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What type of RPG should KOTOR 3 be?


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What type of RPG should K3 be?  

67 members have voted

  1. 1. What type of RPG should K3 be?

    • Action RPG: (Oblivion/Fable)
      9
    • "Real-time with pause allows" (K1, K2, NVN, Baulders Gate)
      53
    • Classic turn-based RPG, (Final Fantasy VII)
      5


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IS the middle option an "official" type of RPG's or is it made up?

I have always thought that K1 and K2 were classic Style / turn based combat.

I would say it is the same as Final Fantasy except that if you don't have to tell each caharacter what or who to attack.

 

I actually voted for classic style before reading the thread, but my vote would be to keep it the same as the previous two games.

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I have always thought that K1 and K2 were classic Style / turn based combat.

I would say it is the same as Final Fantasy except that if you don't have to tell each caharacter what or who to attack.

You thought wrong ;). Simply put, it's turned based like FF, but it plays out in real time.
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Id hate if it was more action based I think the reason it did so well is beacuse its like a movie & your the main chachter & just dcided what happens.

Eg have you ever watched the wizard of Oz when i wa slittle i always what was down the red & blue paths so you could jus choose to follw that road lol!!

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Id hate if it was more action based I think the reason it did so well is beacuse its like a movie & your the main chachter & just dcided what happens.

Eg have you ever watched the wizard of Oz when i wa slittle i always what was down the red & blue paths so you could jus choose to follw that road lol!!

Down the red was Ottawa, down the blue was Newfoundland. Well put.
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Have you tried a Jedi Knights game, because you just described an action game.
You know people who are such in love with playing the dice, that any free will combat that more and more people want in the KOTOR series, you and them keep complaining and whining that it will be turn into a pure action game.

 

Just admit it tbl, you are so fearful to take the control of combat from the computer.

KNIGHTS OF THE OLD REPUBLIC III IS NOT GOING TO BECOME A DAMN PURE ACTION GAME IF THE COMBAT IS PUT INTO PLAYER CONTROL.

Got, it dice fans!

 

I personly will like to play more Jedi action RPG theme games in the future that I want LucasArts to release, those games will be more fun to me. :)

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You know people who are such in love with playing the dice, that any free will combat that more and more people want in the KOTOR series, you and them keep complaining and whining that it will be turn into a pure action game.

 

Just admit it tbl, you are so fearful to take the control of combat from the computer.

KNIGHTS OF THE OLD REPUBLIC III IS NOT GOING TO BECOME A DAMN PURE ACTION GAME IF THE COMBAT IS PUT INTO PLAYER CONTROL.

Got, it dice fans!

 

I personly will like to play more Jedi action RPG theme games in the future that I want LucasArts to release, those games will be more fun to me. :)

I was waiting for someone to think of that reply, congratulations :).

 

Fearful is a shocking word to use. I like FPS and action games just as much as I like cRPGs, so I have no problem with taking control of the character, when it fits the game. Fable's clunky combat and Oblivion's high GFX requirement that made the game unplayable for me, kind of soured me on the Action RPGs. After playing Vampire - The Masquerade: Bloodlines, I'm somewhat more open to the idea of Action RPG's, but KOTOR is more about story character development (as in XP leveling) and the decisions you make and VtMB's leveling/RPG system was very simplistic.

 

If you want to use the word fearful, I think it should be applied to the Action RPG camp. Fearful of games where the combat involves more thought than a fast index finger (and on occasion the middle finger).

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You know people who are such in love with playing the dice, that any free will combat that more and more people want in the KOTOR series, you and them keep complaining and whining that it will be turn into a pure action game.

 

Just admit it tbl, you are so fearful to take the control of combat from the computer.

KNIGHTS OF THE OLD REPUBLIC III IS NOT GOING TO BECOME A DAMN PURE ACTION GAME IF THE COMBAT IS PUT INTO PLAYER CONTROL.

Got, it dice fans!

 

I personly will like to play more Jedi action RPG theme games in the future that I want LucasArts to release, those games will be more fun to me. :)

Different game types are what different games are made for. People aren't scared; they just want they they have liked from previous instalments in this series.

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You know people who are such in love with playing the dice, that any free will combat that more and more people want in the KOTOR series, you and them keep complaining and whining that it will be turn into a pure action game.

 

Just admit it tbl, you are so fearful to take the control of combat from the computer.

KNIGHTS OF THE OLD REPUBLIC III IS NOT GOING TO BECOME A DAMN PURE ACTION GAME IF THE COMBAT IS PUT INTO PLAYER CONTROL.

Got, it dice fans!

 

I personly will like to play more Jedi action RPG theme games in the future that I want LucasArts to release, those games will be more fun to me.

I'm sick of this "afraid to fight" argument. That is the dumbest argument I have ever heard. Nobody is "afraid" to take over fighting, considering that a lot of the people who own KotOR and TSL also have Jedi Knight games (I'm one of them).

 

I already know that KotOR III will not be an action game. Lucas Arts will not drastically change the entire combat structure one of the best RPGs ever. There is absolutely no reason to change something that is already so good.

