Xarwarz Posted December 12, 2011 Share Posted December 12, 2011 NEW PIC 12-12-11 This just focuses on outside environmental new textures with realistic depth added... Their will be some interior upgrades but..in short im not changing every interior Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Zhaboka Posted December 12, 2011 Share Posted December 12, 2011 Interesting. Korriban looks a little... monotone? The Jedi Academy looks absolutely beautiful, great work there. Link to comment Share on other sites More sharing options...
Disturbed205 Posted December 13, 2011 Share Posted December 13, 2011 I agree with Zhaboka, Korriban needs a little variation in color. The rest look great, except- I'm confused as to why the tree trunk in the last picture has a texture consisting of leaves? Link to comment Share on other sites More sharing options...
Zhaboka Posted December 13, 2011 Share Posted December 13, 2011 Some sort of invasive vine maybe? Link to comment Share on other sites More sharing options...
Xarwarz Posted December 13, 2011 Author Share Posted December 13, 2011 Interesting. Korriban looks a little... monotone? The Jedi Academy looks absolutely beautiful, great work there. I could provide a diffrent ground texture for corriban i was going for the reddish planet look however the buildings temples are not red I agree with Zhaboka, Korriban needs a little variation in color. The rest look great, except- I'm confused as to why the tree trunk in the last picture has a texture consisting of leaves? Thats one of those shared texture from another area tsl has alot of those Link to comment Share on other sites More sharing options...
CptPriceless Posted December 13, 2011 Share Posted December 13, 2011 The textures look stunning man. Excellent work. But like Disturbed, I also feel a bit puzzled over the tree trunk consisting of leaves rather than bark. Link to comment Share on other sites More sharing options...
Xarwarz Posted December 13, 2011 Author Share Posted December 13, 2011 The textures look stunning man. Excellent work. But like Disturbed, I also feel a bit puzzled over the tree trunk consisting of leaves rather than bark. Thanks looks.better in game....as far as tree trunk if anyone knows how to seperate shared area textures let me know Link to comment Share on other sites More sharing options...
Marius Fett Posted December 13, 2011 Share Posted December 13, 2011 ^Hex editing, i'd imagine. Link to comment Share on other sites More sharing options...
newbiemodder Posted December 13, 2011 Share Posted December 13, 2011 as far as tree trunk if anyone knows how to seperate shared area textures let me know You would really have to look at the individual model in gmax or 3ds max and see how they did it. It could be one of 2 ways. 1) different individual objects are applied the same texture. If so then Marius is correct, you could hex edit the individual instances to add different textures. Usually though it's this way--2) separate objects are grouped together and applied one texture, the objects are all over the model room ie floor, ceiling, trees, etc.....if it is this way then hex editing each part won't work.......as far as I know. Link to comment Share on other sites More sharing options...
Xarwarz Posted December 14, 2011 Author Share Posted December 14, 2011 I guess i should pay attention too the tutorials on here ill check out hex editing Link to comment Share on other sites More sharing options...
90SK Posted December 14, 2011 Share Posted December 14, 2011 I really like all the screenshots you posted, Korriban even could probably benefit from different lighting rather than more texture edits. As long as you keep in mind that the cracks depicted on the textures aren't 3D I think you'll be set. Your work looks great so far! Link to comment Share on other sites More sharing options...
Xarwarz Posted December 15, 2011 Author Share Posted December 15, 2011 I really like all the screenshots you posted, Korriban even could probably benefit from different lighting rather than more texture edits. As long as you keep in mind that the cracks depicted on the textures aren't 3D I think you'll be set. Your work looks great so far! Korriban has a sunset lighting which is ok by me... the cracks in the texture have enough depth to create a shadow inside...thanks for the comment Link to comment Share on other sites More sharing options...
90SK Posted December 16, 2011 Share Posted December 16, 2011 Ooooh I didn't know that, very good then. Looking forward to seeing more progress! Link to comment Share on other sites More sharing options...
Kelvin Posted December 17, 2011 Share Posted December 17, 2011 Dantooine looks good but one detail. IMO the ivy texture and the grass one is a little out of context. Apart from that... Awesome. Link to comment Share on other sites More sharing options...
Xarwarz Posted December 18, 2011 Author Share Posted December 18, 2011 Thanks..the ivy on building yea haven't gotten around to changing everything yet Link to comment Share on other sites More sharing options...
Zhaboka Posted December 18, 2011 Share Posted December 18, 2011 Wow! Telos looks very nice, much more oceanic. Link to comment Share on other sites More sharing options...
Kelvin Posted December 20, 2011 Share Posted December 20, 2011 Thanks..the ivy on building yea haven't gotten around to changing everything yet Where do you get those textures from? I've been doing some textures for K1 & 2 and i have quite nice ideas in mind, but sometimes i really don't find the freaking textures, GAH!!! Link to comment Share on other sites More sharing options...
Xarwarz Posted December 21, 2011 Author Share Posted December 21, 2011 Wow! Telos looks very nice, much more oceanic. Thanks Where do you get those textures from? I've been doing some textures for K1 & 2 and i have quite nice ideas in mind, but sometimes i really don't find the freaking textures, GAH!!! Internet there are sites that offer textures but there not seemless so thats the catch. You have to get a seemles texture program. You may get lucky and find some seemless textures if you type it in google Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 29, 2011 Share Posted December 29, 2011 Internet there are sites that offer textures but there not seemless so thats the catch. You have to get a seemles texture program. You may get lucky and find some seemless textures if you type it in google CGTextures has a lot of seamless textures you can use, and you're allowed to release them in a mod in whatever form you want. Also, can I suggest maybe replacing the skyboxes for some of these planets? (Unless you already have, I can't really tell) Link to comment Share on other sites More sharing options...
Gorgod Posted December 29, 2011 Share Posted December 29, 2011 Telos is amazing! It looks much cloudier and drearier, which is probably a good choice given the theme of K2. Link to comment Share on other sites More sharing options...
Xarwarz Posted December 30, 2011 Author Share Posted December 30, 2011 CGTextures has a lot of seamless textures you can use, and you're allowed to release them in a mod in whatever form you want. Also, can I suggest maybe replacing the skyboxes for some of these planets? (Unless you already have, I can't really tell) Yea thanks cg textures has decals just what i was looking for. The sky boxes where change on many planets a while ago Telos is amazing! It looks much cloudier and drearier, which is probably a good choice given the theme of K2. Yea thanks its a sci fi theme skybox Link to comment Share on other sites More sharing options...
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