Totenkopf Posted January 24, 2007 Share Posted January 24, 2007 Was going through dialogue folders and had a question. Noticed that the folders for Yun and Sarna (Taris upper cantina) had selections where they discussed selling you uniforms or related to that possibility. Are they actually used in the game or just examples of dialogue that was included but never used in the game? Link to comment Share on other sites More sharing options...
KotO[REvan] Posted January 24, 2007 Share Posted January 24, 2007 I don't think I've ever seen that before. I guess that could've been a back-up for uniforms if you forgot to get them from the alien in the apartments (if you saved him), or if you didn't have the guts to fight all the Sith troopers after they killed him Either that or I don't have any clue what it's for. Link to comment Share on other sites More sharing options...
SilentScope001 Posted January 25, 2007 Share Posted January 25, 2007 Well, in game, I was able to ask a couple of Sith people about buying a uniform. These Sith people thought about it, but decided against it, worried that they might be caught and killed. Maybe that the dialouge you are referring to? Link to comment Share on other sites More sharing options...
Emperor Devon Posted January 25, 2007 Share Posted January 25, 2007 It's cut content. KotOR actually has just as much (if not more) than TSL has. Link to comment Share on other sites More sharing options...
Totenkopf Posted January 25, 2007 Author Share Posted January 25, 2007 Actually, it turns out that it is in the game. I experimented a little after I had put up that post. While my question was a little broader than just that example, I did actually find the dialogue I'd sampled. You get it by going to the elevator to the lower city BEFORE you encounter the sith in the cantina. Once you realize that you need to acquire a sith uniform you can apparently acquire it 3 ways. One is to to get either Jun or Sarna to invite you to the party, another is to try to bribe one of them (sarna if female PC, jun if male PC) and the last is to encounter the sith patrol in the apt. complex. I noticed that that are several variations of similiar dialogue for a number of scenes. One example of cut content MIGHT be that you also have the option of apparently offering either of the two aforementioned sith 1000 credits in exchange for a key to the sith base. Once you acquire the sith disguise, they no longer show up in the bar. I guess you don't come across them again. If you use cheats to get your disguise, they'll show up later when you have to meet Canderous in the upper city cantina, but you are basically only playing through the original sequence you skipped by cheating. Pretty sure that some of Vulkar base content includes cut material (mention of heating problems, upper level, etc..). So, I'm sure there's probably a fair amount (God knows there are enough subfolders in the streamwaves folder) of "missing" material. So many options.....so little time. @Silentscope--that probably was the content I referred to, if those people were the sith in the cantina (though you could've gone on to cut a deal depending on what dialogue choices you made). Link to comment Share on other sites More sharing options...
Allronix Posted January 26, 2007 Share Posted January 26, 2007 There is a whole level of the Vulkar base that was cut. Playable if you know a warp cheat or have Darth333's warpband, but a little sparse and "unfinished." One of the "female" Vulkars you speak to is apparantly a crossdresser. There was also party member commentary for Naga Sadow's tomb. Bastila had some great lines on Korriban. Female Revans get a third ending. Maybe There should be a challenge to the modders regarding cut content archeology. Link to comment Share on other sites More sharing options...
SITHSLAYER133 Posted January 26, 2007 Share Posted January 26, 2007 well a can of worms will be relased when the TSLRP cause it will be the first time that a comunity have restored cut content that alters more than a few dialouge lines here and there ( to my experiance ) maybe it will inspire people to do more polishing in games so that this is nessary Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 26, 2007 Share Posted January 26, 2007 @ED: Indeed. However, most of it seems to be pretty small beer and/or unrestorable due to either missing content or replacement and the new version fitting the game, IMO Link to comment Share on other sites More sharing options...
Totenkopf Posted January 30, 2007 Author Share Posted January 30, 2007 @ED: Indeed. However, most of it seems to be pretty small beer and/or unrestorable due to either missing content or replacement and the new version fitting the game, IMO Yeah, for instance, there are lines for Canderous read by another person (most likely) that sound nothing like the voice they ended up using. Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 30, 2007 Share Posted January 30, 2007 Indeed. Though really, I was referring to things like the cut areas of Tatooine... Link to comment Share on other sites More sharing options...
Totenkopf Posted January 30, 2007 Author Share Posted January 30, 2007 Didn't go completely through the folders, but noticed that in the case of Tatooine the whole swoop race piece was more involved, complete with announcer. What else were you referring to? Link to comment Share on other sites More sharing options...
Ctrl Alt Del Posted January 30, 2007 Share Posted January 30, 2007 I guess everyone knows about the cut Kolto quest, on Manaan, by now. That Selkath kicking you out from his store was... a bit lacking. Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 30, 2007 Share Posted January 30, 2007 Didn't go completely through the folders, but noticed that in the case of Tatooine the whole swoop race piece was more involved, complete with announcer. What else were you referring to? The fact that the Tatooine Star Map quest was shortened considerability... Link to comment Share on other sites More sharing options...
Totenkopf Posted January 30, 2007 Author Share Posted January 30, 2007 @DI-What exactly was left on on that leg of the SM quest? I guess everyone knows about the cut Kolto quest, on Manaan, by now. That Selkath kicking you out from his store was... a bit lacking. Actually, that's the first I heard of that. Link to comment Share on other sites More sharing options...
Ctrl Alt Del Posted February 1, 2007 Share Posted February 1, 2007 Actually, that's the first I heard of that. Oh, c'mon. You never ound out to be a little strange hte fact there's a Kolto store and you cant do anything about it(Buying/selling/stealing)? The fact that there's a Coordinator that you can talk to, but the awnsers are never useful? Link to comment Share on other sites More sharing options...
