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[WIP] [K1] World War 2 Custom Area Mod and Recruiting


Sithspecter

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You asked if we had ideas for the new area.

It would be nice with a little house there. Like a vila or farm or something. And with a family there that you can rob (DS) or leave alone and also talk with. They will be afraid of you.

 

BTW, Great work! I will totally nominate this mod as "The Mod of the Year 2008" when that comes :)

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You asked if we had ideas for the new area.

It would be nice with a little house there. Like a vila or farm or something. And with a family there that you can rob (DS) or leave alone and also talk with. They will be afraid of you.

 

BTW, Great work! I will totally nominate this mod as "The Mod of the Year 2008" when that comes :)

 

Thanks!! That is, if it's done by then :lol:. Hey guys, I put my new module with all the cliffs and waterfalls on my little page. Here's the link. http://www.mediafire.com/?d7jok2vxlph

 

BTW, just to keep everyone updated, I'm going to add at least two more new modules, and I'll post the whole storyline soon.

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Ok, I'm here to tell you the story behind the Heroes New Module Mod (what I'm calling it at the moment).

 

After several strange encounters with various republic soldiers, and Suvam's 'Teleporter' you land in the heart of a U.S. offensive. The story starts in an abandoned farmhouse with a soldier and a captured Nazi colonel. Kelly, the soldier, discovers from the colonel, a Nazi gold store thirty miles behind enemy lines. After contacting a mortar commander, a supply seargeant, and his own seargeant, the group of misfit troops embarks on a massive journey to the gold. With the help of Oddball, U.S. tank cmdr, they arrive at a bridge. Unfortunately, when they arrive, it is bombed by U.S. fighters. With the help of some engineers, they build a temporary pontoon. Continuing on, they meet little resistance, until the come upon the town with the gold. With only one Sherman, it's a faceoff with 3 Tiger tanks. You can go darkside, kill the americans, and take all the gold for yourself, neutral, take your share, or lightside, share with citizens, any way you'll still get a cut.

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You probably DL'd it from Kotor Files. I've been trying to get this fixed, but I can't contact anyone at Kotor files if i don't join some JK2 forum. Download the updated version from http://www.mediafire.com/?d7jok2vxlph.

 

Edit: Ok, guys. Everyone who is helping (DDD, LordRevan 999) please download the mod. We need to start working on it (adding journal entries, soldiers, etc) Let's say we need to release a complete first module by February 25. Time is flexible, though.

 

Things to do:

Various explosion scripts

Follow scripts

Triggers fo exits

Dialog

Journal

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I can start on the Journal Entries if you like? And yeah a town would be good...

 

Maybe a bunker?

 

Maybe even a German Weapon Factory?

 

Yeah, journal entries would be great. What all do you need? I'll post some stuff later with all the info. And, I'm definitely doing the town.

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Hmmm... I've decided that I will do three more modules. I'm asking the community what they would like. Possibilities are a large town, railyard, minefield, grove of trees, and/or farmhouse. Please leave feedback about which modules you'd like me to make!

Definitely the town. Railyard as second choice.

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I think I'm leaning towards the town, railyard, and minefield. But the minefield could change. I could just as easily do both the farmhouse and the grove of trees instead of the minefield, but considering my plot, I will probably do the minefield. As for the remains of the church, that will be included in the town. BTW, if anyone wants to make a U.S. uniform for me, I would be grateful. LordRevan999 was making one for me, and I told him I liked it, but he never contacted me or posted... Well, you guys need to also check out my Sleheyron thread!

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