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Steam vs. ScummVM


neversummer

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Here's what I thought about FOA in an earlier post:

 

"It uses MIDI. I don't have the original game but the Steam version sounds noticeably worse than the FOA demo playing in ScummVM with MIDI. The instruments sound like there isn't enough reverb, they're a bit flat, and I'm not using the default Microsoft Wavetable Synthesis either (I have a Yamaha XG Soft Synth). I don't know which rendition is more faithful to the original but I prefer ScummVM, it's a shame you can't run the Steam version in it."

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My main problem with Steam is you can't just download the game as a separate entity I don't mind using Steam as an emulator similar to ScummVM but it bothers me I can't just download the game and play it by itself. I don't believe it would be to hard for LucasArts to do either.

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On further testing FOA does sound the same in ScummVM and Steam just as long as you're using the default windows MIDI, which is pretty awful compared to the MT-32 soundtrack here. They'd have been better off going with Adlib emulation.

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Steam is better than ScummVM, especially for Last Crusade and FOA, but probably for The Dig and Loom, too. Just go and look at all the missing features and bugs at ScummVM's SourceForce site... Sure the games are "90%" compatible with ScummVM, but with Steam it's 100%, the real deal. ScummVM's poor emulation of the Indy IQ points (present in both games) was enough to stop me playing through them again, for example, but I've also encountered all kinds of weird stuff trying to play Last Crusade.

 

Yes, the dudes at ScummVM deserve medals their outstanding work, definitely, but it's nice being able to play the games again without any issues or missing features. So despite inferior sound quality, my vote is for Steam. (I really don't like the MT-32 sound track, either...)

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Steam is better than ScummVM, especially for Last Crusade and FOA, but probably for The Dig and Loom, too. Just go and look at all the missing features and bugs at ScummVM's SourceForce site... Sure the games are "90%" compatible with ScummVM, but with Steam it's 100%, the real deal. ScummVM's poor emulation of the Indy IQ points (present in both games) was enough to stop me playing through them again, for example, but I've also encountered all kinds of weird stuff trying to play Last Crusade.

 

Yes, the dudes at ScummVM deserve medals their outstanding work, definitely, but it's nice being able to play the games again without any issues or missing features. So despite inferior sound quality, my vote is for Steam. (I really don't like the MT-32 sound track, either...)

 

I dont know what steam is but I still like ScummVM the most.

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For what it's worth, I played Fate of Atlantis through using ScummVM a couple of years ago and I don't remember any significant bugs. I didn't pay much attention to the IQ points part, though. Things must have got even better since then!

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Some games have been less buggy than others. I played through a few or ran a few on ScummVM 2-3 years ago, but the only noticeable type of bugs I came across had to do with character scaling or Day of the Tentacle and Full Throttle had obnoxious pauses between characters talking. It could all be fixed by now, I have no idea. None of the compatibility ratings goes past 100% on the listed games that ScummVM supports. I think that's mostly just to cover their ass, whether the games are faitfully emulated or not.

 

ScummVM has done wonders for the Goblins series, which were all difficult to run correctly in the first place back in the early 90s. They even fixed the release bug on Goblins 3 CD version were the game would continuously freeze every 10 seconds or so if you had the background CD audio on. DOSBox couldn't even fix that bug. Now 15 years later I can play Goblins 3 on CD correctly as I would have loved to play back then.

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I discovered a bug in Fate of Atlantis on ScummVM just today, in the Labyrinth, on fist path there's a place where Sophia doesn't want to come back in to the Labyrinth if you go back, then suddenly she teleported to me when I entered through a specific doorway. Rather odd.

 

Curse of Monkey Island was seriously bugged on ScummVM, graphically.

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Curse of Monkey Island was seriously bugged on ScummVM, graphically.

 

Really? I played through that myself on ScummVM a few years back and I had no problems I can remember. It seemed to be the same game I played through on Windows 95 or 98 systems. I think they fixed that awful bug where you can turn your screen black in the carnival though.

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I was going to say that Curse was one of the least buggy... Maybe you just had a old version of ScummVM? It's weird bugs, like the one you mention in FOA, that are probably so rare and minor that they obviously won't take priority... but I'd rather not have them :) (Assuming it was a bug in ScummVM and not the original game..! Never can tell when using ScummVM)

 

Of course ScummVM is AWESOME, don't get me wrong. I'm just glad that we have the official versions, with all the menus and everything, running again.

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I've not run into any problems or bugs in any Scumm games (including CMI, which my wife and I are playing through right now on the Wii). They might as well be 100% compatible from what I can see. I also don't care about the IQ points, though. But everything else is absolutely perfect.

 

So does Steam FOA use a General MIDI soundtrack then? Is there any way to make it play with the MT-32 instrument mapping? I'm wondering if it'd be possible to hook my MT-32 up and have it work with the Steam version.

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I wish they'd done what they did with the XP-compatible re-release of Sam & Max - recorded the music from a real MIDI module (in that case a SC-55), in this case an MT-32. Windows MIDI is dreadful, and it doesn't sound much better with a Yamaha XG.

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