Hassat Hunter Posted March 15, 2014 Share Posted March 15, 2014 TSLRCM 1.8.3 http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads/tslrcm-183 http://deadlystream.com/forum/files/file/398-tslrcm-183/ M4-78EP (patched) http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm/downloads/m4-78ep-patched http://deadlystream.com/forum/files/file/399-m4-78ep-patched/ Install instructions * There are only full installs of both TSLRCM 1.8.3 and M4-78EP (patched). * Re-install The Sith Lords, taking care to remove all traces of old installs (removing override, modules folder etc.). You can keep your saves if they're made with 1.8.2 though. * Install TSLRCM 1.8.3 following the instructions from the readme (seen down below as well). * Install M4-78EP (patched) if so desired. * Install any compatible mods at this stage. * Happy gaming! TSLRCM 1.8.3 readme Authors: Zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet Contact: PM us at Lucas Forums/Deadlystream Name: The Sith Lords Restored Content Mod (TSLRCM) 1.8.3 1. Description: ---------- Welcome. Thank you for downloading and installing TSLRCM 1.8.3. This mod's intention is to restore much of the content cut from The Sith Lords, that was lost to the main game due to a rush to release the game. This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everything restored was really "cut"; for example the quest 'Corrun Falt'), so this mod should seriously decrease the buginess that plagued TSL. Overall, our goal is to make the KotOR 2: TSL experience as close as possible for us (as modders can do) as what Obsidian originally intended it to be... Be sure to check our website (or ModDB page) for potential upgrades, patches and compatible mods for TSLRCM. Our site will always have the most recent version of TSLRCM, something we cannot, sadly enough, promise from other sources. http://deadlystream.com/forum/ http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm Also, if you have issues, questions, or feedback, please post it on the official forums, as otherwise it will be read much later, or not at all. After all, we can't monitor the entire internet. http://deadlystream.com/forum/forum/4-tslrcm/ 2. Installation: ---------- 1. If you're using an older version of TSLRCM (1.8 or lower), a game re-install is required before applying 1.8.3. (Steam users, skip to point 4) 2. After re-installing it's advised to apply the official patch (1.0b). Non-US versions require you to install 1.0a first, then 1.0b, US versions can install 1.0b right away. Make sure to apply the patch that fits your version. Also, after installing 1.8.3, the official patch can no longer be installed! 3. If desired, apply the high quality music and/or movie patches 4. Install 1.8.3 CHECK YOUR INSTALLATION DIRECTORY. DO NOT INSTALL INTO THE OVERRIDE FOLDER OR YOUR GAME WILL CRASH! We've had several users on Vista mention that instead of Program files (x86) it would point to Program Files/Program Files, causing the installation to fail. Make sure the installer points to the proper location of your KOTOR2 installation. Default (32-bit windows); C:\Program Files\LucasArts\SWKotOR2\ Default (64-bit windows); C:\Program Files (x86)\LucasArts\SWKotOR2\ Steam default (32-bit windows); C:\Program Files\Steam\steamapps\common\Knights of the Old Republic II\ Steam default (64-bit windows); C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II\ NOTE FOR STEAM-USERS; Right-click the game, go to properties, then upgrades and set it to "Do not automatically update this game"! Failure to do so might cause Steam to undo our fixes! 5. To check if the installation has succeeded, try launching KOTOR2:TSL. If at the main menu it says "Restored Content Modification 1.8.3" on the screen the installation has been successful. PLEASE CHECK OUR OFFICIAL WEBSITE OR MODDB FOR ANY POTENTIAL UPDATES 6. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team bugs, critical ones, sometimes make it through. We will fix them, so check our site for any potential updates and patches. We would rather not have people play unpatched and then experience issues like the black screen (1.7) or red eclipse (1.6)! 7. Install any TSLRCM-compatible mods you desire now. If you're unsure if a mod you want is compatible, check our list at our forums, or section 6 - Mod compatibility in this readme. ULTIMATE SABER MOD (USM) IS NOT TSLRCM-COMPATIBLE. MOST REPORTED ISSUES ABOUT TSLRCM ARE FROM USERS STILL USING IT. DON'T! * Saves from version 1.7 "should" work after installing version 1.8.3 but It is still suggested to start new game. Saves from 1.8 and above can savely be used, although some fixes may not take effect. A fresh new game is always the best option for the least amount of issues. 3.1 Changelist 1.8.2 - 1.8.3 ---------- Not all fixes are listed here (for size and many misc. small changes were made). Check here; http://deadlystream.com/forum/topic/2146-183-preview/?p=25588 for more (but not all) fixes from 1.8.2 to 1.8.3. General - Ebon Hawk; * Several more typo fixes in the dialog.tlk * Updated launcher (for the 4CD-version users) (thanks Pra_Viilon) * Made some lines during the prologue (and Nadaa on Nar Shaddaa) "cutscenes" to prevent questupdates breaking the heard line. Added missing update on getting medpacks. First hatch used outside will no longer be removed. * Fixed 'Lost Shadows' not closing proper on a certain ending (both TSLRCM and M4-78EP). * Restored addition HK-47 lines. * Loot fixes; Missing merchants of 1.8 updated, gloves_03 is missing, if it's rolled it will return gloves_02 now instead of no item at all. Fixed rounding issue allowing low-level drops to something not spawn anything (Peragus). * Added a few additional lines to the Korriban introduction. A few more for non-M4-78EP users (they will be taken out upon installing M4-78EP) as those were already