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Weapon model overhaul project


Toasty Fresh

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Posted

Downloads:

 

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Heavy Blaster models here: http://www.mediafire.com/?y1fyae7qf90j13c

Repeater models here: http://www.mediafire.com/?vhnuvbzc636xeha

Blaster Rifle models here: http://www.mediafire.com/?e2qjz270rd2efsy

Blaster Pistol models here: http://www.mediafire.com/?di2lo51ciixlcjl

Vibrosword models here: http://www.mediafire.com/?qmdghqyag9hfrr2

Vibro-double blade models here: http://www.mediafire.com/?h1xhistdccv9376

Double-ended swords, longswords and shortswords: http://www.mediafire.com/?1ued4gkan9dcbns

Bowcaster models here: http://www.mediafire.com/download/kvszt9a7qq51ge9/WeaponOverhaulBowcasters.rar

Disruptor Rifle models here: http://www.mediafire.com/download/777gxkghpbnny0r/WeaponOverhaulDisruptors.rarp

Heavy Repeating Blaster models here: http://www.mediafire.com/download/8qjzziz7d51wcbr/WeaponOverhaulHeavyRepeaters.rar

Ion Pistol models here: http://www.mediafire.com/download/gb9f5hxqc2hy75o/WeaponOverhaulIonPistols.rar

Ion Rifle models here: http://www.mediafire.com/download/rmud0z3asucxb5h/WeaponOverhaulIonRifles.rar

Disruptor Pistol models here: http://www.mediafire.com/download/hgg1y7zc41lln4z/WeaponOverhaulDisruptorPistols.rar

Blaster Carbine models here: http://www.mediafire.com/download/8lc7qxwf5zrj91e/WeaponOverhaulCarbines.rar

Holdout Blaster models here: http://www.mediafire.com/download/5dyrvaizzaysa3c/WeaponOverhaulHoldouts.rar

Vibroblade models here: http://www.mediafire.com/download/3t84qsi5z4cye26/WeaponOverhaulVibroblades.rar

Sonic Pistol models here: https://www.mediafire.com/download/4ca37jabrrjaojk/WeaponOverhaulSonicPistols.rar

Sonic Rifle models here: http://www.mediafire.com/download/vmjkc88sa11rpb1/WeaponOverhaulSonicRifles.rar

 

To download a complete package of these, please visit this page.

 

Low priority

Gaffi sticks

Lightsaber hilts

Staffs

Stun sticks

 

6xpjJ.jpg

 

For an early version for TSL, download this. Please not there will be many models which are not yet replaced. This only adds all the models from the KoTOR release, converted for TSL. As such any new models which were in TSL but not KoTOR will have their original TSL appearance. I am starting work on a full TSL release soon.

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Posted

Toasty Fresh, I much as I'd like to see some new weapon models, one thing should take priority over the models. As far as weapons are concerned in KOTOR and TSL, that would be the weapon textures. Somehow I doubt people would be as fixated on weapon models if the makers put in a little extra effort on the weapons skins. The last project I saw that actually dealt with such a thing fizzled out some time ago.

 

I had a point with all of this, I swear! When you skin your work, please go the extra mile.

Posted

I'll do a texture at 512, get it ingame and see how it looks. I don't want to put too much detail into the textures, it will draw attention away from the rest of the game's graphics. It has to fit into KoTOR's style.

Posted

That's actually not a bad point. It's like when you stick a super-high-res Ebon Hawk into the game and it contrasts with all its medium-res surroundings.

 

Anyways, that second screenie looks awesome, as they all do, but I love the hollow-ish bits on the blaster rifle.

Posted

After 2 hours or so of screwing around with NWMax and MDLOps I finally managed to get it ingame to have a look, but something wierd has happened. I can't really provide a screen as it's difficult to see but basically some pieces of the model seem to be missing UV maps and the texture is all screwed up. I guess I'll have to try importing it again and see if I can get it to work.

Posted

I know you just said that in a screenie you cant really see it, but could you please provide one? If you can see it I'm sure others can see it as well, and we can try to help you.

Posted
  Toasty Fresh said:
I'll post one in a sec. BTW, is there any kind of flying camera mode in KoTOR? I'd be able to show you easily then.

 

Sadly, its only in the xbox versions of K1 and K2. The best advice i can give is to use another character's first person view(Caps Lock) to look at it.

Posted

Hm, can you tell me what the textures are supposed to look like and how they are out of place? I believe i see it, but i just want to be sure.

Posted

In comparison, here is a render of it. No lighting effects are used so this should ideally represent what you see ingame.

 

anotherwierduv.jpg

 

Most of it looks like it should, but some parts are warped, notably the scope, barrel and bipod.

Posted

I heard some people had troubles with 2009. I don't really have much experience with UV mapping and such. One person who might be able to help is Quanon. These things are his specialty.

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