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The sequel might be on its way...


Nick Virago

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Hey... wait! Keep those pitchforks away from me!!! I'm telling the truth!

Ok, LucasArts has nothing to do with this, allow me to explain:

 

Have you ever heard of the Adventure Game Studio? It's a free engine used to create adventure games (duh!) with no need of knowing anything about programming. Fan-made sequels to Sam & Max or Zak McKracken have been made with this engine, and they were damn good since you can actually rip the sprites from another games (plus they had good stories).

Now, I checked the forums recently and there is some user interested in creating "Grim Fandango 2". It might take some time since you can only create 2d games with that engine (there are other engines to create 3d games, but they are far more complicated).

For further information, go to bigbluecup.com, then go to the forums and search for "Grim Fandango".

 

Keep your hopes (and your shotguns) down. This is only a possibility.

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I'm good either way, as long as it's interesting and entertaining.

 

Edit-I just took a look at that Wintermute engine, wow. 3D capabilities and everything, I support it, but the creator's gonna need Milkshape also which isn't free.

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I don't understand why people need a sequel to this great game; chances are that a sequel could compromise the first game. Manny and Meche would not reappear in it, nor would many characters because they've gone on or been sprouted. There was an idea though in some other thread about a game set in the period of Grim Fandango from another character perspective? Could be an interesting project for a fan-made game.

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Er, weren't you saying how a sequel to Grim Fandango would be a terrible idea in some other thread Nick?

 

Yes, it's still a terrible idea to me. Even if they made a prequel so that the popular characters could be in it, I'm gonna quote myself here:

 

Every title (movies AND videogames) with a 2 on it is a desperate attempt to win more money.

 

I just thought you guys should know, since there are a lot of fans here who would like to see a sequel. Hey! since the only possible sequel for this game will be fan-made (if you check lucasarts.com there isn't even a link to GF) it would be a good idea if everyone gave their idea of a good STORY for the sequel (screw the graphics and the music, this is what makes a game good, if someone actually finds a story that suits "Grim Fandango 2", I'm gonna be very surprised).

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Every title (movies AND videogames) with a 2 on it is a desperate attempt to win more money.

 

So, why do you think the originals are made? I doubt people at LucasArts thought, "Wow, this is a really stunning idea! Who cares how much it sells as long as we get to express out artistic vision?" EVERY movie and game's main purpose is to make money.

 

The Gabriel Knight sequels were good, Broken Sword sequels were good, The Godfather sequels were good (I even like the third), and so on. Just because something is a sequel doesn't automatically make it bad.

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Yeah, it's certainly the case with a lot of publishers, but not all sequels are bad and desperate. For example, many people consider Monkey Island 2 the best in the series by far, and Half-Life 2 is an absolute belter of a game. Plus VampireNaomi's examples, plus the other games out there with top-notch sequels.

 

Money is of course the primary incentive for any publisher when it comes to approving a game, sequel or otherwise, but it's really the developers that are responsible for whether the game itself is good or bad. If a game isn't a labour of love, it'll probably show.

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  • 2 weeks later...

for the story of Grim Fandango, yeah, you can't make a sequal. that's like try to make a sequal out of Hamlet, to many people are already dead. then again...

 

any way, i've been waiting FOREVER for Light Houses 4 part to The Land of the Dead (can't spell the spanaish), and I would certainly get any game that takes place in the environment of Grim Fandango, it's just creating the same great characters and the hilarious dialogue that would be the challange.

 

But hey, i'm sure there are enough dead jokes out there...

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So, why do you think the originals are made? I doubt people at LucasArts thought, "Wow, this is a really stunning idea! Who cares how much it sells as long as we get to express out artistic vision?" EVERY movie and game's main purpose is to make money.

 

The Gabriel Knight sequels were good, Broken Sword sequels were good, The Godfather sequels were good (I even like the third), and so on. Just because something is a sequel doesn't automatically make it bad.

 

When the originals are made, they HAVE to be creative, they HAVE to get stunning ideas if they want to make a cent with them. But when they make a sequel, they don't, since people will just say: "oh, manny calavera is back in GRIM FANDANGO 2: ZOMBIE ATTACK! since the first one was so damn good i'm gonna go buy this one right now!!!"

 

do you get my point?

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Yes and no. That may be true with some sequels, but to say that all of them are uncreative, desperate attempts to make more money is garbage. Good sequels exist and sometimes something is meant to have more than one part. Even if they aren't, it doesn't mean that a second (or third, or fourth) part are going to be bad. Believe it or not, but there are people who can create more than one good story with the same characters and ideas.

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Yeah I think you're getting a bit mixed up here Nick.

 

It's the publishers who have all the money counters, and they're the ones who are responsible for saying "The first sold like crazy, so let's make another!".

 

The developers are the ones who actually make the game and get paid roughly the same whether it succeeds or fails, so whether or not the game is a true labour of love is completely up to them and how motivated they are.

 

Developers usually aren't random guys who don't give a damn. They're people whose living is making games, and like anybody they want to do something they can be proud of. It's not in their interests to spend a year or two making a cack game; the only reason this happens is if the developers are given a really lame project, which does happen sometimes and is the only way for a studio to get assigned some juicier projects later on.

 

Try to remember that you're talking about people and not robots here, heh.

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