in use on that planet's intro. * Added Atton pazaak scene. * Modified Atton vs Handmaiden, Atton confesses love of Exile to Bao-Dur and G0-T0 modifies Remote cutscenes and adjusted a few odd camera standpoints during 2 disciple cutscenes (all made by danil-ch) * Extra camera points post-Peragus cutscene. * Fixes teammates turning upon click during Visas fight, Bao-Dur line's unconscious line was voiced. * The weapon(s) HK was wearing when the HK vs T3 cutscene started are no longer destroyed, but properly unequipped now. * Added a missing Mandalore VO. * Improved quality Kaevee VO. (thanks to danil-ch) * Restored PMHA03 Male face option for PC. (thanks to Kainzorus Prime) * Fixed issue with Rubat crystals dissapearing from lightsabers. * Fixed Crush sound effect. * You can now train Beast Control after gaining Beast Trick on Dxun. Beast Trick will appear on the upgrade screen once you gain a prestige class, but it cannot be trained, only given. * "The Polar Cap", "Telos Under Attack" and "Trayus Academy" now appear in the music table. * 1B, Akkere and Kodin will generate one of 4 HK parts randomly now, instead of basing it on the players' possessed items (which could generate the pacifist package if all 4 were in the PC's inventory). * Kreia skill-lesson; Automatic completion if awareness was highest skill, unable to complete skill-lesson if awareness was lowest skill. Fixed now. * PC now shows form just learned from the Jedi Master. During mid-battle Masters actually use form instead of flourish (addition by Danil-ch). * Visas' lightsaber will no longer be sometimes invisible during training. * If Bao-Dur is set for Dark Side training but the PC is lightsided, the convo will no longer break without having any more chance to train him. Peragus - Telos: * Fixed droids not skittering properly in 102PER * Fixed same droids when passive allowing disabling option if lower than 0 demolition and higher than 0 demolition, but not when having exactly 0 demolition. It's now possible for them too. * Fixed Harbinger missing if reloading a save after it docked. * Fixed protocol droid with quest update being repaired during and after convo. * Fixed utility droids re-activating if talked to and reloading a savegame. * Wounded Onderon military will only give teammate influence if you kill him yourself, not if he gets killed by Sith. * Fixed black screen if talking to a Handmaiden and goading them to fighting if you won the 5 sister battle. * In attempt to prevent the teammate corruption (which I could not reproduce) the fade-to-black will now last longer, until the sisters turns actually hostile. * Handmaiden will lower her hood when loading the module from a savegame. * Handmaiden will no longer always be send with male PC's. Depending on your choices in Atris dialogue she will now be send or crawl on your plane, with slight variations in a few cutscenes as result. * Aesthetical fixes to cutscene where Atris sends Handmaiden with the exile. * Modified pre-Malachor Carth sequence per developer commentary (thank danil-ch for noticing them) * Some aestetical improvements to the cutscenes in the endgame of the Academy. * Fixed quest update from Lorso about luring Batono in a trap being set too early. It will only appear now if the actual global is also set to allow this option. * Corrected missing "Exchange" quest update in 3 different instances. * Bumani Corp Gammorean use proper dialogue line now. * Hidden academy camera changes to show force field. * TSF will no longer assist you in killing the Sullustan. Nar Shaddaa: * Swoop Droid no longer sounds like Kinrath. * Extended attack of the Serroco. * Saquesh; Allows you to "[intimidate] Stop pressuring the Refugees" if Serroco attacked them and intimidation option for Adana will no longer automatically fail. * Fixed killing Geriel possibly reopening Refugee Woes. It now no longer updates the quests, since the proper updates are already set talking to Saquesh instead, and as stated, was buggy. * Docks scene with Mira; Hanharr no longer takes 9 seconds (sometimes leaving a pause) but the duration of the VO-line. * During Mira or Hanharr's escape an actual alarm now sounds. * Reinforcements at the JJT are no longer deleted after the cutscene deploying them. * JJT Map back popup dialogue fixed. * You can no longer dance for the Twi'lek domo during the run to the JJT (after visquis call). This to prevent the player from missing key triggers. * Zhug Cutscene: Added another global set to the .dlg on an unskippable line as precaution, hopefully fixing the issue some people had with it not being set. * If you turn over shield from secondary to primary AFTER shutting down primary the zhugs will actually spawn now. * If the player overloads the droids now after the bounty hunters spawn, the droids will properly reset to hostile if made friendly, as per the description. * Once the speeder was rebuild, entering the docks or main area would spawn a new one every single time (on top of the old version, causing great performance issues after a while). This has been corrected, and they will only spawn once. * Turning Lootra over to the Exchange will wield a lightsaber now too (like all other quest-resolutions), and will no longer be seen as a "light side" action by your team members. * If you lied to Sasquesh and he sold Adanna fast, then killed him, "Sold to the Hutts" would re-open with no way of finishing it anymore. This has been fixed. * Goto's Yacht console; fixed issue with count's 8 and 9 on consoles being broken and disallowing interaction with the console ever again. * Kreia Premonition cutscene added (thanks to Danil-ch) Dxun and Onderon: * Slight improvements to Kreia's dialogue post-Onderon if Bao-Dur was Dxun Tomb leader. * Remote is now present if Bao-Dur is the leader of the Dxun Tomb group (thanks JCarter426). * Covered