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Eidos to make Deus Ex 3


Char Ell

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Is it anything like Metal Gear Solid or System Shock?

I don't know about MGS, but I've played some System Shock 2 at a friend's place, and it was rather similar to Deus Ex. DX, however concentrates more on the free-moving, lot-of-options and more-thinking aspect of RPGs, while SS2 takes more of the RPG mechanics. I'd say similar, in a way. :)

 

I has update: Deus Ex 3 will use the Tomb Raider: Legend engine

 

I don't know if that is good or not, since I haven't played TR. But I still lament at not using a heavily modified version of the current Unreal engine (3) like the previous two games. :(

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Deus Ex 3 is a prequel!

 

http://www.gamestooge.com/2007/12/05/deus-ex-3-a-prequel/

 

Well, could be a prequel, but it does have more evidence than the standard "BASELESS SPEC!11!!"

Yeah, that ballot box confused me too. In Deus Ex (2052), biomodification appears to be a relatively new technology. How can a 'biopolitic" election be held almost 30 years prior, me asks. Is it about the mech-augmented peoples' isolation from society?

 

Still, I think its quite easy to meld the four endings of IW (the fifth was a penguin party!), if we say that

The world plunged into another collapse, after a battle at Liberty Island - the participants and results of which, were never known. This also opens up for the whole "Tribe Wars" or whatever idea they had for Deus Ex 3 in the past.

 

 

A prequel is unlikely (hopefully), because nothing spectacularly cool got to happen before Deus Ex. We may be able to play as Paul, and trace his story, but that wouldn't actually help the overall storyline as a whole - therefore, not being worthy of being a true sequel/prequel.

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  • 2 weeks later...

Gamasutra paid a visit to Eidos Montreal in November and got some info about the status of Deus Ex 3's development but nothing about the game's story or content. <link>

 

Some highlights

- The Deus Ex 3 team completed a 4 months proof-of-concept for the game in November.

- They expect the pre-production phase will take about 6 months.

- Deus Ex 3 is on a 24-month production timeframe. (which appears to mean this game will be released summer of 2009)

- They spoke with Warren Spector about the game though he wasn't able to actually participate in the game's development. They say he was very positive about their making Deus Ex 3 though.

- They feel they've really done their homework on the past two games so they can maintain the spirit and feel of Deus Ex.

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Sabretooth:

 

 

While that does sound interesting, and I would agree with you in the past, now, it doesn't seem like it actually merges the endings together.

 

If the world plunges into another Collaspe, then can't it be assumed the Omar won that battle on Liberty City (as that is what they desired), and the game takes place inbetween the Second Collaspe and the Omar's eventual rise to power following the endless wars?

 

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What's all this bashing of Invisible War I'm seeing here? Well, I for one preferred it to the original, because it focused more on biomodification of your character than on those classic RPG skills. What I hated in the original was that you'd only find augmentations every now and then and that even when you've found them, you can't choose the ability, but instead get a pre-determined one. The story and the characters were great in both parts and the endings awesome.

 

As for Deus Ex 3, I will definitely get it when it's out, but I do hope it's not a prequel as it's being hinted at right now. Hopefully it will be a sequel with at least as good of a story as its predecessors.

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Neither is it entirely unreasonable to hope that they've listened to the criticism that was expressed about the changes made to Invisible War from the original Deus Ex concept and will attempt to steer the series back on track again. Miracles can happen. :)
Given IW was, to my knowledge, a financial failure, one would certainly think Eidos has learned that butchering the Deus Ex franchise is not good for business.

 

How was the- How was the Story, you ask?!

 

Deus Ex had the best damned storyline I have seen in any video game to date, and the most damned immersive environment ever. The game's beauty was that it used beliefs, situations, information, dialogue and environment to create its world, as opposed to graphics and animation (which most modern games prefer).

Well...

 

It definitely had immersion, and great dialogue, and thought-provoking moral, political, and philosophical undercurrents; definitely one of the most quotable games ever made. Overall storytelling was excellent as well. The actual story, however, was a bit over the top in places. I mean, Bob Page pretty much embodies comic book supervillainy. Not that I personally hold that against the game - I certainly don't - but some might.

