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Heroes Of the Old Republic Saber mod (for TSLRCM)


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Heroes of the Old Republic Lightsaber Mod v1.0 for TSLRCM

 

 

 

Today I'm releasing a big lightsaber modification for Kotor2 TSL, that works and plays well with TSLRCM by Darth Stoney and Zybl2.

Ive been learning and working on it for 5 months now and have gotten it to where I will release it. There will be a couple of updates Im sure

What this is is 50 new hilt models, which break down into 16 "hero" sabers, the 7 companion sabers, 5 masters sabers, Sion and Nihilus', and most importantly, the Exile hilt, which you will get from Atris on the second and final meeting with her. It also replaces the games 9 default single handed hilts with new ones (future version will replace double bladed).

 

 

Comments and criticisms are welcome, as this is the first mod Ive done.

Feel free to post here I guess, is'nt that how this works? I don't know im new here. :thmbup1:

Sorry for not having pics right now, I can have those up shortly..

 

 

 

 

 

 

Thanks muchy!! Qui-Don Jorn

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I also, in my shocked stupor after battling my P.O.S laptop, forgot to mention that Darth Darkus' Armored Robes are included as well., and we all know how awesome those are.

 

 

huifendbllit.jpg

 

 

iacenatton.jpg

 

 

visas.jpg

 

 

visasclose.jpg

 

 

the default red hilt...

SithSaber.jpg

 

 

That's it for now,...and I relinked to the mod. I had totally forgotten to include the script source,...ooops.

Check it out.

 

-Jorn

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Ok, I haven't put this in the override folder yet, checking out the included readme, and it says its compatible with TSLRCM 1.6, but maybe not with TSLRCM 1.7, which is what I have installed.

 

So, I figure I'll hold off until you do an updated one for 1.7.

I'll be looking forward to it. =D

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This looks like great stuff, though I'd like to personally see more details on what's modified and how they are added to the game before I download this. I'm picky about game balancing. :D

 

By the way, you might want to in the future edit your posts to add new material rather than add another post unless someone replies to you. The moderators here are strict about the rules against double posting. Just FYI, of course.

 

But yeah, I really love what I am seeing. Keep up the awesome work!

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This looks like great stuff, though I'd like to personally see more details on what's modified and how they are added to the game before I download this. I'm picky about game balancing. :D

 

By the way, you might want to in the future edit your posts to add new material rather than add another post unless someone replies to you. The moderators here are strict about the rules against double posting. Just FYI, of course.

 

But yeah, I really love what I am seeing. Keep up the awesome work!

 

Thanks.

Basically it's alot like USM but different.

What is modified:

-Dialogs/scripts added for making companions sabers.

-In first and last meetings with Atris she will brandish and fight with the exile's new saber models.

-All Sion cutscenes have his new saber model. Same with Nihilus, beware of him. He is the bringer of death.

-scripts added to dialogs for the master sabers replacing/getting.

-scripting and utp/utc's added/added onto for getting Hero sabers and Darkus' armored robes throughout the game.

 

In a couple of days it will be completely compatible with TSLRCM 1.7, so hold off anyway..doing another play through now..:)

 

thanks,

-Jorn

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Alright, its finished...

HOTOR 1.1 for TSLRCM 1.7 is ready and waiting at this link..

 

 

[Link removed, see 1.2 post]

 

I think it's much improved on, I used a couple more of Stoney's .mod files to make a few characters have thier sabers equipped.

Improved a few of the saber textures... fixed a couple scripts I wasnt happy with..beefed up Nihilus..added the armored robes I had left out before.

 

Hope you like it..let me know what you think.

-Jorn

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F*** me, I wish my damn graphics card supported pixel shading... Those models look SO DAMN COOL!

 

Oh, wow. Thanks! I tried.

Working on v1.2 now..remodeling a few and tweaking textures and such. I have gotten so much better at modeling and skinning in the last couple of weeks (for sabers at least, im clueless about everything else.)

 

Pixel shading? I think i know what that means...i just have an old nvidia 9400gt 1gig video card.

 

Anyhoo,..Ive also done the double bladed saber hilts that never made it into HOTOR 1.1, I'll have those seperately and in HotOR 1.2.

Think lots of burlap, canvas, and sandstone textures..and something that resembles copper or bronze.

-Jorn

 

HotOR double-bladed hilts for TSL:

http://www.megaupload.com/?d=J9UEWPNX

:thmbup1:

 

 

 

 

 

-Jorn

 

 

Ok, just a little update..Got some pics of the double bladed replacement hilts and now Visas Marr, Disciple and Qui-Don Jorn have new models but I forgot to get a pic of the last two...

