VarsityPuppet Posted October 27, 2009 Share Posted October 27, 2009 This project started in July as an overly ambitious Force Power mod. The goal: to add as many force powers as possible to Kotor II. But after 3 long months of talking about working on the project, (with 3 weeks total of actual work), we ended up with 15 solidly scripted powers. I got enough help from Team Hssiss, so with Canderis' okay, I donated my efforts to the Team Hssiss name. Download at Filefront: Clicky Me Screenshots are below: README Show spoiler (hidden content - requires Javascript to show) ======================================================== A KNIGHTS OF THE OLD REPUBLIC II MOD ======================================================== The Sith Lords: Full Force Mod Pack 1 A Team Hssiss Mod Author: Team Hssiss For: KotOR II Date: 08/26/2009 E-mail: teamhssiss@yahoo.com officialvpcombat@yahoo.com or Private Message VarsityPuppet at Holowan Labs ================================= CREDITS: Team Leader: Canderis Lead Scripter: VarsityPuppet(VPcombat) Balancing Consultant: Lord of Hunger Skinner: Te Mirdala Mand'alor(Mand'alor the Artistic) Moral Support: DarthDac, Trigger God(BIOSHAZARD) THANKS TO: Darth Darkus for spotting out some nasty bugs yawon for getting my into scripting The original TSLFFM team Stoffe for inspiration HarIII for Screenshots and final Testing Mr Shadow for final Testing INTRO: The TSLFFM was a project originally founded by VarsityPuppet and yawon. Initially intended to become a large modding effort with crazy amounts of hype, the project dwindled down to about 15 solidly scripted Force powers and ended up with being adopted as a full Team Hssiss mod. ________________________________________________________________________________________ DESCRIPTION: This mod will add 15 new force powers to your game. All powers are added directly to the Force Power Selection Screen. Some will only appear if the character has a prestige class. Force Enflame Universal Power Prerequisites: Character Level 8 This power allows the caster to generate an extreme amount of heat within the victim's body, eventually causing it to erupt into flames, suffering damage equal to the attacking character's level. A successful Fortitude save by the target at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers will null any effects. If unable to save, the victim may also suffer a temporary bout of insanity. Force Combustion Dark Side Power Prerequisites: Character Level 12 With a higher understanding of sentient biology, the caster is able to trigger a series of reactions within the target's body, causing it to explode, dealing damage equal to twice the attacking character's level. A successful Fortitude save by the target at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers will null any effects. Force Destruction Dark Side Power Prerequisites: Any Prestige Class Assuming complete control over the target, the caster lifts the victims body into the air and riddles it with one fatal explosion. A successful Fortitude save by the target at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers will null any effects. Force Quake Universal Power Prerequisites: Character Level 16 Any Prestige Class This power sends tremors through the ground, knocking all enemies in the vicinity off balance. Everyone within a 20 meter radius will be knocked down. Doppelganger Universal Power Prerequisites: Character Level 16 Any Prestige Class This power spawns a lesser replica of the caster who will aid in fighting for 60 seconds or until it is killed. The Doppelganger itself is an illusion, not actual living matter. Sith Alchemy: Create Life Dark Side Power Prerequisites: Character Level 10 Using Alchemical principles discovered by the Ancient Sith, the caster can indefinitely create a Sithspawn creature with the aid of the Force. The creature may, however, suffer mutations such as a short life span, decreased strength, and terrible dexterity. It is also possible for beasts created in this manner to become psychotic and uncontrollable. A Neutral or Dark Side alignment will yield moderate to impressive results. Lightside users, meanwhile, will be unable to use this power effectively. NOTE: If the Jedi has Beast Trick or Beast Confusion, disobedience is less likely to occur. Sith Alchemy: Create Life II Dark Side Power Prerequisites: Character Level 16 Create Life Creatures made with Create Life II will be less prone to mutations and generally have a longer lifespan. Also, they will be more likely to respond to the caster's commands. A Neutral or Dark Side alignment will yield moderate to impressive results. Lightside users will be unable to use this power effectively. Sith Alchemy: Transform Dark Side Power Prerequisites: Sith Marauder, Sith Assassin or Sith Lord level 6 Create Life Create Life II Having mastered the art of Sith Alchemy, the caster is now able to transform into a ravenous beast with the aid of the Force. While changed, the caster will not be able to use any Force Powers or regain any Force Points, but will have extraordinary physical strength. Due to the intense physical nature of tranformation, upon returning to human form, the Jedi will suffer -4 Strength and -4 Constitution for 120 seconds. Shatterpoint Universal Power Prerequisites: Character Level 16 Any Prestige Class This power allows the caster to discover weaknesses within the structure of objects and other individuals. It lowers the defense of the target by 10 points for 6 seconds when used. A