up some missing area geometry on Onderon (thanks to JCarter426's way too good eyes ) * During the LS conversation with Kavar, asking about Telos no longer locks "I saw the holorecording of my trial." It will instead lock if you ask that. * Dxun camp: The Gate Guard and Patrol guard will now keep patrolling after being talked to, rather than permanently stop at that point. * Onderon Western Merchant Quarters: Fixed error with citizen dialogue not looping properly. Dantooine: * When the Handmaiden apprehends Kreia, she should have her hood down. It wasn't working however, since the animation was set for the Handmaidens event instead of the Handmaiden one. * Zherron will now take the will and bodies out of the player's hands when receiving an unmodified will, instead of having you drag them through the entire game (fake will worked fine). * Fixed issue with restored Vrook line not turning him hostile properly in the cave. * Fixed infinite Kinrath crystal spawn bug. * Fixed HK's infront of the academy not updating questlog if 3rd group (display issue, the cutscene would have still triggered on the Hawk). * During the jedi academy reveil, added clairvoyance effect if Kreia was not in party, and it no longer loops the animated camera (thanks danil-ch). * During rebuild enclave, removed 3rd party member if entering with Kreia, as (s)he was getting in their pathing's way. * Mandalore can no longer run away from his solo-fight. Ravager and Malachor: * Modified broken soundsets. * Set hyperspace as EH background when leaving, so it's used during the pre-Malachor cutscene. * Modified Mandalore-takedown. * You can no longer start the battle with Nihilus without him draining you (since that's the ingame way to tell why the exile can defeat Nihilus when no-one else can). * Made the fade-in node unskippable since you could, and never make the fade-in. * Expanded the kneel and get drained a bit, instead of it instantly leading to combat. * There's no long pause after killing Visas. * Visas Suicide; Users where the animation fails (no saber, no clothing, etc) will no longer be stuck on a blackscreen. * Visas Suicide; Users where the animation works will no longer see Visas falling to the ground twice before dying. * Changed Mira camera angle during her lift. * Fixed issue with team turning off their lightsabers if Mira was not in the party during Malachor. * Light side players will no longer throw the endboss down the core of Malachor. [sNAP] 6. Mod Compatibility: ---------- The following mods are known to have specific install instructions to work properly with TSLRCM 1.8.3: * Game Balance Mod by Achilles - ONLY use Autobalance.2da, don't use any of the other files with the mod!!! * Improved AI by Stoffe (AKA RevanAnt) - While this mod mostly works, it cause some problems with one scene on Nar Shaddaa (you might be unable to select a third teammember during a cutscene and then have to weather some hard battles with just Bao-Dur and Atton). * Enchanced Merchants by Shem - We've modified many of the merchants, for the modified loot drops and other fixes, which will most likely be undone by using this mod. So be aware of that! The following mods are INCOMPATIBLE! Do NOT use these when using TSLRCM 1.8.3! This is by no means a full list. Mods not listed here can still be incompatible. If you're in doubt, check or ask in our forums! * Ultimate Saber Mod by ChAiNz, D333, Sep, Svosh, T7 * TSL Un-Restored Content (TSL:URC) by Zbyl2 * Ravager Rewrite 2.0 by Zbyl2 * Peragus-Harbringer-Prologue Correction Mod by Ulic * Trayus Academy Clothing Fix by SithRevan * Dark Apprentice Holowan Consortium * Lonna Vash Mod by Sikon * Force Fashion II by jonathan7, Marius Fett and Ender Wiggin * Nar Shaddaa Hidden Complex by FrantFire * Get your lightsaber back from Atris by Lit Ridl * Darth Sion vs Master Vash by zbyl2 * Khoonda Lost rooms by Darth_Tartarus * 90SK's SUPER Content Mod * Telos Shuttle Crash Movie Fix by Zbyl2 & DarthParametric * Slender Female Bodies * Telos Polar Sidequest * HOTOR 1.6 by Qui Don Jorn Check our official forums for TSLRCM-compatible versions of the following mods. Note the originals are NOT compatible... * Handmaiden Choice for Females by Stoffe (AKA RevanAnt) * M4-78 by Stoney * Admirality Mod by Jinger (AKA Kreia) For a full list of known working and not working mods, visit: http://deadlystream.com/forum/topic/393-mod-compatibility-list-for-tslrcm-18/ If your mod is not listed there, feel free to ask. Our centralized thread for mod campatibility: http://deadlystream.com/forum/topic/983-mod-compatibility-with-tslrcm-18/ 7. FAQ / KNOWN ISSUES --------- Q. How do I know TSLRCM is installed? The main screen is unchanged. A. If the mainscreen is unchanged, TSLRCM isn't installed. Mostly this is related to people installing to the wrong location. Double-check yours. Q. Crash when loading a savegame. The loading screen is corrupted by strange lights all over it. A. Issue with modern Nvidia graphic drivers. NOT caused by TSLRCM. To fix; In the Nvidia control panel put Threaded Optimization to "OFF" and uncheck the "read-only" property of your KotOR II directory. Q. There are no Handmaidens at the academy/Stuck infront of the Hawk after the Academy. A. You have overwritten our appearance.2da with an incompatible version of another mod, missing certain key entries needed for TSLRCM to work properly. If you still have the original TSLRCM appearance.2da replace it, otherwise a full re-install of TSLRCM is required. In both cases a save is needed from before entering the academy. Q. I lost my team at the academy/black screen when entering Ebon Hawk after academy/Atton, Kreia or Bao-Dur don't talk to me when I click them. A. Sadly, this is a vanilla bug we cannot fix, since the files cannot be de-compiled. It's related to fighting the Handmaiden sisters on the battle