Ali1392 Posted April 21, 2006 Share Posted April 21, 2006 you dont have an ai that when you land a gunship in a hager takes off and crashes into a wall Link to comment Share on other sites More sharing options...
TSR Posted April 22, 2006 Share Posted April 22, 2006 to stop the AI acting like a bunch of idiots and crashing into the wall, either land the ship ointing out of the hangar, or land it once to get evryone except the co-pilot out, take off and land again, and he/she'll get out. Then no-one gets in it problem solved. hope that isnt too off topic Link to comment Share on other sites More sharing options...
ParanoidAndroid Posted April 22, 2006 Share Posted April 22, 2006 Battlefields where you need to use gunships to get to an enemy location! I'm tired of starting out on perfectly even ground on every other map, lets get some places you have to use gunships to land on. Link to comment Share on other sites More sharing options...
vader815 Posted April 22, 2006 Share Posted April 22, 2006 to stop the AI acting like a bunch of idiots and crashing into the wall, either land the ship ointing out of the hangar, or land it once to get evryone except the co-pilot out, take off and land again, and he/she'll get out. Then no-one gets in it problem solved. hope that isnt too off topic But that is too much, the co-pilot should get out when I tell him, and if I dicide to leave him in a go back and fight, I shouldn't have to worry that he is going to crash Link to comment Share on other sites More sharing options...
Darth Andrew Posted April 22, 2006 Share Posted April 22, 2006 I say up to 64 AI units per team. I want LARGE BATTLES for once. Link to comment Share on other sites More sharing options...
vader815 Posted April 23, 2006 Share Posted April 23, 2006 Bombing Runs, wouldn't it be cool if you could tell a few bombers from orbit to come over part of the battle field and drop bombs or at least an orbital strike, must be sergeant to request, general to guarentee. I also want award weapons to do everything the original did better, it shouldn't be slower, have less ammo, or make the player wish he did get it. and how about four campigns in the game, one for each faction, and when all campigns are completed and you have a general rank then you can get the soidlers, sith and republic, from Knights of the Old republic with heros like Revan, Malak, Bastilia, Crath, Vrook, Darth Bandon, HK-47, and more. Along with several new maps which in include the exterior and interior of the Star Forge, and the Rikatan planet, Taris, Nar Shadda, Goto's Yath, and more. Wouldn't that be nice. And one more thing, I want to beable to choose who fights who. Like CIS vs Rebels, Republic vs Empire, Sith vs Empire, Empire vs OLD republic. And one more thing, the New Republic and the Imperial remant should be added as well One more thing in Galactic Conquest troops can be upgraded in class like Clone Trooper, Advanced Trooper, then Elite Trooper. And the fleets should be customizeable from a selection of 3-4 ships at least. Battlecruiser - garrison 200 troops, all fighter class, all vehicles, very expensive Transport - garrison 100 troops, transport and medium fighters only, light and medium vehicles only, not too expensive Support - garrison N/A, fighters N/A, vehicles N/A, cannot start its own, space battle and can only be remotely controlled by fleet general's flagship., cheap and battlecruisers and transports can be destroyed completely and the number of ships left after the battle effects the amount of reinforcements on the ground, and plantary and space retreats should be allowed. and ships can collide with other ships and on the ground the first outpost should have a scenary of transports or gunships in the scence that the of the landing area for an invasion and defending army can buy orbital and planetary auto turrents to help defend and space stations can be bought and upgraded for extra defence One more thing, there should be heros in space and/or their ships. Link to comment Share on other sites More sharing options...