successful Fortitude save by the target at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers will null any effects. Dark Healing Dark Side Power Prerequisites: Sith Marauder, Sith Assassin or Sith Lord This power completely restores the vitality of the caster, but will result in -2 to Strength and -4 to Constitution for 60 seconds. It will also significantly drain the Force Points of the caster. You will be unable to use this power if your Constitution is too low. NOTE: Effects originating from this power will stack, but neither Strength nor Constitution will go below 3. Sever Force Universal Power Prerequisites: Any Prestige Class Force Suppression Force Breach Sever Force was developed as a punishment for Dark Jedi and Sith, though the latter have also learned to apply it to their opponents as well. This lesser version of the power cuts off the target's connection to the Force temporarily, requiring them to rely on other means of combat for 30 seconds. The target's Force Points are lost and regeneration is stopped for that period of time. A successful Will save by the target at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers will null any effects. Subjugate Universal Power Prerequisites: Character Level 16 Any Prestige Class Entering the mind of the target, the caster is able to bring back painful memories from deep within, manipulating emotions to weaken their mental defense structure, making them more susceptible to force powers. An unsucessful Will save by the target at a DC of 5 + the attacking character's level + the attacking character's Wisdom and Charisma modifiers will lead to a -10 Force Resist penalty for 6 seconds. Deadly Sight Dark Side Power Prerequisites: Any Prestige Class This power brings death and destruction to anyone seen by the caster through the Dark Side. However incredibly inefficient it is to use, it cannot be denied that it is a power to behold. FP cost may vary depending on the number of targets in the caster's field of view. Spear of Midnight Black Dark Side Power Prerequisites: Sith Marauder, Sith Assassin or Sith Lord An ancient Dark Side power, the caster draws Dark Side energy from within, concentrates it into a near-physical form, and then hurls at an enemy, much like an actual spear. Arrow of White Dawn Light Side Power Prerequisites: Jedi Weapons Master, Jedi Watchman or Jedi Master An ancient Light Side power, the caster draws Light Side energy from within, concentrates it into a near-physical form, and then hurls at an enemy, much like an actual arrow. ________________________________________________________________________________________ COMPATIBILITY: Compatible on the PC and Xbox ________________________________________________________________________________________ INSTALL: Use the TSLPatcher to install. UNINSTALL: There's never an easy fix with TSLpatcher installs. The best you can do is remove the scripts, tgas and replace the 2das/tlk with their backups IMPORTANT: DO NOT INSTALL THIS MOD TWICE. THE FORCE POWERS WILL STACK AND IT WILL NOT LOOK PRETTY ________________________________________________________________________________________ VERSIONS: Pack 1 released: October 24th, 2009 BUGS: -For powers that spawn objects (Doppelganger, Create Life), the spawns always seem to want to spawn near the PC, not the actual caster. -The current version of Deadly Sight affects enemies with in a circular radius. It is possible to kill enemies that the caster should not be able to see, technically -Due to some issues with factions, there are some who will attack your Sith Alchemy beasts. I left it in because it's cool. Some people just might be compelled to kill creepy looking beasts. -Not a bug, but cool: Wherever you spawn a Sith Alchemy Beast, they will stay there indefinitely.. until they are killed. -If used in conjunction quickly enough, the effects of Shatterpoint and Subjugate can stack. ________________________________________________________________________________________ PERMISSIONS: You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks. THANKS: KScriptEditor Fred Tetra's KotorTool GIMP Obsidian for making a game to love and hate All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc. Sithspawns Show spoiler (hidden content - requires Javascript to show) The Arrow of White Dawn Show spoiler (hidden content - requires Javascript to show) Subjugate Show spoiler (hidden content - requires Javascript to show) Force Quake Show spoiler (hidden content - requires Javascript to show) Force Destruction Show spoiler (hidden content - requires Javascript to show) And of course the download.... well there's no download yet. I have bad luck with uploading infected archives, so I'm waiting for Canderis to do it for me. It will likely be linked to Filefront at least. Link to comment Share on other sites More sharing options...
juansaman Posted October 27, 2009 Share Posted October 27, 2009 This looks amaaaaaaaaaaaaaaazing! This is one "must be" for my Override! Thanks for this. Can wait to give it a shot. Question: Are Force user enemies able to use these powers? Link to comment Share on other sites More sharing options...
Canderis Posted October 27, 2009 Share Posted October 27, 2009 Temporary Download Link: Click me Link to comment Share on other sites More sharing options...
Lord of Hunger Posted October 27, 2009 Share Posted October 27, 2009 Been waiting for this mod for a long time. Hope to see it up on KFiles soon. Link to comment Share on other sites More sharing options...