Hell, I'd love it if they simply remade the original with modern graphics and animation (without touching the gameplay one bit).
And added a female JC option. Be silly not to do that.

 

I guess I'll have to check it out then! :) Is it anything like Metal Gear Solid or System Shock?
Dialog in Deus Ex, if it's the sort that interrupts normal gameplay, is rarely very long, frequently interactive, and most of it (chatting with pedestrians on the street, patrons in a bar, a lady in a boat randomly selling weapon mods, etc.) completely optional. So no, not much like Metal Gear Solid ;)

 

What's all this bashing of Invisible War I'm seeing here? Well, I for one preferred it to the original, because it focused more on biomodification of your character than on those classic RPG skills. What I hated in the original was that you'd only find augmentations every now and then and that even when you've found them, you can't choose the ability, but instead get a pre-determined one.
Extending the augmentation system, even to the point that it subsumes the skill system, could have been done without sacrificing such fundamental basics as, oh, say, there being a proper difference between shooting someone in the head and shooting them in the foot.
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  • 1 month later...
They'd be better off leaving it as it is. J.C. Denton is not a suitable character for a sequel, especially considering canon already has it that he merged with the Helios AI.

 

They could just not follow the Invisible war cannon and make the sequel follow a different ending like the Illuminati or Tong ending. But I liked J.C. Denton and he would be a good protagonist in the sequel

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But then what would be the point of a sequel, if it doesn't follow the canon. What I'd do is continue from where JC/Helios ending left of in Invisible War - humanity is controlled by Helios, it's all working fine until one day either Helios decides that it needs to increase control of humanity and a resistance rises up against it, or there already are some people opposing the JC/Helios regime and you as either one of them, or an agent sent by JC/Helios need to pick up the pieces.

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Uh, guys?!

 

JC Denton allied with Tong, the Illuminati, and Helios! He was the one who caused the Collaspe, merge with Helios, and killed off that Majestic 12 ursuper. (Oh, that reminds me, another spoiler question to ask Sabertooth...)

 

So, same thing here. The new guy will align with Helios, the Templar, the Omar, and the Illuminati...for, uh, one, er, purpose. World peace?

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The backstory for Invisible War is a combination of all three endings of Deus Ex, but it's not as simple as you have put it and it has all been cleared up in Invisible War. If I remember correctly the backstory is that

JC killed Bob Page, merged himself with Helios, but they couldn't establish the regime they envisioned because the merger didn't go completely well. Also the merger required a large amount of energy, which disabled global communications and caused the Collapse. However, the dominant ending was the Helios merger.

 

I suspect that if Deus Ex 3 is a sequel and not a prequel (and I sincerely hope so), that the backstory will be another combo, but the dominant ending will probably be the Helios/JC ending.

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  • 2 weeks later...

I liked the J.C with Helios ending since I never saw something like it before and I was not expecting that Daedalus would merge with Icarus. Plus I wasn't expecting that when you went to Area 51 you would see greys everywhere dishing out a lot of damage from their plasma.

 

Deus Ex was smart in creating the merging ending. Since its not an ending we have ever seen before. It made Invisible War seemed very inferior to Deus Ex. Instead of a sequel I would actually want a remake of the first game. Since all my friends are whining about how Deus Ex has the worst graphics on the Unreal engine. I can't even get to the features since they already perceive that its a horrible game based on the graphics

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Sabretooth:

 

 

While that does sound interesting, and I would agree with you in the past, now, it doesn't seem like it actually merges the endings together.

 

If the world plunges into another Collaspe, then can't it be assumed the Omar won that battle on Liberty City (as that is what they desired), and the game takes place inbetween the Second Collaspe and the Omar's eventual rise to power following the endless wars?

 

Yikes, that's right! I guess the answer will be to completely wipe out the Omar race from the game itself, as much as I love them...

 

 

I could see some potential in a prequel, provided it focus on

 

 

Bob Page. He might, MIGHT be an interesting person to play as, seeing his creation of the Majestic 12, and why he did what he did.

 

Maybe. I prefer a sequel, to be honest.

