ronzbig1 Posted November 20, 2009 Share Posted November 20, 2009 Could reupload file on depositfiles, or any other site? I can't download it. Link to comment Share on other sites More sharing options...
enz° Posted November 20, 2009 Share Posted November 20, 2009 ronzbig1, sure, see above Link to comment Share on other sites More sharing options...
ronzbig1 Posted November 21, 2009 Share Posted November 21, 2009 Thanks I have a question - your utility changes french text, or some else? Link to comment Share on other sites More sharing options...
enz° Posted November 21, 2009 Share Posted November 21, 2009 Thanks I have a question - your utility changes french text, or some else? Select the appropriate langID and edit. Also you can change langID of colums by RightClick on the column header. Link to comment Share on other sites More sharing options...
myloch Posted November 23, 2009 Share Posted November 23, 2009 Hi guys, I'm myloch, I'm new here but veteran adventure gamer! I like very much the khar's replacement sign for stan's shop, but link is broken. Please can someone upload it again? thanks Link to comment Share on other sites More sharing options...
LordTrilobite Posted November 23, 2009 Share Posted November 23, 2009 Here you go http://www.mediafire.com/?mzmx01t10jy Link to comment Share on other sites More sharing options...
myloch Posted November 24, 2009 Share Posted November 24, 2009 thanks man! I saw that you fixed some problems in the forest. well... I found a BIG problem, worse than the store one: there is a room in the forest where there is a ravine (visible in classic mode) but invisible in hires mode (look like a normal path). I discovered it because the character cannot move forward, if you switch to classic mode, you see it. Link to comment Share on other sites More sharing options...
stroke55 Posted January 29, 2010 Share Posted January 29, 2010 Hi, I have problem.Im Czech and would play MI:SE with czech subtitles a english dubbing.I have 2 czech files "MONKEY.000" and "MONKEY.001" from old cd version,if i rename to "monkey1.000","monkey1.001" and create folder classic\en\ with this files,so game is working with czech subtitles, bad english dubbing stop working:-( ...not speaking. Anyone know how to fixed,pls write!Sorry my bad english and THX her is czech subtitle files: http://cestiny.idnes.cz/download/run/clanek.D070725_345319.idn poz:kdyby to nahodou objevil, nějaký čech a řešil ten samý problém tak ať dá vědět. Link to comment Share on other sites More sharing options...
theBillo Posted April 30, 2010 Share Posted April 30, 2010 Guys, I'm seriously trying to remove the narrator's voice from SOMI:SE. But I'm kinda stuck, as I don't know how to repack the .xwb archive with the blank speech files i created. Any help? Link to comment Share on other sites More sharing options...
MethodGit Posted June 4, 2010 Share Posted June 4, 2010 Just thought I'd mention that I have the 360 version, and it appears its Monkey1.pak is somehow formatted differently to the PC version. Here are the size and checksum specs: 204 MB (214,930,550 bytes) CRC-32: e46b9e2b MD4: ed98a67cc89b8df301eff5a2c4234bc8 MD5: 83e1934bc6d077decc5dc4b4892e4cea SHA-1: 4c62e469be087d825280d834a62582a014f8b6ca I've tried using both extractpak and Remonkeyed Explorer on this file to no avail (the former just crashes, and the latter claims that the format isn't supported or something along those lines). What are the chances of support for this version being added in future? I don't know if it has anything to do with how I got the .pak file extracted (I first backed up my MI:SE download onto a USB stick, then used wxPirs on the one file created to read its file system and rip the .pak out). Link to comment Share on other sites More sharing options...
Benny Posted June 4, 2010 Author Share Posted June 4, 2010 What does Monkey Island Explorer say when you try? If you like, I'll look into it, its probably just endianness. You'll need to make a filecutter snippet or similar though. Link to comment Share on other sites More sharing options...
MethodGit Posted June 4, 2010 Share Posted June 4, 2010 What does Monkey Island Explorer say when you try? "Not a valid MI:SE bundle." If you like, I'll look into it, its probably just endianness. You'll need to make a filecutter snippet or similar though. Okie dokie..... examine away! (Hope it's an okay archive anyhow - I chose 1024k in case you needed more information.) Link to comment Share on other sites More sharing options...
