Toasty Fresh Posted December 28, 2011 Share Posted December 28, 2011 Downloads: Show spoiler (hidden content - requires Javascript to show) Heavy Blaster models here: http://www.mediafire.com/?y1fyae7qf90j13c Repeater models here: http://www.mediafire.com/?vhnuvbzc636xeha Blaster Rifle models here: http://www.mediafire.com/?e2qjz270rd2efsy Blaster Pistol models here: http://www.mediafire.com/?di2lo51ciixlcjl Vibrosword models here: http://www.mediafire.com/?qmdghqyag9hfrr2 Vibro-double blade models here: http://www.mediafire.com/?h1xhistdccv9376 Double-ended swords, longswords and shortswords: http://www.mediafire.com/?1ued4gkan9dcbns Bowcaster models here: http://www.mediafire.com/download/kvszt9a7qq51ge9/WeaponOverhaulBowcasters.rar Disruptor Rifle models here: http://www.mediafire.com/download/777gxkghpbnny0r/WeaponOverhaulDisruptors.rarp Heavy Repeating Blaster models here: http://www.mediafire.com/download/8qjzziz7d51wcbr/WeaponOverhaulHeavyRepeaters.rar Ion Pistol models here: http://www.mediafire.com/download/gb9f5hxqc2hy75o/WeaponOverhaulIonPistols.rar Ion Rifle models here: http://www.mediafire.com/download/rmud0z3asucxb5h/WeaponOverhaulIonRifles.rar Disruptor Pistol models here: http://www.mediafire.com/download/hgg1y7zc41lln4z/WeaponOverhaulDisruptorPistols.rar Blaster Carbine models here: http://www.mediafire.com/download/8lc7qxwf5zrj91e/WeaponOverhaulCarbines.rar Holdout Blaster models here: http://www.mediafire.com/download/5dyrvaizzaysa3c/WeaponOverhaulHoldouts.rar Vibroblade models here: http://www.mediafire.com/download/3t84qsi5z4cye26/WeaponOverhaulVibroblades.rar Sonic Pistol models here: https://www.mediafire.com/download/4ca37jabrrjaojk/WeaponOverhaulSonicPistols.rar Sonic Rifle models here: http://www.mediafire.com/download/vmjkc88sa11rpb1/WeaponOverhaulSonicRifles.rar To download a complete package of these, please visit this page. Low priority Gaffi sticks Lightsaber hilts Staffs Stun sticks For an early version for TSL, download this. Please not there will be many models which are not yet replaced. This only adds all the models from the KoTOR release, converted for TSL. As such any new models which were in TSL but not KoTOR will have their original TSL appearance. I am starting work on a full TSL release soon. Link to comment Share on other sites More sharing options...
Sith Holocron Posted December 28, 2011 Share Posted December 28, 2011 Toasty Fresh, I much as I'd like to see some new weapon models, one thing should take priority over the models. As far as weapons are concerned in KOTOR and TSL, that would be the weapon textures. Somehow I doubt people would be as fixated on weapon models if the makers put in a little extra effort on the weapons skins. The last project I saw that actually dealt with such a thing fizzled out some time ago. I had a point with all of this, I swear! When you skin your work, please go the extra mile. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 28, 2011 Author Share Posted December 28, 2011 Yeah that goes without saying. The textures are definitely going to be at least 256x256, probably 512x512. Link to comment Share on other sites More sharing options...
Sith Holocron Posted December 28, 2011 Share Posted December 28, 2011 I would suggest the 512 x 512, myself. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 28, 2011 Author Share Posted December 28, 2011 I'll do a texture at 512, get it ingame and see how it looks. I don't want to put too much detail into the textures, it will draw attention away from the rest of the game's graphics. It has to fit into KoTOR's style. Link to comment Share on other sites More sharing options...
Zhaboka Posted December 28, 2011 Share Posted December 28, 2011 That's actually not a bad point. It's like when you stick a super-high-res Ebon Hawk into the game and it contrasts with all its medium-res surroundings. Anyways, that second screenie looks awesome, as they all do, but I love the hollow-ish bits on the blaster rifle. Link to comment Share on other sites More sharing options...
