Qui-Don Jorn Posted October 23, 2010 Share Posted October 23, 2010 Heroes of the Old Republic Lightsaber Mod v1.0 for TSLRCM Today I'm releasing a big lightsaber modification for Kotor2 TSL, that works and plays well with TSLRCM by Darth Stoney and Zybl2. Ive been learning and working on it for 5 months now and have gotten it to where I will release it. There will be a couple of updates Im sure What this is is 50 new hilt models, which break down into 16 "hero" sabers, the 7 companion sabers, 5 masters sabers, Sion and Nihilus', and most importantly, the Exile hilt, which you will get from Atris on the second and final meeting with her. It also replaces the games 9 default single handed hilts with new ones (future version will replace double bladed). Comments and criticisms are welcome, as this is the first mod Ive done. Feel free to post here I guess, is'nt that how this works? I don't know im new here. Sorry for not having pics right now, I can have those up shortly.. Thanks muchy!! Qui-Don Jorn Link to comment Share on other sites More sharing options...
Canderis Posted October 23, 2010 Share Posted October 23, 2010 Any pictures? Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted October 23, 2010 Author Share Posted October 23, 2010 Yes there are, working on it now. Had a total fiasco earlier with my laptop and now, ..well, I dont think it's going to make it. On my sis's computer now..hold please. Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted October 23, 2010 Author Share Posted October 23, 2010 Anon's new one... I love this pic... Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted October 23, 2010 Author Share Posted October 23, 2010 I also, in my shocked stupor after battling my P.O.S laptop, forgot to mention that Darth Darkus' Armored Robes are included as well., and we all know how awesome those are. the default red hilt... That's it for now,...and I relinked to the mod. I had totally forgotten to include the script source,...ooops. Check it out. -Jorn Link to comment Share on other sites More sharing options...
LME47 Posted October 24, 2010 Share Posted October 24, 2010 Those hilts look great, Kuai-Donn Jorn. I've been looking for a saber hilt mod for TSL. Big thanks, and once again, great work. Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted October 24, 2010 Author Share Posted October 24, 2010 No, ..thankyou. Now I'm wondering if I over-beefed the Armored Robes... ahh, thats me being wishywashy and picky, right? I'll post more action-y pics tommorrow. I dont think Im going to make it much longer, I need to go toes up soon. -Jorn Link to comment Share on other sites More sharing options...
LME47 Posted October 24, 2010 Share Posted October 24, 2010 Ok, I haven't put this in the override folder yet, checking out the included readme, and it says its compatible with TSLRCM 1.6, but maybe not with TSLRCM 1.7, which is what I have installed. So, I figure I'll hold off until you do an updated one for 1.7. I'll be looking forward to it. =D Link to comment Share on other sites More sharing options...
Lord of Hunger Posted October 24, 2010 Share Posted October 24, 2010 This looks like great stuff, though I'd like to personally see more details on what's modified and how they are added to the game before I download this. I'm picky about game balancing. By the way, you might want to in the future edit your posts to add new material rather than add another post unless someone replies to you. The moderators here are strict about the rules against double posting. Just FYI, of course. But yeah, I really love what I am seeing. Keep up the awesome work! Link to comment Share on other sites More sharing options...
logan23 Posted October 24, 2010 Share Posted October 24, 2010 Great job! Link to comment Share on other sites More sharing options...
