Pavlos Posted April 7, 2006 Share Posted April 7, 2006 Well, we are still here - fear not... not that you are fearing with all the absoultely amazing mods out there! Anyway... can one of the moderators lock the old thread or something? The old one didn't really have sufficient information. Before posting in this thread trot on over to our website and read the FAQ there where many of your questions will be answered, provided you do not step on the bantha. Now that we have gotten the terribly tiresome and exceptionally exasperating formalities out of the way I believe we can turn to the actual aims of the team and the project: Our Primary Aim: To fully restore, as best we can (Sometimes one has to invent things to make other parts fit…), the droid planet of M4-78. Our Secondary Aim: To be 100% compatible with the fabled TSLRP… we wouldn’t make you choose between them now. Other Aims/Summarising Points: • To be fully compatible with TSLRP. • A fully voiced and scripted encounter with the long lost Master Vash along with her young and headstrong padawan, Kaah. • Of course there is the matter of a whole new planet with a story line you have never experienced. • Fully voiced encounters with all the droids you may meet along your way... • To be fully, 100%, compatible with TSLRP. • Plenty of those lovely dark side and light side choices and an opportunity to bring even more destruction to the galaxy. • Originally rendered films for the planet – brought to you by ATi and 3ds max… • To be fully, 100%, 10/10, absolutely compatible with TSLRP. Once the mod nears completion we will be looking into compatibility with other major mods... Let the mass slaughter begin! Woops, did I say that? Erm, I meant... let the questions begin! We will try and keep this thread more updated than the last . P.S. I feel so intimidated by all the amazing projects around here... Link to comment Share on other sites More sharing options...
The Source Posted April 8, 2006 Share Posted April 8, 2006 This is a creative idea. Eventhough they are restoring some 'Cut Content', they are creating M4-78 from scratch. They are incorporating their own concept, and developing a planet through their own eyes. They are not following someone else's scripts... I can't wait to see this finished. Link to comment Share on other sites More sharing options...
Elven6 Posted April 10, 2006 Share Posted April 10, 2006 This is a creative idea. Eventhough they are restoring some 'Cut Content', they are creating M4-78 from scratch. They are incorporating their own concept, and developing a planet through their own eyes. They are not following someone else's scripts... I can't wait to see this finished. Their using scripts and dialouges that were left over so their basicly 50/50 on the ideas. Link to comment Share on other sites More sharing options...
Pavlos Posted April 10, 2006 Author Share Posted April 10, 2006 Their using scripts and dialouges that were left over so their basicly 50/50 on the ideas. It is debatable how much we can actually "restore" without messing up the storyline of the game. For example G0-T0 was originally supposed to be found on M4-78, and not Nar Shaddaa. A lot of the plans for M4-78 (Such as the droid count) were all shipped over to Nar Shaddaa. We will be implementing the basic storyline of the planet as best we can but we have been creative too when coming up with our storyline plan. However, a lot of the endgame (Of the planet) and also the side quests have to be created. Really, without Obsidian's help, it would be impossible to properly restore M4-78. It is for that reason that you should think of this mod as a sort of... recreation of an intended story-line. But we have made sure that it is still a restoration - an example of this is not adding extra lines for Vash (No more were intended anyway). Edit: If you have ideas for sidequests then don't hesiatate to post them! Link to comment Share on other sites More sharing options...
stoffe Posted April 10, 2006 Share Posted April 10, 2006 Their using scripts and dialouges that were left over so their basicly 50/50 on the ideas. It's probably more like taking the script of an unfinished novel, putting each paragraph on a separate page without any page numbering, shuffle those pages randomly and insert a few pages here and there containing text unrelated to the novel. Then hand the pages over to another person and let them try to piece together the original story without talking to the author. A bit like a puzzle which you can piece together in a multitude of ways, each yielding a plausible image, but only one of them are what the maker intended. Thus 50/50 might be an overly optimistic appraisal, I think its more a (Re)creation than a Restoration project. For example G0-T0 was originally supposed to be found on M4-78, and not Nar Shaddaa. A lot of the plans for M4-78 (Such as the droid count) were all shipped over to Nar Shaddaa. Hmm, are you sure of this? I can't really see how G0T0, the rogue Republic infrastructure droid turned Crime Boss, would fit in on an automated colony hijacked by the Sith and since gone crazy. Unless I'm missing something I think they've taken some parts of the M478 content and moved it to G0T0's ship, but not the droid itself? Link to comment Share on other sites More sharing options...
