Fallen Guardian Posted September 10, 2011 Share Posted September 10, 2011 So, on the Endar Spire and most anywhere you see a utility droid in kotor it's using its little welding tool to do stuff. I don't know the function to make it do that, and I tried looking at script where that happened, they were all compiled, and decompiling failed. So does anyone know? Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted September 10, 2011 Share Posted September 10, 2011 Have u looked through nwscript and/or animations.2da? It should be simple to find... It would seem to me that this "game action" would be scripted in the droid's OnSpawn script. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted September 10, 2011 Author Share Posted September 10, 2011 I did look at the droid's onspawn but it was compiled as well. I believe I took a look through nwscript but I'll look again. Link to comment Share on other sites More sharing options...
Darth InSidious Posted September 10, 2011 Share Posted September 10, 2011 NWScript.nss contains a list of scriptable animations (with their corresponding number) near the start. That might be worth looking at. Link to comment Share on other sites More sharing options...
DarthStoney Posted September 10, 2011 Share Posted September 10, 2011 It's this ANIMATION_LOOPING_WELD = 25; or used in this manor AssignCommand(OBJECT_SELF, ActionPlayAnimation(25, 1.0, (-1.0))); in the user defined script of the droid. Link to comment Share on other sites More sharing options...
Dak Drexl Posted September 10, 2011 Share Posted September 10, 2011 I guess this is as good a place as any to ask this question. I have a guy typing on a terminal (might as well be the droid welding. I have to add that anyway too). However, when I click him, he turns to me and keeps doing his animation. Is there a way to make it so that the guy (or the droid) ignores you and keeps typing/welding the object? Link to comment Share on other sites More sharing options...
newbiemodder Posted September 10, 2011 Share Posted September 10, 2011 Open up the npc .utc file with Kotor tool..go to the advanced tab I believe and check the box..'doesn't reorient on PC'...that will keep the npc stationary. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted September 10, 2011 Author Share Posted September 10, 2011 Thanks guys. Link to comment Share on other sites More sharing options...
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