MountPanda Posted June 5, 2007 Share Posted June 5, 2007 Should blob (sec. fire of clone riffle) be removed? Link to comment Share on other sites More sharing options...
DarthDie Posted June 5, 2007 Share Posted June 5, 2007 CAKECHESS!!!! Nah Remove it!! And replace it with something like rapid fire...sniper rifle...oo that would be sweet... Link to comment Share on other sites More sharing options...
Gargoyle King Posted June 5, 2007 Share Posted June 5, 2007 CAKECHESS!!!! Nah Remove it!! And replace it with something like rapid fire...sniper rifle...oo that would be sweet... Sniper Rifle, that would be sweet! Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted June 6, 2007 Share Posted June 6, 2007 Keep it as it is of course. ...Hey, why can't I see who voted? WHO ARE THE WIMPS WHO VOTED FOR REMOVAL? Some of you don't even have the guts to admit it, eh? Link to comment Share on other sites More sharing options...
madcatmach2 Posted June 6, 2007 Share Posted June 6, 2007 i think it's a needed asset, and with the old versions i suggested a cool down time and an increase in ammo cost to balance it don't know if it ever got implemented (cool down that is) Link to comment Share on other sites More sharing options...
Johnpp Posted June 6, 2007 Share Posted June 6, 2007 Yes, blob should be removed, but that would require hard coding it out and the damage edited, R.O.F. edited, etc etc. Link to comment Share on other sites More sharing options...
Maxstate Posted June 6, 2007 Share Posted June 6, 2007 I'm inviting you guys to play with us some time via hamachi or otherwise and I'll show you personally in what way the blob can ruin gameplay. Oh yes, players that want to keep this mod true to "OMG CAFFIENEE RUSH BASE BUNNYHOP JUMP BLOB QKIKKKKKKK333 LIGHTNIG" = no plz. Edit: The thing is overpowered and gamebreaking in every aspect. If you do not know or understand this you should play with humans more and stop fighting bots. Link to comment Share on other sites More sharing options...
TheShaman Posted June 6, 2007 Share Posted June 6, 2007 Change. Either max's aim mode, or a burst fire of 3 shots very quickly. Link to comment Share on other sites More sharing options...
madcatmach2 Posted June 6, 2007 Share Posted June 6, 2007 I'm inviting you guys to play with us some time via hamachi or otherwise and I'll show you personally in what way the blob can ruin gameplay. Oh yes, players that want to keep this mod true to "OMG CAFFIENEE RUSH BASE BUNNYHOP JUMP BLOB QKIKKKKKKK333 LIGHTNIG" = no plz. Edit: The thing is overpowered and gamebreaking in every aspect. If you do not know or understand this you should play with humans more and stop fighting bots. max i do play with people online just not hamachi cus ive been to lazy to get it Link to comment Share on other sites More sharing options...
JRHockney* Posted June 6, 2007 Share Posted June 6, 2007 Edit: The thing is overpowered and gamebreaking in every aspect. If you do not know or understand this you should play with humans more and stop fighting bots. No its not. If they blob spam you, force spam them They only have a total of 10 blobs per clip (3 at level 1) and they are completely vulnerable. And, if we get rid of blob, it will make that weapon next to useless at its current firing rate and it will make alot more work for razor because he has to change and modify every reference to it in the code when he could be working on other things and do a simple balance to this feature. The only things that needs to be done to it in my opinion is to reduce the DP damage it does because its pretty high right now, maybe decrease the splash a bit more, and make primary fire do more damage. I suppose we could also do something like make the effects of the blob based on the opponents DP, like a stall over 1/2 DP and a knockdown under 1/2 DP. Link to comment Share on other sites More sharing options...
razorace Posted June 7, 2007 Share Posted June 7, 2007 Actually removing fire modes is pretty easy to do. Probably about 10 mins of work. My impression is that a lot of the frustration might be related to gunners being able to fire at point blank range while falling from a push/pull. I think I liked someone's suggestion of not allowing firing while knocked down unless the player had level 3 in the related weapon skill. Link to comment Share on other sites More sharing options...
DarthDie Posted June 7, 2007 Share Posted June 7, 2007 Hmmm....well my opinion is inbetween....I think blob is overpowered...but its totally underpowered with primary shot...which is why I as a gunner (sometimes..only sometimes a hybrid) use the bowcaster . Btw...the DC-15A is supposed to be able to snipe. ...if we do make it have sniper I think we should prolly up something with primary fire. Link to comment Share on other sites More sharing options...
JRHockney* Posted June 7, 2007 Share Posted June 7, 2007 Actually removing fire modes is pretty easy to do. Probably about 10 mins of work. Removing them and replacing them with something entirely new?! Might be easy to replace with sniper mode, but thats no sniper gun. Removing fire modes all together is just taking away features and we don't want to do that. Especially when we've removed alot of things already (that we really should replace with something at some point). Link to comment Share on other sites More sharing options...
