Srob89 Posted April 2, 2007 Share Posted April 2, 2007 I think the savegame may be corrupt. Oh well. I will try later. I tried warping---by bringing down the cheat console--but even the cheat console won't come down....who knows.... I edited the swkotor2.ini, too. Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted April 3, 2007 Share Posted April 3, 2007 awesome mod man i just played it and oo its so great im going to have to start a darkside game now. Link to comment Share on other sites More sharing options...
Gargoyle King Posted April 6, 2007 Share Posted April 6, 2007 Wow - you don't see this often in the modding community! As far as i know this is the first custom planet for Kotor II, so congrats on being the first deathdisco! I feel its about time Coruscant was implemented into Kotor and feel it is something that the developers should have done along time ago anyway! Implementing a whole new planet like this is probably the most challenging in modding terms - i know i certainly couldn't do this! If only porting wasn't illegal - then perhaps parts of Taris could have also been implemented into the mod - but as it stands i think you deserve this: KEEP UP THE GOOD WORK!! Link to comment Share on other sites More sharing options...
jamng Posted April 6, 2007 Share Posted April 6, 2007 Just wanted to add my thanks for this mod. This was very cool. I don't play DS but I was curious what the Holocrun would have done for me if I did . Link to comment Share on other sites More sharing options...
knightmare66 Posted April 7, 2007 Share Posted April 7, 2007 ^^ It wouldn't make any sense to do that anyway, as Taris was mostly destroyed. A new, destroyed version of Taris (undercity and parts of the lower city) with rakghouls everywhere would make sense. Maybe that will become possible if Team Jawa succeeds in making new areamodels for Sleheyron. As I have yet to start a new campaign (and probably won't until the TSLRP is released), does this mod use modified layouts (i.e. adding/removing/shifting rooms)? Link to comment Share on other sites More sharing options...
Gargoyle King Posted April 7, 2007 Share Posted April 7, 2007 ^^ It wouldn't make any sense to do that anyway, as Taris was mostly destroyed. A new, destroyed version of Taris (undercity and parts of the lower city) with rakghouls everywhere would make sense. What I meant was using pre-existing Taris modules from Kotor 1 and using them for the Coruscant mod - to a create a much larger Coruscant planet; although a new destroyed version of Taris would be cool in Kotor 2. HOWEVER - PORTING IS ILLEGAL!! So even if modders are making things like this for personal use we would never see as public release unless it was released either through their own personal forums or websites. Link to comment Share on other sites More sharing options...
Eefluxx Posted April 22, 2007 Share Posted April 22, 2007 Just wanted to say this is an exceptional mod and loved every second of it Link to comment Share on other sites More sharing options...
Lord2 Posted April 25, 2007 Share Posted April 25, 2007 All I can say is WOW, you should start a team together with some more guys and try to make a own planet, like Coruscant. Expand that planet with new quests. Would be awesome! Thanks Link to comment Share on other sites More sharing options...
Mindtwistah Posted May 9, 2007 Share Posted May 9, 2007 Is there a chance making this mod for K1? Or does it work with K1? Link to comment Share on other sites More sharing options...
Master Michael Posted May 9, 2007 Share Posted May 9, 2007 Excellent mod, deathdisco. Keep up the good work. Link to comment Share on other sites More sharing options...
MetalMark Posted May 10, 2007 Share Posted May 10, 2007 The mod is really great. The story could have some improvements. And just an idea I had when playing, maybe you can add a reskinned module of the Telos academy to the Corusant academy. But it's still a fantastic mod. Link to comment Share on other sites More sharing options...
ThoraxeRMG Posted May 12, 2007 Share Posted May 12, 2007 Bad ass. Link to comment Share on other sites More sharing options...
Drizzt312 Posted May 20, 2007 Share Posted May 20, 2007 First off i love the mod but I am having problems I can't acess the Council Chamber or any of the other places. How do I get in the Council Chamber? Link to comment Share on other sites More sharing options...
deathdisco Posted May 21, 2007 Author Share Posted May 21, 2007 Do you mean you're denied access at the terminal? If so try using an NPC with high computer skill or use items that boost your computer skill. Link to comment Share on other sites More sharing options...