 

If you want to play an action game, windu6, then go find something else other than KotOR, becasue KotOR III will absolutely not be an action RPG.

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Keep it civil, folks. In the immortal words of MST3K's opening song, "It's just a show, we should really just relax." OK, it's just a game, but you know what I mean.

 

windu6, I like KotOR because I _don't_ have to think about crazy key sequences to get just the right attack in. I played plenty of action games as a kid--wore out a couple of Atari paddles and joysticks in fact, and you know, after the 100,000 time of pushing a button, it does get a little old. I play KotOR for the story, as I've said before. LA has plenty of action games and the people who want that kind of game can play those. There's nothing forcing anyone to play KotOR--if you don't like the RPG style, that's fine--just don't buy the game then. Assuming people don't want to play an action style because 'they're fearful to take control of the combat' is inaccurate. I can take control if I want to, but I'm just not interested. I choose games that let the computer handle the combat so I can pick out the general actions and enjoy the story, plot, and character development instead of worrying whether I have the right key sequence to make someone jump in the air 50 feet and do 87 backflips before doing a down-block and sideswipe. Memorizing key sequences for specific moves is incredibly boring to me. I play games to get away from frustrating things in life, not to add to it.

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I'm sick of this "afraid to fight" argument. That is the dumbest argument I have ever heard. Nobody is "afraid" to take over fighting, considering that a lot of the people who own KotOR and TSL also have Jedi Knight games (I'm one of them).

Did I hit a nerve or something? :lol:

Did I called your arguments dumb, Eager?

Why so angry, Eager? :lol:

I already know that KotOR III will not be an action game. Lucas Arts will not drastically change the entire combat structure one of the best RPGs ever. There is absolutely no reason to change something that is already so good.

If you want to play an action game, windu6, then go find something else other than KotOR, becasue KotOR III will absolutely not be an action RPG.

We all will just have to wait and see who's arguments wins over, if the damn game ever gets made, of course. :lol:

I believe action RPG will win over and they will finally get rid of that tired a** probabilistic base combat system that is present in the current two games . :disaprove:barf:

You don't know for sure what they will do nor do I.

But action RPG will be in Lucasarts best interest, I will say.

I mean Mass Effect; action RPG and also with the massive success Oblivion have had which is a action RPG.

 

 

Time will tell!

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Did I hit a nerve or something? :lol:

Did I called your arguments dumb, Eager?

Why so angry, Eager? :lol:

I'm not angry, I'm just tired of that argument. There are different types of games out there, some action and some non-action. I believe that KotOR is one of those non-action games and it should not be changed to action. Changing KotOR to an action-based game would completely ruin it IMO.

 

I am much more concerned with developing my character and following the story rather than pushing the right button at the right time and doing back flips and rolls to avoid fire. I am not "afraid" to fight as I have said. I have plenty of action games that I get some fun out of every once in a while.

 

True I don't know for sure what they will do. No one (except for people involved with the games production) knows what they will do. All I'm saying is that there is a very small chance that they will completely change the combat system of the most popular Star Wars RPG series ever. To do so would turn a huge majority of the fans away (I'm one of them).

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I am much more concerned with developing my character and following the story rather than pushing the right button at the right time and doing back flips and rolls to avoid fire. I am not "afraid" to fight as I have said. I have plenty of action games that I get some fun out of every once in a while.

They can have a very superb story as well as superb lightsaber combat too, Eager.

I do like the story too as much as the combat in my games.

I wouldn't be still playing the KOTOR games if the story suck serious a**.

And also if it was no Star Wars game I probably would never had gotten it.

 

You are really being bias toward me, Jae. ;)

*** is not censored by the software here on this server.

If it was the output would be ***. :lol:

 

It's a family friendly forum, windu6, and the Forum Rules say no inappropriate language. I'd like to keep it family-friendly here. I'm not censoring you, I'm censoring the profanity. Nothing personal unless you happen to be the only one using it (which you're not). If you have further questions, please feel free to PM me. --Jae

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But action RPG will be in Lucasarts best interest, I will say.

The results of this poll would beg to differ. Although this isn't the most comprehensive poll, the 'pollees' are those most likely to buy K3.

 

I mean Mass Effect; action RPG and also with the massive success Oblivion have had which is a action RPG.

Yes, Oblivion has had massive success, but the success has not been great enough to disregard the past decade of turn base and pseudo-turn based RPGs.

 

Exactly how is the party system going to work if you can't stop and give orders to your party? Do you only want to be able to control the character your controlling and let the rest of your party do what they want (a la Marvel Ultimate Alliance, although that's a fun game, it's more of an action game than an RPG)? Alternatively do you just want to scrap the party system like KOTOR's combat system that has served it so well :mad: *gives evil eye* (wow! that was pretty spiteful. Yes, I am talking to myself).

 

The main problem I had with Oblivion, apart from the fact I couldn't play it with a Radeon 9550, is the open ended/sand box style gameplay, where you could just disregard the main storyline and quests. KOTOR is such a story driven game, it would be a shame for it end up like that.