mat and "cheating" before they become hostile, giving an error in the script to return your team members. You will have to load a save from before this fight. Q. The screen becomes black when loading the Jedi Masters scene in the Rebuild Enclave A. This is due to the module using a custom Kreia with special animations for the cutscenes. If any Kreia-altering skins or mods override this, the result is this black screen. Uninstall your Kreia-skin altering mods for the duration of this module... Q. After changing the Ebon Hawk's transponder codes, the Duros scene repeats itself and Goto's Yacht doesn't load. A. In some rare instances the new globals TSLRCM added aren't added to savegames. This is why we suggest playing a new game. In this case the global for the Duros hasn't been increased by 1, leaving the same cutscene. Enabling the cheatmode in the .ini, then using (without quotes) "warp 351nar" will let you continue on without further issues Q. I cannot spar with the Handmaiden! A. Due to a bug, sparring with Handmaiden while in outer space (directly after leaving the Telos Academy) made the fight unwinnable. So for TSLRCM you will have to travel to another planet, exit and re-enter for the option to appear, giving a glitch-free sparring. It's not gone, no worries! Q. When the HK Factory loads, I am spawned on Telos as the Exile, instead of as HK-47. I use USM. A. TSLRCM 1.8.3 is not USM compatbile. Q. I get a black screen when arriving on Malachor. I use USM. A. TSLRCM 1.8.3 is not USM compatible. Q. The game crashes when the Nihilus/Visas or Nihilus/Tobin cutscene loads. A. Delete n_darthnihilu001.ntc from your override. Q. While in Visquis' lair, when Kreia revives Hanharr, it suddenly turns back to Atton. A. Delete p_kreia001.utc from your override. Q. Double Atrises during final confrontation/No dialogue after sisters are defeated. A. Delete the following files from your override, and load a save from before starting the confrontation: a_atrend2.ncs a_atrend3.ncs a_kreatris.ncs a_sisend.ncs n_darthtraya001.utc Q. No HK-Torture scene/Missing restored EH-scenes/Get stuck in Ebon Hawk on my way to Malachor. A. Delete k_003ebo_enter.ncs from your override. Q. Dialogue fast-forwards/cutscenes without sound. A. Engine issue. Not caused by TSLRCM. Unfortunately, we cannot fix this. May this happen, do a full reboot of the game, and it should work properly again. Q. I have issues with the grass on Dxun/Rebuild Enclave. A. This appears to be an issue with ATI-videocards. Try using the textures found here; http://www.lucasforums.com/showpost.php?p=2824280&postcount=14 Q. Why haven't you fished the issue on Peragus where you need to lower the difficulty to proceed as T3? A. This is no issue. Playing on hard you need another way through the door rather than the mine, deleting some goodies in the process. It's not required to lower your difficulty. Q. Does the mod include [x]? A. Please check our semi-complete inclusion list at: http://deadlystream.com/forum/topic/139-whats-restored-in-tslrcm/ Q. Why did you fix [x], that wasn't a bug, that was a feature. A. We have a pretty good indication from developer nodes and scripts what is intended and what not. It's very likely that the bug was infact a bug, and never intended. Developers rarely intend to add bugs and exploits to their game... Q. My question is not answered here! A. Feel free to ask us at our official forum; http://deadlystream.com/forum/ 8. UNINSTALLATION ---------- Run uninstall program created in your game's main directory. 9. CREDITS: ---------- Major Contributers: * Jinger/Kreia - the Rebuilt enclave and Handmaidens * MonoGiganto - T3’s fixed dialog and ZezKiel’s fixed dialog on NarShadaa * Savvy30039 - the new animations * SWfan28 - scripting genius of a lot of areas * Pra_Viilon - launcher * Danil-ch - Various fixes and cutscenes * HK-47 & Sith Holocron - VO splicing Includes mods by: Jinger/Kreia - Battle for Telos Mrmarb - Weapon finesse icon fix DrGhent - Lightsaber parts icon fix Darth_shan - Bao-Dur shader fix Darth Insidious and Jcarter426 - Telos Shuttle Modder Resource Darth Insidious - Goto's Yacht Window Fix Danil-ch - Female Revan overlook fix Jcarter426 - TXI-fix Kainzorus Prime - PMHA03 Restoration Voice Acting: * Usagi - Kaevee * Zhaboka - Taris Traveler Beta Testing: * Lord of Hunger * TriggerGod * Pra_Viilon * Garfield * JoewJ * DarthDac Translations: * Melkor, MrPhil, TTLan, RevanStar11, Leoneros - French * Alec, Salk, Cair - Italian * Rodro Lliv, Januszka, Serpol, Dashrendar - Spanish * Pestilenz, Lex, Ero, Hib – German Special thanks to: * Sith Holocron - for his all-time support and VO splicing * Ulic - his inspirational Peragus modification * Markus Ramikin – for some other minor fixes * Tyvokka and The Doctor – for hosting this mod and forums on Deadly Stream * Darth_Sapiens - Main menu logo 10. DISTRIBUTION NOTES ---------- Thanks to DeadlyStream for giving us space on his forums and all the people of the TSL community that helped with bug finding in the beta. Thanks to tk102 for the dlg editor. Thank you to the members of Team Gizka for finding out about the missing HK factory modules and all the content that was cut from KotorTSL and making sense of it all, because without all their previous efforts and hard work none of this would be possible. Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them. A special thanks to Ulic for his original Peragus mod; while none of his work or files were used in our fixing of Peragus, a lot of his ideas and “how” things were changed were the inspiration for how we tackled them. His list of fixed stuff in the readme helped too! THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK. THE ABOVE MENTIONED COMPANIES OR THE AUTHOR ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION. ThESE modS may not be modified or REdistributed without the explicit permission of the authors. Star Wars: Knights of the Old Republic™ , characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords™, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware™ and the Odyssey Engine are trademarks of Bioware Corp. Obsidian™ is a trademark of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. 