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Map Editor Tips, hints, questions here


Guest DarthMaulUK

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  • 1 month later...
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  • 4 weeks later...
not sure if this has already been asked or what, but is there anyway to create a single player GC game using map editor?

 

Nope, you can't make a GC map with the map editor. You need to edit the Galactic conquest XML file for that.

 

A question from me: how do you use that track system for the water? is it LUA, XML or in the map editor? (I'm guessing LUA, but I would like to know soon so I can make good maps with good water/lava)

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I have EAW installed on a differnt drive other than c:. The map editor installation can't find EAW. Any help?

 

Well, cos EAW defaults to C:, you need to change the map editor installer position. It probably needs to go in the drive you've installed EAW in. If that doesn't work, try telling the map editor installer where EAW is. (I think it asks; I can't remember :( )

 

Someone replying to my question would be nice.

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i remember making multiplayer maps on Eaw with units (space) that start and are free (say a mon cal), but on FOc map editor, Whenever i set unit's faction to rebel or empire, the game doesn't load it.it loads everything else but the unit that was either rebel or empire or consortium..does it have to do with the teams, and is it possible to go around? I am resorting to make them hostile, hutts, etc. since those do show up, but I want the units controllable by humans(the units are far away from the stations in the middle so no balance issue there), also is it possible to have predefined team start positions on FOc (as in like Eaw where emps always started somewhere, and rebs somewhere, and cons)

 

also I remember I managed to do this on Eaw Map editor (I probably forgot)

but if you set a units health to 0 (say you want the game to start with a exploding ISD in front of your face, to give the impression the battle has been raging for a long time), the unit doesn't when the game starts, in fact it is invincible and won't die, and also it's hardpoints show 0% but still fire, do we have to set the health to NEGATIVE something for it to auto destruct upon map load or is that feature gone (I don't like the fact that the death prop doesn't disappear)

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  • 2 months later...
  • 3 weeks later...

I recently downloaded the map editor, and have semi-successfully created a relatively simple skirmish map...i have a couple of problems...i cannot set up the map so that i can play as the Consortium...when i try, the game tells me that there must be at least one player per side...i can play the game if i set it up so that its simply Empire vs. Rebellion, but i rather enjoy playing as the Consortium.

 

My other problem is that i cannot see any indication of the enemies on the mini map...there structures and units are actually there, i just see no representation of them on the mini map at all...are there some sort of markers or something i have to place on the structures, or what...?

 

I set my map up as a simple 2 player, with both the player0 and player1 position and spawn markers at each camp...what am i doing wrong, or simply not doing?

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  • 2 weeks later...
  • 2 months later...

What are Deathclones?

How do I have it so that when I destroy all units I win?

In space and land when i add build pads, mines, bunkers, reinforcement points, and anything else they dont appear, so my question is what exactlly do I use for these things?

also in space I cant seem to make Space stations appear in the start?

So any help would be appreciated.

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  • 2 weeks later...

Holy_Mynock!!!, are you sure that fow isn't currently enabled? if not i don't know why they aren't. try groundbuildablesskirmish.xml and specialstructures.xml and make sure those structures your talking about have the <Is_Visible_On_Radar>Yes<\Is_Visible_On_Radar> tag in the text.

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sometimes like when you make duplicate heroes or something an exception occurs. this is because the code got buggy. it happens sometimes ... as for animation, tracks, and decal buttons probably won't ever be enabled. probably because petroglyph fears we could make a better campaign then they ever could, use their tools to create somthin' they don't want us to, or it's just some "JOKE" petroglyph likes to play on us from time to time...

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firstly, web rider, try recreating the map first. then do not test in game. instead start the game regularly. then look at your map in the game. secondly, zeduce, you will have to change the AI for that. in the AI folder in Source.[if you do put it with your mod] thirdly, Darth_Terros, look for that type(s) of indigneous unit(s) in IndigneousUnits.xml then change their affaliation to Neutral. that should work fine. fourthly, andycaccia, you can replace them by making a folder titled Maps then place it in a folder called Data. then place this in a folder to a name you specify. then make a batch file[just copy the one they give you in the mapeditor package. then edit to say the tiltle of your folder with your folder's specified name.[make sure it has the launcher name of the game. eaw[which is eaw] or foc[which is foc]. hope this helps everyone...

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  • 6 months later...

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