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Influence Modification for KotOR I (Code name: INFm-K1)


LadyRevan

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Hi, everyone! Just wanted to announce that I'm starting up a new modding project that I like to call INFm-K1 or the "Influence Modification for KotOR 1." I know... I know.... everyone's saying to themselves "how?" well it's a little complicated but it can be done, it may not be as good as the influence system that was implicated in KotOR 2 but for all intensive purposes it will work similarly and in fact do pretty much the same thing. :D

 

Okay, here's a breakdown for what I have planned for this mod and what I've done to make it happen so far...

 

~What I have Planned...~

  • The ability for your character to gain influence with other characters and lose it if not careful.
  • The ability for ALL party members to follow our character in going to the lightside of the force or the darkside.
  • The ability for all party members, WHO ARE ABLE, to become Jedi.
  • The ability to gain prestige classes for not only the PC but also all of your party for the exception of Zaalbar, HK-47, and T3-M4.
  • A fix to make you a padawan on Dantooine till you have completed the missions set out for you to complete in your Jedi training.
  • The adding of new dialog that will flow along with your party whether they're LS or DS.
  • The adding of DS and LS full transitions to ALL of the party members for the exception of Zaalbar, HK-47, and T3-M4.
  • And finally the implementing of two new prestige classes, "Jedi Grand Master" and "Darth", note that these may come in as a patch or second version of this modification depending on what I decide to do.

 

~Whats been done...~

  • Prestige classes
  • Full DS transitions

 

This modifications from my view, considering I haven't put all the technical stuff out here for everyone to view, is well under way. I started it early this morning and I have a pretty good amount of stuff that I needed to do done. This modification will take some time though cause I only plan on doing it when I have nothing else to do or when I feel like it. So with all of that being said I'll leave the thread open for everyone to ask me questions ad what not about the modification. :D

 

Oh before I put this out, just to let you all know, I'm not like other modders who want to keep everything tip top secret.... I want you guys to see this as it unfolds and becomes the modification that you'll eventually be playing... so I WILL be putting out video updates and betas for the public, you guys, to try out and to tell me how you like it... this will however be when the modification is further into development cause right now I highly doubt that you'd be very interested, with the exception of the DS transitions, in what I've done. So anyway... enjoy... talk.... and anticipate. :D

 

1/31/09 Edit/Update:

 

Available positions for the modification:

 

  • Modeling

 

Contact me via PM if you are interested...

 

*Positions will be available when the position is needed and the opportunities are on a first come first serve basis providing that I see a sample of your work. If you work for me, your name, if you'd like, will be included in the modifications "readme" file and all other accrediting files pertaining to the modification*

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Ambitious. I'd be very interested to hear what you are doing "under the hood" to pull this off.

Actually I can answer that, lots of globals, lots of dialog editing, and LOTS of scripts that check and cross check each other and the globals to allow for this to work. :)

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how is this possible? I thought new classes were impossible because the classes were hardcoded.

 

Basically the classes will just be there for show... they'll use the same parameters as one of the other classes, so they'll be more like pseudoclasses. In a patch of this mod or in a later version I'll add some new stuff that only someone who has reached that certain class can use making them more of something that you'd want to obtain to beat the game but for now they're basically for show not blow. :p I may however add some items in the game that specifically the "Jedi Grand Master" and the "Darth" classes can only obtain.... but that will be something that I will have to decide on doing at a later date.

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I understand.

 

This mod sounds pretty cool. Good luck.

 

Thank you. :D

 

Also I'd like to use this post to make an update on the modification....

 

Well.... not much has changed.... I didnt get done with anything today... and I'm still working on mission's DS reskin.... which is begin a pain in the butt... Anyway, hopefully I will have more to show tomorrow. :D

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He already said (correct me if I am wrong) that they arnt really classes but just something that allows you to use certain items, etc.