 

Not bad, but I'd rather play as Walton Simons, since I don't figure Bob Page was a very, well, action type of guy. :p Simons was more of the henchman-like character, and it would be good if we saw the rise of Page through his eyes, IMO.

 

 

As for the whole JC Denton debate, I think they should leave him alone. The reason being that then the game would become too one-sided, since we already saw JC attain a position of power in Deus Ex, and I don't think he will be ready to ally with others now. If you look at him in IW, you can look him at as a hero, messiah, villain, demon - whatever you wish. I think this neutrality and flexibility is the core of the DX universe and must be preserved.

 

Uh, guys?!

 

JC Denton allied with Tong, the Illuminati, and Helios! He was the one who caused the Collaspe, merge with Helios, and killed off that Majestic 12 ursuper. (Oh, that reminds me, another spoiler question to ask Sabertooth...)

 

So, same thing here. The new guy will align with Helios, the Templar, the Omar, and the Illuminati...for, uh, one, er, purpose. World peace?

Not sure I got you there... :confused:

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  • 7 months later...

Source

 

Eidos Montréal, developer of Deus Ex 3, has clarified a few of the points in yesterday's preview of the long-awaited prequel to the critically acclaimed Deus Ex (2000).

 

Deus Ex 3 is indeed an RPG. It's a hybrid action/RPG just like the first game. There is a skill system where you upgrade your character (Adam) based off experience points you earn and you can do the same thing with weapons. It's a game with a very detailed plot with numerous characters you interact with. The gameplay takes the form of a consequence-driven multi-path, multi-solution approach in a non-linear space.

 

For stealth, that is another major pillar of gameplay and we do have it. The difference is that it's now cover-based rather than "shadow/light-based" as in the past games.

 

What exactly is the difference between a cover-based system and a shadow-based one? Do I get to dress up as Gordon Brown or a tree or something? Perhaps Gordon Brown as a tree... with Vince Cable starring as a park bench.

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  • 3 weeks later...

Got a delivery for you folks: some rough photographs I found on the Internet and wrote up about here.

 

They aren't really scans, they're photos and most of the text has been clipped away, but hell, something's better than nothing. You get to see the art and design for the game here, and to be entirely honest, I have no idea what to say. It looks gorgeous, but I just can't imagine it being in the same universe as Deus Ex, let alone a prequel.

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  • 4 weeks later...
  • 1 year later...
  • 1 month later...

A new teaser trailer was released at GDC: http://www.youtube.com/watch?v=fWzb62Tjhkg&hd=1

 

EDIT: HD version over at GT - http://www.gametrailers.com/video/gdc-10-deus-ex/63061

 

More info about the game via IGN - http://pc.ign.com/articles/107/1077036p1.html Seems they are mostly ignoring Deus Ex 2 for inspiration and looking instead at 1, which can only be a good thing.

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Am I the only one who saw more into the Icarus reference other than it just being a neat concept? Other than that, the setting seems to evoke the noir-esque feel in the first game, including the music. Nevertheless, my anticipation increased tenfold. :)

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A new teaser trailer was released at GDC: http://www.youtube.com/watch?v=fWzb62Tjhkg&hd=1

HOLY S***! :eek: That's got to be best trailer/teaser I've seen this year!

 

Deus Ex 1 is not only the best FPS ever created, but its also the best game ever made. Not only because it revolutionized how RPGS can be combined with FPS, but also because of its story and depth. Even to this day, I can detect no-game that has a better story then Deus Ex. Not even Half Life 2 or BioShock can out-rank Deus Ex in terms of storytelling and character development.

 

Deus Ex 2 is a game that I find to be incredibly underrated. Not sure why everyone hates it so much. Sure, its not as good as the first game, but at least its better then anything else that's currently out in the market. (Yes, I'm looking at you Modern Warfare.)

 

And finally, Deus Ex 3. I haven't seen any trailers or teasers about this game since 2007. I actually thought it was canceled, until the GDC trailer came out yesterday. And I can fairly say that this game will be my number one top game to buy of 2010. :) I'll even pay 85 dollars for it!

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