lordzack Posted October 2, 2006 Share Posted October 2, 2006 I really want to use the Gargantuan. It looks cool, and powerful, and it will be totally awesome to use in raids. But I have a couple of questions about it. How many/what kind of weapons does it have, and what special ability. And how does Garm fit in the storyline? Is the before or after he splits from Mon Mothma? Link to comment Share on other sites More sharing options...
SAGEKING-PG Posted October 2, 2006 Share Posted October 2, 2006 Hey, I just updated the petroglyph site with Garm He has a special which drains his shields for a one time MEGA shot at something--BOOM! More about his character will be revealed in the story. Link to comment Share on other sites More sharing options...
Darth Anarch Posted October 2, 2006 Share Posted October 2, 2006 Six turrets?! Does that thing have six turrets? Oh, the burning, the blasting, the killing, the mayhem... And that transport (I assume it is the Rebel one); can it fly? I know the Consortium one can cloak, and the Imperial one presumably has lots of firepower, and the Rebel transport can fly? Link to comment Share on other sites More sharing options...
SAGEKING-PG Posted October 2, 2006 Share Posted October 2, 2006 yup it flies and performs quick drops on enemies. Link to comment Share on other sites More sharing options...
ImpElite Posted October 2, 2006 Share Posted October 2, 2006 Man am I looking forward to the Rebels when FOC comes out! (as if I don't love the rebs enough lol ) Link to comment Share on other sites More sharing options...
wedge2211 Posted October 2, 2006 Share Posted October 2, 2006 yup it flies and performs quick drops on enemies. Nice. "Raczak's Roughnecks...ready for drop!" Link to comment Share on other sites More sharing options...
lordzack Posted October 2, 2006 Author Share Posted October 2, 2006 Boom!!!!!!! Yay!!!!! That ability will probably be useful for demolishing enemy buildings after the opposition has been taken out. Also for taking down tough vehicles, like AT-Ats, which Garm is strong aganist. Link to comment Share on other sites More sharing options...
Darth Anarch Posted October 3, 2006 Share Posted October 3, 2006 How many infantry units can you fit into a transport (either faction)? I love the way the transports from each faction has different abilities. It shows that some real thought has been given to the design instead of taking the easy way out and making just three exactly similar transports with different skins. Link to comment Share on other sites More sharing options...
Darth_Torpid-PG Posted October 3, 2006 Share Posted October 3, 2006 The gargantuan has 5 transport slots If I remember right, while the other transports have 8-10 slots. A squad of infantry is one slot, and some transports can carry small vehicles (TIE maulers or destroyer droids) which take up two slots. Link to comment Share on other sites More sharing options...
Darth Anarch Posted October 3, 2006 Share Posted October 3, 2006 So Bel Iblis can load up with troops as well? This just sounds better and better. I can't wait to get my hands on FoC. Link to comment Share on other sites More sharing options...
ImpElite Posted October 3, 2006 Share Posted October 3, 2006 Oh, YEAH! Link to comment Share on other sites More sharing options...
Valter Posted October 3, 2006 Share Posted October 3, 2006 The gargantuan has 5 transport slots If I remember right, while the other transports have 8-10 slots. A squad of infantry is one slot, and some transports can carry small vehicles (TIE maulers or destroyer droids) which take up two slots. The transports can carry vehicles as well? Thats awesome! I has always annoyed when my tie maulers were ambushed by a squad of plex soldiers and they don't have a chance to defend themselves. Now the transport can solve this problem by carrying the maulers to strategic points on the map without worry. If the transport is destroyed will the units it's carrying be destroyed as well? Link to comment Share on other sites More sharing options...
HerbieZ Posted October 4, 2006 Share Posted October 4, 2006 I wonder what the limitations are on it, i t would be interesting to bring in three transports filled with troops only to have them shot down by AA. hehe. Link to comment Share on other sites More sharing options...
PoiuyWired Posted October 4, 2006 Share Posted October 4, 2006 It would be nice if they do it like "If transport is shot down units inside takes a bit of damage when ejected but otherwise ok" approach. May not be the most realistic, but far better for gameplay and balance. Link to comment Share on other sites More sharing options...
Darth_Torpid-PG Posted October 4, 2006 Share Posted October 4, 2006 If the transport is destroyed will the units it's carrying be destroyed as well? Depends. The Rebel transport is prone to crashing, so if it gets shot down in the air or over water, the contents are toast (the same with the consortium transport being destroyed while hovering over water). Normally, however, you destroy the transport and the stuff runs out. Link to comment Share on other sites More sharing options...
Valter Posted October 4, 2006 Share Posted October 4, 2006 Just like when troopers flee a structure after it has been destroyed then. Link to comment Share on other sites More sharing options...
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