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[WIP] Playable Characters by RedRob41


redrob41

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  • 1 month later...

Edit: Thread re-opened... as the OP has indicated to me that this mod hasn't yet been released. Deleted Misinfomation posts to the contrary.

 

ARC Cody, and everyone else, in the future instead of commiting thread ressurection please PM the OP/Author and ask questions like "Is this still being done?". Thanks.

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Edit: Thread re-opened... as the OP has indicated to me that this mod hasn't yet been released. Deleted Misinfomation posts to the contrary.

 

ARC Cody, and everyone else, in the future instead of commiting thread ressurection please PM the OP/Author and ask questions like "Is this still being done?". Thanks.

Thanks RedHawke. Sorry everyone, I've been pretty busy lately. If I go another long stretch like this (couple of months) without posting an update, please feel free to PM me with a friendly "how's it going".

 

Anyhow, on to the update. I've been slowly working on my Tusken male. So far I've got the four standard jedi robes done (although I just noticed that I missed the glove colour of the brown robe). I tried to set up the uvw map so that it will be easier for anyone to modify a custom robe to fit the Tusken. I'll try to get permission from some of the major robe skinners out there (like all the robes in the Holowan Plug-in), so that I can add more than just the basic four that come with the game.

 

tuskenjedirobes1and2ag1.th.jpg tuskenjedirobes3and4ot6.th.jpg

 

I've also done the seven PMBC armours. There are a total of 43 armours that come with the game, so it'll be awhile before they are all done. Due to the limitations of the Tusken model, he has to always be wearing a robe of some kind (or a skirt). I can change the backpack, but not the long skirt area around his legs. Because of this, I decided that he has his favourite desert robe and back pack that he wears overtop of the armour. So, I change the legs, boots, and gloves to match the armour, then make it look like his robe is open in front, revealing part of the chest plate.

 

tuskarmor1ju7.th.jpg tuskarmor2ii2.th.jpg

 

Unfortunately it means that, from behind, he'll look pretty much the same no matter which armour he wears. I toyed with trying to make his robe a colour that matches the armour, but that's even more work, and it doesn't quite make sense that his robe and pack magically change colour, or that if Carth takes off his armour to give to the Tusken, suddenly there is an extra robe and pack that Carth didn't wear. I could play the "willful suspension of disbelief" card, but its taking me too long just to do the work that I've got done so far, so why add more work recolouring the robe.

 

For the heavy armours, I'll re-model the guantlets and boots to be bigger, and match the standard armour model.

 

A problem I've been having is that I don't know how to change the lighting that hits the model in game. What I've done is flatten the eye goggles so that he looks like he has a full face mesh sleeping mask. The problem is that the goggles still have the highlights and shadows on them, instead of flat lighting. It also still shows up around the area that the back pack harness used to be, but isn't as obvious. I don't know how to use G-max well enough yet to fix it. Or maybe the light and shadow is embedded in the .mdl and .mds files? Any help would be great.

 

wiptuskunderwearproblemet9.th.jpg

 

As always, if anyone has a suggestion or opinion that they'd like to share, I like to hear 'em. I especially like constructive critisism, so that I can improve the final product.

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Anyhow, on to the update. I've been slowly working on my Tusken male. So far I've got the four standard jedi robes done (although I just noticed that I missed the glove colour of the brown robe). I tried to set up the uvw map so that it will be easier for anyone to modify a custom robe to fit the Tusken. I'll try to get permission from some of the major robe skinners out there (like all the robes in the Holowan Plug-in), so that I can add more than just the basic four that come with the game.

If you want, I made a few custom robes that I didn't release that you could use for the Tuskens.

 

@Topic: Looks absolutely cool.

 

(@RedRob41: FYI, I won't need your Wookiee template since I scraped the idea I was gonna use it for.)

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  • 3 weeks later...

This is some quality stuff. I like how you do the torn opening on the chest on the Tuskens to reveal the armor below. Really cool. It'd be rather awkward when you get to the Tusken enclave on Tatooine, though. (Tusken Revan: Tell me of the Tusken culture.)

 

Or the Wookiee-Bastila Romance:

Wookiee Revan: "RAWRRRR..."

Bastila: "You're the one who can't see the truth!"

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redrob41 when is the tusken coming out? would love to play whit one..
Patience. If he rushes it we won't like it.

Exactly right RD. I'm still diligently working away at it. I can't give any release date, since I'm putting a lot of work into this. So far I've got the 23 skins (out of 43) for armour class C, D, & E. I re-did the jacket though, because I didn't like how light the colour was in comparison to the dark sleeves of the armour textures. I also added a little bit of a cuff so that it looks like the jacket sleeve is pulled down over the shirt sleeve (second from left in screenshot). Now there isn't as much contrast.

This is some quality stuff. I like how you do the torn opening on the chest on the Tuskens to reveal the armor below.

Thanks. For armour classes F, G, & H I'm going to change the shape of the back pack (I'd call it a jet pack, but it'll be non-functional in-game). There's going to be controls on the front of the harness. I'll also change the shape of the boots and gauntlets to match the standard model for each armour. So far I've got the model for class F, and the gauntlets come up higher on the sleeve to cover the cuff (left and second from right in screenshot). The boots are bigger, with a knee pad, but it's hard to see them with the long cloak.

 

wiptuskarmor3jj5.th.jpg

 

As for going to Tatooine, this Tusken comes from a different clan than the ones in the enclave. That's why his face mask looks smaller. Sandpeople are territorial, and don't like outside clans. So, he'll still have to wear the local's clothing as a disguise.

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i am sorry.. im new whit this.. i saw the firs screens and i thot if it was ready

kinda curious.. :)

and i am not inna hurry :)

Hey, no problem. If you see any other threads that way "WIP", that usually means "Work In Progress". It's an easy way for modders to show people what they're working on, and to get feed back so as to make the mod better.

 

As for my own WIP, I've just been adding new projects once I've finished an old one. For a list of the ones I've completed, take a look below in my signature area. Enjoy :)

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ok thanks for the addvice and good luck whit the project. :)

 

BTW Quanon and Ferc made by my request a sith kinda quarren pc head interested i think it can be made also to the KOtor 1 and Fercs doing a jedi version too of a quarren so PM redrob41.. :D

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yeah nice work whit the Tusken ! ! !

but have you seen RedRob what i posted earlier.. i was wondering if you are interested to add the quarren pc made for TsL to kotor 1 and add a quarren feat?

and i must say i am a big fan of your ''species'' mods :D

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yeah nice work whit the Tusken ! ! !

but have you seen RedRob what i posted earlier.. i was wondering if you are interested to add the quarren pc made for TsL to kotor 1 and add a quarren feat?

and i must say i am a big fan of your ''species'' mods :D

Well, I'd like to do a Quarren, but its still going to be at least two more weeks before my Tusken is done (maybe more). After that, I'll be working on some other characters that I've already got started. I can certainly add a Quarren to my to-do list.

 

As for the Species Feats mod, I'm going to wait untill I've got a lot more playable aliens finished before I re-release it. I'll definately be adding more aliens to the feats mod list (including Quarrens & Chiss). The only problem is the amount of time it takes to get things finished. But, I'm glad that you're enjoying it!

 

In the meantime, there are a lot of talented modders out there that are also creating playable aliens. Most likely they'll be compatible with my Species Feats mod.

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Is the Tusken going to be hunched over, or upright?

The animations that come with it will be the same as the disguise you wear on Tattooine. Most of the time he is hunched over, but every once in a while he stands up to look around. He also uses the default fighting animations, and those are all pretty much upright. In my screenshots, I hit the pause button to get him while he was upright.

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