2014 M4-78EP Readme THE SITH LORDS RESTORED CONTENT MOD ADD-ON: M4-78 Enhancement Project (Patched) 1. Description: ---------- This mod adds the planet of M4-78 to the game, where you can find Master Vash alive. The planet is only available after finishing Korriban. You will find a clue on how to get to M4-78 in Korriban's Sith Academy. Features: * Brand new planet consisting of seven new, unique locations! * Over two hours of additional gameplay! * Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs! * Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game! * Restored previously unavailable unique droid items for your party members! Please note that for now, M4-78 Enhancement Project is only compatible with English versions of the game. If possible, we'll try to support it with translations same way we supported TSLRCM - but given the amount of text on this planet, it may take a while to translate. In the meantime, it's *possible* (though many people experience errors so it's not advised) to run this mod with non-English versions of the game using DLGConverter - visit our forums for further assistance. 2. Installation: ---------- 1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (1.8.3) (TSLRCM 1.8.3). It's available for download here: http://deadlystream.com/forum/files/file/197-tsl-restored-content-mod/ Please note that M4-78EP will NOT work AT ALL without TSLRCM. 2. Follow TSLRCM's installation instructions. 3. Once TSLRCM is successfully installed, run M4-78EP.exe. Installer will ask you where you want to install the mod - it should figure out where TSLRCM is installed by itself, so you probably won't need to change that. If, for some reason, the installer shows an incorrect folder, make sure you change it to directory where KotOR 2 is installed (where swkotor2.exe is located, NOT any of subfolders). 4. While we try our best to make this mod as bug-free as possible, with the many options of KOTOR2 and our small testing team it can happen that bugs, including critical ones, pass through. We will fix them, so check our site for any potential updates and patches. 5. Install any compatible mods you desire now. 3. Patch fixlist: ---------- ! Fixed "stuttering droid" bug. ! Additional content! ! Added 2 Easter Eggs. Go find them ! Modified endgame sequences. ! Telos Attack and the Rebuild Academy are now properly updated like they should, as they were accidentally left out of the original installation. ! Various spelling and grammatical fixes throughout the mod. ! Updated several quest entries for added clarity. ! Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters. General: * New sidequests "Elimination Required", "Global Infiltration" or "A Droid Too Many" will run together with the droid's solo quest to remove the radiation, and should provide some distraction from the walking. Finishing one of these quests will give the droid you control a small permanent boosts to their functionality. * Several droids throughout the colony have more to say. And some brand new ones appeared! * Killing Vash will no longer incorrectly increment 000_Jedi_Killed, which could lead to various issues. * Fixed Vash appearing on M4-78 too soon when talking to T3 about the Jedi Masters. * Fixed Vash appearing injured if it stated M4-78 and not dead when talking to T3. * Changed hyperspace to look a little more like vanilla hopefully. * The M4-78 landing and leaving movies now appear in the movies screen once seen ingame. * M4-78's music can now be listened at from the 'music' tab after game completion. * Changed learning "Niman" to "Juyo" for Sentinels, Assassins and Watchmasters, since Vash teaches Niman, and this could lead to gamebreaking issues if Vash wasn't the last Jedi Master the PC met using these classes. * Grenn will acknowledge possessing M4-78 fuel during the Telos under Attack sequence. Korriban: * Fixed Lost Jedi not updating sometimes. (T3 hint) * Fixed conversation break and no quest update with Disciple. (no Atton) * Fixed Disciple vo/st mismatch. M4-78 Landing path: * Fixed exile appearing shortly before the interlude cut-scene. M4-78 Cental Zone: * Changed mechanics of the M4-78 door opening, preventing the door to open but an invisible wall still blocking you entrance in certain cases. Also fixed the door still being visibly floating above the building when open. * Modified broken droid dialogue to make it slightly more obvious where to get the droid legs. * If you kill Vash you will now also get a proper introduction to M4-78. * The force field can no longer be bashed by a lightsaber (if so, why was Vash still there?) * Fixed "hidden ending." * Modified core-quest update script. It would return 'have 1' if you had 5 or more. Now it will always return you have enough (4) if that's the case. * Fixed the maintenance droid not giving you 2 cores if you used a certain conversation options and then aborted the convo. M4-78 Environmental Zone: * Fixed HK not being re-added after HK-50 fight (missing file). * Reduced hitpoints of boss droid * Kaah's meeting will now give you a lightsaber (part) wheter he remains alive or dies. M4-78 Industrial Zone: * Fixed missing quest update from retrieving memory core from living astromech droids. * Fixed all astromech droids once broken being able to give the part, not just the one who should have got it. * Fixed IS-56 sometimes not talking about I0-01, blocking progress. * Some Droid Designers were sent back to work, and will now use the computer animation instead of standing around doing nothing. * Fixed medical vendor showing all stims twice in his inventory. * You can now finish "Data Transfer" if you acquire the quest after completing the planet's storyline. M4-78 Core: * Fixed Kaah not properly appearing when leaving the mainframe in some cases. * Kaah will no longer drop a lightsaber upon being killed. * "M4-78: Recent History" will now close with a failure quest description if you enter the M4-78 core while it being rendered uncompletable. * Reduced hitpoints of Vash M4-78 flooded sections: * IS-43 will now look the same during and after the radiation flood. 