Maxstate Posted June 7, 2007 Share Posted June 7, 2007 I still like either my/shaman's idea. We either give it long range and incredible accurate capabilities, or give it a quick 3 shot burst that will decimate a jedi from close up much like a shotgun if aimed well. Blob is just too base-y to still keep in, no matter how much you lower the damage or heighten the ammo usage. EVEN IF Force was a factor here which it is not then it could still be overridden in a large number of ways. We do want to remove features if they'll bring us even better ones and to tell you the truth I'm all for a good feature right now. Would it be wrong to say that this has something to do with the MBII clones? If it has then this conversation REALLY doesn't make sense anymore. The MB clones need to reload after like 2-3 blobs and the clone rifle is their primary weapon so they got blob to get balanced out. If they miss, they're dead because their clip can only hold so much energy for blobs. OJP Gunners don't have that problem nukka. OJP gunners don't need to reload and can get other weapons as easy as they can get the blobgun. OJP Gunners can shoot about 10 blobs out of it with no particurlar hazard for themselves, too. They also don't really care about when their ammo is out as I've said, so they'll /kill or jump off of something high, respawn and repeat. I'm not trying to nerf gunners to non-existance. Not trying to nerf gunners at all. I'm just trying to remove a part of this game that I think does not belong in this game. Link to comment Share on other sites More sharing options...
TheShaman Posted June 7, 2007 Share Posted June 7, 2007 Indeed, /kill is still a problem, even if you get kicked if you use it too much. I dont' think it's the solution. Maybe remove 10% of your points everytime you /kill? Link to comment Share on other sites More sharing options...
razorace Posted June 7, 2007 Share Posted June 7, 2007 Set the autokick level for suicides to a lower level then. Secondly, it sounds like the ammo cost of blob is still too low. Assuming we keep blob, we gotta nerf that a bit more. As a temp fix, I'm guessing that a master level clone rifle shouldn't be able to fire more than 3 shots before running out of ammo. Link to comment Share on other sites More sharing options...
TheShaman Posted June 7, 2007 Share Posted June 7, 2007 Well, that nerfs pretty much, but like max, I don't think it's the right solution, but as a temp fix, alright. Link to comment Share on other sites More sharing options...
Maxstate Posted June 7, 2007 Share Posted June 7, 2007 Well, that nerfs pretty much, but like max, I don't think it's the right solution, but as a temp fix, alright. Word up, bro. Link to comment Share on other sites More sharing options...
Tanqexe Posted June 8, 2007 Share Posted June 8, 2007 Make auto-push work on blobs? I really don't think blobs have a place in OJP, it really is a gamebreaker. Or how about instead of inducing knockdowns, blobs (or some other secondary) make the opponent movements sluggish? That way the clone rifle's primary and secondary fire can work in tandem, and it would make the clone rifle more useful for close and mid-range against both gunners and Jedi. Link to comment Share on other sites More sharing options...
razorace Posted June 8, 2007 Share Posted June 8, 2007 A Sticky bomb? Link to comment Share on other sites More sharing options...
TheShaman Posted June 8, 2007 Share Posted June 8, 2007 Well no, I'd still rather it to have burst fire or aim mode. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted June 8, 2007 Share Posted June 8, 2007 I tested Blob against Jack and Hocks for somewhere in the vicinity of over two hours. It is by no means overpowered. I'm convinced that everybody who's complaining about it is simply terrible at this and can't think up decent strategy. It's really the only good weapon gunners have left since every single other weapon is terrible for one reason or another; I can't blame them for abusing it. Somebody really needs to shrink that visual effect radius though, it's painfully misleading. Link to comment Share on other sites More sharing options...
Maxstate Posted June 8, 2007 Share Posted June 8, 2007 I disagree with the entirety of your post, but I guess it doesn't matter at all what I say because your two hours compare to the weeks I've put into JUST the blob. Still open to anyone who wants to let me try out the blob on them, I'm running hamachi and will set up a server if any of you are willing. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted June 8, 2007 Share Posted June 8, 2007 But of course. I looked at it objectively while you on the other hand have quite the agenda... but I digress. Link to comment Share on other sites More sharing options...
Maxstate Posted June 8, 2007 Share Posted June 8, 2007 According to you, everyone that has anything to say against gunners or gunwielders has an agenda, and on a side note, you're really one to speak of agendas. I have no 'agenda'. I just want to stray away from the stupid base gun and saberplay and want to have a more tactical and thought out gameplay that won't hinder FFA too much. Link to comment Share on other sites More sharing options...
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