Ping Posted October 27, 2009 Share Posted October 27, 2009 Looks like a great mod. My only gripe is that, IMHO, there could have been more LS powers, but since it was probably hard to make the powers in the first place, I must commend the amount of work put into it. Link to comment Share on other sites More sharing options...
Trench Posted October 28, 2009 Share Posted October 28, 2009 Congrats on a release VP! I can see this becoming a very popular mod (especially with my Sithspawn skins ). Link to comment Share on other sites More sharing options...
Darth Cryptic Posted October 28, 2009 Share Posted October 28, 2009 Oh my Sith... -drools- Edit: I'm giggling my butt off with the attack of the Sith Spawn Gizkas. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted October 28, 2009 Author Share Posted October 28, 2009 Looks like a great mod. My only gripe is that, IMHO, there could have been more LS powers, but since it was probably hard to make the powers in the first place, I must commend the amount of work put into it. Your opinions will not go unheard Ping! There are a lot of Neutral or Dark Side powers.. this is primarily because.... GOd I can't believe it I'm being kicked off my own computer. Link to comment Share on other sites More sharing options...
Darth Darkus Posted October 28, 2009 Share Posted October 28, 2009 hey VP sorry for not sending in the screenies but my HD was infected and I had to delete everything on there didn't get to making new ones yet.... Link to comment Share on other sites More sharing options...
JuniorModder Posted October 28, 2009 Share Posted October 28, 2009 I will definitely download this! I like the sound of The Arrow of the White Dawn. JuniorModder Link to comment Share on other sites More sharing options...
VarsityPuppet Posted November 2, 2009 Author Share Posted November 2, 2009 TSLFFM has been added to Kotorfiles.. so I've added the permanent download link. It's currently the mod of the week. Link to comment Share on other sites More sharing options...
redrob41 Posted November 4, 2009 Share Posted November 4, 2009 TSLFFM has been added to Kotorfiles.. so I've added the permanent download link. It's currently the mod of the week. Congrats this mod is certainly deserving of it. Good job all Link to comment Share on other sites More sharing options...
Sir Vougalot Posted November 5, 2009 Share Posted November 5, 2009 VarsityPuppet, I saw downloaded this from KOTORFiles a few days ago because it sounded absolutely amazing! I've not had a chance to play it yet, but I'd sure it's great, so congratulations on a job well done. I do have one tiny complaint though: I wish you'd developed more light side powers. So far it's mostly comprised of all dark side and neutral powers with one light side. Don't get me wrong, the powers you developed sound awesome and everything, but I just think you favored the dark side a little too much. A balance would have been nice. Maybe keep this in mind in case you ever plan on updating this. Otherwise, awesome mod! [Edit] Oh, I see someone has mentioned this already. My bad. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted November 6, 2009 Author Share Posted November 6, 2009 I do have one tiny complaint though: I wish you'd developed more light side powers. So far it's mostly comprised of all dark side and neutral powers with one light side. Don't get me wrong, the powers you developed sound awesome and everything, but I just think you favored the dark side a little too much. A balance would have been nice. As we speak, I'm working (slowly, but still working) on more powers for the TSL:FFM pack 2. Don't get all too excited though. It's still got a long ways to go. Link to comment Share on other sites More sharing options...
xrefusex Posted November 7, 2009 Share Posted November 7, 2009 Is this compatible with the Restored Content mod? Link to comment Share on other sites More sharing options...
VarsityPuppet Posted November 7, 2009 Author Share Posted November 7, 2009 Is this compatible with the Restored Content mod? Since it only modifies the spells.2da and adds some new entries to appearance.2da, yes, it should pretty much be compatible. As with all TSLPatcher mods though, it can get really complicated and messy. Keep lots of backups. Link to comment Share on other sites More sharing options...
Darth Cryptic Posted November 7, 2009 Share Posted November 7, 2009 At the risk of having this post edited up into my previous one; I have noticed a small glitch that may or may not be a mod conflict. Sometimes the Force powers will act like the character's Force points are depleted even when it's full. found it with Sith Alchemy and Doppelganger. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted November 7, 2009 Author Share Posted November 7, 2009 Really? How does that even work? If you figure out anything with this bug, tell me. This is most interesting. Link to comment Share on other sites More sharing options...
Darth Cryptic Posted November 8, 2009 Share Posted November 8, 2009 I think I figured out why it's doing what it's doing; they didn't have the FP to use the power dispite knowing it, that's why it said depleted. Turn on Force body, and bam, worked fine. Link to comment Share on other sites More sharing options...
Vashon Posted July 12, 2014 Share Posted July 12, 2014 I can not get the modded powers to show up at the leveling screen please help me Link to comment Share on other sites More sharing options...
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