Totenkopf Posted February 1, 2007 Author Share Posted February 1, 2007 To be honest, I didn't realize it was actually a store. I thought it was a sort of wharehouse deal where kolto shipments were picked up by republic and sith troops. I figured he was like the wharehouse foreman. Frankly, didn't think too much about it to tell the truth. A sort of pointless dead end. Link to comment Share on other sites More sharing options...
PoiuyWired Posted February 1, 2007 Share Posted February 1, 2007 Well true kotor1 have many cut contents also, but most of them are quite unimportantr relatively, like alternative dialogues and extra ways to solve a quest. From that we know most suff are not cut from the game due to lack of time... unlike tsl. Link to comment Share on other sites More sharing options...
RedHawke Posted February 2, 2007 Share Posted February 2, 2007 Well true kotor1 have many cut contents also, but most of them are quite unimportantr relatively, like alternative dialogues and extra ways to solve a quest. From that we know most suff are not cut from the game due to lack of time... unlike tsl. Not true, the content cut from KotOR I was equal to, or even larger than TSL. You also can't say anything about the "importance" of said cut content as it can be argued that nothing in the cut content for TSL that was "important" either. Link to comment Share on other sites More sharing options...
SilentScope001 Posted February 2, 2007 Share Posted February 2, 2007 Except all the cut content for KOTOR have nothing to do with the storyline, not adding to it that much. TSL's cut content (especially the Goto vs. HK-47 battle which has been declared canon) does effect how one percieve the game and impact the storyline. (Does it really MATTER about the cut koloto quest? Does it change the fate of the world, can it change the future? Er...nope.) But yeah, neither of them are really that important as others claim it to be. Link to comment Share on other sites More sharing options...
Ctrl Alt Del Posted February 2, 2007 Share Posted February 2, 2007 Not true, the content cut from KotOR I was equal to, or even larger than TSL. You also can't say anything about the "importance" of said cut content as it can be argued that nothing in the cut content for TSL that was "important" either. As far as I know, MOST of the cut content, was actually cut, because therre were already enough quests through the galaxy (or so they though). Link to comment Share on other sites More sharing options...
Jediphile Posted February 2, 2007 Share Posted February 2, 2007 Some of that stuff were add-ons that you were supposed to be able to download after the game was released. Whether you can call that cut content is debatable, though, since it was never actually written and only intended extra material that was entirely optional, i.e., have no impact on the plot whatsoever, just as with the Yavin station. One planet, Sleheyron, was cut, however, but it was so early that it was never quite plottet out, and what was planned was used in other places instead. You can still read Bioware's David Gaider talking about it here: http://swforums.bioware.com/viewtopic.html?topic=275277&forum=89&highlight= Link to comment Share on other sites More sharing options...
RedHawke Posted February 3, 2007 Share Posted February 3, 2007 Except all the cut content for KOTOR have nothing to do with the storyline, not adding to it that much. This isn't exactly correct as the 'Live Planets' could have indeed been added in to the Star-Map hunt and become large parts of the K1 storyline. Also, and this is to everyone, if people can debate to deny the importance of the cut KotOR content, all the cut content, then we can easily also use the same arguments and simply deny the importance of the all the cut content in TSL. You all can't have it both ways, you can't lament the cut content of TSL but dismiss the cut content of KotOR as unimportant. Link to comment Share on other sites More sharing options...
Jediphile Posted February 3, 2007 Share Posted February 3, 2007 This isn't exactly correct as the 'Live Planets' could have indeed been added in to the Star-Map hunt and become large parts of the K1 storyline. Also, and this is to everyone, if people can debate to deny the importance of the cut KotOR content, all the cut content, then we can easily also use the same arguments and simply deny the importance of the all the cut content in TSL. You all can't have it both ways, you can't lament the cut content of TSL but dismiss the cut content of KotOR as unimportant. Except there is a big difference between the two - KotOR has a complete and fluid story whether you add more to it or not. Indeed, adding stuff into a plot that is already extensive and comprehensive without making it actually grow in other aspects than size can easily become longwinded and repetitive. In TSL, however, the complex plot is lacking because parts of the ongoing plot are missing, which makes it seem inconsistent and forced at times. In short, plotwise KotOR works fine as it is. The same isn't quite as true for TSL, where characters suddenly drop out of the plot with no explanation (your companions) or suddenly turn against you with similarly no explanation (Kavar and Zez-Kai Ell), or where central plotpoints are unclear or confusing, because parts that would underscore the plot and explain these are missing. Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 3, 2007 Share Posted February 3, 2007 From what we know of the original plans for Sleheyron, plus the other quests that were cut or replaced, I would estimate that the amount of content cut out of KotOR 1 is roughly the same, if not more, than the amount cut out of TSL. Link to comment Share on other sites More sharing options...
RedHawke Posted February 3, 2007 Share Posted February 3, 2007 Except there is a big difference between the two - KotOR has a complete and fluid story whether you add more to it or not. Indeed, adding stuff into a plot that is already extensive and comprehensive without making it actually grow in other aspects than size can easily become longwinded and repetitive. In TSL, however, the complex plot is lacking because parts of the ongoing plot are missing, which makes it seem inconsistent and forced at times. In short, plotwise KotOR works fine as it is. The same isn't quite as true for TSL, where characters suddenly drop out of the plot with no explanation (your companions) or suddenly turn against you with similarly no explanation (Kavar and Zez-Kai Ell), or where central plotpoints are unclear or confusing, because parts that would underscore the plot and explain these are missing. I say again... You all can't have it both ways, you can't lament the cut content of TSL but dismiss the cut content of KotOR as unimportant. Sorry but cut content is cut content. Link to comment Share on other sites More sharing options...
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