JCarter426 Posted April 18, 2014 Share Posted April 18, 2014 Show spoiler (hidden content - requires Javascript to show) I don't have a mod for you this time. No, no, I have something better. I have a modding resource! That's right, you can take all these goodies and use them in your own mod. I already did all the hard work for you! This is a collection of new heads that I've made which I'm releasing for you people out there on the internet to use in your own mods at your leisure. This pack contains 58 heads, with 86 appearances drawn up to get you started. I have converted into heads a variety of alien species, separating the head from the original full body model; I also did this for the Mandalorians and the Sith commandos. In addition, I threw in a bunch of older heads that I'd finished but never released - an assortment of Republic soldier, TSF officer, and Khoonda militia heads. So, I bid thee... go forth and make the characters in the game not all look alike.DOWNLOAD! Link to comment Share on other sites More sharing options...
Sith Holocron Posted April 18, 2014 Share Posted April 18, 2014 Nicely done, sir! Link to comment Share on other sites More sharing options...
Fallen Guardian Posted April 18, 2014 Share Posted April 18, 2014 Awesome job! Link to comment Share on other sites More sharing options...
milestails Posted April 19, 2014 Share Posted April 19, 2014 Yes well done! Link to comment Share on other sites More sharing options...
logan23 Posted April 19, 2014 Share Posted April 19, 2014 Amazing !! Link to comment Share on other sites More sharing options...
VarsityPuppet Posted April 19, 2014 Share Posted April 19, 2014 Bravo! Was it pretty tedious editing all of the head/bones/animations? Link to comment Share on other sites More sharing options...
JCarter426 Posted April 22, 2014 Author Share Posted April 22, 2014 Yeah... well, most of them were ok. Just a matter of setting it up and moving the vertices to avoid clipping. But I had to weight a few heads from scratch. And I sort of had to learn how to do that as I did it. And when the weighting got messed up in some area and I couldn't see what was wrong, I had to start over... repeatedly. Grr. I'm glad it all worked out, though. The alien heads are a huge advantage, of course... but I'm also enjoying having animations for those Mandalorian and mercenary heads now. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted May 15, 2014 Share Posted May 15, 2014 Yeah... well, most of them were ok. Just a matter of setting it up and moving the vertices to avoid clipping. But I had to weight a few heads from scratch. And I sort of had to learn how to do that as I did it. And when the weighting got messed up in some area and I couldn't see what was wrong, I had to start over... repeatedly. Grr. I'm glad it all worked out, though. The alien heads are a huge advantage, of course... but I'm also enjoying having animations for those Mandalorian and mercenary heads now. I remember how that "learning the modelling as you worked" thing goes... I ended up using that approach when I began making walkmeshes for area models... I'm definitely going to enjoy the amazing variety this now gives us:D And for the inevitable question: Is it possible for you to do all of this over again for Kotor 1? Please? Link to comment Share on other sites More sharing options...
JCarter426 Posted May 18, 2014 Author Share Posted May 18, 2014 Nope! Well, it probably is, but no. I tried converting for K1 and it didn't work... probably has to be done from scratch, and I don't have the time. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted May 18, 2014 Share Posted May 18, 2014 Nope! Well, it probably is, but no. I tried converting for K1 and it didn't work... probably has to be done from scratch, and I don't have the time. In that case, could you perhaps PM me on how you did it, so I can attempt it in K1? Link to comment Share on other sites More sharing options...
JCarter426 Posted January 27, 2016 Author Share Posted January 27, 2016 It, uh, kind of took me a while... but I wrote up a tutorial. Thanks to the MDLOps update resolving the smoothing issue, I'll be adding the heads I skipped before when I get the chance. In the tutorial you can see the first example: Duros! More to come. Link to comment Share on other sites More sharing options...
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