Pavlos Posted April 10, 2006 Author Share Posted April 10, 2006 Hmm, are you sure of this? I can't really see how G0T0, the rogue Republic infrastructure droid turned Crime Boss, would fit in on an automated colony hijacked by the Sith and since gone crazy. Unless I'm missing something I think they've taken some parts of the M478 content and moved it to G0T0's ship, but not the droid itself? What I mean is that a lot of the GOTO story arc, so far as we can tell seems to have come from M4-78... (It could also be that before the story for GOTO was planned out fully, the droid was supposed to be on M4-78, though that is simply a theory) the things on his ship and also the droids dotted around the planet. All these things are far too integrated into the story to move and besides, I wouldn't want to mess with them anyway! As myself and stoffe said, think of it as a recreation rather than a restoration . Link to comment Share on other sites More sharing options...
The Source Posted April 10, 2006 Share Posted April 10, 2006 What I mean is that a lot of the GOTO story arc, so far as we can tell seems to have come from M4-78... (It could also be that before the story for GOTO was planned out fully, the droid was supposed to be on M4-78, though that is simply a theory) the things on his ship and also the droids dotted around the planet. All these things are far too integrated into the story to move and besides, I wouldn't want to mess with them anyway! As myself and stoffe said, think of it as a recreation rather than a restoration . As I read through your stuff, I would say your creating. Restoration is more like all the pieces are there, and you have to put all the pieces back into their proper place. From looking into the M4-78 files myself, I know that you have to create and invent stuff from scratch. Don't forget to use your 'Artistic License' inorder to tell your own story. Link to comment Share on other sites More sharing options...
Pavlos Posted April 10, 2006 Author Share Posted April 10, 2006 Don't forget to use your 'Artistic License' inorder to tell your own story. Don't worry we will. Edit: {Snipped Stuff} Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted April 10, 2006 Share Posted April 10, 2006 It's probably more like taking the script of an unfinished novel, putting each paragraph on a separate page without any page numbering, shuffle those pages randomly and insert a few pages here and there containing text unrelated to the novel. Then hand the pages over to another person and let them try to piece together the original story without talking to the author. A bit like a puzzle which you can piece together in a multitude of ways, each yielding a plausible image, but only one of them are what the maker intended. Thus 50/50 might be an overly optimistic appraisal, I think its more a (Re)creation than a Restoration project. True. We basically just have a chain of events, so we have to fill in what happens in between them and what happened to trigger that event. We also have to develop the characters, everything from what they look like to what they say (which is why there will be mostly aliens and droids on M4-78 ). I've never really liked puzzles though, so I'll be plugging away writing scripts and developing the installer Link to comment Share on other sites More sharing options...
Darth_Robinson Posted April 10, 2006 Share Posted April 10, 2006 I've heard a few things thrown around on this message board about M4-78 and I've wanted to ask you guys about it for a while. For instance, I heard that Bao-Dur was supposed to die on the droid planet. Will you guys be killing him off? On your website, you guys announced that you were restoring the white lightsaber, which was apparently replaced by the cyan saber. Will you be replacing cyan or will this be a completely new color? Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted April 10, 2006 Share Posted April 10, 2006 I heard that Bao-Dur was supposed to die on the droid planet. Will you guys be killing him off? No. On your website, you guys announced that you were restoring the white lightsaber, which was apparently replaced by the cyan saber. Will you be replacing cyan or will this be a completely new color? A new one. We're trying to make the planet "blend" into the game, so we probably won't take out anything we don't have to. Besides being more work for us, it will probably piss people off if we do something like kill Bao-Dur. Link to comment Share on other sites More sharing options...
The Source Posted April 10, 2006 Share Posted April 10, 2006 Don't worry we will. I would do this for your own self intrest. Everyone else just benefits from what you come up with. What I like about the planet M4-78 is that it is a clean pallete. There is virtually nothing on the planet, and you have the opportunity to design something unique. From my experience on the levels, I know they are very large to deal with. There are chambers all over the place. Did you people place characters and placeable stratigically? Were you able to get that droid, with the missing arm, at the beginning to work right? I tried to connect the planet to the Galaxy Map, but I couldn't figure out how it was done. How about a link to your website again? Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted April 10, 2006 Share Posted April 10, 2006 Click the link that says "FAQ" in Pavlos' first post. Link to comment Share on other sites More sharing options...
The Source Posted April 10, 2006 Share Posted April 10, 2006 Click the link that says "FAQ" in Pavlos' first post. Hehehe... It blends in with the text. Thank you.. Link to comment Share on other sites More sharing options...
Emperor Devon Posted April 11, 2006 Share Posted April 11, 2006 I heard that Bao-Dur was supposed to die on the droid planet. Where did you hear that? I've looked at all the existing content for M4-78 in the dialogue.tlk file, and I found nothing about that. Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted April 11, 2006 Share Posted April 11, 2006 Where did you hear that? I've looked at all the existing content for M4-78 in the dialogue.tlk file, and I found nothing about that. He said he heard it on a website somewhere. Not that it matters, seeing as we're not going to kill him anyways. Link to comment Share on other sites More sharing options...
