Coraan Talme Posted April 4, 2006 Share Posted April 4, 2006 Mmmh ... Different kind of asteroid fields strike me as a great idea - bigger would be one great option - other materials another. Such as: -blueish /white ice-covered asteroids as the proper background for battles near ice planets. - red hot asteroids for battles closer to a sun. Should be great for really atmospheric battles - for example with a great red star - or a black hole in the background . Mmmh ... that reminds me: We Imperials tend to make that kind of asteroids ourselves ... Well, it couldn't hurt anyway to have a few of those already in place. The Death Star can't be everywhere ... - explosive asteroids? Why not, sounds like a quite good idea - though I think explosive gas cluster would be more logical. Mine fields sound cool, too ... but how about huge commercial holo screens floating around some densely populated planets like coruscant? When defending the capital of the empire, loyal forces could see the smiling/cackling face of our beloved Emperor looking at them between flashes of Wookie-Fur commercials and such things. In the unlikely case some rebel scum should overrun such a planet, the screens would - of course - probably be abused for typical rebel propaganda spamming. Holovids of single rebel troopers, shooting down legions of incompetent stormtroopers and such ridiculous crap. That kind of holoscreens should be destructible, of course - a huge satisfaction for every loyal citizen. Come to think of it - such screens should be present on some ground based city maps, too. I think they would add a lot of flavour and underline who is currently in control of the system. An interesting question, of course, would be what circulates on pirate-controlled holoscreens ... Other nice additions could include electrical storms in space, huge dust clouds, pretty star constellations in the background or civilian space stations. How about a Rancor Burger Stop? By the way: is it possible in conquest mode to attack capital ships which are still under construction? That could be a really neat addition. Defending half finished star destroyers from the dirty rebel's paws. Might be sensible to prolong construction time for that - but I thought that the conquest game's time progressed to fast anyway (should really be turn based, which would make MUCH more sense and allow deeper strategic choices - like influencing a planet's population prior to an attack or controlling far more heroes in a sensible way). Link to comment Share on other sites More sharing options...
Darth Alec Posted April 6, 2006 Share Posted April 6, 2006 ^^ Something R:TW-ish maybe? ^^ Link to comment Share on other sites More sharing options...
Coraan Talme Posted April 7, 2006 Share Posted April 7, 2006 Why not? Empire-Total Annihilation of Rebel Scum. Where you, a promising courtier at Coruscant, get to assemble the might of your aristocratic family and take over the ... oh well, the Senate doesn't exist anymore - well, whatever - in that case you have to do missions for the emperor himself, fight & civilize barbaric alien tribes on distant colonies, marry off your daughters to other slimy but appropriately important figures of the court, thus gaining even more power and influence. Your finest legions will then be assembled under the generals you have bri ... ah - gathered under your control, and proceed to squeeze even the last drop of money out of your recently conquered -formerly rebellious - planets. Having thus taught those unruly insurgents a valuable lesson, you continue to build even more fleets, assemble even more troopers, improve the infrastructure and defenses of your property - throw a few outrageously expensive - but very entertaining- orgies to impress courtiers ... and get to be the right hand of the emperor (after disposing of this little nuisance in black armour by the hand of competent assassins). Finally, you succeed the emperor (it was his last wish) and crush the pitiful rest of what was once called a 'rebellion'. Because this is excruciatingly exhausting, you then take a well earned rest, throw another luxurious party and take a few exciting hunting trips into Endor and Kashyyk - the furs are then properly disinfected (it wouldn't due to have lice on your most magnificently exalted imperial body) and used for your cozy little summer palace installed in one of the Yavin Asteroids. Yes ... I think it could work Link to comment Share on other sites More sharing options...