 

picture.php?albumid=677&pictureid=7489

 

picture.php?albumid=677&pictureid=7488

 

picture.php?albumid=677&pictureid=7477

 

picture.php?albumid=677&pictureid=7468

 

-Jorn

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  • 2 weeks later...

==========================================================

 

HotOR v1.2 for TSLRCM 1.7 is ready at this link...Now installed with TSLPatcher!

(Removed link- see author"s signature for newest version...)

 

 

 

Many changes and improvements..

-Added installation with TSLPatcher

-Remodels of Visas', Disciple's doublesaber, Kreia's, Urial's, Jorn's doublesaber, and the blue and yellow default hilts...

-Lots of texture improvements..

-improved dialogs and scripts..

-tweaks of descriptions and saber properties..

 

I'm working on the 1.1 to 1.2 patch currently, that will be ready in a day or two.

 

 

***INSTALLATION***

1a. Have TSLRCM 1.7 installed.

1b. Run the .exe called INSTALLHotORv1.2... Choose the directory where the game is installed, NOT the override folder.

2. Start a new game....

 

***REMOVAL***

1. Delete all the files that came with this mod from your override folder. Check the InstallLog.rtf for the specific file names if you have trouble finding all of them.

2. The TSLPatcher generated a backup folder with copies of the .DLG and .MOD files that came with TSLRCM 1.7, simply replace those into their corresponding folders and let them overwrite.

Copies of the Globalcat.2da and Upcrystals.2da (if any) are there also, replace those into your Override folder.

 

==========================================================

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Logan: I have for just the double bladed replacements, not this big all inclusive one (1.2)

 

Phildevil: mmmm..I really don't know because I live in a bubble.

At the moment i am running a bunch of texture stuff like enhanced lightning, narshadaa sky box, bao-dur's jedi robes(always), atris' jocasta nu texture,

...stuff like that. Kreia's robes1.1, visasblackrobe, ..all of which are fine.

I know that Insidious' Qu Rahn saber works with mine...

Anything major like, complete overhauls I don't know, so I suppose i should start testing stuff..huh?:raise:

Where should I start?

-jorn

 

EDIT:

I now know that Darth Deadman's Master Robes reskins DO conflict with my mod, ( can't believe I've just now seen these, they look amazing) because of the new models, this is being dealt with now.

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oooo

can't wait to try it with TSLRCM 1.7

 

having briefly skimmed over the UTIs and DLGs, i must say the grammar/punctuation nazi in me is pleased :p

 

 

Thankyou!!!

I was really hoping someone would appreiciate that..:thmbup1: wait is it "ie" or "ei"...eh, that looks right.

Now I just hope that none of my "stories" or descriptions don't conflict with any canon.

 

p.s. ooh, just wait til v1.3... it's just short of a complete overhaul..

 

-Jorn

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  • 3 weeks later...

Just a quick note, I'm using this for the first time with TSLRCM 1.7, and I have noticed that Kreia's lightsaber has no color crystal, and if you click where it should be, it crashes the game. (For me, anyways.) Not a huge issue, just don't mess with the crystal..(duh) but it looks odd when upgrading, so I thought I should mention it....

 

Update: Ok, I have the same problem with Visas' saber, now that she's built it...

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Just a quick note, I'm using this for the first time with TSLRCM 1.7, and I have noticed that Kreia's lightsaber has no color crystal, and if you click where it should be, it crashes the game. (For me, anyways.) Not a huge issue, just don't mess with the crystal..(duh) but it looks odd when upgrading, so I thought I should mention it....

 

Update: Ok, I have the same problem with Visas' saber, now that she's built it...

 

 

Yes, i know..I apologize profusely for that.

What happened was i had differing tag names in the TSLpatcher setup. ive fixed all this in 1.3.

Do you have any modding experience? it can be fixed if you open up the upcrystals.2da with KotorTool's 2da editor and change the name from "visas_crys_xxx" to "visa_crys_xxx", I left out the "s" in the .uti files but not in the .2da file. they should be "visa" without the "s".

Sorry bout that. i think Kreia's should be krea_crys_xxx without the "i"...

Better yet, do me a favor and just delete the whole mod and then just install version 1.3 when i release it tommorrow or the day after.

Seriously,...it is SOOOO much better. i remodeled *almost* EVERYTHING. And no stupid mistakes! :D

-Jorn

 

picture.php?albumid=689&pictureid=7629

 

picture.php?albumid=689&pictureid=7630

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Thanks for getting back to me, I fixed myself poking around in upcrystals.2da, just like you said, the problem with Visas' was just a typo, the Kreia thing, however was caused by her having 2 sabers, the one she spawns with is called kr_ls, it's screwed up, used KSE to delete and replace with krea_lghtsbr and everything's OK.

 

And I'm planning on updating to 1.3 as soon as you post it....

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