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K1 Enhancement Pack


SpaceAlex

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Your reskin of Xor caught my eye more than the others. Did you intentionally make him human instead of Twilek so it would go along with Juhani's experiences with human xenophobia and discrimination or was this a happy coincidence?

 

Xor in K1 on the XBox was human, Xor in K1 on the PC was twi'lek, and he didn't like Twi'leks; didn't really make much sense story wise.

 

And SE, I think that logo is a representation of Deadeye; Its a face, with the eyes x-ed out, or "Deadeye"

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Your reskin of Xor caught my eye more than the others. Did you intentionally make him human instead of Twilek so it would go along with Juhani's experiences with human xenophobia and discrimination or was this a happy coincidence?

 

I don't want to take credit on anything, but I suggested that Alex changed Xor to a human. A twi'lek that hates aliens doesn't make sense! He would hate himself as well! Also, the fact that Xor is a human in the Xbox version was another reason why I suggested this. :p

 

I also really liked the fact that Alex changed the Matales into Chisses (did I type that right?). It's got a nice message of how two people can fall in love, even when they are from different species (referring to Shem and Rahashia)

 

...

 

With that said, I shall slap myself to make the cheesyness go away...

 

*SLAP*

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I'm thinking the one with the beard would fit Marl better, but I'm not really sure.

 

I prefer a bearded Marl too, looks like a member of the Jedi Order "might" be more careful with his personal appearance? poor Marl I'm killing him :D ...

 

and what's that mask of the improved heavy armors spoiler?? :eyepop I want it among my stuff for sure ... :)

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I Like the New Duncan Armour

 

Anyways sorry if im annoying but SA I Have a question

 

You said you're replacing the c armour with jedi robes but doesent that have a restriction

 

 

How are you going to remove it in baseitems 2da

 

again sorry if annoying but im curious as ive tryed to do it before and dident know what causes the restriction in Baseitems 2da :D

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First of all, I should mention that the base texture for Duncan's armor was already in the game, though I'm not sure if you can get that armor through normal play through. I thought it looked nice on Duncan, so I used it. :p

 

And SE, I think that logo is a representation of Deadeye; Its a face, with the eyes x-ed out, or "Deadeye"

 

That's it! Congratulations, your reward is a Cheese Cake. :D

 

and what's that mask of the improved heavy armors spoiler?? :eyepop I want it among my stuff for sure ... :)

 

I could be wrong, but I think it's from the Weapons of the Old Republic mod.

 

You said you're replacing the c armour with jedi robes but doesent that have a restriction

 

 

How are you going to remove it in baseitems 2da

 

In baseitems.2da, I just changed the fields under the itemtype and bodywar columns for the Jedi Knight/Master robes (there is already an entry there) to that of the Class C armor. This instructs the game that the new Jedi robes are where the Class C armors are in the appearance.2da.

 

 

Anyway, it's time for an update. I've updated quite a few skins, and also made some new ones. You can, as always, view my lovely creations on the first page (if the screens don't update for you, make sure to clear your browser history... alternatively, you could also keep refreshing this page until the new SS finally show). Additionally, you can view the previous screenshots here if you want to see what was improved.

 

A quick rundown of changes and additions can be found below. First, the changes:

 

- Sunry: Yup, I've improved this skin once again (can't seem to get enough of it :D) - the eyes and the beard were both improved. If you're interested, you can view the very first version of Sunry here (quite a change, eh?).

 

- Belaya: It may be difficult to see the changes, but they're there. Basically the face has a bit more texture to it.

 

- Nemo: improved eyes and different clothes. :p

 

- Helena: not much, just improved eyes.

 

- Jon: Some major changes on this one. I think it looks far better than before. He's still a Zeltron, but now he actually looks decent. :D Make sure to check the old version of him here, and compare it to the new one.

 

- Male Twi'lek's: 3 more generic heads were added, which means there are a total of 13 new generic male Twi'leks (excluding the unique appearances) in the game now, compared to 2 (green and orange) in the unmodded game. Also, I apologize for the incredibly wide SS. :D

 

- Mandalorians: fancier screenshot :xp: (had to do it... I'm anal :D).

 

- PFHC01 PC head: It seems that most are more interested in the new Belaya's head, which was based on this one; nevertheless, I continue to improve the skin for the original head model (it's still my favourite head for Revan [if I play as a female]). The skin has been improved similarly to Belaya's.

 

Now for the additions:

 

- Tanis: At first, I thought he already had an unique appearance (there's even an entry for him in the appearance.2da), but I later realized that he has one of the generic NPC heads, which was simply not used as often as the rest. Because of this, I've decided to give him an actual unique appearance. I hope you'll like it.

 

- More commoners: this adds 8 new generic heads (4 male and 4 female) into the game. The head textures for the NPC's in Czerka clothes were already in the game, but they were not use. The rest are new. I really like the males (the beards and all), but I'm not so proud of the females; I would've given them beards if I could. :D

 

I think that's about all. Until next time...

