KISS Army Posted January 21, 2002 Share Posted January 21, 2002 Not sure if you guys saw this or not... http://www.computerandvideogames.com/r/?domain=&feed=index&page=http://www.computerandvideogames.com/news/news_story.php?id=24212 Link to comment Share on other sites More sharing options...
Rat Boy Posted January 21, 2002 Share Posted January 21, 2002 http://www.computerandvideogames.com/r/?domain=&feed=index&page=http://www.computerandvideogames.com/news/news_story.php?id=24212 I'm getting all tingly while looking forward to JK2!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
Rat Boy Posted January 21, 2002 Share Posted January 21, 2002 I'm guessing this will be the first in a large stream of web site previews and interviews this week. Link to comment Share on other sites More sharing options...
TrUeFoRcE Posted January 21, 2002 Share Posted January 21, 2002 Kenn: There are seven active Force powers, including things like Force Jump, Mind Trick and Force Push along with some passive Force powers as well, such as your improving skill with the lightsaber and a form of Force sense. There will also be several powers unique to multiplayer. In terms of game mechanics, how do the Force powers work - will players need to press combinations of keys or something similar? Kenn: Active Force powers like Force Push and Jedi Mind Trick are bound to keys in the configuration menu. Passive Force powers like saber control and Jedi sense are part of the inherent game mechanics and don't require key bindings. When will Jedi Knight II be on the shelves? Kenn: March 2002. ------------------------------------------- those are some of the things that interested me in the interview, most of it was stuff we knew but a few new things were in there...thanks for the link rat boy Link to comment Share on other sites More sharing options...
Proto Posted January 21, 2002 Share Posted January 21, 2002 "There are eight multi-level missions in the game, but because everything's not final and no one has sat down and played the game with a stopwatch, I have no idea what the length of the gameplay is in hours" From that I assume there will be 9 pre-rendered cut-scenes (including intro and outro). As it was said there will be over 20 levels, if you take 24 it makes 3 levels per mission... Link to comment Share on other sites More sharing options...
Proto Posted January 21, 2002 Share Posted January 21, 2002 "In the Holocron, Force Powers are practically the point of the game, as you can collect them from the map like weapons. If you have the Force Lightning Holocron, for instance, you will be the only player with that power in the game until you drop it or someone kills you and takes it from you." Wow, I must say I'm gonna love this mode! Link to comment Share on other sites More sharing options...
Rat Boy Posted January 21, 2002 Share Posted January 21, 2002 Only if you're the guy carrying the Holocron! Link to comment Share on other sites More sharing options...
OnlyOneCanoli Posted January 21, 2002 Share Posted January 21, 2002 Lots of good stuff here. I'm gonna go ahead and list stuff that I personally didn't know before reading it or I just find it interesting. Three different saber styles that you learn over the course of the game Eight different saber attacks Seven Force powers that are active (i.e. Force jump, Force mind trick) Several passive powers that you don't have control over, such as your saber skill increasin Several unique Force power to multiplayer Force powers are bound to keys, unlike Obi-Wan, where you have a force modification key to hold down Eight multi-level missions Holocron multiplayer mode, in which Force powers are around the map much like weapons are. You can pick one up and use it until someone kills you and takes it. Sounds awesome. Specific maps will be made for multiplayer, not just singleplayer maps like in RTCW It seems like there will be an expansion if the game sells well (and we know it will) March 2002. It seems certain that they are going to hit this month for sure. Link to comment Share on other sites More sharing options...
Roger Posted January 21, 2002 Share Posted January 21, 2002 Thanks for the link Kenn Roger Link to comment Share on other sites More sharing options...
DeathBoLT Posted January 21, 2002 Share Posted January 21, 2002 thanks for the link Link to comment Share on other sites More sharing options...
Agen Posted January 21, 2002 Share Posted January 21, 2002 Great Stuff Kenn...... also i think the 3 types of play in saber are a bit like a) aggressive and just hack 'n' slash b)Defensive... block and try to counter them c)in between, not great at any but still decent. Link to comment Share on other sites More sharing options...