Hehe, well first off I'm a "she" and secondly yes, the classes are for show, and yes Darth InSidious, you are correct in saying that it is impossible to add new force wielding classes... BUT you can make force powers that are specific to one class type if I'm not mistaken... and if you can't I've got other ideas that would be able to do the trick. ;)

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This sounds amazing. Two of my favourite things from TSL were Jedification and influence. Good luck!

Actually they we're mine two that is why I undertook this modification. :p Thank you. :D

i have had tea parties with suigintou on several occasions and i must say she has fabulous hair but i liked her overall look before she got the implants

Hehe, Suigintou is actually my favorite Rozen maiden... all the others seemed too... I dunno.... prissy... Especially Hina Ichigo and Shinku. :p It is nice to meet another Rozen Maiden fan though... there are so few of us in the world. :D

Hmm a DarkSide mission. I would love to see a DarkSide Zaalbar the most :p

I should have addressed this earlier but I guess I forgot, Wookie's if I'm not mistaken, in the game, even in KotOR 2 don't have DS transitions. In the spirit of the game I'm likely to leave it that way, I may make Zaalbar's portrait look different when he goes DS but thats about it. Also, T3-M4 and HK-47 will not have DS transitions either considering they are driods and as far as I know the darkside really can't corrupt a mechanized body... well maybe give it some bad rust spots... but thats nothin' a little WD-40 wouldnt fix. :p Anyway, I hope this is not a let down to those who were under the impression that there we're going to be DS transitions for those characters, sorry guys.

 

I MAY however do DS transitions for them.... in a patch... and this is a big MAY, it all depends on if I feel it'd be nesscessary for the modification after it has been out for a little while.

 

Again, sorry for the mix up everyone, it truly did escape my mind.

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Hehe, well first off I'm a "she" and secondly yes, the classes are for show, and yes Darth InSidious, you are correct in saying that it is impossible to add new force wielding classes... BUT you can make force powers that are specific to one class type if I'm not mistaken... and if you can't I've got other ideas that would be able to do the trick. ;)

 

Sorry about that. Now I know that you are a she hehe... And about the Zaalbar thing. I kind of meant more about how he would act and all. Perhaps you could make his hair greyer. For example Hanharr in KotOR 2 had hair that seemed more grey than Zaalbar's hair if you know what I mean.

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Sorry about that. Now I know that you are a she hehe... And about the Zaalbar thing. I kind of meant more about how he would act and all. Perhaps you could make his hair greyer. For example Hanharr in KotOR 2 had hair that seemed more grey than Zaalbar's hair if you know what I mean.

Hehe. Well yeah, Zaalbar will act much darker and have more of an evil outlook on life due to his changes, that will be a definite. :D Actually I think I'll probably just keep him the same considering a dark angry wookie is a dark angry wookie... no matter what color his fur is. ;)

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Update:

 

I guess it's probably time for yet another update...

 

This time I can safely say that I do have something to show everyone. For the last couple of days I've been working on the DS transitions for the party and I've got all of them almost completely done for the exception of three of them, Jolee, Juhani, and Mission, they're very close to being complete but they're not done. Anywho... on to the big news, what I have completed, I've started to make DS transitions portraits for; Bastila, happens to be the first. Before I show you this let me warn you... these take a LONG time to make cause I make them using Gmax instead of just taking them in the game, so I have to position the meshes and get them all looking good before I can take the picture, not to mention I have to put the backgound behind them before I can do that... so it takes LOTS of time like I've stated, so don't expect to see me post a bunch of them in a short amount of time...

 

Bastila:

bastiladsstripyz3.png

 

Now besides the DS transitions and portraits... I've also been working on the coding for the modification and I do have some really good starts on the coding that will make the influence and giving your party the oppourtunities to learn the force possible. So those are starting to take shape.

 

I'm figuring probably the update after next I'll have a movie preview for everyone to see, so look foreward to it. :) Hopefully in a little while I'll have a beta so everyone can give it a go. ;)

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