Darth DeadMan Posted December 28, 2011 Share Posted December 28, 2011 The models look quite good, I can't wait to test them with new (not yet released) version of my Vibrosword replacement pack Link to comment Share on other sites More sharing options...
Rinku Posted December 28, 2011 Share Posted December 28, 2011 Those models look very promising! Very nice job and I hope you stick with this Link to comment Share on other sites More sharing options...
Dak Drexl Posted December 28, 2011 Share Posted December 28, 2011 Very very nice job! I've always wanted a mod like this and like others have pointed out they have not been finished yet. Good luck! Link to comment Share on other sites More sharing options...
Marius Fett Posted December 28, 2011 Share Posted December 28, 2011 Very nice, I look forward to some ingame pictures. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 28, 2011 Author Share Posted December 28, 2011 Thanks for the comments everybody! Finishing up on a texture for the rifle. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 29, 2011 Author Share Posted December 29, 2011 After 2 hours or so of screwing around with NWMax and MDLOps I finally managed to get it ingame to have a look, but something wierd has happened. I can't really provide a screen as it's difficult to see but basically some pieces of the model seem to be missing UV maps and the texture is all screwed up. I guess I'll have to try importing it again and see if I can get it to work. Link to comment Share on other sites More sharing options...
Snard Posted December 29, 2011 Share Posted December 29, 2011 I know you just said that in a screenie you cant really see it, but could you please provide one? If you can see it I'm sure others can see it as well, and we can try to help you. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 29, 2011 Author Share Posted December 29, 2011 I'll post one in a sec. BTW, is there any kind of flying camera mode in KoTOR? I'd be able to show you easily then. Link to comment Share on other sites More sharing options...
Snard Posted December 29, 2011 Share Posted December 29, 2011 I'll post one in a sec. BTW, is there any kind of flying camera mode in KoTOR? I'd be able to show you easily then. Sadly, its only in the xbox versions of K1 and K2. The best advice i can give is to use another character's first person view(Caps Lock) to look at it. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 29, 2011 Author Share Posted December 29, 2011 Perhaps I was mistaken, you can get a good view of it here: And another one in first person. Link to comment Share on other sites More sharing options...
Snard Posted December 29, 2011 Share Posted December 29, 2011 Hm, can you tell me what the textures are supposed to look like and how they are out of place? I believe i see it, but i just want to be sure. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 29, 2011 Author Share Posted December 29, 2011 In comparison, here is a render of it. No lighting effects are used so this should ideally represent what you see ingame. Most of it looks like it should, but some parts are warped, notably the scope, barrel and bipod. Link to comment Share on other sites More sharing options...
Snard Posted December 29, 2011 Share Posted December 29, 2011 Try to adjust the mapping and maybe the skin, then tell me if it looks any better. Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 29, 2011 Author Share Posted December 29, 2011 Do you mean UV mapping? It can't be that because it looks fine if I import it from the override folder then look at it in Max. I found a 3-year-old thread with a similar problem. http://www.lucasforums.com/showthread.php?t=191929 It's mentioned in there that "detach faces" helps but I've no idea what that means. Link to comment Share on other sites More sharing options...
Snard Posted December 29, 2011 Share Posted December 29, 2011 What version of MDLops are you using? and what program are you using for the 3D models? Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 29, 2011 Author Share Posted December 29, 2011 I'm using 3DS Max for modeling and using MDLops 0.5.0. I heard there were problems with 0.6.0 so I rolled back. Link to comment Share on other sites More sharing options...
Snard Posted December 29, 2011 Share Posted December 29, 2011 I've 3DS Max and gmax. If you have Gmax try using it and see if it works better. Also, what version of 3ds max? Link to comment Share on other sites More sharing options...
Toasty Fresh Posted December 29, 2011 Author Share Posted December 29, 2011 2009 (64 bit). Link to comment Share on other sites More sharing options...
Snard Posted December 29, 2011 Share Posted December 29, 2011 I heard some people had troubles with 2009. I don't really have much experience with UV mapping and such. One person who might be able to help is Quanon. These things are his specialty. Link to comment Share on other sites More sharing options...
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