Drizzt312 Posted May 21, 2007 Share Posted May 21, 2007 The highest computer skill that i have is 28 and it isn't enough. Do I use the one in the library or the one in the storage acess one? Link to comment Share on other sites More sharing options...
deathdisco Posted May 22, 2007 Author Share Posted May 22, 2007 The highest computer skill that i have is 28 and it isn't enough. Do I use the one in the library or the one in the storage acess one? That's strange, 28 is more than enough to open the armory and Council Chamber doors. You need access codes to open the Restricted storage door, found in the Council chambers computer. I'm not sure what's going on. Link to comment Share on other sites More sharing options...
Lachton Posted May 22, 2007 Share Posted May 22, 2007 This is a brilliant mod! But a quick question about the Archives: How do I get into them? The door just comes up as locked.. Link to comment Share on other sites More sharing options...
Drizzt312 Posted May 23, 2007 Share Posted May 23, 2007 ok now i have a computer skill of 34 on t3m4 and still can't acess anything whats goin on Link to comment Share on other sites More sharing options...
deathdisco Posted May 23, 2007 Author Share Posted May 23, 2007 Your computer skill is fine. Have you tried a save game from before you entered the Temple? What other mods do you have installed? @Lachton Do you not have the option to pick the lock on the door? Does your PC/NPC have any points in the security skill? Link to comment Share on other sites More sharing options...
Drizzt312 Posted May 23, 2007 Share Posted May 23, 2007 I have not tried a save game from before I got to the temple I do not have a option to pick the lock or to uselightsaber at the point when I first got there I had about 6 for sercuity and now i have 10. I am starting a new game tho but of you can find anything that is wrong with the mods that i have tell me ok? The mods that I have installed are as follows Dark apprentice, quigon doubleblade hilt, redhawkes exile genral uniform, Peragus Discorvey, azagath, atractive atris (she is not very pretty normally), Exile jedi robes,Harbinger new decor, sith with lightsabers, More feats, new hk47 (now he is black), some stuff for kreia (can't get specific there I forgot to put those files in different folders), Sion's new look(the bloody one), Tienn Tubb's restored store, Mira space suit bug fix(that really bothered me), Visas's underwear for female, enhanced merchants mod, remote tells influence, Cati Mandalore's gizka, prestige class bonuses and items, new force powers version 2 and also the ultamite saber mod (what can I say I like to mod) Edit: Ok so I tried it again and it didn't work but i am going to reinstall it and maybe it will work then but we will check By the by I still love the mod Link to comment Share on other sites More sharing options...
deathdisco Posted May 30, 2007 Author Share Posted May 30, 2007 UPDATE: Multi-Language patch. Download. Thanks to TK102's DLGConv Language converter all dialogs should display text no matter what language version of the game you have. Unfortunately I can't actually test it myself, being that I only have the English version of the game. Link to comment Share on other sites More sharing options...
MetalMark Posted May 30, 2007 Share Posted May 30, 2007 It's an attribute check: Your Wisdom needs to be at least 18. my wisdom is 22 and my pc level is 15 and I still can't acces it. Link to comment Share on other sites More sharing options...
Frizz Posted June 13, 2007 Share Posted June 13, 2007 Brilliant Mod! Link to comment Share on other sites More sharing options...
Yathura Bana Posted July 13, 2007 Share Posted July 13, 2007 fantastic mod, it definitely made my game a whole lot better. Would love to see what else you come up with DD. Absolutely fantastic! Link to comment Share on other sites More sharing options...
Crahsystor Posted July 18, 2007 Share Posted July 18, 2007 This seems like a very nice mod, but sadly I can't install it correctly because it is unable to alter the placables.2da because I have the Azgath'N Dul tomb mod installed. Any idea for a fix? Link to comment Share on other sites More sharing options...
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