MachineCult Posted July 4, 2006 Share Posted July 4, 2006 Well, seeing as our other thread was closed due to a large amount of unfortunate n00b activity, I say lets have another Star Wars Battlefront III discussion. I want the return of the Death Star and blockades for Galactic Conquest, and the option to purchase precision pistols, award rifles, etc. for all your soldiers. Also, Galactic Conquest online wouldnt be so bad, with the host and the first enemy joiner to be the commanders, with help from their team of course. Being able to pilot "Hero Vehicles" like the Slave I, Millenium Falcon, Anakin and Obi-wans Jedi Starfighters would be great. They should expand the space battles, include more Capital Ship interior/objectives, actually make the ship interiors different to eachother and maybe be able to enter the frigates and disable them from the inside. Have Multiple Capital Ships, so like when you've destroyed all the Interior and exterior systems the Ship can be destroyed by bombers. Some battles should have optional objectives you can turn on so you can get bonuses for doing certain things. Objectives like in the Rise of the Empire, like on Utapau, if you destroy the well defended CIS AA gun implacement, you get an extra garrison bonus because you can land more troops. This time they should have accurate locations and heroes for the Battles, like in SWBF2, GCW Mustafar, the Rebels hero is Obi-wan, and the Empires is Anakin... It just doesn't make any sense. Obi-wan never fought with the Rebels, and Anakin never fought against the Rebels before he was in the suit. As much as I like them both, Darth Maul and Jango have to go, they just ain't right, more accurate Heroes would have been Asajj Ventress and Durge or Sora Bulq. The biggest mistake they made in SWBF2 was taking any random SW location and turning it into a battlefield. Mustafar? No battles happened there. It was the hiding place for the CIS at the end of the Clone Wars, so we know they didn't fight the Clones there, and by the time of the GCW, the facility had been destroyed, as seen it ROTS. Polis Massa just shouldn't be a battlefield either, or Dagobah. They should use EU locations like Rhen Var, Jabiim, Salucemi (hero Quinlan Vos), I don't know any EU GCW battles except Bespin, but I'd love it if they could fit Kyle Katarn as a hero. Lastly, fix the damn units, the Clones are the worst, they have to change the Clone Division on each map and not have the Clone Marine as the Commander, and Commander Bacara as the Rocket Trooper. Basically get everything canonically correct. Anyone have any more SWBF3 ideas? Link to comment Share on other sites More sharing options...
TSR Posted July 4, 2006 Share Posted July 4, 2006 the awards system needs a revamp. the idea of unlockable troops (i.e so many points needed to use a clone commander) could be changed. You could have it so if you got so many kills whilst using an unlockable character, you would earn a corresponding award. Therefore, after you have achieved enough to progress to the next rank i.e green- veteran, the points needed lowers, until when you reach legendary the units always availbale. if that makes sense. Link to comment Share on other sites More sharing options...
taclled Posted July 4, 2006 Share Posted July 4, 2006 Personilzing troops for Galactic conquest. This will be easier this way: The things i said in the last foum that was shut down. Link to comment Share on other sites More sharing options...
Trumpetstud Posted July 4, 2006 Share Posted July 4, 2006 What is the likelihood that SWBF3 will be made? If so, when will it come out? I just ordered SWBF2 and I don't want it to go out of date/become obsolete as soon as I get it . Link to comment Share on other sites More sharing options...
MachineCult Posted July 4, 2006 Share Posted July 4, 2006 SWBF3 was mentioned in E3 with the Lego Star Wars II and Vader game I believe. Link to comment Share on other sites More sharing options...
SupremeGeneral Posted July 4, 2006 Share Posted July 4, 2006 I would like to be able to have melee attacks like in Mercenaries. In space battles there should be a hell of a lot more ships. 1 capital ship and 2 or 3 frigates is hardly a fleet. Probably somewhere along the lines of 8 or so capital ships with prob. about 10 frigates and other smaller ships. It would be nice to see ships engaging each other like the Battle of Coruscant in ROTS. Also another objective in space combat should be protecting the Transport ships, especially when your attacking a planet. If the ships are destroyed you have to wait a turn to begin the land invasion. Link to comment Share on other sites More sharing options...
TSR Posted July 4, 2006 Share Posted July 4, 2006 NO NO NO- NO PROTECTION/ESCORT MISSIONS they ruin games. Link to comment Share on other sites More sharing options...
taclled Posted July 4, 2006 Share Posted July 4, 2006 actually i believe protect and escort missions should be a major part of the game but i know many ppl dont like them. Maybe LA would make a Switch thing toswitch that feature off Link to comment Share on other sites More sharing options...
TSR Posted July 5, 2006 Share Posted July 5, 2006 but if they did that, it would leave quite a gap in the game. Link to comment Share on other sites More sharing options...