Pavlos Posted June 4, 2006 Author Share Posted June 4, 2006 Hallo! Well, apparantly we died... but here is a lovely new picture: The scene is not yet finalised, so there could still be some changes. It is *hopefully* going to be part of a flashback scene we have planned. This is just one frame . Edit: Yes we are aware there are no stars . Archon II hasn't found a set that he likes. Link to comment Share on other sites More sharing options...
Miltiades Posted June 4, 2006 Share Posted June 4, 2006 Wow... impressive! And cool ships. Link to comment Share on other sites More sharing options...
The Source Posted June 4, 2006 Share Posted June 4, 2006 Pavlos...Pavlos...Pavlos...Pavlos... Cheering on the sidelines... Hehehe... Link to comment Share on other sites More sharing options...
Darth InSidious Posted June 4, 2006 Share Posted June 4, 2006 Nice ships! Link to comment Share on other sites More sharing options...
Pavlos Posted June 25, 2006 Author Share Posted June 25, 2006 Hallo there, followers of the project - few in number though you may be. I haven't got access to the webpage at this time so I thought I may as well give you an update via the forums. School and University have basically finished for the team, so that means we should be able to speed up the project. A while ago there was quite a problem with communication but we seem to be back on track now, with some pretty regular chats. As you can imagine progress was slow over the past few moths of the academic year – with formal qualifications for a lot of us looming. But as ChAiNz said in his modding report, there is little excuse now . As we have said many times before, the story is basically finished, but being a bunch of perfectionists we’re always debating over one aspect or another. It seems like we are reconsidering our plans for how M4-78 is linked to Korriban, mainly in the cosmetic area, datapads turning into holo-logs and perhaps extending the “Traces to Ashes” quest slightly. Everything will be voiced, so if you are a budding voice actor don’t hesitate to volunteer – we’re not actually recording anything outside of the key roles in the near future (non-essential characters will be done during the testing phase). Hopefully we can make Korriban a bit more engaging in its links with M4-78. Anyway, work is trundling along and I finally managed to add sound and music to Archon II’s CGI introduction sequence – I believe he may be doing an article on it for our site, so watch out for that . In the mean time here are some images from the introduction sequence on the Ebon Hawk: Hope you enjoy. Link to comment Share on other sites More sharing options...
Lantzen Posted June 25, 2006 Share Posted June 25, 2006 Looking good, there is 3 mods im looking forward to, this one, TSL:RP and RISE OF THE SITH Link to comment Share on other sites More sharing options...
The Source Posted June 25, 2006 Share Posted June 25, 2006 Nice! F.Y.I. 'Wanna' is not a word. 'Want to' is what it whould be. Hehehe... See screenshot: http://img224.imageshack.us/my.php?image=k2000052jt.jpg Link to comment Share on other sites More sharing options...
Pavlos Posted June 25, 2006 Author Share Posted June 25, 2006 Ja, I know. I'm not a fan of using "modern idiom" in writing. But in this case, the voice over I was using says "wanna" . Because of the fact that I'm dealing with characters already in existence, I'm having to search the game files for unused phrases, cross reference them with TSLRP to make sure they aren't being used, slice them up and stick them together again to for sentences that will make sense in the context of the mod, and make sure those spliced lines don't sound odd, or out of place. I'll give you some examples: Atton in the initial opening sequence - you can see the screen, it also proves the use of "wanna" Kreia, when asked how anything can be alive on the surface. Second intro sequence, Atton has an upset stomach Edit: I'm aware that Atton says "Sharp" rather than "Sharpened." It was an error I made while committing the lines to the .TLK. Link to comment Share on other sites More sharing options...
The Source Posted June 25, 2006 Share Posted June 25, 2006 Ja, I know. I'm not a fan of using "modern idiom" in writing. But in this case, the voice over I was using says "wanna" . Because of the fact that I'm dealing with characters already in existence, I'm having to search the game files for unused phrases, cross reference them with TSLRP to make sure they aren't being used, slice them up and stick them together again to for sentences that will make sense in the context of the mod, and make sure those spliced lines don't sound odd, or out of place. I'll give you some examples: Atton in the initial opening sequence - you can see the screen, it also proves the use of "wanna" Kreia, when asked how anything can be alive on the surface. Second intro sequence, Atton has an upset stomach Edit: I'm aware that Atton says "Sharp" rather than "Sharpened." It was an error I made whil committing the lines to the .TLK. I didn't realize what you were confronting. Splicing into dialouge is a tough job. Man. That stinks. Link to comment Share on other sites More sharing options...
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