4. Uninstallation ---------- Run uninstall program created in your game's main directory. 5. FAQ / KNOWN ISSUES --------- Q. M4-78 does not appear on the galaxy map. A. Finish Korriban, and follow your quest instructions. Q. Slow performance in the industrial zone. A. If you experience this, try turning down graphics for the duration of this map. Also make sure the Disable Vertex Buffer Objects=1 fix is in your swkotor2.ini under [Graphics Options]! Q. I can't finish "Recent history: M4-78"! A. This quest requires you to very specifically interrogate droids and events around the world. It's intended to be only completable for the very thorough. Try to finish it if you can! With the patch it will automatically fail if you don't, so it won't remain in your quest log for the entire game may you fail to do so. Q. I am missing droids. A. Make sure you have no incompatible mods running along M4-78EP. Q. I can't find all 4 power cores for the puzzle A. There are more than 4 cores to be found, so there are several options where you missed one or several. Check with every droid, and make sure to loot everything to find the ones you missed! Q. My question is not answered here! A. Feel free to ask us at our official forum; http://deadlystream.com/forum/ 6. CREDITS: -------------------------------------------------- » PROJECT LEADERS -------------------------------------------------- - Zbyl2 - Project Leader, scripting, storyline/dialog writing & editing, voice over auditions, texture editing and more - Stoney - Former project leader, scripting, storyline/dialog writing & editing, texture editing, modelling and more - Hassat Hunter - dialog correction, scripting, bug fixing, patch lead -------------------------------------------------- » STORYLINE -------------------------------------------------- - Sharen Thrawn - former lead writer - Lord of Hunger - storyline ideas - JCarter426 - storyline writing/ideas for the Industrial Zone - Sith Holocron - input on storyline and planet's past -------------------------------------------------- » MODELLING/TEXTURING -------------------------------------------------- - Stoney Many new or edited placeable objects - Quanon Archon models - Khrizby New animations and fixed models - Redrob41 Droid re-skins - 90SK A LOT OF droid re-skins - Sith Holocron Animated screen textures -------------------------------------------------- » BETA TESTING -------------------------------------------------- - Stoney - Hassat Hunter - Qui-Gon Glenn - Atton Rand - Nsinger998 - LDR - Zhaboka - drunklol - arekushu - twdarkeh - dashrendar - Sith Holocron -------------------------------------------------- » VOICE ACTING -------------------------------------------------- M4-78's Main AI Sith Holocron Researcher/KL-92 Edwyn Tiong Greeter Droid Ripulesyou Random Design Droids Drew Mochak Additional Industrial Zone Droids ThisIsSnaik Kaah Ohtok Zhaboka Force Field Operator Trayusstudent Main Information Unit JCarter426 War Droids/Central Zone's Maintenance Unit/Force Field Operator Caleb Woodard Sith Soldier Mrcharlton Information Unit James Beagon Environmental Droid Revan411 Central Zone Unit 90SK CS-28 Dylan Environmental Archon Louise du Cray Security System Ghostlyhamburger Medical Units ABagOfVicodin Additional Construction Droid/Landing Arm Supervisor Sonbiru "Dr. Son" Cleaners' Boss Daniel Conner IS-02 Nolan Tashijan Additional Environmental Units Tuomas "Iterator" Kuosmanen Fight Witness Adam Brennecke Main Manufacturing Unit Kevin Smets Re-programmed Maintenance Unit Jaedar Droid with missing legs Dr. John Faller Black Market Droid L0ki194 IS-84 RunawayJam -------------------------------------------------- » VOICE SPLICING -------------------------------------------------- - Sith Holocron - HK-47 -------------------------------------------------- Special Thanks: Want Kaah Gone (A Parody of Jonathan Coulton's 'Want You Gone') Music by Jonathan Coulton Rewritten Lyrics by Sith Holocron Awful Singing by Sith Holocron 7. DISTRIBUTION NOTES ---------- Thanks to DeadlyStream for giving us space on his forums and all the people of the TSL community that helped with bug finding in the original release. Thanks to tk102 for the dlg editor Thanks to Jdnoa and Dashus for the tools they created for which none of this would be possible without them. This mod may not be modified or distributed without the explicit permission of the authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Link to comment Share on other sites More sharing options...
Sith Sizzle Posted March 15, 2014 Share Posted March 15, 2014 Finally this day has come! The creators of these mods have said that they hope this to be their final version since they wanted to make one as good as possible that would be a final release. Either that or just a few more tiny updates to get rid of any remaining crumbs of bugs. I'm so happy about this and cannot wait to play TSL again. Thanks for posting this! Link to comment Share on other sites More sharing options...
L0ki194 Posted March 16, 2014 Share Posted March 16, 2014 Awesome! Was wondering when these were coming out. It's gonna be so weird talking to the Black Market Droid on M4-78 now Link to comment Share on other sites More sharing options...
