Miltiades Posted January 25, 2008 Share Posted January 25, 2008 Wow, this all looks so cool. I'm all for including them in the mod. It'd be a great reward when defeating the Temple. Link to comment Share on other sites More sharing options...
Marius Fett Posted January 25, 2008 Share Posted January 25, 2008 Hey look! It's Rosey! Link to comment Share on other sites More sharing options...
Quanon Posted January 25, 2008 Author Share Posted January 25, 2008 Hey look! It's Rosey! She's lovely not ? Link to comment Share on other sites More sharing options...
Marius Fett Posted January 25, 2008 Share Posted January 25, 2008 Ahhh everyone gotta love Rosey Link to comment Share on other sites More sharing options...
Ctrl Alt Del Posted January 26, 2008 Share Posted January 26, 2008 On those last two images you've posted, perhaps the first one (which seems a bit longer) could be double-bladed. Link to comment Share on other sites More sharing options...
Darth Payne Posted January 26, 2008 Share Posted January 26, 2008 Or an extra long single hilt longsaber that deals extra damage because of it? Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 26, 2008 Share Posted January 26, 2008 I don't mean to place a spanner in between the cogs, but if I could ask, Q, what kind of poly count are these hilts? Link to comment Share on other sites More sharing options...
Quanon Posted January 26, 2008 Author Share Posted January 26, 2008 I don't mean to place a spanner in between the cogs, but if I could ask, Q, what kind of poly count are these hilts? SnakeSaber is the heaviest one, about a whopping 4500 ... The others are all between 1000 to 2500. Its a lot for these kind of objects, but then again their in great shape On those last two images you've posted, perhaps the first one (which seems a bit longer) could be double-bladed. Hmmm... that hilt is about 50 cm , I think its just a bit short but I could make a double bladed version aswell. Link to comment Share on other sites More sharing options...
Quanon Posted January 31, 2008 Author Share Posted January 31, 2008 After being sick for almost a week I finally have the energy to waste time on my PC. My favourite time waste being modding ofcourse ! Anyway enough of the nagging about me being puking , coffing , full of red spots and what not ... It looked like every disease and plague was waiting on my door step and to think it all started with a d*mn tooth ache. Anyway 2 : Progress made ? Yes => Dialogue! Nothing fancy, not like BoS! Just a bare essential jibber to give a sense of a mini "Quest" ... which can end LS or DS ofcourse with "prizes" to win. Though I don't think you'll be suprised what those might be... That's all for now... Link to comment Share on other sites More sharing options...
Darth Payne Posted January 31, 2008 Share Posted January 31, 2008 Like the pic. However, shouldn't it be 'hid' not 'hided'? Link to comment Share on other sites More sharing options...
Quanon Posted January 31, 2008 Author Share Posted January 31, 2008 Like the pic. However, shouldn't it be 'hid' not 'hided'? Ping, bug nr1. I'll have to screen that dlg again me thinks. Thx for pointing that out! Link to comment Share on other sites More sharing options...
Darth Payne Posted January 31, 2008 Share Posted January 31, 2008 Your welcome. Just had a thought. This idea came to me when i saw the pic, what if an actuall friend of the sith in the pic was waiting near where you run into the three sith outcasts. This idea could add even more LS or DS points, LS for saving the sith in the pic and DS for killing her and her friend. Just thought i should mention my idea. Link to comment Share on other sites More sharing options...
Miltiades Posted January 31, 2008 Share Posted January 31, 2008 Ooh, dialog. Great! Link to comment Share on other sites More sharing options...
Ctrl Alt Del Posted January 31, 2008 Share Posted January 31, 2008 Not only it's a new area, but it has dialog now! Are we missing something for this to become a permanent mod on everyone Override folder? Link to comment Share on other sites More sharing options...
Darth Payne Posted January 31, 2008 Share Posted January 31, 2008 Not really, no. Can't think of anything that could be missing. Link to comment Share on other sites More sharing options...
Ctrl Alt Del Posted January 31, 2008 Share Posted January 31, 2008 Will you be auditioning for voiced dialogs, Quanon? Link to comment Share on other sites More sharing options...
Quanon Posted February 1, 2008 Author Share Posted February 1, 2008 Will you be auditioning for voiced dialogs, Quanon? I might do that... But I'm kinda stuck on Global Booleans in scripts... Link to comment Share on other sites More sharing options...
Miltiades Posted February 1, 2008 Share Posted February 1, 2008 But I'm kinda stuck on Global Booleans in scripts... Check your thread. Normally the link I gave you should solve the problem. Link to comment Share on other sites More sharing options...
Darth Xander Posted February 1, 2008 Share Posted February 1, 2008 The hilts look gr8 Quanon. Link to comment Share on other sites More sharing options...
jacencaedus Posted May 13, 2008 Share Posted May 13, 2008 hey Ive followed the instructions in the readme exactly and it will not work i am about to just . Am I looking in the wrong spot (I am looking in the back of the Shyrack Cave) Link to comment Share on other sites More sharing options...
Quanon Posted May 14, 2008 Author Share Posted May 14, 2008 hey Ive followed the instructions in the readme exactly and it will not work i am about to just . Am I looking in the wrong spot (I am looking in the back of the Shyrack Cave) AH, euhm make sure you don't load a save when you're already in the cave. Be very sure you have a save before you enter the cave the first time. If that still doesn't work, I suggest you use the warp cheat. So open the console thingy and type : warp korr_m77aa for to get to the open plane just after the Shyrak tunnel. Or do warp korr_m77ab to get in the temple instantly ! Link to comment Share on other sites More sharing options...
jacencaedus Posted May 14, 2008 Share Posted May 14, 2008 still not working and ive made sure everything is where it is supposed to be but is it compatible with the yavin 4 mod Link to comment Share on other sites More sharing options...
Quanon Posted May 16, 2008 Author Share Posted May 16, 2008 still not working and ive made sure everything is where it is supposed to be but is it compatible with the yavin 4 mod Ah, I must say my mod is like to be the most NOT compatible mod ever. If you want to use other mods aswell, I suggest you install mine first and then add the other mods. And it best be mods that install with the TSL patcher. Else you might have weird 2DA effects and all, mainly on the NPC part. Though the 2DA's should have nothing to do with the level loading... Does the game crash ? Or does just do plain nothing ? Just to be sure you did place the korr_m77aa.mod and korr_m77ab.mod into the modules folder of your game. All other files should go into the override. Ah, before I forget there like 2 files named m46aa something, you can delete those I packed them in by mistake... :-s Link to comment Share on other sites More sharing options...
Master Zionosis Posted May 17, 2008 Share Posted May 17, 2008 Ah, I must say my mod is like to be the most NOT compatible mod ever. If you want to use other mods aswell, I suggest you install mine first and then add the other mods. Hehe, that will not work with the Yavin mod, as the current version does not use the TSLPatcher Yavin 4 has to be installed first if you going to use other mods. So, that creates a slight dilemma for people wanting to play both these fantastic mods lol. Yavin's patcher version will be released asap, though I'm rather busy at the moment. Link to comment Share on other sites More sharing options...
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