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What i mean is not changing the UTI To read the apperance 2da but removing the no force power restriction on the class c armour

 

 

Sorry to be a bother

 

Cya

-DarthYugi

 

Oh, right. Sorry, things sometimes get a little cloudy when you're older. :D Anyway, you have to look into spells.2da. For each force power that is restricted by armor, you have to change the value under the "forbiditemmask" column from "0x003f" to "0x0000". That'll remove all restrictions.

 

Force Powers restricted by armor is a stupid feature, which makes no sense whatsoever, so I removed it. The only Force powers that should be restricted are Force Lightning and perhaps Force Speed, and even those should only be restricted for armors made entirely of metal. If the gauntlets are made of fabric (which they are in KOTOR, if I'm not mistaken), Force Lightning should not be restricted, even if the rest of the armor is covered in metal.

 

Anyway, I hope this helps.

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Very nice. Speaking of Weapons of the Old Republic I assume this will be compatable?

 

Naturally.

 

Btw, are you planning on doing reskins for Elena (Sunry's wife) and Firith Me (the pazaak player from the trial)? Granted I want to install this mod ASAP, but the generic appearance of those two annoys the hell out of me.

 

They'll be getting a different appearance. They won't necessary have unique heads, but they also won't have one of those that can be seen on every corner. :D In fact, those heads that are very common now won't appear nearly as often with my mod installed, so even if I would've kept their faces, it probably wouldn't bother you.

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Thank you, though to be honest Elena's head is annoying even when not seen. :D

 

Btw, I like what you did with Tanis. He's one of my favorite unimportant characters in the game ("Oh, it's probably about me not adhering to some archaic rules of conduct", that makes me laugh every time), so I'm glad he'll get a more individual look.

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ded.jpg

Would this do? :D I've tried to make it as pathetic as possible.:xp: At first, I had something complex going it, but it looked too good for Duncan, so I restarted from scratch and came up with this wonderful creation. :D As awful as this looks, there is some meaning behind this symbol if you look close enough. I doubt that anyone will be impressed by this, though. :D

 

That's awesome :D! He looks like he drew it with a crayon pointed out the bottom of his fist :lol:. Plus, only Deadeye would think that wearing brown camouflage to an urban dueling ring (which is mostly blue), would work to his advantage :xp:. The only question I have is: does he also have another face with deadeyes on his back, or is there a target painted there? ;)

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- Mandalorians: fancier screenshot :xp: (had to do it... I'm anal :D).

 

lol :xp:

- More commoners: this adds 8 new generic heads (4 male and 4 female) into the game. The head textures for the NPC's in Czerka clothes were already in the game, but they were not use. The rest are new. I really like the males (the beards and all), but I'm not so proud of the females; I would've given them beards if I could. :D

 

I also love the males - playable perhaps? :D i hate to restart the whole 'is this possible' tangent, but dayummm. the second especially is amazing - looks like Obi-wan :p

 

keep up the awesome work. i'm tempted to ask for a release date, but the answer is as predictable as it is understandable so i'll keep schtum :xp:

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great work this far spacealex, i assure you that this mod will become one of my favourites.

 

However, i've got a request, since you gave Malak a new look, how about giving Saul a new look too, since you are very good with beards, how about giving saul a beard, this would make him look more sinister.

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great work this far spacealex, i assure you that this mod will become one of my favourites.

 

However, i've got a request, since you gave Malak a new look, how about giving Saul a new look too, since you are very good with beards, how about giving saul a beard, this would make him look more sinister.

 

Dooku-esque beard?

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I agree. Admiral Karath would look much better with a beard.

 

SpaceAlex, like Darth Payne, I am never going to start this game again and do a play thru the right way with out your mod. I'll have fun with it (KSE is a nice tool) and tinker with a few lame savegames I have, but once this comes out, KOTOR will be like the 1997 release of the Original Trilogy - SPECIAL EDITION! Can't wait. Well actually I can, it is just a game, but it's such a fun game and you have MAD MODDING SKILLS!

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Thanks all. Though some of you are a little too generous, I think. :D This is hardly one of the best mods out there. :tsk:

 

Regarding Saul, I'm satisfied with his current face; I'm unlikely to change it.

 

 

Does that also remove the dexerty restriction ?

 

No, that's in baseitems.2da. Look under the "baseac" column and set it to 0. You may also set the "dexbonus" to the value of your liking.

 

 

The only question I have is: does he also have another face with deadeyes on his back, or is there a target painted there? ;)

 

Hmm, you mean someone painted it on his back when he wasn't looking. :xp:

 

Btw, isn't the first new female head on the left used on one of the infected outcasts you encounter when you open the gate to the infected? It looks familiar.

 

It might be the same model.

 

I also love the males - playable perhaps? :D i hate to restart the whole 'is this possible' tangent, but dayummm. the second especially is amazing - looks like Obi-wan :p

 

Well, you could also make it playable yourself once I release this. It isn't hard. :p

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