Christos K Posted March 16, 2014 Share Posted March 16, 2014 Cool. Now I just need to wait for a few other mod releases and I'll be ready to make a perma TSL install lol. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted March 20, 2014 Author Share Posted March 20, 2014 In good old tradition, some files were left out of the installer. The ones we've been able to identify (and one reported bug) have been added in the following "hotfix". http://deadlystream.com/forum/files/file/404-183-installer-missing-files/ We'll probably update the installer when able to, but no point having people wait that long (probably a month)... Content; Missing files from M4-78EP and TSLRCM installers... M4-78EP: * Drop 650DAN.mod in your modules folder. It includes all missing files. TSLRCM (and M4-78EP)! * Drop dialog.tlk in the root folder of KOTOR2. * Drop StreamVoice-610-kaevee files in the similar branched folder, overwriting the old files. * Manually delete 605ralon010.mp3 (LEAVING THE .WAV!) from StreamVoice-605-ralon * 304NAR.mod fixes a bug in 1.8.3 where teammates would say Force Persuasion lines when you used the persuasion skill instead. Link to comment Share on other sites More sharing options...
GeorgNihilus Posted March 21, 2014 Share Posted March 21, 2014 In good old tradition, some files were left out of the installer. The ones we've been able to identify (and one reported bug) have been added in the following "hotfix". http://deadlystream.com/forum/files/file/404-183-installer-missing-files/ We'll probably update the installer when able to, but no point having people wait that long (probably a month)... Content; just downloaded those. thx to a ... courtesy. such a shame to know that Handmaiden Choice for Females by Stoffe (AKA RevanAnt) seems to be incompatible ... shame indeed. At least that awesome Tomb of Azgath N'dul by Darth Insidious is ... must-have tomb IMHO thx for such an "incredible" amount of time & work put into this P.S. that said ... on my way to duplicate "everything" (Override, modules, sounds, dialog tlk, etc etc; I'm not about to lose from time to time a good ol' visit to Coruscant planet or to deal with the handmaiden/Visas with my female ... u know, too interesting "fights" between those ...) Link to comment Share on other sites More sharing options...
Sith Holocron Posted March 21, 2014 Share Posted March 21, 2014 It is such a shame to know that Handmaiden Choice for Females by Stoffe (AKA RevanAnt) seems to be incompatible ... shame indeed. Then use the updated version that is compatible! Handmaiden 4 Females - Disciple 4 Males (for TSLRCM 1.8.3) Link to comment Share on other sites More sharing options...
Hassat Hunter Posted March 21, 2014 Author Share Posted March 21, 2014 And for Coruscant; http://deadlystream.com/forum/files/file/394-coruscant-jedi-temple-compatibility/ Link to comment Share on other sites More sharing options...
GeorgNihilus Posted March 21, 2014 Share Posted March 21, 2014 my goodness ... u fixed both already, Hassat?? such a goooood boy ... P.S. according to what that readme states ... looks like that M4-78 will definitely worth being fully explored/played ... thx both Link to comment Share on other sites More sharing options...
GeorgNihilus Posted March 27, 2014 Share Posted March 27, 2014 can't see it in such a long readme it seems .... wondering if u opened the Telos closed rooms in TSLRCM ... meaning, I can see a door_tel015.utd within the 204TEL module but haven't checked yet if it's open ... and I also "need" other Telos' doors opened for a mod of mine, specially one in the Exchange quarters and other in the ithorians compound. I also had a third door open inside the Medical facility. So ... the 3 doors I had (and need) open are: door_tel015.utd, door_static.utd and door_203exst.utd ... (of course I can force open them with an armband i.e. or just drop these 3 files to Override, but u probably already opened them or some of them). Mod that opened those doors is Restored Content pack by Gob.Demo.Master ... thx a lot, TSLRCM running great so far at Peragus ... Link to comment Share on other sites More sharing options...
Hassat Hunter Posted March 27, 2014 Author Share Posted March 27, 2014 I'm not sure exactly which doors you mean, but I would have to say... no. No doors got tampered with as far as I know. No need to open empty barren areas. EDIT: I would definitly not recommend dropping any door files in the override folder though, that's a guaranteed way to trouble. Link to comment Share on other sites More sharing options...
GeorgNihilus Posted March 27, 2014 Share Posted March 27, 2014 I'm not sure exactly which doors you mean, but I would have to say... no. No doors got tampered with as far as I know. No need to open empty barren areas. EDIT: I would definitly not recommend dropping any door files in the override folder though, that's a guaranteed way to trouble. I see. Well, I suppose spawns (NPCs and containers in this case) work same way with closed doors within a module ... so I'll just use an armband to open them once I reach Telos Station ... for now. I did finish a game with those utds in Override before with my previous mod order; but now with such a heavily modded installation as TSLRCM ... might be buggy indeed ... bye P.S. keep posting in this thread if anyone knows about it ... Link to comment Share on other sites More sharing options...
maltron66 Posted March 29, 2014 Share Posted March 29, 2014 Awesome! Great work, guys! BTW, I also have a quick question about M4-78 patch: The original M4-78EP had one obnoxious little problem. If I recall, one of the modules was lagging horribly and it also needed a lot of time to load. Can this be fixed with the new patch? Many thanks in advance! Link to comment Share on other sites More sharing options...
