Dak Drexl Posted August 6, 2010 Share Posted August 6, 2010 Killer, but maybe the BOSS skin can use a darker, more "burnt" orange. Almost a brown if you know what I mean. http://t1.gstatic.com/images?q=tbn:ANd9GcQt__QvmV1PavY6k-tMxiQhhQ-ObBuB4U7fO5xID-QmRIjSfQ8&t=1&usg=__ZtaDO2MEhsYwv4b9j9wf7pAB9rY= Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 6, 2010 Author Share Posted August 6, 2010 would it be possible to import one of the clone trooper models into max, then import the death animations from the superset (IIRC)? Then you could play the death animation through to the end (body bag), delete the bones and helpers (etc) leaving the mesh, then export as an item. It was just an idea, but I don't know if it would work. I sent the idea to DeadMan, we'll see how it goes. Link to comment Share on other sites More sharing options...
Zhaboka Posted August 7, 2010 Share Posted August 7, 2010 It would be thrilling to see dead clones on the ground. Not to be morbid, but... yeah. Thrilling. Haha. I think I might have already asked this, but do you plan to convert every solider voice-over for the helmet effect? Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 9, 2010 Author Share Posted August 9, 2010 Update, new Clothes for Carth using Haps' Imperial Officer body, and a peak at my next project alongside that. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 10, 2010 Author Share Posted August 10, 2010 Zhab-jab up there intrigued me into dabbling voiceovers, so I did a test using first Manaan clone you meet outside docking bay. http://www.youtube.com/watch?v=BCzSJ5zgELY I've attempted to make the static and pitch to match Stormtroopers and Sith Troopers. Link to comment Share on other sites More sharing options...
Holty1-5 Posted August 10, 2010 Share Posted August 10, 2010 Looks Very good. I Noticed a bit of clipping issues between the arm and the neck thing But thats Minor compared to the awesome model and skin Link to comment Share on other sites More sharing options...
N-5/Prudii Posted August 10, 2010 Share Posted August 10, 2010 Very nice job! the only thing I don't like is that buzzing in the background, but that probably isn't your fault. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 10, 2010 Author Share Posted August 10, 2010 That's the mic static fraps recorded, for whatever reason. It doesn't appear during actual game or dialogue. Link to comment Share on other sites More sharing options...
Rinku Posted August 10, 2010 Share Posted August 10, 2010 Looks and sounds very good! Link to comment Share on other sites More sharing options...
Dak Drexl Posted August 10, 2010 Share Posted August 10, 2010 As everyone is saying, it looks and sounds awesome but I have a question. Are you giving the Sith officers the Imperial Officer clothing as well as Carth? I just don't think that makes very much sense - or are you just testing the skins out on them? Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 11, 2010 Author Share Posted August 11, 2010 It was just a skin I kept in override before the model was converted. They'll only have Imperial uniforms in my next project. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 11, 2010 Author Share Posted August 11, 2010 Update, finished Delta Squad. I've tweaked the colors to match the originals more closely. Now all that's left are voiceover edits and some tweaks to Carth's uniform, and it'll be good to go. Once again, any willing testers, for K1 version for now, apply here. I have zero confidence in my tsl patcher configs after first version, so I'll rely on you guys to report any bugs. Link to comment Share on other sites More sharing options...
N-5/Prudii Posted August 11, 2010 Share Posted August 11, 2010 Think you could use this: Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 11, 2010 Author Share Posted August 11, 2010 I'd preffer going with canonical Clone Wars outfits, which admittedly didn't differ much from Imperial ones. Also, why does that uniform have Separatist logo, that'd be silly on Republic character. Link to comment Share on other sites More sharing options...
N-5/Prudii Posted August 11, 2010 Share Posted August 11, 2010 No, not for the clones, I was thinking for the Sith on Manaan... Link to comment Share on other sites More sharing options...
Zhaboka Posted August 11, 2010 Share Posted August 11, 2010 VOs sound awesome, but if you REALLY want to spend a lot of time, I'd give each one a gain boost of a few decibels. But they sound great as-is. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 11, 2010 Author Share Posted August 11, 2010 Yeah, I guess they're a little quiet. Giving them a 2.00 boost seems to be evening it to the same level as originals. Link to comment Share on other sites More sharing options...
Laar_Dha Posted August 11, 2010 Share Posted August 11, 2010 :thmbup1:Your Delta squad looks awesome. I love those guys. I'd be glad to test the K1 version; just getting ready to do a clean install of KOTOR on my pc. (If you'd like, I could also tweak an installation for the Mac OS version. My Macs are feeling neglected.) Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 11, 2010 Author Share Posted August 11, 2010 Fine by me, you're in. I'll get you the installer after I have everything assembled together. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 12, 2010 Author Share Posted August 12, 2010 Update. DeadMan comes through again with assistance, this time in the form of scripts that replaced the Republic corpses with Clones. Link to comment Share on other sites More sharing options...
Zhaboka Posted August 13, 2010 Share Posted August 13, 2010 YESSSS!!!!!!!! Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 14, 2010 Author Share Posted August 14, 2010 There appear to be some problems with edited sound files. In your typical cutscene dialogue they work fine, but not during the pop-up responses from random npcs, like the clone going 'Greetings Master Jedi etc etc' near republic embassy on Manaan. Those remain silent for some reason. Suggestions? Link to comment Share on other sites More sharing options...
bryzz Posted August 14, 2010 Share Posted August 14, 2010 replacing the republic corpses with clones - is that in both games or just K2?? Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted August 14, 2010 Share Posted August 14, 2010 There appear to be some problems with edited sound files. In your typical cutscene dialogue they work fine, but not during the pop-up responses from random npcs, like the clone going 'Greetings Master Jedi etc etc' near republic embassy on Manaan. Those remain silent for some reason. Suggestions? I would recommend mining BOS:SR source files. silveredge9 had good success incorporating ambient dialog in his expanded korriban modules (including some very amateur work of my own). Some of those modules were custom, but the trigger and scripting should be about the same. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 26, 2010 Author Share Posted August 26, 2010 replacing the republic corpses with clones - is that in both games or just K2?? For K1 too. And I'll check out the BoS files. In the meantime, as is my custom, another side project, and once again with DeadMan's assistance. I believe you all will know what this is about. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.