PBF Posted July 5, 2006 Share Posted July 5, 2006 I loved SWBI. SWBII, not so much. I'm still willing to give a third version a try. Eliminate Bothan spies and other such "strategy" characters--they never work effectively. Make the maps larger--much larger, even if you have to have fewer. And don't regurgitate old maps! I'm torn on Jedis, but I lean toward having them in the game as non-playable characters. And if you want to keep the battles in space, then figure out a way to make the area expansive and the missions more varied. The space battles in this game were boring, but it was fun landing on capital ships and attacking from within. Maybe the space battle component is really a separate game? It wouldn't even have to have much of a story--just jump in to the biggest, baddest space battles of the SW Universe. Or reinvent it as a Rogue Squadron-type game where you go from recruit to ace. I don't know. Love to fly just not sure how to maximize it in a game context. Link to comment Share on other sites More sharing options...
taclled Posted July 5, 2006 Share Posted July 5, 2006 well veno your the one who didnt like the escort mission idea Link to comment Share on other sites More sharing options...
TSR Posted July 5, 2006 Share Posted July 5, 2006 yes, i know, but there would be little point in putting in a mission type, then having the ability to turn it off. i didnt say i liked the idea, i don't, its just that it would go agains the general way of games being able to choose the missions just because you don't like some of the. Link to comment Share on other sites More sharing options...
MachineCult Posted July 5, 2006 Share Posted July 5, 2006 well veno your the one who didnt like the escort mission idea If you want escort missions then Battlefront is the wrong game to play, definitely not SWBF style. "Fight more of the greatest Star Wars battles any way you want", thats what SWBF is about, and TBH I got sick of escort missions after Rogue Squadron. Link to comment Share on other sites More sharing options...
taclled Posted July 5, 2006 Share Posted July 5, 2006 asrry played them i thought it would be nice to have the escort missions in theSWBF series Link to comment Share on other sites More sharing options...
MachineCult Posted July 5, 2006 Share Posted July 5, 2006 asrry played them i thought it would be nice to have the escort missions in theSWBF series They're good in the Starfighter series, but not really in-keeping with the whole Battlefront idea. Link to comment Share on other sites More sharing options...
taclled Posted July 5, 2006 Share Posted July 5, 2006 not all of BF then maybe a random thing to work with the 2-3 maps per world/space idea Link to comment Share on other sites More sharing options...
jawathehutt Posted July 6, 2006 Share Posted July 6, 2006 Make the units have sub classes the trooper could have a guy with a SMG like gun and there could be the normal trooper also the heavy trooper could have a guy who had like a machinegun that had to be set up and then there would be the normal anti vehicle guy the engeneer would have could have like a guy that could set droids out liike recon droids and maybe a health or ammo droid that lasted for like a minute another type would have like a mortor that would be set up and be used like artilery and the last type of engeeneer would be the BF2 one the scout would have either be the bf2 sniper or it could be a real scout who would have like a silenced pistol and stealth Link to comment Share on other sites More sharing options...
Darth Andrew Posted July 6, 2006 Share Posted July 6, 2006 MachineCult bumping a three month-old thread? Since when did Hell freeze over? My wishlist: -Customizable skins for all classes. I want my clone trooper armor pink with a flower emblem! And my Rebel Vanguard uniform red so it just screams SHOOT ME! Not really, but it would be nice to customize a player's appearance, like as in Halo 2. -Vehicle splash damage. I want to drive an AT-AT for it's explosiveness, not for being cannon fodder. The devs nerfed vehicles on Battlefront II; I liked the old way better. -Artillery. -Better space battles. I want my capital ships to move, have actual interiors, and have capturable command posts. Also, I felt so underwhelmed when I "destroyed" the enemy capital ship. Where's the gut-wrenching explosion? -Airccraft during ground battles. How revolutionary! -More than twenty people on a map. Howzabout fifty people per side, eh? Link to comment Share on other sites More sharing options...
taclled Posted July 6, 2006 Share Posted July 6, 2006 Darth andrew out of all that i must say i like the aircraft on land maps and artillary part s the most. Link to comment Share on other sites More sharing options...
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