MethodGit Posted June 4, 2010 Share Posted June 4, 2010 Say, I can upload filecutter information for the two music XWB files as well if it's handy, seeing as both the unxwb on here and the latest unxwb on Luigi's site doesn't appear to extract the music in the right format... XWB/ZWB files unpacker 0.3.2 by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org - open file MusicOriginal.xwb - the tool will try to add a header to the extracted files length fmt freq c b filename ===================================================================== 3123200 XMA 44099 2 16 track22.wav 2750464 XMA 44100 2 16 track2.wav 2684928 XMA 44100 2 16 track3.wav 2484224 XMA 44100 2 16 track4.wav 1972224 XMA 44099 2 16 track5.wav 3393536 XMA 44100 2 16 track6.wav 221184 XMA 44104 2 16 track7.wav 1411072 XMA 44099 2 16 track8.wav 3188736 XMA 44100 2 16 track9.wav 2770944 XMA 44100 2 16 track10.wav 2015232 XMA 44099 2 16 track11.wav 3205120 XMA 44099 2 16 track12.wav 2678784 XMA 44100 2 16 track13.wav 374784 XMA 44100 2 16 track14.wav 3829760 XMA 44099 2 16 track15.wav 3463168 XMA 44100 2 16 track16.wav 4859904 XMA 44099 2 16 track17.wav 3876864 XMA 44099 2 16 track18.wav 3383296 XMA 44099 2 16 track19.wav 292864 XMA 44101 2 16 track20.wav 350208 XMA 44096 2 16 track21.wav 4063232 XMA 44099 2 16 track23.wav 2226176 XMA 44100 2 16 track24.wav 3221504 XMA 44099 2 16 track25.wav 12288 XMA 44096 1 16 silence.wav - finished (25 files) XWB/ZWB files unpacker 0.3.3 by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org - open file MusicOriginal.xwb - the tool will try to add a header to the extracted files length fmt freq c b filename ===================================================================== 3123200 XMA 44099 2 16 00000000.wav 2750464 XMA 44100 2 16 00000001.wav 2684928 XMA 44100 2 16 00000002.wav 2484224 XMA 44100 2 16 00000003.wav 1972224 XMA 44099 2 16 00000004.wav 3393536 XMA 44100 2 16 00000005.wav 221184 XMA 44104 2 16 00000006.wav 1411072 XMA 44099 2 16 00000007.wav 3188736 XMA 44100 2 16 00000008.wav 2770944 XMA 44100 2 16 00000009.wav 2015232 XMA 44099 2 16 0000000a.wav 3205120 XMA 44099 2 16 0000000b.wav 2678784 XMA 44100 2 16 0000000c.wav 374784 XMA 44100 2 16 0000000d.wav 3829760 XMA 44099 2 16 0000000e.wav 3463168 XMA 44100 2 16 0000000f.wav 4859904 XMA 44099 2 16 00000010.wav 3876864 XMA 44099 2 16 00000011.wav 3383296 XMA 44099 2 16 00000012.wav 292864 XMA 44101 2 16 00000013.wav 350208 XMA 44096 2 16 00000014.wav 4063232 XMA 44099 2 16 00000015.wav 2226176 XMA 44100 2 16 00000016.wav 3221504 XMA 44099 2 16 00000017.wav 12288 XMA 44096 1 16 00000018.wav - finished (25 files) XWB/ZWB files unpacker 0.3.2 by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org - open file MusicNew.xwb - the tool will try to add a header to the extracted files length fmt freq c b filename ===================================================================== 2197504 XMA 44099 2 16 track2.wav 2275328 XMA 44100 2 16 track3.wav 2310144 XMA 44100 2 16 track4.wav 2011136 XMA 44100 2 16 track5.wav 1521664 XMA 44100 2 16 track6.wav 266240 XMA 44104 2 16 track7.wav 1437696 XMA 44099 2 16 track8.wav 1738752 XMA 44099 2 16 track9.wav 2512896 XMA 44099 2 16 track10.wav 2942976 XMA 44099 2 16 track12.wav 2658304 XMA 44100 2 16 track13.wav 380928 XMA 44100 2 16 track14.wav 1193984 XMA 44100 2 16 track15.wav 2852864 XMA 44100 2 16 track16.wav 1935360 XMA 44099 2 16 track17.wav 3678208 XMA 44100 2 16 track19.wav 309248 XMA 44101 2 16 track20.wav 3203072 XMA 44099 2 16 track22.wav 12288 XMA 44096 1 16 silence.wav 1265664 XMA 44100 2 16 track18a.wav 1779712 XMA 44099 2 16 track10a.wav 1738752 