Xarwarz Posted October 24, 2010 Share Posted October 24, 2010 Looking good Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted October 24, 2010 Author Share Posted October 24, 2010 This looks like great stuff, though I'd like to personally see more details on what's modified and how they are added to the game before I download this. I'm picky about game balancing. By the way, you might want to in the future edit your posts to add new material rather than add another post unless someone replies to you. The moderators here are strict about the rules against double posting. Just FYI, of course. But yeah, I really love what I am seeing. Keep up the awesome work! Thanks. Basically it's alot like USM but different. What is modified: -Dialogs/scripts added for making companions sabers. -In first and last meetings with Atris she will brandish and fight with the exile's new saber models. -All Sion cutscenes have his new saber model. Same with Nihilus, beware of him. He is the bringer of death. -scripts added to dialogs for the master sabers replacing/getting. -scripting and utp/utc's added/added onto for getting Hero sabers and Darkus' armored robes throughout the game. In a couple of days it will be completely compatible with TSLRCM 1.7, so hold off anyway..doing another play through now.. thanks, -Jorn Link to comment Share on other sites More sharing options...
nevile Posted October 29, 2010 Share Posted October 29, 2010 any1 like to have posters of it!!! Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted November 2, 2010 Author Share Posted November 2, 2010 Alright, its finished... HOTOR 1.1 for TSLRCM 1.7 is ready and waiting at this link.. [Link removed, see 1.2 post] I think it's much improved on, I used a couple more of Stoney's .mod files to make a few characters have thier sabers equipped. Improved a few of the saber textures... fixed a couple scripts I wasnt happy with..beefed up Nihilus..added the armored robes I had left out before. Hope you like it..let me know what you think. -Jorn Link to comment Share on other sites More sharing options...
VarsityPuppet Posted November 4, 2010 Share Posted November 4, 2010 F*** me, I wish my damn graphics card supported pixel shading... Those models look SO DAMN COOL! Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted November 8, 2010 Author Share Posted November 8, 2010 F*** me, I wish my damn graphics card supported pixel shading... Those models look SO DAMN COOL! Oh, wow. Thanks! I tried. Working on v1.2 now..remodeling a few and tweaking textures and such. I have gotten so much better at modeling and skinning in the last couple of weeks (for sabers at least, im clueless about everything else.) Pixel shading? I think i know what that means...i just have an old nvidia 9400gt 1gig video card. Anyhoo,..Ive also done the double bladed saber hilts that never made it into HOTOR 1.1, I'll have those seperately and in HotOR 1.2. Think lots of burlap, canvas, and sandstone textures..and something that resembles copper or bronze. -Jorn HotOR double-bladed hilts for TSL: http://www.megaupload.com/?d=J9UEWPNX -Jorn Ok, just a little update..Got some pics of the double bladed replacement hilts and now Visas Marr, Disciple and Qui-Don Jorn have new models but I forgot to get a pic of the last two... -Jorn Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted November 18, 2010 Author Share Posted November 18, 2010 ========================================================== HotOR v1.2 for TSLRCM 1.7 is ready at this link...Now installed with TSLPatcher! (Removed link- see author"s signature for newest version...) Many changes and improvements.. -Added installation with TSLPatcher -Remodels of Visas', Disciple's doublesaber, Kreia's, Urial's, Jorn's doublesaber, and the blue and yellow default hilts... -Lots of texture improvements.. -improved dialogs and scripts.. -tweaks of descriptions and saber properties.. I'm working on the 1.1 to 1.2 patch currently, that will be ready in a day or two. ***INSTALLATION*** 1a. Have TSLRCM 1.7 installed. 1b. Run the .exe called INSTALLHotORv1.2... Choose the directory where the game is installed, NOT the override folder. 2. Start a new game.... ***REMOVAL*** 1. Delete all the files that came with this mod from your override folder. Check the InstallLog.rtf for the specific file names if you have trouble finding all of them. 2. The TSLPatcher generated a backup folder with copies of the .DLG and .MOD files that came with TSLRCM 1.7, simply replace those into their corresponding folders and let them overwrite. Copies of the Globalcat.2da and Upcrystals.2da (if any) are there also, replace those into your Override folder. ========================================================== Link to comment Share on other sites More sharing options...
