Inyri Posted September 4, 2008 Share Posted September 4, 2008 I'm tired of having a dozen or more threads going. Might as well stick to one, and perhaps if I have one I'll model more, hmm? Here's my most recent model. Started on it about two hours ago (although I've been playing with my cat for at least a half hour ): Will finish it up (uv & texture) some time soon. Original reference can be found here. Link to comment Share on other sites More sharing options...
Sith Holocron Posted September 4, 2008 Share Posted September 4, 2008 I just looked at the original reference material. The original artwork for the sword looks beautiful yet I suspect that your sword's runes will be superior. Link to comment Share on other sites More sharing options...
Inyri Posted September 4, 2008 Author Share Posted September 4, 2008 I doubt they will be superior. I usually consider myself lucky if I can come close to my reference images. Link to comment Share on other sites More sharing options...
Mav Posted September 4, 2008 Share Posted September 4, 2008 No need to be so modest Inyri Link to comment Share on other sites More sharing options...
Inyri Posted September 4, 2008 Author Share Posted September 4, 2008 I am never modest, only honest. Keeps my ego from getting too big. Link to comment Share on other sites More sharing options...
Istorian Posted September 4, 2008 Share Posted September 4, 2008 You surely are a modeling genius, Inyri. This looks amazing! Can't wait to see it uv mapped and textured!! |I| Link to comment Share on other sites More sharing options...
rictus135 Posted September 4, 2008 Share Posted September 4, 2008 Here's my most recent model. Started on it about two hours ago (although I've been playing with my cat for at least a half hour ): Hehehe cats are cool Oh and the models pretty cool too. Link to comment Share on other sites More sharing options...
Miltiades Posted September 4, 2008 Share Posted September 4, 2008 Inyri, you keep reminding me that I have yet to do a lot in GW, and that the game has some awesome swords i have never encountered. The concept art is beautiful, will be a difficult one to model and texture, but you can do it. And it already looks so good. Keep it up! Link to comment Share on other sites More sharing options...
Inyri Posted September 5, 2008 Author Share Posted September 5, 2008 Just about done with the model and texture. Any thoughts before I toss it in-game? Link to comment Share on other sites More sharing options...
rictus135 Posted September 5, 2008 Share Posted September 5, 2008 I have a question: Is it going to be metallic in game? Because the reference pics don't look metallic, but I like metal swords Link to comment Share on other sites More sharing options...
Inyri Posted September 5, 2008 Author Share Posted September 5, 2008 It will be slightly metallic. I based this model off of the concept drawing (which, unfortunately, is not what the game based their weapon off of when it came to texturing) so I will interpret it as I think it should have been interpreted. Naturally I've taken some liberties and have strayed from the reference slightly in a few areas, but I do like to do little things to make a model more 'my own' if you know what I mean. Link to comment Share on other sites More sharing options...
Ferc Kast Posted September 5, 2008 Share Posted September 5, 2008 Just about done with the model and texture. Any thoughts before I toss it in-game? Much as I would like to say that I think it looks bad, it actually looks close to the reference pic. (Give or take the shading/shadow on the right-hand side of the reference.) Link to comment Share on other sites More sharing options...
Inyri Posted September 5, 2008 Author Share Posted September 5, 2008 I like to leave most of the shading to be done by the game engine, otherwise it will look unrealistic. Link to comment Share on other sites More sharing options...
Istorian Posted September 5, 2008 Share Posted September 5, 2008 It is fantastic. I cannot find any other words besides this. You, my friend Inyri, are a modeling guru! |I| Link to comment Share on other sites More sharing options...
Sith Holocron Posted September 5, 2008 Share Posted September 5, 2008 Is it possible that you'll be able to add that minimalistic "wire-wrapping" that's shown on the cross-guard? (Or was its' removal one of those things you intentionally did to make the deisgn your own?) Link to comment Share on other sites More sharing options...
Marius Fett Posted September 5, 2008 Share Posted September 5, 2008 As much as it pains me to say it Inyri.. This is AWESOME. Link to comment Share on other sites More sharing options...
SpaceAlex Posted September 5, 2008 Share Posted September 5, 2008 I think it looks great. I really have nothing to complain about. Keep it up! I would like to see an in-game shot of it, though. It tends to look different there. Link to comment Share on other sites More sharing options...
EnderWiggin Posted September 5, 2008 Share Posted September 5, 2008 Much as I would like to say that I think it looks bad, it actually looks close to the reference pic. (Give or take the shading/shadow on the right-hand side of the reference.) If you look at the in-game pics the shading isn't there. As much as it pains me to say it Inyri.. This is AWESOME. Not sure why you have to take a shot at her before you compliment her, but whatever. Nice job, Inyri. The only thing that I see is that at the point where the inset section ends on the blade, the in-game and ref pics look like that line is raised more than what you have. Did that make sense? It was hard to explain _EW_ Link to comment Share on other sites More sharing options...
svösh Posted September 5, 2008 Share Posted September 5, 2008 Thats a very nice sword model you made there great texture too, highly detailed. Stay away from mdlops 0.5 if it's going in to k1 use 0.6 instead. For TSL 0.5 should be fine, but I learned the hard way just yesterday that 0.5 hates k1 btw what's the count on this ? it looks pretty high. svösh Link to comment Share on other sites More sharing options...
Inyri Posted September 5, 2008 Author Share Posted September 5, 2008 0.5 hates K1 in what way? And yes, the poly count is fairly high. I went with detail over optimization (as I've been wont to do lately, as it makes me feel better about my models and I do make them almost more for the personal artistic value and less for the game itself). Is it possible that you'll be able to add that minimalistic "wire-wrapping" that's shown on the cross-guard?Possible yes, although I don't think I'm going to. I'm not satisfied with simply texturing it on, and to model it on would add many more polies to an already poly-heavy model. I would like to see an in-game shot of it, though. It tends to look different there.Yes, it does look different. Not quite as shiny, but I really hate KotOR's shader system. That was the one thing about Jedi Academy's modding that I really liked. Nice job, Inyri. The only thing that I see is that at the point where the inset section ends on the blade, the in-game and ref pics look like that line is raised more than what you have.Yes that makes sense. I made it the way I made it, though. Link to comment Share on other sites More sharing options...
EnderWiggin Posted September 5, 2008 Share Posted September 5, 2008 Yes that makes sense. I made it the way I made it, though. Very pretty _EW_ Link to comment Share on other sites More sharing options...
Inyri Posted September 6, 2008 Author Share Posted September 6, 2008 A few heads I've been working on for what might become a new head pack. Link to comment Share on other sites More sharing options...
Darth Payne Posted September 6, 2008 Share Posted September 6, 2008 Wow, i like the first two. Link to comment Share on other sites More sharing options...
Istorian Posted September 6, 2008 Share Posted September 6, 2008 I love the third one! Could you keep the same pattern, but make it white (especially Hispanic)? Very good job, keep it up!! |I| Link to comment Share on other sites More sharing options...
Mav Posted September 6, 2008 Share Posted September 6, 2008 Inyri, nice work on the heads, question though, are they completely built from scratch or are they edited versions from heads existing in the game.. I'm just curious as to if I missed something, because I remember we used to only be able to move vertices on head models, I'm just wondering if that has changed. Link to comment Share on other sites More sharing options...
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