XMA 44099 2 16 track18c.wav 2336768 XMA 44100 2 16 track18b.wav - finished (23 files) XWB/ZWB files unpacker 0.3.3 by Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org - open file MusicNew.xwb - the tool will try to add a header to the extracted files length fmt freq c b filename ===================================================================== 2197504 XMA 44099 2 16 00000000.wav 2275328 XMA 44100 2 16 00000001.wav 2310144 XMA 44100 2 16 00000002.wav 2011136 XMA 44100 2 16 00000003.wav 1521664 XMA 44100 2 16 00000004.wav 266240 XMA 44104 2 16 00000005.wav 1437696 XMA 44099 2 16 00000006.wav 1738752 XMA 44099 2 16 00000007.wav 2512896 XMA 44099 2 16 00000008.wav 2942976 XMA 44099 2 16 00000009.wav 2658304 XMA 44100 2 16 0000000a.wav 380928 XMA 44100 2 16 0000000b.wav 1193984 XMA 44100 2 16 0000000c.wav 2852864 XMA 44100 2 16 0000000d.wav 1935360 XMA 44099 2 16 0000000e.wav 3678208 XMA 44100 2 16 0000000f.wav 309248 XMA 44101 2 16 00000010.wav 3203072 XMA 44099 2 16 00000011.wav 12288 XMA 44096 1 16 00000012.wav 1265664 XMA 44100 2 16 00000013.wav 1779712 XMA 44099 2 16 00000014.wav 1738752 XMA 44099 2 16 00000015.wav 2336768 XMA 44100 2 16 00000016.wav - finished (23 files) It's a similar problem with the Ambience, Speech and SFX xwbs as well, but I'd rather not drag this post out with epic listings for those. 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Benny Posted June 4, 2010 Author Share Posted June 4, 2010 Looking at that those xwb's use XMA for the codec not XWMA. "XMA files can be decoded with xmaencode: xmaencode.exe /X output.wav input_xma.wav" Looking at the file (and the filesize) it looks like the pak is compressed (probably zlib) and has an additional header of filesizes or indexes. I'll try and have a look at it later. Link to comment Share on other sites More sharing options...
Benny Posted June 5, 2010 Author Share Posted June 5, 2010 I've had another quick look at it: It is big endian as expected, the structure looks the same, offsets are relative to the start of the LPAK header. However I'm not sure how its compressed/encrypted. The name dir and the file are obfuscated somehow my guess would be compressed rather than encrypted but I dunno how. Link to comment Share on other sites More sharing options...
MethodGit Posted June 5, 2010 Share Posted June 5, 2010 Would you need the full file to have a better idea or would it not make much of a difference? And yeah, thanks for pointing out to me that XMA and xWMA are two different things. Dang, that's confusing. I don't really know of any other games that use the latter format. Link to comment Share on other sites More sharing options...
Benny Posted June 5, 2010 Author Share Posted June 5, 2010 I found a demo version on the net that someone had ripped, like I say though I've only had a quick look. Link to comment Share on other sites More sharing options...
Benny Posted June 20, 2010 Author Share Posted June 20, 2010 I was being stupid; the first 4 bytes indicates that its using LZX compression. You can decompress the file using xbdecompress here. I've done a quick update to Monkey Island Explorer to support the big endian archive and dds images. Link to comment Share on other sites More sharing options...
Gannet Posted July 8, 2010 Share Posted July 8, 2010 Nobody got any suggestions about the CAF audio format then? You'll probably need a mac if you want to work with these, although they may work in QuickTime on Windows. If you have QuickTime Pro you can export to mpeg-4 using pass-through audio to losslessly convert to .m4a. Link to comment Share on other sites More sharing options...