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The results of this poll would beg to differ. Although this isn't the most comprehensive poll, the 'pollees' are those most likely to buy K3.
:lol:You must be kidding me, to think that this poll is representative of all KOTOR fans in the world.

This poll is bias.

I mean, only 52 people voted, some people votes may have been influence by the majority of votes, but if not this poll is still bias.

 

Yes, Oblivion has had massive success, but the success has not been great enough to disregard the past decade of turn base and pseudo-turn based RPGs.

Given enough time action RPGs will quickly over take classic turn base and pseudo-turn based RPGs.

Exactly how is the party system going to work if you can't stop and give orders to your party? Do you only want to be able to control the character your controlling and let the rest of your party do what they want (a la Marvel Ultimate Alliance, although that's a fun game, it's more of an action game than an RPG)? Alternatively do you just want to scrap the party system like KOTOR's combat system that has served it so well :mad: *gives evil eye* (wow! that was pretty spiteful. Yes, I am talking to myself).

I didn't say get rid of the pause that allow you to control the party system.

This may seem two-faced, but I'm willing to compromise; if they keep the turn base combat or dice combat it will be okay with me only if they add the option of action RPG control.

Of course, I will like to take specific control of everyone in the party.

The main problem I had with Oblivion, apart from the fact I couldn't play it with a Radeon 9550, is the open ended/sand box style gameplay, where you could just disregard the main storyline and quests. KOTOR is such a story driven game, it would be a shame for it end up like that.

:disaprove I will be really **** off if KOTOR III don't have a main driven story line, tbl. :)

Now I know you are really being unfair to me, Jae.

You are abusing your power, piss off is no bad word Mrs. Moral.

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Given enough time action RPGs will quickly over take classic turn base and pseudo-turn based RPGs.

 

We've dicussed this before. Can you offer any definite proof to support that statement?

 

I didn't say get rid of the pause that allow you to control the party system.

 

No one is forcing you to press the pause button. Why not ignore it yourself? I (and many other people) find it a useful in a game with turn-based combat.

 

This may seem two-faced, but I'm willing to compromise; if they keep the turn base combat or dice combat it will be okay with me only if they add the option of action RPG control.

 

Not possible at all. If both types of combat are included, they will not have as much depth as they normally would. As it would cost far more to do a good job on both types, LA would have to trim corners and reduce expenses by making so-and-so versions of each. The result would make both dice and twitch combat fans unahppy. The alternative would be to spend extra money on something that might not give the game's sales mch of an increase. No, it's much safer to stick with one kind. And given the past sales of KotOR I and II (both of which used turn-based combat and brought in a profit), sticking with the same system would definitely be the safest bet.

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*Emperor you can take that ridiculous attire off now, it surely don't match your robe* :lol:

 

Not possible at all. If both types of combat are included, they will not have as much depth as they normally would. As it would cost far more to do a good job on both types, LA would have to trim corners and reduce expenses by making so-and-so versions of each. The result would make both dice and twitch combat fans unahppy.

Nothing is impossible, Devon.

They can do it, I don't share your beliefs.

You think in conservative terms.

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:lol:You must be kidding me, to think that this poll is representative of all KOTOR fans in the world.

This poll is bias.

I mean, only 52 people voted, some people votes may have been influence by the majority of votes, but if not this poll is still bias.

I never said it represented all the KOTOR fans. I'm pretty sure I explicitly (obviously not explicit enough) said the users on this forum and thus the fans that voted are the more 'die-hard' fans who are most likely to buy the game.

 

Given enough time action RPGs will quickly over take classic turn base and pseudo-turn based RPGs.

and Action Games will become turned based RPGs and there will be a nice balance, ying and yang if you will. No, but seriously there is a huge RPG fan base and there's no way developers and publishers are going to forget about them.

 

I didn't say get rid of the pause that allow you to control the party system.
That doesn't exactly sound like Action to me.

 

Of course, I will like to take specific control of everyone in the party.

Yes, but you'd only have control have the party member your controlling if it's real time action. Even if you were able to give orders to the rest of your party, the control wouldn't be as comprehensive.

 

:disaprove I will be really **** off if KOTOR III don't have a main driven story line, tbl. :)

Yeah I know, that was the one paragraph in which I wasn't arguing with you.

 

Nothing is impossible, Devon.

They can do it, I don't share your beliefs.

You think in conservative terms.

It was possible for Eragon's story/acting/screenplay to be as good as it's CGI and special effects. Obviously one was sacrificed for the other due to time, effort and/or money. Some clichés work, a game that tries to me a jack of all trades, ends off a master of none.

What you call conservative, others might call realistic.

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Given enough time action RPGs will quickly over take classic turn base and pseudo-turn based RPGs.

Quite the opposite... So I don't repeat myself again: http://www.lucasforums.com/showthread.php?p=2229522#post2229522

 

This may seem two-faced, but I'm willing to compromise; if they keep the turn base combat or dice combat it will be okay with me only if they add the option of action RPG control.

From a design perspective it isn't really feasable, you don't spend your finite development funds on a function that 2/3 of your audience would simply disable or ignore.

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