DeathBoLT Posted January 21, 2002 Share Posted January 21, 2002 How does it feel to be working on a Star Wars game? Have you always been a fan of the movies? Kenn: I never would have thought it possible when I started at Raven five years ago that we'd get a chance to work on a Star Wars game. As a huge fan of the films, comics, novels and the original Jedi Knight, it's a huge treat for me to be involved with such a fantastic project. Its encouraging to hear that they actually played the game. :) Link to comment Share on other sites More sharing options...
Teemto Posted January 21, 2002 Share Posted January 21, 2002 That sounds very interesting... three saber fighting styles! I wonder if they are like the mood styles for the AI... aggressive, defensive etc... I wonder how the lock feature will work, there have been some bad examples of that in the past... Link to comment Share on other sites More sharing options...
DeathBoLT Posted January 21, 2002 Share Posted January 21, 2002 In the Holocron, Force Powers are practically the point of the game, as you can collect them from the map like weapons. If you have the Force Lightning Holocron, for instance, you will be the only player with that power in the game until you drop it or someone kills you and takes it from you. UTish Runes? Link to comment Share on other sites More sharing options...
+Nimbus+ Posted January 21, 2002 Share Posted January 21, 2002 this is from the link you gave us... "With the vast array of saber attacks, defences, acrobatics and special features (backstabs, flip-attacks, saber-locking, etc.), " grr i wanna play the game nowww!! Link to comment Share on other sites More sharing options...
ZeroXcape Posted January 21, 2002 Share Posted January 21, 2002 Look for some more info from Raven either tommorow or Wednesday. Vagabond's whipping up a pretty nice feature that's just about finished. Link to comment Share on other sites More sharing options...
DeathBoLT Posted January 21, 2002 Share Posted January 21, 2002 i just realized there were 2 topics on board.. stormhammer, merge this one with the post called Jedi Outcast Interview [taken care of - Matt] Link to comment Share on other sites More sharing options...
nykel007 Posted January 21, 2002 Share Posted January 21, 2002 Some valuable info, most of all MARCH!!! this is great news to hear. The range of saber attacks is also an added bonus, somethihg that was definatly something lacking in the original JK. I can't wait. Link to comment Share on other sites More sharing options...
Rat Boy Posted January 21, 2002 Share Posted January 21, 2002 When Jedi Knight 2 comes Marching in, hurah, hurah When Jedi Knight 2 comes Marching in, hurah, hurah Link to comment Share on other sites More sharing options...
StormHammer Posted January 21, 2002 Share Posted January 21, 2002 Thanks very much for the link, Kenn. I managed to catch sight of this a little earlier, though...and I must say it's all great news. I have a feeling that JKII is going to be a very special game with long-lasting appeal. Great job, Ravenites. *claps* Link to comment Share on other sites More sharing options...
Ushgarak Posted January 21, 2002 Share Posted January 21, 2002 Well, that's all... extremely brilliant. Makes all that shadow bickering of mine seem pointless. Oh well, I've started now... Link to comment Share on other sites More sharing options...
Scav Posted January 21, 2002 Share Posted January 21, 2002 Eh, I think they got the idea of the Holocron wrong... Link to comment Share on other sites More sharing options...
Frosty_V2.1 Posted January 21, 2002 Share Posted January 21, 2002 The force is indeed with them:saberb: This sounds good Some levels also have multiple paths through them Anyone notice the new flash intro to Lucasarts.com, looks like they're gearing up for release Link to comment Share on other sites More sharing options...
Obi Kwan Posted January 21, 2002 Share Posted January 21, 2002 Sounds like the sabre system is gonna be great; not too complex so that none of us can control it but with enough variety to make for interesting duels!!! I too am wondering about the sabre styles... I dont think they will be "aggressive" or "defensive" like Terminator mentioned. It would be cool if it were like martial arts and there were actually three different methods, but i think its gonna end up being beginner, medium and advanced. Link to comment Share on other sites More sharing options...
GonkH8er Posted January 21, 2002 Share Posted January 21, 2002 Kenn: Right now it's PC only "PC only" You're damn right it's PC only! good work guys. lookin good. thanx muchly kenn Link to comment Share on other sites More sharing options...
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