Lord Pickle Posted April 8, 2006 Share Posted April 8, 2006 How about larger space maps. That way you could have a larger pop cap in space without it getting all crowded. Also you could have a chance to intercept ships enroute, right now its kind of hard to do since it takes only like a couple of minutes on some maps to get to an enemy space station. It would be cool to send in one group of ships to hold back the enemy and weaken him and then bring the full brunt of your forces once he gets in range of the station. I'm all for minefields and golan defense platforms. Remember Homeworld 2, now that game had some sweet space battles. I liked the camera from that game alot better than the one in this game. You could zoom in and follow any unit. The cinematic camera is ok from a it must be a bitch to program something that is dyanmic like that standpoint. However as far as the whole getting great shots that feels like the movies thing its very hit or miss with many misses. Link to comment Share on other sites More sharing options...
Cheech Marin Posted April 8, 2006 Share Posted April 8, 2006 Why not? Empire-Total Annihilation of Rebel Scum. Where you, a promising courtier at Coruscant, get to assemble the might of your aristocratic family and take over the ... oh well, the Senate doesn't exist anymore - well, whatever - in that case you have to do missions for the emperor himself, fight & civilize barbaric alien tribes on distant colonies, marry off your daughters to other slimy but appropriately important figures of the court, thus gaining even more power and influence. Your finest legions will then be assembled under the generals you have bri ... ah - gathered under your control, and proceed to squeeze even the last drop of money out of your recently conquered -formerly rebellious - planets. Having thus taught those unruly insurgents a valuable lesson, you continue to build even more fleets, assemble even more troopers, improve the infrastructure and defenses of your property - throw a few outrageously expensive - but very entertaining- orgies to impress courtiers ... and get to be the right hand of the emperor (after disposing of this little nuisance in black armour by the hand of competent assassins). Finally, you succeed the emperor (it was his last wish) and crush the pitiful rest of what was once called a 'rebellion'. Because this is excruciatingly exhausting, you then take a well earned rest, throw another luxurious party and take a few exciting hunting trips into Endor and Kashyyk - the furs are then properly disinfected (it wouldn't due to have lice on your most magnificently exalted imperial body) and used for your cozy little summer palace installed in one of the Yavin Asteroids. Yes ... I think it could work So, I'm guessing it's a real challenge for you to type while wearing a straight-jacket then? Anyway, yes, larger space maps are vital to making this game more enjoyable. Am I right in thinking that it's wrong for certain units to be able to fire half-way across the entire map? Also, 3D movement would have been great too. Right now it's not even the 2.5D we were promised. Sure, ships travel along different horizontal planes, but you have no control over which plane the ship will occupy! Of course, they make up or this by allowing you to hit any component of a ship from any direction... i.e. shield generators on a Star Destroyer from below, or the engines from the front of the ship. Erm, how exactly does that make sense again? Link to comment Share on other sites More sharing options...
Coraan Talme Posted April 9, 2006 Share Posted April 9, 2006 So, I'm guessing it's a real challenge for you to type while wearing a straight-jacket then? While insanity is a common and useful trait in evil masterminds (it makes it easier to generate the required evil cackling), it does not impair writing abilities - nor is it truly necessary. Anyway - as I'm a lowly tie pilot, I was just speculating about the usefulness of such a simulation. I have not yet aquired the necessary status to get involved in the constructive intrigue and backstabbing that makes the Imperial Court such a wonderful and lively place. Concerning the current state of this simulation: No - I don't think 3d would be a good idea. It sounds great on paper - but I fear that it would make things REALLY chaotic. As the simulation also encompasses ground combat, things would just become too difficult. The energy required for such a heavy modification would be more usefully spent in other ways (see above and what's already been proposed in this thread ... minefields and such things). By the way: Seriously speaking: a touch of Rome: Total War couldn't hurt the conquest mode. Not necessarily extending to the micro management of aristocratic families - but there are certainly interesting possiblities here. Even the 'simple' transformation of the current real-time system to a turn-based one by itself would be a great thing in my opinion. The current espionage system is a little too hectic and vague (as is the whole thing - without continously pressing 'pause'). But that's a topic for another thread, I guess Link to comment Share on other sites More sharing options...
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