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would it be possible to import one of the clone trooper models into max, then import the death animations from the superset (IIRC)? Then you could play the death animation through to the end (body bag), delete the bones and helpers (etc) leaving the mesh, then export as an item. It was just an idea, but I don't know if it would work.

 

I sent the idea to DeadMan, we'll see how it goes.

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Update, finished Delta Squad.

 

deltas.th.jpg

 

I've tweaked the colors to match the originals more closely.

 

Now all that's left are voiceover edits and some tweaks to Carth's uniform, and it'll be good to go.

 

Once again, any willing testers, for K1 version for now, apply here. I have zero confidence in my tsl patcher configs after first version, so I'll rely on you guys to report any bugs.

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:thmbup1:Your Delta squad looks awesome. I love those guys. I'd be glad to test the K1 version; just getting ready to do a clean install of KOTOR on my pc.

 

(If you'd like, I could also tweak an installation for the Mac OS version. My Macs are feeling neglected.)

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There appear to be some problems with edited sound files. In your typical cutscene dialogue they work fine, but not during the pop-up responses from random npcs, like the clone going 'Greetings Master Jedi etc etc' near republic embassy on Manaan. Those remain silent for some reason. Suggestions?

 

I would recommend mining BOS:SR source files. silveredge9 had good success incorporating ambient dialog in his expanded korriban modules (including some very amateur work of my own). Some of those modules were custom, but the trigger and scripting should be about the same.

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