Gannet Posted July 8, 2010 Share Posted July 8, 2010 We can easily put together a batch file to rip and do the conversion. However, a more optimal solution would be to get a correct WMA header to add to the raw xWMA's. As I understand it xWMA's are pretty much the same as a normal WMA and should work as part of a WMA container. I'm going to keep trying to do this, if I can get a container then I can easily make an app to read the soundbanks and put the data in a RIFF/WMA container. Its a shame that the WMA format is such a pain in the arse¬ Is this possible yet? I'd like to extract the audio and work with them in the original wma format. Link to comment Share on other sites More sharing options...
Benny Posted July 8, 2010 Author Share Posted July 8, 2010 Is this possible yet? I'd like to extract the audio and work with them in the original wma format. No, sadly. Link to comment Share on other sites More sharing options...
Gannet Posted July 10, 2010 Share Posted July 10, 2010 Do you know the bitrate or other details about them? Link to comment Share on other sites More sharing options...
LordTrilobite Posted July 10, 2010 Share Posted July 10, 2010 Has anyone tried to mute the narrator yet by replacing the files with blank ones? Link to comment Share on other sites More sharing options...
kenand Posted July 14, 2010 Share Posted July 14, 2010 This is my SoMI_DotInfo editor for files uiText.info, speech.info and *.hints.csv (test only): > Download: http://ifolder.ru/15074462 http://filebeam.com/7c00476a61d95422cf1bd421061d7ec3 http://depositfiles.com/files/0fttdgnqa Pleas make MISE2 compatible version. I would like to translate MISE2 also... Link to comment Share on other sites More sharing options...
Dunstan Posted September 4, 2010 Share Posted September 4, 2010 Formats of MI2SE fr.uitex.info and fr.speech.info: Format of fr.uitext.info: Byte 0-3: identifying data(?) Byte 4-10131 index table in 8 byte records Byte 10131- localization data in label text - localization text format separated by 00 bytes. The index table contains reversed 4 byte values (for example hex 90 27 00 00 -> hex 00 00 27 90), every value corresponds to one of the labels (like MENU_PLAY_NEW_GAME) or one of the localized texts (like NOUVELLE PARTIE). There is an offset value for every element in the index table which is the address of the first byte of the pointer in the file. In the case of the first record, for the index of the table which points to 'MENU_PLAY_NEW_GAME' by value 00 00 27 90, the correct address would be 00 00 27 94, for the second index, which is the translated text 'NOUVELLE PARTIE' 00 00 27 9F, the correct address is 00 00 27 A7. The correct addresses of the n-th item are: label text of the n-th item: (reversed value from the 4 bytes starting at (2*(n)-1) in the index table)+4*(2*n-1) localized text of the n-th item: (reversed value from the 4 bytes starting at (2*n) in the index table)+4*(2*n) where n starts with 1. Format of the fr.speech.info: byte 0-3 : identification data (?) byte 4-279203 : index table in 32 byte records (8725 entries) byte 279204- : localization text in label text - English original - translation format separated by bytes 00. The index table's 32 byte records contain pointers to the actual speech file, and to the localization data in this file. Bytes 20-31 contain the three 4-byte reversed pointers, bytes 20-23 for the label text (like 'GUY_4_shore_11_1a'), bytes 24-27 for English original (like 'It doesn't seem to open.'), bytes 28-31 for the translation (like 'Ça n'a pas l'air de s'ouvrir.'). Reversed values mean, the actual value of the pointer is byte0+256*byte1+256*256*byte2+256*256*256*byte3. Pointers have an offset which is the position of the first byte in the file. So correct pointers for the n-th item are: label text of the n-th item: (value from the reversed 4 bytes starting at position 4+(n-1)*32+20) + 4+(n-1)*32+20 English original of the n-th item: (value from the reversed 4 bytes starting at position 4+(n-1)*32+24) + 4+(n-1)*32+24 localized text of the n-th item: (value from the reversed 4 bytes at position 4+(n-1)*32+28) + 4+(n-1)*32+28 Where n starts with 1. Hope it helps. Link to comment Share on other sites More sharing options...
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