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New PC.IGN screenshots.


TheJackal_jk2

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OMFG OMFG!!!

 

WOW! look at the pictures, you can see his grey hair!!!

 

And the Sabre!

 

Who needs viagra with pictures like that!

 

I will post again when I calm down, and people stop complaining about the pics theyre great.

 

wardz

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From the new Gamesmania preview: "There will be levels set in the Jedi Academy on Yavin, Cloud City (remember that cool unsupported level on Mysteries of the Sith?), and we are making a return to Nar Shadda, "The Vertical City" we've seen in the first two games."

 

Could that foggy pick be the Massassi Temple? ;)

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Hmmm, am I the only one here that is actually disappointed by these shots?

 

Sure, Kyle looks good, so does his lightsaber and the swipe trail is *very* cool, but I find the rest to be decidedly sub-par.

Polycounts are low (noticed that on earlier shots too), textures are fairly low-res, repetitive and badly misaligned.

The 'computerterminals' look like cardboard cut-outs with colours and lines painted on them rather than at least maintaining the *illusion* they could be fully operable machines.

I'm not too extatic about the fog effect either.

Compare these shots to one of the screenies from Max Payne and there's just no contest, Max wins hands down, MP's textures especially are lightyears better.

 

I know that gameplay is considered more important than graphics, but the biggest problem I have is in the way these JK2 screens seem to suggest a very dull, empty and non-interactive gameworld and that is something that has a very real impact on my enjoyment of a FPS game.

 

I sincerely hope this is just early work and the graphics will be massively improved by the time JK2 is released (WID please, no silly "before the next E3" deadline nonsense).

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No you're prolly not the only one, but i would say the majority are very pleased, myself including.

 

Rremember this game is still in construction and that level is prolly the E3 demo, so they have a legit excuse...

 

WELL DONE SO FAR RAVEN!!

 

Feel free to drop us a line, if you would like to say anything. :D

 

wardz

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Please X-Vector... these are development levels, not the finished product...

Texture application and alignment is the last stage in level creation...

 

Just give it some more time and you will see what the Ravenites are capable of doing with the Quake 3 engine in terms of level creation...

:eek:

 

[ July 31, 2001: Message edited by: Roger ]

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Originally posted by X-Vector:

<STRONG>Polycounts are low (noticed that on earlier shots too), textures are fairly low-res...</STRONG>

 

Ha! I really hope you aren't talking about the models; my money's on JKO model's having a higher poly count than Max Payne's. If you're referring to the level, then yes, we all agree with you since it's just a banged up demo level from E3.

 

Those textures are not low res at all! Maybe you're saying that if you're just looking at the instrument panels, but everything else is oh so crisp!

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X-Vector I don't see what is 'sub par' about the textures in these shots. Alignment is about the only problem... Take a look at the textures on the player models. Top notch work there. The textures here are easily on par with anything that appears in other q3 based games.

 

If you look at Star Wars, you'll see that the 'computerterminals' look exactly as they do in these screenshots. Large blocky fixtures, buttons, connecting lines and panels. The actual panels in the film were probably made from plyboard and enhanced with scrap metal/plastic. Only real way to improve that would be to make more realistic panels in the film to begin with.

 

How do you get the impression from these shots that the game will be dull and noninteractive? The shots imply exactly the opposite, IMO. Every last one implies some level of interactivity and atmosphere, either by climbing, exploration, environmental hazard, weather effects, or touching control panels.

 

These graphics don't need 'massive improvement' at all. They're very impressive as is.

 

I guess it's worth reminding everyone that high polycounts are not necessarily that desirable. Often one can get better performance in terms of Frames Per Second and therefore visual smoothness by cutting visible polygon counts. Why provide high poly models of computer panels (which are nothing more than backround props) when detailed textures with low polycounts can accomplish the same thing, but with much greater framerate?

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Originally posted by Roger:

<STRONG>Please X-Vector... these are development levels, not the finished product...

</STRONG>

 

That's what I said:

 

I sincerely hope this is just early work and the graphics will be massively improved by the time JK2 is released

 

Just give it some more time and you will see what the Ravenites are capable of doing with the Quake 3 engine in terms of level creation...

 

I've played Raven games before, including the Q3 engine Elite Force - I know what the Ravenites are capable of.

Although I must say that IMO Jedi Knight still tops all those Raven games (Hexen 2, Heretic 2, SoF, EF) when it comes to level design.

The Raven guys *do* have their work cut out for them.

Also, because I'm such a fan of the DF series I will naturally be more critical of the work that's done on JK2 than on other games.

 

Originally posted by bsbuckeye21:

Ha! I really hope you aren't talking about the models

 

No, I wasn't:

 

Kyle looks good

 

If you're referring to the level, then yes, we all agree with you since it's just a banged up demo level from E3.

 

I hope so, but that still makes me wonder why almost everyone here is spooging over these shots so much.

 

Those textures are not low res at all! Maybe you're saying that if you're just looking at the instrument panels, but everything else is oh so crisp!

 

Actually, I haven't seen any Quake (1,2,3) engine game that really looks crisp, in the way that Unreal engine games do or for instance Max Payne does, there's an inherent 'blurriness' present that is pretty hard to describe but unmistakably there - at least in my perception.

The graphics of the original Unreal for example possess a 'sharpness' and vibrancy of colour that even recent Q3 engine games at max settings can't match IMO.

 

But that's a discussion that's beyond the scope and purpose of this thread I guess.