Sith Holocron Posted March 29, 2014 Share Posted March 29, 2014 Awesome! Great work, guys! BTW, I also have a quick question about M4-78 patch: The original M4-78EP had one obnoxious little problem. If I recall, one of the modules was lagging horribly and it also needed a lot of time to load. Unfortunately, the problem remains. Can this be fixed with the new patch? Many thanks in advance! Just this morning, I asked something along these lines. It was not my first time asking the question. I asked . . . I realize that unless some major issue that was accidentally introduced in the patched EP comes up, you two are essentially done with M4-78. I do have a question however. I believe the "dreaded lag" on M4-78 EP comes from the huge Industrial Zone map. (Correct me if I'm wrong.) With that in mind . . . if someone were able to split the map into two separate modules, where would the most logical place to make that imaginary line? Feel free to illustrate on the actual map picture where you would suggest making the separation. Hassat Hunter replied . . . [On where put the imaginary line . . .] nowhere, unless you want to add a gigantic pile of extra globals, entercode, and risk breaking everything etc. I take this to mean it might be techincally feasible for someone but it would a whole more work than it's worth, Zbyl2 and Hassat Hunter will not be working on any fix like that. BTW, it's Hassat Hunter's birthday. Why not send him birthday wishes to his PM box? Link to comment Share on other sites More sharing options...
GeorgNihilus Posted March 30, 2014 Share Posted March 30, 2014 Unfortunately, the problem remains. Just this morning, I asked something along these lines. It was not my first time asking the question. I asked . . . Hassat Hunter replied . . . I take this to mean it might be techincally feasible for someone but it would a whole more work than it's worth, Zbyl2 and Hassat Hunter will not be working on any fix like that. BTW, it's Hassat Hunter's birthday. Why not send him birthday wishes to his PM box? as long as it's only a loading delay and not a serious playing delay it's no serious problem for me ... haven't reach the planet yet so no idea what I'll find there ... Hassat's birthdate?? my my goodness ... least I can do considering ALL this amazing hard work with zybl and the others Link to comment Share on other sites More sharing options...
Hassat Hunter Posted March 30, 2014 Author Share Posted March 30, 2014 Yesterday actually... but thanks! Link to comment Share on other sites More sharing options...
Sir Vougalot Posted March 30, 2014 Share Posted March 30, 2014 Awesome job, guys! Can't wait to play this! I do have two questions, though: 1. Is there anywhere I can find descriptions of things restored in previous versions? I couldn't find anything like that on your moddb.com page. 2. Am I to understand that the updated version of Stoffe's "Handmaiden Choice For Females"--listed on your moddb.com page as an add-on compatible with this mod and including the option for males to recruit the Disciple--is already built into this mod, and I do not need to download the add-on? Thanks! Link to comment Share on other sites More sharing options...
DuckfromPortal Posted March 31, 2014 Share Posted March 31, 2014 I think the readme details the changes im not sure though Link to comment Share on other sites More sharing options...
Phildevil Posted April 3, 2014 Share Posted April 3, 2014 Handmaiden Choice For Females mod on moddb is a mod made by Hassat Hunter, inspired by stoffe's mod. Stoffe's mod has been requested to be made compatible countless times with TSL RCM. As someone who worked quite intensively on the TSL RCM mod, Hassat Hunter made a mod more complex that will not break TSL RCM 1.8.3. There, you have-it! Link to comment Share on other sites More sharing options...
Sir Vougalot Posted April 13, 2014 Share Posted April 13, 2014 So . . . is it already built into the mod, though, or do I need to download it separately? Because I noticed something in the mod description about being able to choose Brianna or Mical as your companion. Does it include the whole romance quest, or just the ability to choose one or the other, leaving us to download the add-on mod if we want a full-on romance? Link to comment Share on other sites More sharing options...
Phildevil Posted April 13, 2014 Share Posted April 13, 2014 You must be referring to this: * Handmaiden will no longer always be send with male PC's. Depending on your choices in Atris dialogue she will now be send or crawl on your plane, with slight variations in a few cutscenes as result. If that is so, I'm pretty sure you still need the mod to get the Handmaiden to come with females. At any rate, I doubt this is built-in into TSL RCM 1.8.3 ... Link to comment Share on other sites More sharing options...
Sir Vougalot Posted April 13, 2014 Share Posted April 13, 2014 That's it, yes. Thank you. Link to comment Share on other sites More sharing options...
Prime Posted May 3, 2014 Share Posted May 3, 2014 I've already hacked my vanilla TSL installation to do widescreen. Does installing TSLRCM either affect that or is affected by that? Link to comment Share on other sites More sharing options...
Phildevil Posted May 4, 2014 Share Posted May 4, 2014 I'm pretty sure it does not. However, if I recall, using the cracked .exe does have an effect on the Swoop race, so be careful of that. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted May 7, 2014 Author Share Posted May 7, 2014 The TSLRCM 1.8.3 and M4-78EP installers have been updated. You can already get them on DS, Moddb is awaiting authorisation... Changes: 304NAR; Fixed persuasion on Red Eclipse captain running Force Persuasion line. 610DAN; Kaevee's VO update was missing from primary installer. 601DAN; You can no longer recruit Akkere after the Battle for Khoonda is over (potentially re-opening the Recruiting quest). 208TEL; Modified Vula Force Persuasion interjection to be a little less jarring. Updated dialog.tlk. Switched around proficiency/focus feat icons (Thanks to Kainzorus Prime for noticing that which was under our nose for so long) M4-78EP: 650DAN; Added missing files 805DRO; "Recent History: M4-78EP" will no longer update entering M4-78's core if you never started the quest. 804DRO; You will no longer look at the wall testing the droids, it will now use the appropriate camera. 809DRO; Fixed wrong VO/ST mismatch during security droid confrontation in some situations. Link to comment Share on other sites More sharing options...
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