Phildevil Posted November 19, 2010 Share Posted November 19, 2010 Besides USM (if it does...), are there any mods that are known to conflict with yours? Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted November 20, 2010 Author Share Posted November 20, 2010 Logan: I have for just the double bladed replacements, not this big all inclusive one (1.2) Phildevil: mmmm..I really don't know because I live in a bubble. At the moment i am running a bunch of texture stuff like enhanced lightning, narshadaa sky box, bao-dur's jedi robes(always), atris' jocasta nu texture, ...stuff like that. Kreia's robes1.1, visasblackrobe, ..all of which are fine. I know that Insidious' Qu Rahn saber works with mine... Anything major like, complete overhauls I don't know, so I suppose i should start testing stuff..huh? Where should I start? -jorn EDIT: I now know that Darth Deadman's Master Robes reskins DO conflict with my mod, ( can't believe I've just now seen these, they look amazing) because of the new models, this is being dealt with now. Link to comment Share on other sites More sharing options...
FaZzZa99 Posted November 23, 2010 Share Posted November 23, 2010 oooo can't wait to try it with TSLRCM 1.7 having briefly skimmed over the UTIs and DLGs, i must say the grammar/punctuation nazi in me is pleased Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted November 27, 2010 Author Share Posted November 27, 2010 oooo can't wait to try it with TSLRCM 1.7 having briefly skimmed over the UTIs and DLGs, i must say the grammar/punctuation nazi in me is pleased Thankyou!!! I was really hoping someone would appreiciate that.. wait is it "ie" or "ei"...eh, that looks right. Now I just hope that none of my "stories" or descriptions don't conflict with any canon. p.s. ooh, just wait til v1.3... it's just short of a complete overhaul.. -Jorn Link to comment Share on other sites More sharing options...
Erlynmyre Posted December 19, 2010 Share Posted December 19, 2010 Just a quick note, I'm using this for the first time with TSLRCM 1.7, and I have noticed that Kreia's lightsaber has no color crystal, and if you click where it should be, it crashes the game. (For me, anyways.) Not a huge issue, just don't mess with the crystal..(duh) but it looks odd when upgrading, so I thought I should mention it.... Update: Ok, I have the same problem with Visas' saber, now that she's built it... Link to comment Share on other sites More sharing options...
Qui-Don Jorn Posted December 19, 2010 Author Share Posted December 19, 2010 Just a quick note, I'm using this for the first time with TSLRCM 1.7, and I have noticed that Kreia's lightsaber has no color crystal, and if you click where it should be, it crashes the game. (For me, anyways.) Not a huge issue, just don't mess with the crystal..(duh) but it looks odd when upgrading, so I thought I should mention it.... Update: Ok, I have the same problem with Visas' saber, now that she's built it... Yes, i know..I apologize profusely for that. What happened was i had differing tag names in the TSLpatcher setup. ive fixed all this in 1.3. Do you have any modding experience? it can be fixed if you open up the upcrystals.2da with KotorTool's 2da editor and change the name from "visas_crys_xxx" to "visa_crys_xxx", I left out the "s" in the .uti files but not in the .2da file. they should be "visa" without the "s". Sorry bout that. i think Kreia's should be krea_crys_xxx without the "i"... Better yet, do me a favor and just delete the whole mod and then just install version 1.3 when i release it tommorrow or the day after. Seriously,...it is SOOOO much better. i remodeled *almost* EVERYTHING. And no stupid mistakes! -Jorn Link to comment Share on other sites More sharing options...
logan23 Posted December 20, 2010 Share Posted December 20, 2010 lol, i love the nihilus...comment =) Link to comment Share on other sites More sharing options...
Erlynmyre Posted December 20, 2010 Share Posted December 20, 2010 Thanks for getting back to me, I fixed myself poking around in upcrystals.2da, just like you said, the problem with Visas' was just a typo, the Kreia thing, however was caused by her having 2 sabers, the one she spawns with is called kr_ls, it's screwed up, used KSE to delete and replace with krea_lghtsbr and everything's OK. And I'm planning on updating to 1.3 as soon as you post it.... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.