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Originally posted by Wilhuf:

<STRONG>I guess it's worth reminding everyone that high polycounts are not necessarily that desirable. Often one can get better performance in terms of Frames Per Second and therefore visual smoothness by cutting visible polygon counts. Why provide high poly models of computer panels (which are nothing more than backround props) when detailed textures with low polycounts can accomplish the same thing, but with much greater framerate?</STRONG>

 

I agree, if corners are to be cut in order to maintain a playable framerate on today's PCs, i'd rather have a lowered polycount than lower res textures.

That's why I'm pretty happy with the approach 3D Realms are taking with DNF - no super high poly counts, but 'digitized photographic textures' (can't come up with the proper term right now) - andd that's why I think the PC beats the PS2 in the graphics department (although GT3 does look rather nice).

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Observations:

 

1) The first screenshot is titled "disarming" on <A HREF="http://www.pc.ign.com">PC.IGN.COM</A>. I thought Jedi couldn't pull sabers out of each others' hands?

 

2) Troopers appear to have several different death animations.

 

3)While they're not used extensively, curved surfaces can be seen in the third screenshot, and the overhead pipes in the final shot.

 

4) All trooper rifles appear to be equipped with sniper scopes.

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Mmmm, I dig the officers most of all, they look great.

 

The imperial base motif aside, the texures are nothing special, and put together in some cases nothing dramatic.

 

Best part of all though is seeing a larger chunk of the JK2 universe. It has been so long since so many different SW elements (units weapons settings) in an fps have been seen at the same place and the same time. Especially official ones. It's been years. Far too long.

 

*pinch* Don't forgot the Gonk and mouse bot in one of those pics

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THERES A GONK! I WILL HAVE SOMETHING TO KILL! :)

 

 

oh thankyou raven and lec... my happy days of power droid slaughtering shall continue!

ems to come across her quite a bit. in different locations. maybe we'll actually lose a couple of battles, or she'll run during them.... or something. maybe our path to re-jedi hood is re-learning to win saber fights :)

 

maybe we suck at the start.

 

enemies r lookin good. the gonk looks very inviting to kill.... :)

 

i was thinking, since dark jedi dont run away very often (afaik), maybe theres scripted events that stop us being able to fight this evil woman, making us wait for another time. maybe, collapsing buildings or something. maybe we lose a saber and have to flee.

 

its all looking very nice :)

 

 

how bloody annoying would it be to be able to pull your enemies saber away. want i really want to see happen (im sure it will) is not what happened in jediknight, where you pulled a weapon and it floated away spinning, and stayed there hovering til it disappeared. id like them to actually hit the ground and spin along to a stop....

 

[ July 31, 2001: Message edited by: GonkH8er ]

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no, real gonks stand about 1 m high. this one does too. compare him to the stormie next to him.

 

i was thinking....hang on, what was i thinking....

 

ahh thats right. maybe this woman isnt a woman. i just noticed it looks like she has sideburns....

 

could just be some evil dude with a ponytail....

 

 

muahahaha gonks to kill! MUAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHA

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ed, jedi cannot pull sabers outta each others hands, i would assume, the other is prob retreving it (i think its been said before). as to the scopes on imps rifles, there were on every rifle in the movies and JK and Mots, and prob DF(i havent played it). just like there is a scope on the Blastec pistole, but you dont use it ever...

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Originally posted by X-Vector:

<STRONG>Compare these shots to one of the screenies from Max Payne and there's just no contest, Max wins hands down, MP's textures especially are lightyears better.

 

I know that gameplay is considered more important than graphics</STRONG>

 

Okay, I just can't let this slide. The game's been in development for, what, 4 or 5 months? And from the reviews it sounds like it plays great and will kick ass. Now let's compare to Max Payne (which I have actually played, not just looked at screenshots of):

 

1) Took 4 years to make. JKII should be out in Spring 2002, so it takes 1 year.

 

2) Interactivity is next to nil (you can break maybe three or 4 different kinds of things, can't shoot down doors, etc, etc)

 

3) Physics/player control is iffy sometimes (can't crouch-walk, can't jump over small things sometimes, can't shoot when you jump straight up for some reason, grenades don't spin when thrown and bounce unrealistically, you clip into walls when you do those cool moves that you *have to do all the time*)

 

4) Engine seems underfeatured/unfinished (no water, no curves, super-low poly maps)

 

5) Enemy AI is practically non-existant. Every encounter seems 100% scripted. They say something, shoot a little, then just run to a spot or run back and forth (they can't even lean like in SoF), and even then they look kinda stupid and get stuck and shoot each other in the back.

 

Generally, it kinda feels unfinished. They have 2 things going for them: hi-res textures and one new gameplay feature (in lieu of several missing ones, and don't even mention the horrible writing). I have fun playing it, but it's not a benchmark for other games in any way.

 

How does this relate to JKII? It doesn't, but someone had to rebut.

 

[ August 01, 2001: Message edited by: Sifl ]

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i thought Max Payne was like "really awesome, possibly game of the year" the first hour or two of playing it...

but then it did start to get kind of repetitive and boring...and ive begun to lose interest...yeah, there seems to be a lot of things that were left unfinished in the game...and i know JK2 will exceed it!

X-Vector, as to the blurs you are speaking of...maybe you do not have a good enough video card for your video setting?

and this is for anyone:

if you have problems with "high poly counts" i suggest you buy a new video card :)

by next year, you should be able to buy a geforce3 online for less than 100 bucks

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